5-04
Different values: 12
=====================================
object {5-04}
    _id : string {5-04._id} (all different values)
    folder : string {5-04.folder} (same value: gsxLpkwhPSr240V6)
    img : string {5-04.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x8)
        systems/pf2e/icons/default-icons/hazard.svg (x4)
    items : array<object> {5-04.items}
        Length: min=1 max=7
        Value type: object {5-04.items.[]}
            _id : string {5-04.items.[]._id} (24 different values)
            [_stats] : object {5-04.items.[]._stats}
                compendiumSource : string {5-04.items.[]._stats.compendiumSource} (4 different values)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia (x2)
                    Compendium.pf2e.equipment-srd.Item.6I4YJAQUbTAqbpsI (x2)
                    Compendium.pf2e.equipment-srd.Item.62nnVQvGhoVLLl2K (x1)
                    Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x1)
            img : string {5-04.items.[].img} (8 different values)
                systems/pf2e/icons/actions/Passive.webp (x2)
                systems/pf2e/icons/default-icons/action.svg (x20)
                icons/weapons/axes/pickaxe-iron-green.webp (x2)
                icons/weapons/crossbows/crossbow-simple-brown.webp (x1)
                systems/pf2e/icons/equipment/weapons/bolts.webp (x1)
                systems/pf2e/icons/default-icons/melee.svg (x10)
                systems/pf2e/icons/default-icons/lore.svg (x2)
                icons/containers/kitchenware/vase-clay-cracked-grey.webp (x3)
            name : string {5-04.items.[].name} (20 different values)
                Swarm Mind (x2)
                Swarming Bites (x2)
                Pick (x4)
                Crossbow (x2)
                Bolts (x1)
                Fist (x2)
                Treasure Lore (x2)
                Kimchi Jar (x3)
                Jaws (x3)
                Flee (x3)
                Kimchi Jar Shell (x3)
                Ram (x3)
                Brine Burn (x1)
                Snatch Up (x1)
                Echolocation (x2)
                Fangs (x1)
                Wings (x1)
                Treasure Toss (x1)
                Peppery Explosion (x2)
                Flood (x2)
            sort : integer {5-04.items.[].sort} (8 different values)
                100000 (x8)
                200000 (x8)
                300000 (x7)
                400000 (x7)
                500000 (x4)
                600000 (x2)
                700000 (x1)
                0 (x4)
            system : object {5-04.items.[].system}
                [actionType] : object {5-04.items.[].system.actionType}
                    value : string {5-04.items.[].system.actionType.value} (3 different values)
                        passive (x8)
                        action (x6)
                        reaction (x8)
                [actions] : object {5-04.items.[].system.actions}
                    [value] : integer {5-04.items.[].system.actions.value} (2 different values)
                        1 (x2)
                        2 (x4)
                [category] : string {5-04.items.[].system.category} (5 different values)
                    defensive (x9)
                    offensive (x13)
                    martial (x2)
                    simple (x1)
                    ammo (x1)
                description : object {5-04.items.[].system.description}
                    value : string {5-04.items.[].system.description.value} (22 different values)
                publication : object {5-04.items.[].system.publication}
                    license : string {5-04.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {5-04.items.[].system.publication.remaster} (same value: False)
                    title : string {5-04.items.[].system.publication.title} (3 different values)
                        Pathfinder Bestiary (x2)
                         (x35)
                        Pathfinder Core Rulebook (x4)
                rules : ###FoundryRulesObject###
                [slug] : string {5-04.items.[].system.slug} (4 different values)
                    swarm-mind (x2)
                    pick (x2)
                    crossbow (x1)
                    bolts (x1)
                [traits] : object {5-04.items.[].system.traits}
                    [rarity] : string {5-04.items.[].system.traits.rarity} (same value: common)
                    value : array<string> {5-04.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {5-04.items.[].system.traits.value.[]} (8 different values)
                            fatal-d10 (x2)
                            agile (x6)
                            finesse (x5)
                            nonlethal (x2)
                            unarmed (x5)
                            range-increment-120 (x1)
                            reload-1 (x1)
                            inhaled (x2)
                [baseItem] : string {5-04.items.[].system.baseItem} (2 different values)
                    pick (x2)
                    crossbow (x1)
                [bonus] : object {5-04.items.[].system.bonus}
                    value : integer {5-04.items.[].system.bonus.value} (4 different values)
                        0 (x3)
                        9 (x4)
                        8 (x5)
                        7 (x1)
                [bonusDamage] : object {5-04.items.[].system.bonusDamage}
                    value : integer {5-04.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-04.items.[].system.bulk}
                    value : mixed
                        integer {5-04.items.[].system.bulk.value} (same value: 1)
                        float {5-04.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [damage] : object {5-04.items.[].system.damage}
                    damageType : string {5-04.items.[].system.damage.damageType} (same value: piercing)
                    dice : integer {5-04.items.[].system.damage.dice} (same value: 1)
                    die : string {5-04.items.[].system.damage.die} (2 different values)
                        d6 (x2)
                        d8 (x1)
                [equipped] : object {5-04.items.[].system.equipped}
                    carryType : string {5-04.items.[].system.equipped.carryType} (same value: worn)
                    handsHeld : integer {5-04.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                [group] : string {5-04.items.[].system.group} (2 different values)
                    pick (x2)
                    crossbow (x1)
                [hardness] : integer {5-04.items.[].system.hardness} (same value: 0)
                [hp] : object {5-04.items.[].system.hp}
                    max : integer {5-04.items.[].system.hp.max} (same value: 0)
                    value : integer {5-04.items.[].system.hp.value} (same value: 0)
                [level] : object {5-04.items.[].system.level}
                    value : integer {5-04.items.[].system.level.value} (same value: 0)
                [material] : object {5-04.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {5-04.items.[].system.price}
                    value : object {5-04.items.[].system.price.value}
                        [sp] : integer {5-04.items.[].system.price.value.sp} (2 different values)
                            7 (x2)
                            1 (x1)
                        [gp] : integer {5-04.items.[].system.price.value.gp} (same value: 3)
                    [per] : integer {5-04.items.[].system.price.per} (same value: 10)
                [quantity] : integer {5-04.items.[].system.quantity} (2 different values)
                    1 (x6)
                    20 (x1)
                [range] : integer {5-04.items.[].system.range} (same value: 120)
                [reload] : object {5-04.items.[].system.reload}
                    value : string {5-04.items.[].system.reload.value} (2 different values)
                         (x2)
                        1 (x1)
                [runes] : object {5-04.items.[].system.runes}
                    potency : integer {5-04.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-04.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    striking : integer {5-04.items.[].system.runes.striking} (same value: 0)
                [size] : string {5-04.items.[].system.size} (2 different values)
                    med (x4)
                    tiny (x3)
                [splashDamage] : object {5-04.items.[].system.splashDamage}
                    value : integer {5-04.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {5-04.items.[].system.usage}
                    value : string {5-04.items.[].system.usage.value} (3 different values)
                        held-in-one-hand (x3)
                        held-in-two-hands (x1)
                        other (x3)
                [stackGroup] : string {5-04.items.[].system.stackGroup} (same value: bolts)
                [uses] : object {5-04.items.[].system.uses}
                    autoDestroy : boolean {5-04.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-04.items.[].system.uses.max} (same value: 1)
                    value : integer {5-04.items.[].system.uses.value} (same value: 1)
                [attack] : object {5-04.items.[].system.attack}
                    value : string {5-04.items.[].system.attack.value} (same value: )
                [attackEffects] : object {5-04.items.[].system.attackEffects}
                    value : array<string> {5-04.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-04.items.[].system.attackEffects.value.[]} (same value: brine-burn)
                    [custom] : string {5-04.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {5-04.items.[].system.damageRolls}
                    [zK1Rl5sByILGZRIn] : object {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn}
                        damage : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damage} (2 different values)
                            1d4+4 (x1)
                            1d4+1 (x1)
                        damageType : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damageType} (same value: bludgeoning)
                    [quWhzn9YuVoYHDfz] : object {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz}
                        damage : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damage} (2 different values)
                            1d6+2 (x1)
                            1d6 (x1)
                        damageType : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damageType} (same value: piercing)
                    [TTua6wHoRR0YnBv2] : object {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2}
                        damage : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damage} (same value: 1d8)
                        damageType : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damageType} (same value: piercing)
                    [SV3VBaXc0wQJf6MH] : object {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH}
                        damage : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damage} (3 different values)
                            1d4+3 (x1)
                            1d6+4 (x1)
                            1d4+1 (x1)
                        damageType : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damageType} (same value: piercing)
                    [sJ7d1LQmowm7pgyi] : object {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi}
                        damage : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damage} (same value: 1d4+3)
                        damageType : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damageType} (same value: slashing)
                    WusQWCuqwDafAYZW : object {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW}
                        damage : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damage} (same value: 1d6+3)
                        damageType : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damageType} (same value: piercing)
                [weaponType] : object {5-04.items.[].system.weaponType}
                    value : string {5-04.items.[].system.weaponType.value} (2 different values)
                        melee (x9)
                        ranged (x1)
                [mod] : object {5-04.items.[].system.mod}
                    value : integer {5-04.items.[].system.mod.value} (same value: 7)
                [proficient] : object {5-04.items.[].system.proficient}
                    value : integer {5-04.items.[].system.proficient.value} (same value: 0)
            type : string {5-04.items.[].type} (6 different values)
                action (x22)
                weapon (x3)
                consumable (x1)
                melee (x10)
                lore (x2)
                equipment (x3)
            [flags] : object {5-04.items.[].flags}
                pf2e : object {5-04.items.[].flags.pf2e}
                    linkedWeapon : string {5-04.items.[].flags.pf2e.linkedWeapon} (2 different values)
                        bVSYo8WPCGcr9Wsg (x2)
                        5reMWX0a4ZmI8k6Q (x1)
    name : string {5-04.name} (all different values)
    system : object {5-04.system}
        [abilities] : object {5-04.system.abilities}
            cha : object {5-04.system.abilities.cha}
                mod : integer {5-04.system.abilities.cha.mod} (4 different values)
                    -3 (x5)
                    0 (x1)
                    -1 (x1)
                    -2 (x1)
            con : object {5-04.system.abilities.con}
                mod : integer {5-04.system.abilities.con.mod} (3 different values)
                    2 (x4)
                    3 (x3)
                    1 (x1)
            dex : object {5-04.system.abilities.dex}
                mod : integer {5-04.system.abilities.dex.mod} (4 different values)
                    3 (x3)
                    2 (x2)
                    4 (x2)
                    1 (x1)
            int : object {5-04.system.abilities.int}
                mod : integer {5-04.system.abilities.int.mod} (3 different values)
                    -4 (x6)
                    1 (x1)
                    0 (x1)
            str : object {5-04.system.abilities.str}
                mod : integer {5-04.system.abilities.str.mod} (4 different values)
                    2 (x1)
                    4 (x2)
                    1 (x4)
                    3 (x1)
            wis : object {5-04.system.abilities.wis}
                mod : integer {5-04.system.abilities.wis.mod} (3 different values)
                    1 (x4)
                    2 (x2)
                    3 (x2)
        attributes : object {5-04.system.attributes}
            ac : object {5-04.system.attributes.ac}
                [details] : string {5-04.system.attributes.ac.details} (2 different values)
                     (x5)
                    kimchi jar shell (x3)
                value : integer {5-04.system.attributes.ac.value} (4 different values)
                    17 (x5)
                    15 (x2)
                    14 (x3)
                    16 (x2)
            [allSaves] : object {5-04.system.attributes.allSaves}
                value : string {5-04.system.attributes.allSaves.value} (same value: )
            hp : object {5-04.system.attributes.hp}
                details : string {5-04.system.attributes.hp.details} (same value: )
                max : integer {5-04.system.attributes.hp.max} (9 different values)
                    21 (x3)
                    22 (x1)
                    15 (x2)
                    20 (x1)
                    10 (x1)
                    8 (x1)
                    30 (x1)
                    44 (x1)
                    24 (x1)
                temp : integer {5-04.system.attributes.hp.temp} (same value: 0)
                value : integer {5-04.system.attributes.hp.value} (9 different values)
                    21 (x3)
                    22 (x1)
                    15 (x2)
                    20 (x1)
                    10 (x1)
                    8 (x1)
                    30 (x1)
                    44 (x1)
                    24 (x1)
            [immunities] : array<object> {5-04.system.attributes.immunities}
                Length: min=2 max=2
                Value type: object {5-04.system.attributes.immunities.[]}
                    exceptions : array<> {5-04.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-04.system.attributes.immunities.[].type} (3 different values)
                        precision (x6)
                        swarm-mind (x2)
                        critical-hits (x4)
            [resistances] : array<object> {5-04.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {5-04.system.attributes.resistances.[]}
                    doubleVs : array<> {5-04.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<string> {5-04.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {5-04.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            bludgeoning (x1)
                            piercing (x1)
                    type : string {5-04.system.attributes.resistances.[].type} (same value: physical)
                    value : integer {5-04.system.attributes.resistances.[].value} (same value: 6)
            [speed] : object {5-04.system.attributes.speed}
                otherSpeeds : array<object> {5-04.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {5-04.system.attributes.speed.otherSpeeds.[]}
                        type : string {5-04.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            climb (x4)
                            fly (x2)
                        value : integer {5-04.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            10 (x4)
                            30 (x2)
                value : integer {5-04.system.attributes.speed.value} (3 different values)
                    30 (x4)
                    25 (x2)
                    5 (x2)
            [weaknesses] : array<object> {5-04.system.attributes.weaknesses}
                Length: min=2 max=2
                Value type: object {5-04.system.attributes.weaknesses.[]}
                    exceptions : array<> {5-04.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-04.system.attributes.weaknesses.[].type} (2 different values)
                        area-damage (x2)
                        splash-damage (x2)
                    value : integer {5-04.system.attributes.weaknesses.[].value} (same value: 5)
            emitsSound : string {5-04.system.attributes.emitsSound} (same value: encounter)
            hardness : integer {5-04.system.attributes.hardness} (same value: 0)
            stealth : object {5-04.system.attributes.stealth}
                details : string {5-04.system.attributes.stealth.details} (2 different values)
                     (x2)
                    <p>(trained)</p> (x2)
                value : integer {5-04.system.attributes.stealth.value} (3 different values)
                    10 (x2)
                    8 (x1)
                    6 (x1)
        details : object {5-04.system.details}
            [blurb] : string {5-04.system.details.blurb} (same value: )
            [languages] : object {5-04.system.details.languages}
                details : string {5-04.system.details.languages.details} (same value: )
                value : array<string> {5-04.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {5-04.system.details.languages.value.[]} (same value: common)
            level : object {5-04.system.details.level}
                value : integer {5-04.system.details.level.value} (5 different values)
                    2 (x3)
                    1 (x4)
                    0 (x2)
                    -1 (x2)
                    3 (x1)
            [privateNotes] : string {5-04.system.details.privateNotes} (same value: )
            [publicNotes] : string {5-04.system.details.publicNotes} (same value: )
            publication : object {5-04.system.details.publication}
                license : string {5-04.system.details.publication.license} (same value: OGL)
                remaster : boolean {5-04.system.details.publication.remaster} (same value: False)
                title : string {5-04.system.details.publication.title} (same value: Pathfinder Society Scenario #5-04: Necessary Introductions)
            description : string {5-04.system.details.description} (2 different values)
                <p>Several spice bombs disguised as rocks litter the ground.</p> (x2)
                <p>A large pile of treasure trembles precariously, threatening to collapse down into a crashing wave of coins and fine objects.</p> (x2)
            disable : string {5-04.system.details.disable} (4 different values)
                <p>@Check[thievery|dc:15] to remove the bombs without activating them or @Check[survival|dc:16] (trained) to render them inert.</p> (x1)
                <p>@Check[thievery|dc:12] to remove the bombs without activating them or @Check[survival|dc:13] (trained) to render them inert.</p> (x1)
                <p>@Check[thievery|dc:20] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p> (x1)
                <p>@Check[thievery|dc:16] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p> (x1)
            isComplex : boolean {5-04.system.details.isComplex} (same value: False)
            reset : string {5-04.system.details.reset} (same value: )
            routine : string {5-04.system.details.routine} (same value: )
        [initiative] : object {5-04.system.initiative}
            statistic : string {5-04.system.initiative.statistic} (same value: perception)
        [perception] : object {5-04.system.perception}
            details : string {5-04.system.perception.details} (same value: )
            mod : integer {5-04.system.perception.mod} (6 different values)
                8 (x1)
                7 (x2)
                2 (x1)
                5 (x2)
                11 (x1)
                10 (x1)
            senses : array<object> {5-04.system.perception.senses}
                Length: min=0 max=2
                Value type: object {5-04.system.perception.senses.[]}
                    type : string {5-04.system.perception.senses.[].type} (3 different values)
                        low-light-vision (x4)
                        scent (x4)
                        echolocation (x2)
                    [acuity] : string {5-04.system.perception.senses.[].acuity} (2 different values)
                        imprecise (x4)
                        precise (x2)
                    [range] : integer {5-04.system.perception.senses.[].range} (2 different values)
                        30 (x4)
                        40 (x2)
        [resources] : object {5-04.system.resources}
        saves : object {5-04.system.saves}
            fortitude : object {5-04.system.saves.fortitude}
                saveDetail : string {5-04.system.saves.fortitude.saveDetail} (same value: )
                value : integer {5-04.system.saves.fortitude.value} (7 different values)
                    3 (x1)
                    7 (x2)
                    8 (x2)
                    10 (x3)
                    5 (x1)
                    6 (x1)
                    12 (x2)
            reflex : object {5-04.system.saves.reflex}
                saveDetail : string {5-04.system.saves.reflex.saveDetail} (same value: )
                value : integer {5-04.system.saves.reflex.value} (9 different values)
                    8 (x1)
                    5 (x2)
                    9 (x1)
                    11 (x1)
                    3 (x2)
                    7 (x2)
                    10 (x1)
                    6 (x1)
                    4 (x1)
            will : object {5-04.system.saves.will}
                saveDetail : string {5-04.system.saves.will.saveDetail} (same value: )
                [value] : integer {5-04.system.saves.will.value} (6 different values)
                    5 (x2)
                    6 (x2)
                    7 (x2)
                    4 (x1)
                    3 (x1)
                    0 (x2)
        [skills] : object {5-04.system.skills}
            [acrobatics] : object {5-04.system.skills.acrobatics}
                base : integer {5-04.system.skills.acrobatics.base} (3 different values)
                    9 (x1)
                    8 (x1)
                    7 (x1)
            [athletics] : object {5-04.system.skills.athletics}
                base : integer {5-04.system.skills.athletics.base} (2 different values)
                    5 (x4)
                    7 (x1)
                [special] : array<object> {5-04.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {5-04.system.skills.athletics.special.[]}
                        base : integer {5-04.system.skills.athletics.special.[].base} (2 different values)
                            7 (x1)
                            8 (x1)
                        label : string {5-04.system.skills.athletics.special.[].label} (same value: to Climb)
                        predicate : array<string> {5-04.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-04.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
            [stealth] : object {5-04.system.skills.stealth}
                base : integer {5-04.system.skills.stealth.base} (4 different values)
                    7 (x3)
                    9 (x1)
                    5 (x1)
                    8 (x1)
                [special] : array<object> {5-04.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {5-04.system.skills.stealth.special.[]}
                        base : integer {5-04.system.skills.stealth.special.[].base} (3 different values)
                            9 (x2)
                            11 (x1)
                            7 (x1)
                        label : string {5-04.system.skills.stealth.special.[].label} (2 different values)
                            within treasure (x1)
                            while inside its jar (x3)
                        predicate : array<string> {5-04.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {5-04.system.skills.stealth.special.[].predicate.[]} (2 different values)
                                terrain:treasure (x1)
                                terrain:jar (x3)
            [intimidation] : object {5-04.system.skills.intimidation}
                base : integer {5-04.system.skills.intimidation.base} (same value: 5)
            [survival] : object {5-04.system.skills.survival}
                base : integer {5-04.system.skills.survival.base} (3 different values)
                    7 (x1)
                    9 (x1)
                    5 (x1)
        traits : object {5-04.system.traits}
            rarity : string {5-04.system.traits.rarity} (2 different values)
                uncommon (x7)
                common (x5)
            size : object {5-04.system.traits.size}
                value : string {5-04.system.traits.size.value} (4 different values)
                    lg (x2)
                    med (x6)
                    tiny (x2)
                    sm (x2)
            value : array<string> {5-04.system.traits.value}
                Length: min=0 max=2
                Value type: string {5-04.system.traits.value.[]} (6 different values)
                    animal (x6)
                    swarm (x2)
                    chaotic (x2)
                    humanoid (x2)
                    mechanical (x2)
                    trap (x2)
        creatureType : string {5-04.system.creatureType} (same value: )
        statusEffects : array<> {5-04.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {5-04.type} (2 different values)
        npc (x8)
        hazard (x4)
    [prototypeToken] : object {5-04.prototypeToken}
        name : string {5-04.prototypeToken.name} (2 different values)
            Spicebomb (x1)
            Treasure Avalanche (x1)