5-14
Different values: 17
=====================================
object {5-14}
    _id : string {5-14._id} (all different values)
    folder : string {5-14.folder} (same value: wbZDxZLweROGsZRV)
    img : string {5-14.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x13)
        systems/pf2e/icons/default-icons/hazard.svg (x4)
    items : array<object> {5-14.items}
        Length: min=1 max=18
        Value type: object {5-14.items.[]}
            _id : string {5-14.items.[]._id} (97 different values)
            [_stats] : object {5-14.items.[]._stats}
                compendiumSource : string {5-14.items.[]._stats.compendiumSource} (42 different values)
            img : string {5-14.items.[].img} (43 different values)
            name : string {5-14.items.[].name} (67 different values)
            sort : integer {5-14.items.[].sort} (19 different values)
                100000 (x15)
                200000 (x13)
                300000 (x13)
                400000 (x13)
                500000 (x13)
                600000 (x13)
                700000 (x13)
                800000 (x13)
                900000 (x11)
                1000000 (x9)
                1100000 (x9)
                1200000 (x8)
                1300000 (x7)
                1400000 (x4)
                1500000 (x3)
                1600000 (x3)
                1700000 (x3)
                0 (x8)
                1800000 (x2)
            system : object {5-14.items.[].system}
                [baseItem] : string {5-14.items.[].system.baseItem} (16 different values)
                    hand-crossbow (x3)
                    dagger (x5)
                    alchemical-bomb (x3)
                    studded-leather-armor (x1)
                    blowgun (x2)
                    shortsword (x4)
                    leather-armor (x4)
                    spear (x2)
                    club (x2)
                    crossbow (x2)
                    sap (x2)
                    scale-mail (x2)
                    shortbow (x2)
                    sickle (x2)
                    kukri (x2)
                    shuriken (x2)
                [bonus] : object {5-14.items.[].system.bonus}
                    value : integer {5-14.items.[].system.bonus.value} (14 different values)
                        0 (x30)
                        1 (x3)
                        10 (x5)
                        12 (x7)
                        7 (x3)
                        8 (x2)
                        13 (x5)
                        11 (x4)
                        9 (x3)
                        16 (x3)
                        14 (x4)
                        6 (x1)
                        15 (x2)
                        18 (x1)
                [bonusDamage] : object {5-14.items.[].system.bonusDamage}
                    value : integer {5-14.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {5-14.items.[].system.bulk}
                    value : mixed
                        float {5-14.items.[].system.bulk.value} (same value: 0,1)
                        integer {5-14.items.[].system.bulk.value} (3 different values)
                            1 (x14)
                            0 (x6)
                            2 (x2)
                [category] : string {5-14.items.[].system.category} (10 different values)
                    simple (x18)
                    martial (x15)
                    light (x5)
                    ammo (x9)
                    interaction (x5)
                    offensive (x37)
                    poison (x4)
                    medium (x2)
                    other (x2)
                    defensive (x5)
                [containerId] : mixed
                [damage] : object {5-14.items.[].system.damage}
                    [damageType] : string {5-14.items.[].system.damage.damageType} (6 different values)
                        piercing (x22)
                        acid (x1)
                        fire (x1)
                        cold (x1)
                        bludgeoning (x4)
                        slashing (x4)
                    [dice] : integer {5-14.items.[].system.damage.dice} (2 different values)
                        1 (x31)
                        2 (x2)
                    [die] : string {5-14.items.[].system.damage.die} (4 different values)
                        d6 (x18)
                        d4 (x9)
                         (x3)
                        d8 (x3)
                    [persistent] : object {5-14.items.[].system.damage.persistent}
                        [faces] : integer {5-14.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {5-14.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {5-14.items.[].system.damage.persistent.type} (2 different values)
                            acid (x1)
                            fire (x1)
                    [0] : object {5-14.items.[].system.damage.0}
                        applyMod : boolean {5-14.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {5-14.items.[].system.damage.0.formula} (same value: 1d8)
                        kinds : array<string> {5-14.items.[].system.damage.0.kinds}
                            Length: min=2 max=2
                            Value type: string {5-14.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x2)
                                healing (x2)
                        materials : array<> {5-14.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {5-14.items.[].system.damage.0.type} (same value: vitality)
                    [MNALi2V7x2auCIFW] : object {5-14.items.[].system.damage.MNALi2V7x2auCIFW}
                        applyMod : boolean {5-14.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4)
                        kinds : array<string> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds}
                            Length: min=1 max=1
                            Value type: string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage)
                        materials : array<> {5-14.items.[].system.damage.MNALi2V7x2auCIFW.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {5-14.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning)
                description : object {5-14.items.[].system.description}
                    value : string {5-14.items.[].system.description.value} (69 different values)
                [equipped] : object {5-14.items.[].system.equipped}
                    carryType : string {5-14.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {5-14.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                [group] : string {5-14.items.[].system.group} (10 different values)
                    crossbow (x5)
                    knife (x9)
                    bomb (x3)
                    leather (x5)
                    dart (x4)
                    sword (x4)
                    spear (x2)
                    club (x4)
                    composite (x2)
                    bow (x2)
                [hardness] : integer {5-14.items.[].system.hardness} (same value: 0)
                [hp] : object {5-14.items.[].system.hp}
                    max : integer {5-14.items.[].system.hp.max} (same value: 0)
                    value : integer {5-14.items.[].system.hp.value} (same value: 0)
                [level] : object {5-14.items.[].system.level}
                    value : integer {5-14.items.[].system.level.value} (4 different values)
                        0 (x55)
                        3 (x3)
                        1 (x21)
                        2 (x1)
                [material] : object {5-14.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {5-14.items.[].system.price}
                    value : object {5-14.items.[].system.price.value}
                        [gp] : integer {5-14.items.[].system.price.value.gp} (5 different values)
                            3 (x11)
                            10 (x3)
                            2 (x6)
                            4 (x7)
                            6 (x1)
                        [sp] : integer {5-14.items.[].system.price.value.sp} (5 different values)
                            2 (x7)
                            1 (x13)
                            9 (x4)
                            4 (x2)
                            6 (x2)
                        [cp] : integer {5-14.items.[].system.price.value.cp} (3 different values)
                            5 (x2)
                            8 (x2)
                            1 (x2)
                    [per] : integer {5-14.items.[].system.price.per} (same value: 10)
                publication : object {5-14.items.[].system.publication}
                    license : string {5-14.items.[].system.publication.license} (2 different values)
                        ORC (x74)
                        OGL (x99)
                    remaster : boolean {5-14.items.[].system.publication.remaster} (2 different values)
                        True (x82)
                        False (x91)
                    title : string {5-14.items.[].system.publication.title} (7 different values)
                        Pathfinder Player Core (x65)
                        Pathfinder GM Core (x6)
                        Pathfinder Core Rulebook (x3)
                         (x82)
                        Pathfinder Bestiary (x6)
                        Pathfinder Rage of Elements (x8)
                        Pathfinder Monster Core (x3)
                [quantity] : integer {5-14.items.[].system.quantity} (5 different values)
                    1 (x48)
                    2 (x3)
                    20 (x3)
                    10 (x8)
                    5 (x2)
                [range] : mixed
                    integer {5-14.items.[].system.range} (3 different values)
                        60 (x5)
                        20 (x7)
                        120 (x2)
                    object {5-14.items.[].system.range}
                        value : string {5-14.items.[].system.range.value} (4 different values)
                             (x8)
                            varies (x2)
                            30 feet (x4)
                            120 feet (x2)
                [reload] : object {5-14.items.[].system.reload}
                    value : string {5-14.items.[].system.reload.value} (4 different values)
                        1 (x7)
                        - (x12)
                         (x10)
                        0 (x4)
                rules : ###FoundryRulesObject###
                [runes] : object {5-14.items.[].system.runes}
                    potency : integer {5-14.items.[].system.runes.potency} (same value: 0)
                    property : array<> {5-14.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {5-14.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {5-14.items.[].system.runes.resilient} (same value: 0)
                [size] : string {5-14.items.[].system.size} (same value: med)
                [slug] : string {5-14.items.[].system.slug} (41 different values)
                [splashDamage] : object {5-14.items.[].system.splashDamage}
                    value : integer {5-14.items.[].system.splashDamage.value} (2 different values)
                        0 (x30)
                        2 (x3)
                traits : object {5-14.items.[].system.traits}
                    [rarity] : string {5-14.items.[].system.traits.rarity} (2 different values)
                        common (x85)
                        uncommon (x6)
                    [value] : array<string> {5-14.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {5-14.items.[].system.traits.value.[]} (45 different values)
                    [traditions] : array<string> {5-14.items.[].system.traits.traditions}
                        Length: min=2 max=4
                        Value type: string {5-14.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x12)
                            divine (x6)
                            occult (x4)
                            primal (x16)
                [usage] : object {5-14.items.[].system.usage}
                    value : string {5-14.items.[].system.usage.value} (4 different values)
                        held-in-one-hand (x42)
                        held-in-two-hands (x9)
                        held-in-one-plus-hands (x2)
                        other (x4)
                    [canBeAmmo] : boolean {5-14.items.[].system.usage.canBeAmmo} (same value: False)
                [acBonus] : integer {5-14.items.[].system.acBonus} (3 different values)
                    2 (x1)
                    1 (x4)
                    3 (x2)
                [checkPenalty] : integer {5-14.items.[].system.checkPenalty} (2 different values)
                    -1 (x5)
                    -2 (x2)
                [dexCap] : integer {5-14.items.[].system.dexCap} (3 different values)
                    3 (x1)
                    4 (x4)
                    2 (x2)
                [speedPenalty] : integer {5-14.items.[].system.speedPenalty} (2 different values)
                    0 (x5)
                    -5 (x2)
                [strength] : integer {5-14.items.[].system.strength} (3 different values)
                    1 (x1)
                    0 (x4)
                    2 (x2)
                [stackGroup] : string {5-14.items.[].system.stackGroup} (3 different values)
                    bolts (x5)
                    blowgunDarts (x2)
                    arrows (x2)
                [uses] : object {5-14.items.[].system.uses}
                    autoDestroy : boolean {5-14.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {5-14.items.[].system.uses.max} (same value: 1)
                    value : integer {5-14.items.[].system.uses.value} (same value: 1)
                [attack] : object {5-14.items.[].system.attack}
                    value : string {5-14.items.[].system.attack.value} (same value: )
                [attackEffects] : object {5-14.items.[].system.attackEffects}
                    value : array<string> {5-14.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {5-14.items.[].system.attackEffects.value.[]} (2 different values)
                            giant-centipede-venom (x2)
                            devour (x2)
                [damageRolls] : object {5-14.items.[].system.damageRolls}
                    [mwvKvfHMQZ8IgAGl] : object {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl}
                        damage : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damage} (same value: 1d4+5)
                        damageType : string {5-14.items.[].system.damageRolls.mwvKvfHMQZ8IgAGl.damageType} (same value: piercing)
                    [9AaDGEHxxm8tb3cj] : object {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj}
                        damage : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damage} (same value: 1d4+5)
                        damageType : string {5-14.items.[].system.damageRolls.9AaDGEHxxm8tb3cj.damageType} (same value: piercing)
                    [6qoIQ2eX84TzL8ho] : object {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho}
                        damage : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damage} (same value: 1d6+5)
                        damageType : string {5-14.items.[].system.damageRolls.6qoIQ2eX84TzL8ho.damageType} (same value: piercing)
                    [8pZNH45F9JxoDCmD] : object {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD}
                        category : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.category} (same value: persistent)
                        damage : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damage} (same value: 2d6)
                        damageType : string {5-14.items.[].system.damageRolls.8pZNH45F9JxoDCmD.damageType} (same value: acid)
                    [gLDUUXekGND1GVRv] : object {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv}
                        damage : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damage} (same value: 1)
                        damageType : string {5-14.items.[].system.damageRolls.gLDUUXekGND1GVRv.damageType} (same value: acid)
                    [u9mk8zDfyB9twxbo] : object {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo}
                        category : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.category} (same value: splash)
                        damage : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damage} (same value: 2)
                        damageType : string {5-14.items.[].system.damageRolls.u9mk8zDfyB9twxbo.damageType} (same value: acid)
                    [l9AZ68TEQitiJoGl] : object {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl}
                        category : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.category} (same value: persistent)
                        damage : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damage} (same value: 2)
                        damageType : string {5-14.items.[].system.damageRolls.l9AZ68TEQitiJoGl.damageType} (same value: fire)
                    [uUzM6Sp56hirTIVq] : object {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq}
                        category : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.category} (same value: splash)
                        damage : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damage} (same value: 2)
                        damageType : string {5-14.items.[].system.damageRolls.uUzM6Sp56hirTIVq.damageType} (same value: fire)
                    [zbZMj2lKtwmfqzYY] : object {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY}
                        damage : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damage} (same value: 1d8+1)
                        damageType : string {5-14.items.[].system.damageRolls.zbZMj2lKtwmfqzYY.damageType} (same value: fire)
                    [XnFGZVjk2ZOKePcB] : object {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB}
                        category : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.category} (same value: splash)
                        damage : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damage} (same value: 2)
                        damageType : string {5-14.items.[].system.damageRolls.XnFGZVjk2ZOKePcB.damageType} (same value: cold)
                    [uy0sUgtjVPywSRwL] : object {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL}
                        damage : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damage} (same value: 1d6+1)
                        damageType : string {5-14.items.[].system.damageRolls.uy0sUgtjVPywSRwL.damageType} (same value: cold)
                    [oY2UCSEf2oyUuEbB] : object {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB}
                        damage : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damage} (2 different values)
                            1d6+2 (x1)
                            1d8+9 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.oY2UCSEf2oyUuEbB.damageType} (same value: piercing)
                    [xVw1ue3FcBW2poBz] : object {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz}
                        damage : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damage} (same value: 1)
                        damageType : string {5-14.items.[].system.damageRolls.xVw1ue3FcBW2poBz.damageType} (same value: piercing)
                    [2h71fsinaOkiRAKx] : object {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx}
                        damage : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+8 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.2h71fsinaOkiRAKx.damageType} (same value: bludgeoning)
                    [5zRJ58mYwZf6CHjp] : object {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp}
                        damage : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+8 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.5zRJ58mYwZf6CHjp.damageType} (same value: piercing)
                    [l7rF61HGxMh5iHhN] : object {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN}
                        damage : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damage} (2 different values)
                            1d4+5 (x1)
                            1d4+8 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.l7rF61HGxMh5iHhN.damageType} (same value: piercing)
                    [DUoI8DSDpLMI9eky] : object {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky}
                        damage : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damage} (2 different values)
                            1d6+5 (x1)
                            1d6+8 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.DUoI8DSDpLMI9eky.damageType} (same value: piercing)
                    [w54D6xU83gRfw90J] : object {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J}
                        damage : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+8 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.w54D6xU83gRfw90J.damageType} (same value: bludgeoning)
                    [Fu3ZeRYiIiHfuXvC] : object {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC}
                        damage : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+8 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.Fu3ZeRYiIiHfuXvC.damageType} (same value: bludgeoning)
                    [C9QQqcdbkODJnvV7] : object {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7}
                        damage : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+8 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.C9QQqcdbkODJnvV7.damageType} (same value: bludgeoning)
                    [uBFvxovv4dv26riS] : object {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS}
                        damage : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damage} (2 different values)
                            1d8 (x1)
                            1d8+4 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.uBFvxovv4dv26riS.damageType} (same value: piercing)
                    [lRfO5p3S6tsLWHGZ] : object {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ}
                        damage : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damage} (2 different values)
                            1d4 (x1)
                            1d4+4 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.lRfO5p3S6tsLWHGZ.damageType} (same value: slashing)
                    [vGP41bgi5IwzjOtz] : object {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz}
                        damage : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damage} (2 different values)
                            1d6 (x1)
                            1d6+4 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.vGP41bgi5IwzjOtz.damageType} (same value: piercing)
                    [xbrUfAcnkBMAKgWC] : object {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC}
                        damage : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damage} (2 different values)
                            1d6+4 (x1)
                            1d6+7 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.xbrUfAcnkBMAKgWC.damageType} (same value: slashing)
                    [dOvEY0jV929dbINI] : object {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI}
                        damage : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damage} (2 different values)
                            1d4+4 (x1)
                            1d4+7 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.dOvEY0jV929dbINI.damageType} (same value: piercing)
                    [p2IkQeqB7EbhZt5Y] : object {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y}
                        damage : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damage} (2 different values)
                            2d6+3 (x1)
                            1d6+5 (x1)
                        damageType : string {5-14.items.[].system.damageRolls.p2IkQeqB7EbhZt5Y.damageType} (same value: piercing)
                    [3qg8iw5nG82Bckeu] : object {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu}
                        damage : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damage} (same value: 1d6)
                        damageType : string {5-14.items.[].system.damageRolls.3qg8iw5nG82Bckeu.damageType} (same value: piercing)
                [weaponType] : object {5-14.items.[].system.weaponType}
                    value : string {5-14.items.[].system.weaponType.value} (2 different values)
                        melee (x21)
                        ranged (x19)
                [actionType] : object {5-14.items.[].system.actionType}
                    value : string {5-14.items.[].system.actionType.value} (3 different values)
                        passive (x27)
                        action (x13)
                        reaction (x7)
                [actions] : object {5-14.items.[].system.actions}
                    [value] : integer {5-14.items.[].system.actions.value} (2 different values)
                        1 (x9)
                        2 (x4)
                [mod] : object {5-14.items.[].system.mod}
                    value : integer {5-14.items.[].system.mod.value} (3 different values)
                        3 (x1)
                        9 (x1)
                        6 (x2)
                [proficient] : object {5-14.items.[].system.proficient}
                    value : integer {5-14.items.[].system.proficient.value} (same value: 0)
                [autoHeightenLevel] : object {5-14.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {5-14.items.[].system.prepared}
                    flexible : boolean {5-14.items.[].system.prepared.flexible} (same value: False)
                    value : string {5-14.items.[].system.prepared.value} (same value: prepared)
                [proficiency] : object {5-14.items.[].system.proficiency}
                    value : integer {5-14.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {5-14.items.[].system.slots}
                    slot0 : object {5-14.items.[].system.slots.slot0}
                        max : integer {5-14.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {5-14.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {5-14.items.[].system.slots.slot0.prepared.[]}
                                id : string {5-14.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    SE8kXTOEjNJ7H8i2 (x2)
                                    5riaOBWuMEfQp2dU (x2)
                                    QoyeKUrCgmIHAcuh (x2)
                                    OrlhE89EtR0AHoHv (x2)
                                    rInlU5tIgsxTcCXB (x2)
                    slot1 : object {5-14.items.[].system.slots.slot1}
                        max : integer {5-14.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {5-14.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {5-14.items.[].system.slots.slot1.prepared.[]}
                                id : string {5-14.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    evYRnVbVLGoHaZxa (x2)
                                    ftFO2ltGH0bmyobu (x2)
                                    KqZYzzEN3oETBZKJ (x2)
                [spelldc] : object {5-14.items.[].system.spelldc}
                    dc : integer {5-14.items.[].system.spelldc.dc} (same value: 17)
                    value : integer {5-14.items.[].system.spelldc.value} (same value: 9)
                [tradition] : object {5-14.items.[].system.tradition}
                    value : string {5-14.items.[].system.tradition.value} (same value: primal)
                [area] : object {5-14.items.[].system.area}
                    type : string {5-14.items.[].system.area.type} (2 different values)
                        emanation (x2)
                        line (x2)
                    value : integer {5-14.items.[].system.area.value} (2 different values)
                        30 (x2)
                        15 (x2)
                [cost] : object {5-14.items.[].system.cost}
                    value : string {5-14.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {5-14.items.[].system.counteraction} (same value: False)
                [defense] : object {5-14.items.[].system.defense}
                    save : object {5-14.items.[].system.defense.save}
                        basic : boolean {5-14.items.[].system.defense.save.basic} (same value: True)
                        statistic : string {5-14.items.[].system.defense.save.statistic} (2 different values)
                            fortitude (x2)
                            reflex (x2)
                [duration] : object {5-14.items.[].system.duration}
                    sustained : boolean {5-14.items.[].system.duration.sustained} (same value: False)
                    value : string {5-14.items.[].system.duration.value} (4 different values)
                         (x10)
                        1 hour (x2)
                        1 round (x2)
                        1 minute (x2)
                [location] : object {5-14.items.[].system.location}
                    value : string {5-14.items.[].system.location.value} (same value: GaK6dkgj8RPmMgWW)
                [requirements] : string {5-14.items.[].system.requirements} (same value: )
                [target] : object {5-14.items.[].system.target}
                    value : string {5-14.items.[].system.target.value} (4 different values)
                         (x10)
                        1 willing living creature or 1 undead (x2)
                        1 willing creature (x2)
                        1 creature (x2)
                [time] : object {5-14.items.[].system.time}
                    value : string {5-14.items.[].system.time.value} (4 different values)
                        2 (x10)
                        1 to 3 (x2)
                        1 (x2)
                        3 (x2)
                [heightening] : object {5-14.items.[].system.heightening}
                    damage : object {5-14.items.[].system.heightening.damage}
                        [0] : string {5-14.items.[].system.heightening.damage.0} (same value: 1d8)
                        [MNALi2V7x2auCIFW] : string {5-14.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4)
                    interval : integer {5-14.items.[].system.heightening.interval} (same value: 1)
                    type : string {5-14.items.[].system.heightening.type} (same value: interval)
                [overlays] : object {5-14.items.[].system.overlays}
                    37gy7l19tik74o4s : object {5-14.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {5-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {5-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    7qdtetowq348s9oc : object {5-14.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {5-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {5-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {5-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    7vbvdrv2cl87sqta : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    lfxcoz2d3f8j2zq1 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {5-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                [frequency] : object {5-14.items.[].system.frequency}
                    max : integer {5-14.items.[].system.frequency.max} (same value: 1)
                    per : string {5-14.items.[].system.frequency.per} (same value: day)
            type : string {5-14.items.[].type} (9 different values)
                weapon (x33)
                armor (x7)
                equipment (x9)
                consumable (x15)
                melee (x40)
                action (x47)
                lore (x4)
                spellcastingEntry (x2)
                spell (x16)
            [flags] : object {5-14.items.[].flags}
                pf2e : object {5-14.items.[].flags.pf2e}
                    linkedWeapon : string {5-14.items.[].flags.pf2e.linkedWeapon} (18 different values)
                        TtTMR6L6eOZz11YP (x2)
                        chdTmtEhG9cSwE31 (x1)
                        bOPyajKAX4PLovGj (x1)
                        WVh63bF49rxIRKHw (x1)
                        ahHnNn1DBUBSpjuv (x1)
                        2wdQNLM9wpKuLjbN (x2)
                        Em4q1tLaIhA23buT (x2)
                        l4Plsuc7lcFvWedI (x4)
                        B4aOAprcWOIdr12s (x2)
                        qv2zFduGAlVE1Cxx (x2)
                        zfDdsp65GfyJvZf8 (x4)
                        hTyrsyIvi5FzUHLs (x2)
                        cHf8uVRfFx4H43Od (x2)
                        2mgQusWsDwcdaLXV (x2)
                        26DQgMkSHykQ38q9 (x2)
                        DSGS4uxgOxraGJLO (x2)
                        XbldNzglYmtQ4xu2 (x2)
                        9zHtHHIQV1VFknhR (x2)
    name : string {5-14.name} (all different values)
    system : object {5-14.system}
        [abilities] : object {5-14.system.abilities}
            cha : object {5-14.system.abilities.cha}
                mod : integer {5-14.system.abilities.cha.mod} (5 different values)
                    1 (x3)
                    0 (x5)
                    2 (x3)
                    -1 (x1)
                    3 (x1)
            con : object {5-14.system.abilities.con}
                mod : integer {5-14.system.abilities.con.mod} (2 different values)
                    1 (x9)
                    2 (x4)
            dex : object {5-14.system.abilities.dex}
                mod : integer {5-14.system.abilities.dex.mod} (4 different values)
                    3 (x5)
                    4 (x5)
                    2 (x2)
                    5 (x1)
            int : object {5-14.system.abilities.int}
                mod : integer {5-14.system.abilities.int.mod} (3 different values)
                    3 (x1)
                    0 (x7)
                    1 (x5)
            str : object {5-14.system.abilities.str}
                mod : integer {5-14.system.abilities.str.mod} (5 different values)
                    0 (x3)
                    2 (x5)
                    4 (x2)
                    1 (x1)
                    3 (x2)
            wis : object {5-14.system.abilities.wis}
                mod : integer {5-14.system.abilities.wis.mod} (4 different values)
                    2 (x4)
                    3 (x1)
                    1 (x5)
                    4 (x3)
        attributes : object {5-14.system.attributes}
            ac : object {5-14.system.attributes.ac}
                [details] : string {5-14.system.attributes.ac.details} (same value: )
                value : integer {5-14.system.attributes.ac.value} (8 different values)
                    19 (x6)
                    17 (x1)
                    18 (x2)
                    0 (x2)
                    16 (x1)
                    21 (x2)
                    23 (x1)
                    22 (x2)
            [allSaves] : object {5-14.system.attributes.allSaves}
                value : string {5-14.system.attributes.allSaves.value} (same value: )
            hp : object {5-14.system.attributes.hp}
                details : string {5-14.system.attributes.hp.details} (same value: )
                max : integer {5-14.system.attributes.hp.max} (10 different values)
                    45 (x5)
                    17 (x2)
                    20 (x1)
                    0 (x2)
                    75 (x2)
                    42 (x1)
                    60 (x1)
                    47 (x1)
                    38 (x1)
                    50 (x1)
                temp : integer {5-14.system.attributes.hp.temp} (same value: 0)
                value : integer {5-14.system.attributes.hp.value} (10 different values)
                    45 (x5)
                    17 (x2)
                    20 (x1)
                    0 (x2)
                    75 (x2)
                    42 (x1)
                    60 (x1)
                    47 (x1)
                    38 (x1)
                    50 (x1)
            [speed] : object {5-14.system.attributes.speed}
                otherSpeeds : array<> {5-14.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {5-14.system.attributes.speed.value} (same value: 25)
            [emitsSound] : string {5-14.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {5-14.system.attributes.hardness} (same value: 0)
            [stealth] : object {5-14.system.attributes.stealth}
                details : string {5-14.system.attributes.stealth.details} (same value: <p>(trained)</p>)
                value : integer {5-14.system.attributes.stealth.value} (3 different values)
                    13 (x2)
                    10 (x1)
                    16 (x1)
            [immunities] : array<object> {5-14.system.attributes.immunities}
                Length: min=1 max=1
                Value type: object {5-14.system.attributes.immunities.[]}
                    exceptions : array<> {5-14.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-14.system.attributes.immunities.[].type} (same value: mental)
            [resistances] : array<object> {5-14.system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {5-14.system.attributes.resistances.[]}
                    doubleVs : array<> {5-14.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: mixed
                    exceptions : array<> {5-14.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {5-14.system.attributes.resistances.[].type} (2 different values)
                        acid (x2)
                        fire (x2)
                    value : integer {5-14.system.attributes.resistances.[].value} (2 different values)
                        20 (x2)
                        10 (x2)
        details : object {5-14.system.details}
            [blurb] : string {5-14.system.details.blurb} (same value: )
            [languages] : object {5-14.system.details.languages}
                details : string {5-14.system.details.languages.details} (same value: )
                value : array<string> {5-14.system.details.languages.value}
                    Length: min=1 max=3
                    Value type: string {5-14.system.details.languages.value.[]} (4 different values)
                        common (x13)
                        muan (x2)
                        vishkanyan (x4)
                        dwarven (x2)
            level : object {5-14.system.details.level}
                value : integer {5-14.system.details.level.value} (3 different values)
                    3 (x9)
                    1 (x3)
                    5 (x5)
            [privateNotes] : string {5-14.system.details.privateNotes} (same value: )
            [publicNotes] : string {5-14.system.details.publicNotes} (same value: )
            publication : object {5-14.system.details.publication}
                license : string {5-14.system.details.publication.license} (same value: OGL)
                remaster : boolean {5-14.system.details.publication.remaster} (same value: False)
                title : string {5-14.system.details.publication.title} (same value: Pathfinder Society Scenario #5-14: Poisonous Council)
            [description] : string {5-14.system.details.description} (2 different values)
                <p>An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.</p> (x2)
                <p>On the surface, a titanic flytrap appears to be a patch of the more common flytrap plant, but beneath murky waters it hides a far larger set of jaws, reaching 10 feet across and reinforced with woody branches and lined with paralytic hairs.</p> (x2)
            [disable] : string {5-14.system.details.disable} (4 different values)
                <p>@Check[thievery|dc:21] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 18) to counteract the rune</p> (x1)
                <p>@Check[thievery|dc:18] (trained) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2rd level; counteract DC 16) to counteract the rune</p> (x1)
                <p>@Check[survival|dc:21] (trained) to mislead the flytrap's sense of weight and pressure</p> (x1)
                <p>@Check[survival|dc:24] (trained) to mislead the flytrap's sense of weight and pressure</p> (x1)
            [isComplex] : boolean {5-14.system.details.isComplex} (same value: False)
            [reset] : string {5-14.system.details.reset} (2 different values)
                 (x2)
                <p>1 hour (or longer, after a large meal)</p> (x2)
            [routine] : string {5-14.system.details.routine} (same value: )
        [initiative] : object {5-14.system.initiative}
            statistic : string {5-14.system.initiative.statistic} (same value: perception)
        [perception] : object {5-14.system.perception}
            details : string {5-14.system.perception.details} (same value: )
            mod : integer {5-14.system.perception.mod} (5 different values)
                9 (x3)
                7 (x3)
                8 (x2)
                10 (x3)
                12 (x2)
            senses : array<object> {5-14.system.perception.senses}
                Length: min=0 max=1
                Value type: object {5-14.system.perception.senses.[]}
                    type : string {5-14.system.perception.senses.[].type} (same value: low-light-vision)
        [resources] : object {5-14.system.resources}
        saves : object {5-14.system.saves}
            fortitude : object {5-14.system.saves.fortitude}
                saveDetail : string {5-14.system.saves.fortitude.saveDetail} (same value: )
                value : integer {5-14.system.saves.fortitude.value} (10 different values)
                    9 (x3)
                    6 (x5)
                    7 (x1)
                    0 (x2)
                    4 (x1)
                    8 (x1)
                    5 (x1)
                    14 (x1)
                    11 (x1)
                    17 (x1)
            reflex : object {5-14.system.saves.reflex}
                saveDetail : string {5-14.system.saves.reflex.saveDetail} (same value: )
                value : integer {5-14.system.saves.reflex.value} (11 different values)
                    12 (x2)
                    8 (x2)
                    11 (x3)
                    5 (x1)
                    0 (x2)
                    6 (x2)
                    15 (x1)
                    13 (x1)
                    7 (x1)
                    14 (x1)
                    9 (x1)
            will : object {5-14.system.saves.will}
                saveDetail : string {5-14.system.saves.will.saveDetail} (same value: )
                value : integer {5-14.system.saves.will.value} (8 different values)
                    5 (x2)
                    4 (x1)
                    8 (x3)
                    0 (x4)
                    9 (x2)
                    10 (x1)
                    7 (x2)
                    11 (x2)
        [skills] : object {5-14.system.skills}
            [acrobatics] : object {5-14.system.skills.acrobatics}
                base : integer {5-14.system.skills.acrobatics.base} (4 different values)
                    7 (x1)
                    6 (x1)
                    9 (x3)
                    12 (x4)
            [crafting] : object {5-14.system.skills.crafting}
                base : integer {5-14.system.skills.crafting.base} (3 different values)
                    10 (x1)
                    6 (x1)
                    9 (x1)
            [deception] : object {5-14.system.skills.deception}
                base : integer {5-14.system.skills.deception.base} (5 different values)
                    5 (x1)
                    11 (x1)
                    7 (x1)
                    4 (x1)
                    14 (x1)
            [society] : object {5-14.system.skills.society}
                base : integer {5-14.system.skills.society.base} (5 different values)
                    9 (x1)
                    7 (x1)
                    8 (x1)
                    5 (x1)
                    10 (x1)
            [stealth] : object {5-14.system.skills.stealth}
                base : integer {5-14.system.skills.stealth.base} (6 different values)
                    10 (x1)
                    6 (x2)
                    11 (x2)
                    14 (x2)
                    12 (x1)
                    9 (x1)
            [thievery] : object {5-14.system.skills.thievery}
                base : integer {5-14.system.skills.thievery.base} (4 different values)
                    7 (x2)
                    9 (x1)
                    10 (x1)
                    12 (x1)
            [athletics] : object {5-14.system.skills.athletics}
                base : integer {5-14.system.skills.athletics.base} (8 different values)
                    5 (x1)
                    9 (x1)
                    7 (x2)
                    12 (x1)
                    3 (x1)
                    8 (x1)
                    10 (x2)
                    6 (x1)
            [diplomacy] : object {5-14.system.skills.diplomacy}
                base : integer {5-14.system.skills.diplomacy.base} (8 different values)
                    4 (x1)
                    3 (x1)
                    9 (x1)
                    8 (x1)
                    5 (x1)
                    10 (x1)
                    6 (x1)
                    12 (x1)
            [nature] : object {5-14.system.skills.nature}
                base : integer {5-14.system.skills.nature.base} (4 different values)
                    6 (x1)
                    7 (x1)
                    12 (x1)
                    10 (x1)
            [survival] : object {5-14.system.skills.survival}
                base : integer {5-14.system.skills.survival.base} (4 different values)
                    8 (x1)
                    7 (x1)
                    4 (x1)
                    14 (x1)
            [intimidation] : object {5-14.system.skills.intimidation}
                base : integer {5-14.system.skills.intimidation.base} (4 different values)
                    9 (x1)
                    5 (x2)
                    12 (x1)
                    8 (x2)
            [medicine] : object {5-14.system.skills.medicine}
                base : integer {5-14.system.skills.medicine.base} (2 different values)
                    10 (x1)
                    7 (x1)
        traits : object {5-14.system.traits}
            rarity : string {5-14.system.traits.rarity} (2 different values)
                common (x15)
                rare (x2)
            size : object {5-14.system.traits.size}
                value : string {5-14.system.traits.size.value} (same value: med)
            value : array<string> {5-14.system.traits.value}
                Length: min=1 max=3
                Value type: string {5-14.system.traits.value.[]} (11 different values)
                    chaotic (x1)
                    human (x9)
                    humanoid (x13)
                    evil (x4)
                    fire (x2)
                    magical (x2)
                    trap (x2)
                    ardande (x2)
                    vishkanya (x2)
                    dwarf (x2)
                    environmental (x2)
        [statusEffects] : array<> {5-14.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {5-14.type} (2 different values)
        npc (x13)
        hazard (x4)
    [prototypeToken] : object {5-14.prototypeToken}
        name : string {5-14.prototypeToken.name} (2 different values)
            Flaming Sphere Rune (x1)
            Sronwa (x1)