Item.action
Different values: 1167
=====================================
object {Item.action}
    _id : string {Item.action._id} (all different values)
    img : string {Item.action.img} (10 different values)
        systems/pf2e/icons/actions/TwoActions.webp (x152)
        systems/pf2e/icons/actions/OneAction.webp (x265)
        systems/pf2e/icons/actions/FreeAction.webp (x68)
        systems/pf2e/icons/actions/Reaction.webp (x129)
        systems/pf2e/icons/actions/Passive.webp (x511)
        systems/pf2e/icons/actions/ThreeActions.webp (x29)
        systems/pf2e/icons/actions/LongerAction.webp (x2)
        systems/pf2e/icons/default-icons/action.svg (x9)
        icons/skills/targeting/target-glowing-yellow.webp (x1)
        icons/magic/symbols/elements-air-earth-fire-water.webp (x1)
    name : string {Item.action.name} (1152 different values)
    system : object {Item.action.system}
        actionType : object {Item.action.system.actionType}
            value : string {Item.action.system.actionType.value} (4 different values)
                action (x450)
                free (x69)
                reaction (x130)
                passive (x518)
        actions : object {Item.action.system.actions}
            [value] : integer {Item.action.system.actions.value} (3 different values)
                2 (x150)
                1 (x271)
                3 (x29)
        [category] : string {Item.action.system.category} (4 different values)
            offensive (x496)
            defensive (x181)
            interaction (x299)
            familiar (x110)
        description : object {Item.action.system.description}
            value : string {Item.action.system.description.value} (1162 different values)
            [gm] : string {Item.action.system.description.gm} (same value: <p><strong>Themes</strong>: @Check[religion,society|dc:28|showDC:gm] - Note that a lore skill can be used at your discretion</p>
            <p><strong>Exhibits</strong>: @Check[athletics,crafting,nature|dc:28]</p>
            <p><strong>Pageantry</strong>: @Check[crafting,deception,performance|dc:28]</p>
            <p><strong>Revelers</strong>: @Check[diplomacy,intimidation,performance|dc:28]</p>
            <h3><strong>Perform the Processional Results</strong></h3>
            <table class="pf2e">
            <thead>
            <tr>
            <th>Preparation Points</th>
            <th>DC</th>
            <th >XP Earned</th>
            </tr>
            </thead>
            <tbody>
            <tr>
            <td>8 or less</td>
            <td>33</td>
            <td>10 XP</td>
            </tr>
            <tr>
            <td>9-13</td>
            <td>30</td>
            <td>20 XP</td>
            </tr>
            <tr>
            <td>14-18</td>
            <td>28</td>
            <td>40 XP</td>
            </tr>
            <tr>
            <td>19-23</td>
            <td>26</td>
            <td>60 XP</td>
            </tr>
            <tr>
            <td>24 or more</td>
            <td>23</td>
            <td>80 XP</td>
            </tr>
            </tbody>
            </table>
            <p></p>)
        publication : object {Item.action.system.publication}
            license : string {Item.action.system.publication.license} (2 different values)
                ORC (x564)
                OGL (x603)
            remaster : boolean {Item.action.system.publication.remaster} (2 different values)
                True (x580)
                False (x587)
            title : string {Item.action.system.publication.title} (85 different values)
        rules : ###FoundryRulesObject###
        traits : object {Item.action.system.traits}
            value : array<string> {Item.action.system.traits.value}
                Length: min=0 max=7
                Value type: string {Item.action.system.traits.value.[]} (103 different values)
            [rarity] : string {Item.action.system.traits.rarity} (3 different values)
                common (x795)
                rare (x1)
                uncommon (x1)
            [selected] : object {Item.action.system.traits.selected}
                [concentrate] : string {Item.action.system.traits.selected.concentrate} (same value: Concentrate)
                [auditory] : string {Item.action.system.traits.selected.auditory} (same value: Auditory)
                [general] : string {Item.action.system.traits.selected.general} (same value: General)
                [linguistic] : string {Item.action.system.traits.selected.linguistic} (same value: Linguistic)
                [mental] : string {Item.action.system.traits.selected.mental} (same value: Mental)
                [skill] : string {Item.action.system.traits.selected.skill} (same value: Skill)
                [emotion] : string {Item.action.system.traits.selected.emotion} (same value: Emotion)
                [exploration] : string {Item.action.system.traits.selected.exploration} (same value: Exploration)
                [morph] : string {Item.action.system.traits.selected.morph} (same value: Morph)
                [primal] : string {Item.action.system.traits.selected.primal} (same value: Primal)
                [tengu] : string {Item.action.system.traits.selected.tengu} (same value: tengu)
                [transmutation] : string {Item.action.system.traits.selected.transmutation} (same value: Transmutation)
        [frequency] : object {Item.action.system.frequency}
            max : integer {Item.action.system.frequency.max} (2 different values)
                1 (x123)
                2 (x3)
            per : string {Item.action.system.frequency.per} (6 different values)
                day (x67)
                round (x9)
                PT1H (x28)
                PT10M (x13)
                PT1M (x7)
                turn (x2)
            [value] : integer {Item.action.system.frequency.value} (same value: 1)
        [selfEffect] : object {Item.action.system.selfEffect}
            name : string {Item.action.system.selfEffect.name} (43 different values)
            uuid : string {Item.action.system.selfEffect.uuid} (43 different values)
        [deathNote] : boolean {Item.action.system.deathNote} (same value: True)
    type : string {Item.action.type} (same value: action)
    [folder] : string {Item.action.folder} (53 different values)