1-19
Different values: 1
=====================================
object {1-19}
    _id : string {1-19._id} (all different values)
    folder : string {1-19.folder} (all different values)
    img : string {1-19.img} (all different values)
    items : array<object> {1-19.items}
        Length: min=5 max=5
        Value type: object {1-19.items.[]}
            _id : string {1-19.items.[]._id} (5 different values)
                FVPUI5ZwAWZGUad5 (x1)
                HJCZJXbHtVBvkimY (x1)
                tMRiR8xtk95slP5k (x1)
                x6syCNrfhFqb9bzy (x1)
                WfNG3jbrXzY0ZCPK (x1)
            img : string {1-19.items.[].img} (4 different values)
                systems/pf2e/icons/default-icons/melee.svg (x2)
                systems/pf2e/icons/actions/Passive.webp (x1)
                systems/pf2e/icons/actions/TwoActions.webp (x1)
                systems/pf2e/icons/actions/OneAction.webp (x1)
            name : string {1-19.items.[].name} (5 different values)
                Fangs (x1)
                Leg (x1)
                Giant Tarantula Venom (x1)
                Hair Barrage (x1)
                Knockdown (x1)
            sort : integer {1-19.items.[].sort} (5 different values)
                100000 (x1)
                200000 (x1)
                300000 (x1)
                400000 (x1)
                500000 (x1)
            system : object {1-19.items.[].system}
                [attack] : object {1-19.items.[].system.attack}
                    value : string {1-19.items.[].system.attack.value} (all different values)
                [attackEffects] : object {1-19.items.[].system.attackEffects}
                    value : array<string> {1-19.items.[].system.attackEffects.value}
                        Length: min=1 max=1
                        Value type: string {1-19.items.[].system.attackEffects.value.[]} (2 different values)
                            giant-tarantula-venom (x1)
                            knockdown (x1)
                [bonus] : object {1-19.items.[].system.bonus}
                    value : integer {1-19.items.[].system.bonus.value} (all different values)
                [damageRolls] : object {1-19.items.[].system.damageRolls}
                    [u8pw2mnxvn2ewfrism02] : object {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02}
                        damage : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damage} (all different values)
                        damageType : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damageType} (all different values)
                    oqf8u8jy06z5g4zwlmki : object {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki}
                        damage : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damage} (all different values)
                        damageType : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damageType} (all different values)
                description : object {1-19.items.[].system.description}
                    value : string {1-19.items.[].system.description.value} (4 different values)
                         (x2)
                        <p><strong>Saving Throw</strong> @Check[fortitude|dc:25]</p>
                    <hr />
                    <p><strong>Maximum Duration</strong> 8 rounds</p>
                    <p><strong>Stage 1</strong> @Damage[1d4[poison]] damage (1 round)</p>
                    <p><strong>Stage 2</strong> 1d4 poison, @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard], and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}(1 round)</p>
                    <p><strong>Stage 3</strong> 1d4 poison, off-guard, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}</p>
                    <p><strong>Stage 4</strong> 1d4 poison and @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] (1 round).</p> (x1)
                        <p>The tarantula flicks its legs, flinging spiky hairs in a @Template[cone|distance:15]. This deals @Damage[3d8[piercing]|options:area-damage] damage with a @Check[reflex|dc:19|basic|options:area-effect] save.</p> (x1)
                        <p>@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]</p> (x1)
                publication : object {1-19.items.[].system.publication}
                    license : string {1-19.items.[].system.publication.license} (all different values)
                    remaster : boolean {1-19.items.[].system.publication.remaster} (all different values)
                    title : string {1-19.items.[].system.publication.title} (2 different values)
                         (x4)
                        Pathfinder Bestiary (x1)
                rules : ###FoundryRulesObject###
                [slug] : string {1-19.items.[].system.slug} (all different values)
                traits : object {1-19.items.[].system.traits}
                    rarity : string {1-19.items.[].system.traits.rarity} (all different values)
                    value : array<string> {1-19.items.[].system.traits.value}
                        Length: min=0 max=1
                        Value type: string {1-19.items.[].system.traits.value.[]} (2 different values)
                            reach-10 (x1)
                            poison (x1)
                [weaponType] : object {1-19.items.[].system.weaponType}
                    value : string {1-19.items.[].system.weaponType.value} (all different values)
                actionType : object {1-19.items.[].system.actionType}
                    value : string {1-19.items.[].system.actionType.value} (2 different values)
                        passive (x1)
                        action (x2)
                actions : object {1-19.items.[].system.actions}
                    [value] : integer {1-19.items.[].system.actions.value} (2 different values)
                        2 (x1)
                        1 (x1)
                category : string {1-19.items.[].system.category} (all different values)
            type : string {1-19.items.[].type} (2 different values)
                melee (x2)
                action (x3)
            _stats : object {1-19.items.[]._stats}
                compendiumSource : string {1-19.items.[]._stats.compendiumSource} (all different values)
    name : string {1-19.name} (all different values)
    system : object {1-19.system}
        abilities : object {1-19.system.abilities}
            cha : object {1-19.system.abilities.cha}
                mod : integer {1-19.system.abilities.cha.mod} (all different values)
            con : object {1-19.system.abilities.con}
                mod : integer {1-19.system.abilities.con.mod} (all different values)
            dex : object {1-19.system.abilities.dex}
                mod : integer {1-19.system.abilities.dex.mod} (all different values)
            int : object {1-19.system.abilities.int}
                mod : integer {1-19.system.abilities.int.mod} (all different values)
            str : object {1-19.system.abilities.str}
                mod : integer {1-19.system.abilities.str.mod} (all different values)
            wis : object {1-19.system.abilities.wis}
                mod : integer {1-19.system.abilities.wis.mod} (all different values)
        attributes : object {1-19.system.attributes}
            ac : object {1-19.system.attributes.ac}
                details : string {1-19.system.attributes.ac.details} (all different values)
                value : integer {1-19.system.attributes.ac.value} (all different values)
            allSaves : object {1-19.system.attributes.allSaves}
                value : string {1-19.system.attributes.allSaves.value} (all different values)
            hp : object {1-19.system.attributes.hp}
                details : string {1-19.system.attributes.hp.details} (all different values)
                max : integer {1-19.system.attributes.hp.max} (all different values)
                temp : integer {1-19.system.attributes.hp.temp} (all different values)
                value : integer {1-19.system.attributes.hp.value} (all different values)
            speed : object {1-19.system.attributes.speed}
                otherSpeeds : array<object> {1-19.system.attributes.speed.otherSpeeds}
                    Length: min=1 max=1
                    Value type: object {1-19.system.attributes.speed.otherSpeeds.[]}
                        type : string {1-19.system.attributes.speed.otherSpeeds.[].type} (all different values)
                        value : integer {1-19.system.attributes.speed.otherSpeeds.[].value} (all different values)
                value : integer {1-19.system.attributes.speed.value} (all different values)
        details : object {1-19.system.details}
            blurb : string {1-19.system.details.blurb} (all different values)
            languages : object {1-19.system.details.languages}
                details : string {1-19.system.details.languages.details} (all different values)
                value : array<> {1-19.system.details.languages.value}
                    Length: min=0 max=0
                    Value type: mixed
            level : object {1-19.system.details.level}
                value : integer {1-19.system.details.level.value} (all different values)
            privateNotes : string {1-19.system.details.privateNotes} (all different values)
            publicNotes : string {1-19.system.details.publicNotes} (all different values)
            publication : object {1-19.system.details.publication}
                license : string {1-19.system.details.publication.license} (all different values)
                remaster : boolean {1-19.system.details.publication.remaster} (all different values)
                title : string {1-19.system.details.publication.title} (all different values)
        initiative : object {1-19.system.initiative}
            statistic : string {1-19.system.initiative.statistic} (all different values)
        perception : object {1-19.system.perception}
            details : string {1-19.system.perception.details} (all different values)
            mod : integer {1-19.system.perception.mod} (all different values)
            senses : array<object> {1-19.system.perception.senses}
                Length: min=1 max=1
                Value type: object {1-19.system.perception.senses.[]}
                    type : string {1-19.system.perception.senses.[].type} (all different values)
        resources : object {1-19.system.resources}
        saves : object {1-19.system.saves}
            fortitude : object {1-19.system.saves.fortitude}
                saveDetail : string {1-19.system.saves.fortitude.saveDetail} (all different values)
                value : integer {1-19.system.saves.fortitude.value} (all different values)
            reflex : object {1-19.system.saves.reflex}
                saveDetail : string {1-19.system.saves.reflex.saveDetail} (all different values)
                value : integer {1-19.system.saves.reflex.value} (all different values)
            will : object {1-19.system.saves.will}
                saveDetail : string {1-19.system.saves.will.saveDetail} (all different values)
                value : integer {1-19.system.saves.will.value} (all different values)
        skills : object {1-19.system.skills}
            acrobatics : object {1-19.system.skills.acrobatics}
                base : integer {1-19.system.skills.acrobatics.base} (all different values)
            athletics : object {1-19.system.skills.athletics}
                base : integer {1-19.system.skills.athletics.base} (all different values)
            stealth : object {1-19.system.skills.stealth}
                base : integer {1-19.system.skills.stealth.base} (all different values)
        traits : object {1-19.system.traits}
            rarity : string {1-19.system.traits.rarity} (all different values)
            size : object {1-19.system.traits.size}
                value : string {1-19.system.traits.size.value} (all different values)
            value : array<string> {1-19.system.traits.value}
                Length: min=1 max=1
                Value type: string {1-19.system.traits.value.[]} (all different values)
    type : string {1-19.type} (all different values)