4-09
Different values: 9
=====================================
object {4-09}
    _id : string {4-09._id} (all different values)
    folder : string {4-09.folder} (same value: 9B7GcDdL7pFvfzaE)
    img : string {4-09.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x6)
        systems/pf2e/icons/default-icons/hazard.svg (x3)
    items : array<object> {4-09.items}
        Length: min=1 max=39
        Value type: object {4-09.items.[]}
            _id : string {4-09.items.[]._id} (67 different values)
            img : string {4-09.items.[].img} (32 different values)
            name : string {4-09.items.[].name} (44 different values)
            sort : integer {4-09.items.[].sort} (40 different values)
            system : object {4-09.items.[].system}
                [autoHeightenLevel] : object {4-09.items.[].system.autoHeightenLevel}
                    [value] : integer {4-09.items.[].system.autoHeightenLevel.value} (same value: 4)
                description : object {4-09.items.[].system.description}
                    value : string {4-09.items.[].system.description.value} (49 different values)
                [prepared] : object {4-09.items.[].system.prepared}
                    flexible : boolean {4-09.items.[].system.prepared.flexible} (same value: False)
                    value : string {4-09.items.[].system.prepared.value} (2 different values)
                        innate (x4)
                        prepared (x1)
                [proficiency] : object {4-09.items.[].system.proficiency}
                    value : integer {4-09.items.[].system.proficiency.value} (same value: 0)
                publication : object {4-09.items.[].system.publication}
                    license : string {4-09.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {4-09.items.[].system.publication.remaster} (same value: False)
                    title : string {4-09.items.[].system.publication.title} (5 different values)
                         (x34)
                        Pathfinder Core Rulebook (x30)
                        Pathfinder Lost Omens The Grand Bazaar (x2)
                        Pathfinder Bestiary (x38)
                        Pathfinder Bestiary 2 (x6)
                rules : ###FoundryRulesObject###
                [showSlotlessLevels] : object {4-09.items.[].system.showSlotlessLevels}
                    value : boolean {4-09.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {4-09.items.[].system.slots}
                    [slot0] : object {4-09.items.[].system.slots.slot0}
                        max : integer {4-09.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {4-09.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {4-09.items.[].system.slots.slot0.prepared.[]}
                                id : string {4-09.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    8QxvgR5NK6o14S5W (x1)
                                    0UdS2KiFLg6ooJLs (x1)
                                    chQANrqr9MtFwf2u (x1)
                                    opymrnBMDNeYbbl6 (x1)
                                    bIfO6osA7KlVfcAv (x1)
                    [slot1] : object {4-09.items.[].system.slots.slot1}
                        max : integer {4-09.items.[].system.slots.slot1.max} (same value: 4)
                        prepared : array<object> {4-09.items.[].system.slots.slot1.prepared}
                            Length: min=4 max=4
                            Value type: object {4-09.items.[].system.slots.slot1.prepared.[]}
                                id : string {4-09.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    9V9y5iiLcEMZiCDv (x2)
                                    iXb7tKWBWggVVxpq (x1)
                                    eURkMOxj3BSD3uuI (x1)
                    [slot2] : object {4-09.items.[].system.slots.slot2}
                        max : integer {4-09.items.[].system.slots.slot2.max} (same value: 4)
                        prepared : array<object> {4-09.items.[].system.slots.slot2.prepared}
                            Length: min=4 max=4
                            Value type: object {4-09.items.[].system.slots.slot2.prepared.[]}
                                id : string {4-09.items.[].system.slots.slot2.prepared.[].id} (4 different values)
                                    0WGyIzAUBcfsjrha (x1)
                                    8rFC34s8ZRoVQ8YU (x1)
                                    TTPjjpxNBo4ugcOd (x1)
                                    N00G5LjBUW0xPZBm (x1)
                    [slot3] : object {4-09.items.[].system.slots.slot3}
                        max : integer {4-09.items.[].system.slots.slot3.max} (same value: 4)
                        prepared : array<object> {4-09.items.[].system.slots.slot3.prepared}
                            Length: min=4 max=4
                            Value type: object {4-09.items.[].system.slots.slot3.prepared.[]}
                                id : string {4-09.items.[].system.slots.slot3.prepared.[].id} (4 different values)
                                    Sllc7Pas3Ywggjer (x1)
                                    gGFCgMCLoZOwx86y (x1)
                                    rPzsbj2jxr48jkdj (x1)
                                    HgEgS0ziw4DiZjvT (x1)
                    [slot4] : object {4-09.items.[].system.slots.slot4}
                        max : integer {4-09.items.[].system.slots.slot4.max} (same value: 4)
                        prepared : array<object> {4-09.items.[].system.slots.slot4.prepared}
                            Length: min=4 max=4
                            Value type: object {4-09.items.[].system.slots.slot4.prepared.[]}
                                id : string {4-09.items.[].system.slots.slot4.prepared.[].id} (4 different values)
                                    6fFXQQPxiQjATJB9 (x1)
                                    R297rr9ktVPCYM4R (x1)
                                    DhmskFlout031TFa (x1)
                                    fZjQUjzB1vW7lNWW (x1)
                [slug] : string {4-09.items.[].system.slug} (36 different values)
                [spelldc] : object {4-09.items.[].system.spelldc}
                    dc : integer {4-09.items.[].system.spelldc.dc} (5 different values)
                        24 (x1)
                        29 (x1)
                        26 (x1)
                        22 (x1)
                        20 (x1)
                    mod : integer {4-09.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {4-09.items.[].system.spelldc.value} (5 different values)
                        16 (x1)
                        19 (x1)
                        18 (x1)
                        14 (x1)
                        12 (x1)
                [tradition] : object {4-09.items.[].system.tradition}
                    value : string {4-09.items.[].system.tradition.value} (2 different values)
                        divine (x4)
                        arcane (x1)
                [area] : object {4-09.items.[].system.area}
                    type : string {4-09.items.[].system.area.type} (4 different values)
                        burst (x1)
                        line (x1)
                        cone (x1)
                        emanation (x1)
                    value : integer {4-09.items.[].system.area.value} (4 different values)
                        20 (x1)
                        120 (x1)
                        15 (x1)
                        30 (x1)
                [cost] : object {4-09.items.[].system.cost}
                    value : string {4-09.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {4-09.items.[].system.counteraction} (2 different values)
                    False (x23)
                    True (x1)
                [damage] : object {4-09.items.[].system.damage}
                    [damageType] : string {4-09.items.[].system.damage.damageType} (same value: piercing)
                    [dice] : integer {4-09.items.[].system.damage.dice} (same value: 1)
                    [die] : string {4-09.items.[].system.damage.die} (same value: d6)
                    [0] : object {4-09.items.[].system.damage.0}
                        [applyMod] : boolean {4-09.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {4-09.items.[].system.damage.0.formula} (7 different values)
                            2d6 (x1)
                            8d6 (x1)
                            4d6 (x1)
                            6d6 (x1)
                            4d12 (x1)
                            3d6 (x1)
                            2d4 (x1)
                        kinds : array<string> {4-09.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {4-09.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {4-09.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {4-09.items.[].system.damage.0.type} (4 different values)
                            fire (x4)
                            mental (x1)
                            electricity (x1)
                            cold (x1)
                [defense] : object {4-09.items.[].system.defense}
                    save : object {4-09.items.[].system.defense.save}
                        basic : boolean {4-09.items.[].system.defense.save.basic} (2 different values)
                            False (x9)
                            True (x2)
                        statistic : string {4-09.items.[].system.defense.save.statistic} (3 different values)
                            will (x7)
                            reflex (x3)
                            fortitude (x1)
                [duration] : object {4-09.items.[].system.duration}
                    sustained : boolean {4-09.items.[].system.duration.sustained} (2 different values)
                        False (x22)
                        True (x2)
                    value : string {4-09.items.[].system.duration.value} (8 different values)
                        until the next time you make your daily preparations (x4)
                        1 minute (x8)
                         (x7)
                        1 hour (x1)
                        10 minutes (x1)
                        1 or more rounds (see below) (x1)
                        see below (x1)
                        unlimited (x1)
                [level] : object {4-09.items.[].system.level}
                    value : integer {4-09.items.[].system.level.value} (6 different values)
                        6 (x4)
                        0 (x9)
                        4 (x4)
                        3 (x3)
                        2 (x5)
                        1 (x8)
                [location] : object {4-09.items.[].system.location}
                    [heightenedLevel] : integer {4-09.items.[].system.location.heightenedLevel} (same value: 6)
                    value : string {4-09.items.[].system.location.value} (3 different values)
                        JqajO4nisN5Ddc6s (x3)
                        94oa0RrcsKbas3ys (x1)
                        6pmMLkbrsF7wRVrQ (x20)
                [range] : object {4-09.items.[].system.range}
                    value : string {4-09.items.[].system.range.value} (5 different values)
                        30 feet (x9)
                         (x6)
                        120 feet (x5)
                        500 feet (x1)
                        touch (x3)
                [requirements] : string {4-09.items.[].system.requirements} (same value: )
                [target] : object {4-09.items.[].system.target}
                    value : string {4-09.items.[].system.target.value} (7 different values)
                        1 creature (x9)
                         (x9)
                        1 living creature (x2)
                        up to 10 creatures (x1)
                        1 spell effect or unattended magic item (x1)
                        1 unattended object of light Bulk or less (x1)
                        1 creature or object (x1)
                [time] : object {4-09.items.[].system.time}
                    value : string {4-09.items.[].system.time.value} (3 different values)
                        2 (x22)
                        3 (x1)
                        1 (x1)
                [traits] : object {4-09.items.[].system.traits}
                    [rarity] : string {4-09.items.[].system.traits.rarity} (2 different values)
                        uncommon (x4)
                        common (x94)
                    [traditions] : array<string> {4-09.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {4-09.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x24)
                            occult (x17)
                            primal (x11)
                            divine (x5)
                    value : array<string> {4-09.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {4-09.items.[].system.traits.value.[]} (28 different values)
                [baseItem] : string {4-09.items.[].system.baseItem} (2 different values)
                    rapier (x3)
                    leather-armor (x3)
                [bonus] : object {4-09.items.[].system.bonus}
                    value : integer {4-09.items.[].system.bonus.value} (6 different values)
                        0 (x3)
                        19 (x2)
                        18 (x1)
                        14 (x1)
                        17 (x4)
                        12 (x1)
                [bonusDamage] : object {4-09.items.[].system.bonusDamage}
                    value : integer {4-09.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {4-09.items.[].system.bulk}
                    value : integer {4-09.items.[].system.bulk.value} (2 different values)
                        1 (x6)
                        0 (x3)
                [category] : string {4-09.items.[].system.category} (5 different values)
                    martial (x3)
                    light (x3)
                    interaction (x4)
                    defensive (x28)
                    offensive (x28)
                [containerId] : mixed
                [equipped] : object {4-09.items.[].system.equipped}
                    carryType : string {4-09.items.[].system.equipped.carryType} (2 different values)
                        held (x4)
                        worn (x5)
                    [handsHeld] : integer {4-09.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x4)
                        0 (x2)
                    [invested] : mixed
                    [inSlot] : boolean {4-09.items.[].system.equipped.inSlot} (2 different values)
                        True (x4)
                        False (x1)
                [group] : string {4-09.items.[].system.group} (2 different values)
                    sword (x3)
                    leather (x3)
                [hardness] : integer {4-09.items.[].system.hardness} (same value: 0)
                [hp] : object {4-09.items.[].system.hp}
                    max : integer {4-09.items.[].system.hp.max} (same value: 0)
                    value : integer {4-09.items.[].system.hp.value} (same value: 0)
                [material] : object {4-09.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {4-09.items.[].system.price}
                    value : object {4-09.items.[].system.price.value}
                        [gp] : integer {4-09.items.[].system.price.value.gp} (same value: 2)
                [quantity] : integer {4-09.items.[].system.quantity} (same value: 1)
                [reload] : object {4-09.items.[].system.reload}
                    value : string {4-09.items.[].system.reload.value} (same value: )
                [runes] : object {4-09.items.[].system.runes}
                    potency : integer {4-09.items.[].system.runes.potency} (2 different values)
                        1 (x3)
                        0 (x3)
                    property : array<> {4-09.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {4-09.items.[].system.runes.striking} (2 different values)
                        1 (x1)
                        0 (x2)
                    [resilient] : integer {4-09.items.[].system.runes.resilient} (same value: 0)
                [size] : string {4-09.items.[].system.size} (same value: med)
                [splashDamage] : object {4-09.items.[].system.splashDamage}
                    value : integer {4-09.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {4-09.items.[].system.usage}
                    value : string {4-09.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x4)
                        wornmask (x2)
                [acBonus] : integer {4-09.items.[].system.acBonus} (same value: 1)
                [checkPenalty] : integer {4-09.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {4-09.items.[].system.dexCap} (same value: 4)
                [speedPenalty] : integer {4-09.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {4-09.items.[].system.strength} (same value: 0)
                [attack] : object {4-09.items.[].system.attack}
                    value : string {4-09.items.[].system.attack.value} (same value: )
                [attackEffects] : object {4-09.items.[].system.attackEffects}
                    custom : string {4-09.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {4-09.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {4-09.items.[].system.attackEffects.value.[]} (same value: grab)
                [damageRolls] : object {4-09.items.[].system.damageRolls}
                    [6r2xqkx5nywfedxwtyts] : object {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts}
                        damage : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values)
                            2d6+11 (x1)
                            1d6+11 (x2)
                        damageType : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: piercing)
                    [biya5r6cbmpnb9ww4s11] : object {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
                        damage : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
                            1d8+10 (x1)
                            1d8+8 (x2)
                        damageType : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: slashing)
                    [m9mz4oyjtoq9c4vswevw] : object {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
                        damage : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: 2d8+9)
                        damageType : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: slashing)
                    [dth78dhgkhj9riocj4f8] : object {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
                        damage : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (2 different values)
                            1d8+6 (x1)
                            1d8+4 (x1)
                        damageType : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing)
                [weaponType] : object {4-09.items.[].system.weaponType}
                    value : string {4-09.items.[].system.weaponType.value} (same value: melee)
                [actionType] : object {4-09.items.[].system.actionType}
                    value : string {4-09.items.[].system.actionType.value} (4 different values)
                        passive (x35)
                        reaction (x7)
                        action (x20)
                        free (x1)
                [actions] : object {4-09.items.[].system.actions}
                    [value] : integer {4-09.items.[].system.actions.value} (2 different values)
                        1 (x16)
                        2 (x4)
                [heightening] : object {4-09.items.[].system.heightening}
                    [damage] : object {4-09.items.[].system.heightening.damage}
                        0 : string {4-09.items.[].system.heightening.damage.0} (4 different values)
                            1d6 (x3)
                            2d6 (x2)
                            1d12 (x1)
                            1d4 (x1)
                    [interval] : integer {4-09.items.[].system.heightening.interval} (same value: 1)
                    type : string {4-09.items.[].system.heightening.type} (2 different values)
                        interval (x7)
                        fixed (x3)
                    [levels] : object {4-09.items.[].system.heightening.levels}
                        [7] : object {4-09.items.[].system.heightening.levels.7}
                            target : object {4-09.items.[].system.heightening.levels.7.target}
                                value : string {4-09.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    6 creatures (x1)
                                    1 unattended object with a Bulk of 2 or less (x1)
                        3 : object {4-09.items.[].system.heightening.levels.3}
                            [target] : object {4-09.items.[].system.heightening.levels.3.target}
                                value : string {4-09.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
                            range : object {4-09.items.[].system.heightening.levels.3.range}
                                value : string {4-09.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
                        [5] : object {4-09.items.[].system.heightening.levels.5}
                            range : object {4-09.items.[].system.heightening.levels.5.range}
                                value : string {4-09.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
                [frequency] : object {4-09.items.[].system.frequency}
                    max : integer {4-09.items.[].system.frequency.max} (same value: 1)
                    per : string {4-09.items.[].system.frequency.per} (same value: day)
                    value : integer {4-09.items.[].system.frequency.value} (same value: 1)
            type : string {4-09.items.[].type} (7 different values)
                spellcastingEntry (x5)
                spell (x24)
                weapon (x3)
                armor (x3)
                equipment (x3)
                melee (x9)
                action (x63)
            [_stats] : object {4-09.items.[]._stats}
                compendiumSource : string {4-09.items.[]._stats.compendiumSource} (36 different values)
            [flags] : object {4-09.items.[].flags}
                pf2e : object {4-09.items.[].flags.pf2e}
                    linkedWeapon : string {4-09.items.[].flags.pf2e.linkedWeapon} (same value: 7pJhkrdCMRHYdTFf)
    name : string {4-09.name} (all different values)
    [prototypeToken] : object {4-09.prototypeToken}
        name : string {4-09.prototypeToken.name} (same value: Bolger Trusk)
    system : object {4-09.system}
        [abilities] : object {4-09.system.abilities}
            cha : object {4-09.system.abilities.cha}
                mod : integer {4-09.system.abilities.cha.mod} (3 different values)
                    4 (x3)
                    5 (x1)
                    2 (x2)
            con : object {4-09.system.abilities.con}
                mod : integer {4-09.system.abilities.con.mod} (2 different values)
                    2 (x3)
                    1 (x3)
            dex : object {4-09.system.abilities.dex}
                mod : integer {4-09.system.abilities.dex.mod} (3 different values)
                    3 (x3)
                    4 (x1)
                    5 (x2)
            int : object {4-09.system.abilities.int}
                mod : integer {4-09.system.abilities.int.mod} (3 different values)
                    2 (x3)
                    6 (x1)
                    -1 (x2)
            str : object {4-09.system.abilities.str}
                mod : integer {4-09.system.abilities.str.mod} (2 different values)
                    5 (x3)
                    3 (x3)
            wis : object {4-09.system.abilities.wis}
                mod : integer {4-09.system.abilities.wis.mod} (2 different values)
                    4 (x4)
                    3 (x2)
        attributes : object {4-09.system.attributes}
            ac : object {4-09.system.attributes.ac}
                [details] : string {4-09.system.attributes.ac.details} (same value: )
                value : integer {4-09.system.attributes.ac.value} (6 different values)
                    26 (x1)
                    27 (x1)
                    22 (x2)
                    24 (x1)
                    0 (x3)
                    25 (x1)
            [allSaves] : object {4-09.system.attributes.allSaves}
                value : string {4-09.system.attributes.allSaves.value} (same value: )
            hp : object {4-09.system.attributes.hp}
                details : string {4-09.system.attributes.hp.details} (4 different values)
                    coffin restoration, fast healing 7, void healing (x3)
                    coffin restoration, fast healing 10, void healing (x1)
                    coffin restoration, fast healing 5, void healing (x2)
                     (x3)
                max : integer {4-09.system.attributes.hp.max} (7 different values)
                    85 (x1)
                    115 (x1)
                    40 (x1)
                    65 (x1)
                    0 (x3)
                    25 (x1)
                    50 (x1)
                temp : integer {4-09.system.attributes.hp.temp} (same value: 0)
                value : integer {4-09.system.attributes.hp.value} (7 different values)
                    85 (x1)
                    115 (x1)
                    40 (x1)
                    65 (x1)
                    0 (x3)
                    25 (x1)
                    50 (x1)
            [immunities] : array<object> {4-09.system.attributes.immunities}
                Length: min=5 max=5
                Value type: object {4-09.system.attributes.immunities.[]}
                    type : string {4-09.system.attributes.immunities.[].type} (5 different values)
                        death-effects (x6)
                        disease (x6)
                        paralyzed (x6)
                        poison (x6)
                        sleep (x6)
            [speed] : object {4-09.system.attributes.speed}
                otherSpeeds : array<object> {4-09.system.attributes.speed.otherSpeeds}
                    Length: min=1 max=1
                    Value type: object {4-09.system.attributes.speed.otherSpeeds.[]}
                        type : string {4-09.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
                        value : integer {4-09.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
                value : integer {4-09.system.attributes.speed.value} (same value: 25)
            [weaknesses] : array<object> {4-09.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {4-09.system.attributes.weaknesses.[]}
                    type : string {4-09.system.attributes.weaknesses.[].type} (same value: vampire-weaknesses)
                    value : integer {4-09.system.attributes.weaknesses.[].value} (same value: 0)
            [adjustment] : mixed
            [resistances] : array<object> {4-09.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {4-09.system.attributes.resistances.[]}
                    exceptions : array<string> {4-09.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {4-09.system.attributes.resistances.[].exceptions.[]} (same value: silver)
                    type : string {4-09.system.attributes.resistances.[].type} (same value: physical)
                    value : integer {4-09.system.attributes.resistances.[].value} (same value: 5)
            [emitsSound] : string {4-09.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {4-09.system.attributes.hardness} (same value: 0)
            [stealth] : object {4-09.system.attributes.stealth}
                details : string {4-09.system.attributes.stealth.details} (2 different values)
                    <p>(expert)</p> (x2)
                    <p>(master)</p> (x1)
                value : integer {4-09.system.attributes.stealth.value} (3 different values)
                    14 (x1)
                    17 (x1)
                    20 (x1)
        details : object {4-09.system.details}
            [blurb] : string {4-09.system.details.blurb} (same value: )
            [languages] : object {4-09.system.details.languages}
                details : string {4-09.system.details.languages.details} (2 different values)
                     (x5)
                    plus one regional language (x1)
                value : array<string> {4-09.system.details.languages.value}
                    Length: min=2 max=3
                    Value type: string {4-09.system.details.languages.value.[]} (4 different values)
                        common (x6)
                        necril (x4)
                        varisian (x3)
                        hallit (x2)
            level : object {4-09.system.details.level}
                value : integer {4-09.system.details.level.value} (6 different values)
                    7 (x2)
                    9 (x2)
                    4 (x1)
                    6 (x1)
                    5 (x2)
                    3 (x1)
            [privateNotes] : string {4-09.system.details.privateNotes} (same value: )
            [publicNotes] : string {4-09.system.details.publicNotes} (3 different values)
                <p>Vampire counts rule their demesnes through a mix of fear and cruelty.</p>
            <hr />
            <p>Vampires are undead creatures that feed on the blood of the living.</p> (x3)
                <p>Vampire masterminds are evil wizards who control entire cabals of the undead and instill fear in the hearts of mortals far and wide.</p>
            <hr />
            <p>Vampires are undead creatures that feed on the blood of the living.</p> (x1)
                <p>Vampires use their spawn for infiltration and reconnaissance.</p>
            <hr />
            <p>Vampires are undead creatures that feed on the blood of the living.</p> (x2)
            publication : object {4-09.system.details.publication}
                license : string {4-09.system.details.publication.license} (same value: OGL)
                remaster : boolean {4-09.system.details.publication.remaster} (same value: False)
                title : string {4-09.system.details.publication.title} (same value: Pathfinder Society Scenario #4-09: Killer in the Golden Mask)
            [description] : string {4-09.system.details.description} (same value: <p>An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.</p>)
            [disable] : string {4-09.system.details.disable} (3 different values)
                <p>@Check[thievery|dc:22] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</p> (x1)
                <p>@Check[thievery|dc:25] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p> (x1)
                <p>@Check[thievery|dc:28] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p> (x1)
            [isComplex] : boolean {4-09.system.details.isComplex} (same value: False)
            [reset] : string {4-09.system.details.reset} (same value: )
            [routine] : string {4-09.system.details.routine} (same value: )
        [initiative] : object {4-09.system.initiative}
            statistic : string {4-09.system.initiative.statistic} (same value: perception)
        [perception] : object {4-09.system.perception}
            details : string {4-09.system.perception.details} (same value: )
            mod : integer {4-09.system.perception.mod} (5 different values)
                19 (x1)
                20 (x1)
                12 (x1)
                17 (x2)
                10 (x1)
            senses : array<object> {4-09.system.perception.senses}
                Length: min=1 max=1
                Value type: object {4-09.system.perception.senses.[]}
                    type : string {4-09.system.perception.senses.[].type} (same value: darkvision)
        [resources] : object {4-09.system.resources}
            [focus] : object {4-09.system.resources.focus}
                max : integer {4-09.system.resources.focus.max} (same value: 1)
                value : integer {4-09.system.resources.focus.value} (same value: 1)
        saves : object {4-09.system.saves}
            fortitude : object {4-09.system.saves.fortitude}
                saveDetail : string {4-09.system.saves.fortitude.saveDetail} (same value: )
                value : integer {4-09.system.saves.fortitude.value} (6 different values)
                    13 (x1)
                    15 (x1)
                    9 (x2)
                    11 (x1)
                    0 (x3)
                    7 (x1)
            reflex : object {4-09.system.saves.reflex}
                saveDetail : string {4-09.system.saves.reflex.saveDetail} (same value: )
                value : integer {4-09.system.saves.reflex.value} (7 different values)
                    16 (x1)
                    18 (x1)
                    13 (x1)
                    14 (x1)
                    0 (x3)
                    11 (x1)
                    12 (x1)
            will : object {4-09.system.saves.will}
                saveDetail : string {4-09.system.saves.will.saveDetail} (same value: )
                value : integer {4-09.system.saves.will.value} (7 different values)
                    19 (x1)
                    20 (x1)
                    11 (x1)
                    17 (x1)
                    0 (x3)
                    9 (x1)
                    15 (x1)
        [skills] : object {4-09.system.skills}
            acrobatics : object {4-09.system.skills.acrobatics}
                base : integer {4-09.system.skills.acrobatics.base} (5 different values)
                    15 (x1)
                    17 (x1)
                    11 (x2)
                    13 (x1)
                    9 (x1)
            athletics : object {4-09.system.skills.athletics}
                base : integer {4-09.system.skills.athletics.base} (6 different values)
                    17 (x1)
                    16 (x1)
                    9 (x1)
                    15 (x1)
                    7 (x1)
                    13 (x1)
            deception : object {4-09.system.skills.deception}
                base : integer {4-09.system.skills.deception.base} (6 different values)
                    16 (x1)
                    20 (x1)
                    8 (x1)
                    14 (x1)
                    6 (x1)
                    12 (x1)
            [diplomacy] : object {4-09.system.skills.diplomacy}
                base : integer {4-09.system.skills.diplomacy.base} (4 different values)
                    16 (x1)
                    20 (x1)
                    14 (x1)
                    12 (x1)
            [intimidation] : object {4-09.system.skills.intimidation}
                base : integer {4-09.system.skills.intimidation.base} (4 different values)
                    18 (x1)
                    22 (x1)
                    16 (x1)
                    14 (x1)
            society : object {4-09.system.skills.society}
                base : integer {4-09.system.skills.society.base} (6 different values)
                    16 (x1)
                    19 (x1)
                    5 (x1)
                    14 (x1)
                    3 (x1)
                    12 (x1)
            stealth : object {4-09.system.skills.stealth}
                base : integer {4-09.system.skills.stealth.base} (6 different values)
                    15 (x1)
                    19 (x1)
                    12 (x1)
                    13 (x1)
                    10 (x1)
                    11 (x1)
            [arcana] : object {4-09.system.skills.arcana}
                base : integer {4-09.system.skills.arcana.base} (same value: 21)
        traits : object {4-09.system.traits}
            rarity : string {4-09.system.traits.rarity} (3 different values)
                unique (x2)
                uncommon (x2)
                common (x5)
            size : object {4-09.system.traits.size}
                value : string {4-09.system.traits.size.value} (same value: med)
            value : array<string> {4-09.system.traits.value}
                Length: min=3 max=5
                Value type: string {4-09.system.traits.value.[]} (all different values)
        [creatureType] : string {4-09.system.creatureType} (same value: )
        [statusEffects] : array<> {4-09.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {4-09.type} (2 different values)
        npc (x6)
        hazard (x3)