Armies
Different values: 22
=====================================
object {Armies}
    _id : string {Armies._id} (all different values)
    folder : string {Armies.folder} (same value: BRkIyvmgOgyA2kq7)
    img : string {Armies.img} (same value: systems/pf2e/icons/default-icons/army.svg)
    items : array<object> {Armies.items}
        Length: min=0 max=14
        Value type: object {Armies.items.[]}
            _id : string {Armies.items.[]._id} (90 different values)
            [_stats] : object {Armies.items.[]._stats}
                compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values)
            [folder] : string {Armies.items.[].folder} (11 different values)
                tavHHn3vqI7bCnl6 (x5)
                e185cDQaLjU3uZ62 (x36)
                uzT6OylJkqdfcjJM (x2)
                i18YzT3zo3skuWng (x23)
                uLbGIZIMsFR1IrAN (x9)
                pnkpw6p0Fx3fHK0x (x1)
                r0oRLqAxCBP3VxTz (x2)
                DHXjHHXYj6zl4W6F (x1)
                Orkajqnbw5JiOwtt (x1)
                ACotoADnRFIDqvPc (x4)
                jZWW6y5VjVRbbU7t (x3)
            img : string {Armies.items.[].img} (6 different values)
                icons/sundries/books/book-red-exclamation.webp (x65)
                systems/pf2e/icons/actions/TwoActions.webp (x10)
                systems/pf2e/icons/actions/Reaction.webp (x5)
                systems/pf2e/icons/actions/OneAction.webp (x11)
                icons/skills/movement/arrow-upward-white.webp (x1)
                systems/pf2e/icons/actions/ThreeActions.webp (x1)
            name : string {Armies.items.[].name} (53 different values)
            sort : integer {Armies.items.[].sort} (17 different values)
                0 (x66)
                2600000 (x1)
                2400000 (x1)
                2500000 (x1)
                2100000 (x1)
                2300000 (x1)
                100000 (x6)
                2200000 (x2)
                1600000 (x1)
                1200000 (x2)
                700000 (x1)
                1300000 (x1)
                1700000 (x1)
                900000 (x1)
                300000 (x3)
                200000 (x3)
                400000 (x1)
            system : object {Armies.items.[].system}
                [actionType] : object {Armies.items.[].system.actionType}
                    value : string {Armies.items.[].system.actionType.value} (3 different values)
                        passive (x60)
                        action (x25)
                        reaction (x7)
                [actions] : object {Armies.items.[].system.actions}
                    [value] : integer {Armies.items.[].system.actions.value} (3 different values)
                        2 (x10)
                        1 (x12)
                        3 (x3)
                [campaign] : string {Armies.items.[].system.campaign} (same value: kingmaker)
                [category] : string {Armies.items.[].system.category} (3 different values)
                    army-tactic (x64)
                    army-war-action (x27)
                    kingdom-activity (x1)
                description : object {Armies.items.[].system.description}
                    value : string {Armies.items.[].system.description.value} (58 different values)
                [level] : object {Armies.items.[].system.level}
                    value : integer {Armies.items.[].system.level.value} (10 different values)
                        3 (x4)
                        7 (x6)
                        1 (x20)
                        8 (x7)
                        5 (x7)
                        16 (x5)
                        10 (x4)
                        11 (x1)
                        12 (x9)
                        14 (x2)
                [location] : string {Armies.items.[].system.location} (5 different values)
                    0 (x20)
                    2 (x11)
                    1 (x16)
                    3 (x3)
                    4 (x1)
                [prerequisites] : object {Armies.items.[].system.prerequisites}
                    value : array<> {Armies.items.[].system.prerequisites.value}
                        Length: min=0 max=0
                        Value type: mixed
                publication : object {Armies.items.[].system.publication}
                    license : string {Armies.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False)
                    title : string {Armies.items.[].system.publication.title} (2 different values)
                         (x33)
                        Pathfinder Kingmaker (x60)
                rules : ###FoundryRulesObject###
                [slug] : string {Armies.items.[].system.slug} (19 different values)
                    overrun (x3)
                    engines-of-war (x2)
                    low-light-vision (x1)
                    ambush (x1)
                    sharpshooter (x2)
                    all-out-assault (x6)
                    counterattack (x5)
                    dirty-fighting (x3)
                    darkvision (x12)
                    feint (x2)
                    taunt (x5)
                    live-off-the-land (x2)
                    increased-ammunition (x3)
                    toughened-soldiers (x4)
                    merciless (x1)
                    explosive-shot (x1)
                    overwhelming-bombardment (x1)
                    hold-the-line (x1)
                    covering-fire (x1)
                traits : object {Armies.items.[].system.traits}
                    [rarity] : string {Armies.items.[].system.traits.rarity} (same value: common)
                    value : array<string> {Armies.items.[].system.traits.value}
                        Length: min=0 max=4
                        Value type: string {Armies.items.[].system.traits.value.[]} (7 different values)
                            cavalry (x34)
                            infantry (x38)
                            siege (x21)
                            skirmisher (x35)
                            attack (x13)
                            primal (x2)
                            morale (x5)
                [duration] : object {Armies.items.[].system.duration}
                    [expiry] : mixed
                    sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False)
                    unit : string {Armies.items.[].system.duration.unit} (same value: unlimited)
                    value : integer {Armies.items.[].system.duration.value} (same value: -1)
                [start] : object {Armies.items.[].system.start}
                    [initiative] : mixed
                    value : integer {Armies.items.[].system.start.value} (same value: 0)
                [tokenIcon] : object {Armies.items.[].system.tokenIcon}
                    show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False)
            type : string {Armies.items.[].type} (2 different values)
                campaignFeature (x92)
                effect (x1)
            [flags] : object {Armies.items.[].flags}
                pf2e : object {Armies.items.[].flags.pf2e}
                    [itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants}
                        [allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values)
                                v7wzHu1D3duO4IS2 (x1)
                                OrIi052QUBcxEZcU (x1)
                                HS53GdUOKF1mFYXo (x1)
                                dfkhWGWMHIa1bk83 (x1)
                                Q0BxNJvtO2wNU03I (x1)
                                j6MA4necWTNznnJ6 (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: detach)
                        [counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values)
                                4IBaD7FuRPjVjJkV (x1)
                                7gxdZ17ZVnIaeQJ0 (x1)
                                yDbd3BCYbZULuTwC (x1)
                                7hw1y2QXjnJT1SD6 (x1)
                                F9OTvJKp0WMVee5M (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: detach)
                        [dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values)
                                5B01aXaes4bLX0P0 (x1)
                                dA3qooHGMtiyMWlU (x1)
                                N2toa3SxsMdrC0ni (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: detach)
                        [feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values)
                                bywShUI7f26P8Tjb (x1)
                                ZdBXSPvHn6OklfJm (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: detach)
                        [taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values)
                                XN0yNEBpJrB6PWoD (x1)
                                wNSfDYqhHoxFBePG (x1)
                                2po5Zx1pIbkFlcqf (x1)
                                zxEuPlI4wj8gArdg (x1)
                                ikuuCz9uU4Ubkp1A (x1)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: detach)
                        [liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: 9G3Wz7utmqU4tjmt)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: detach)
                        [overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: 4VhEvG7Plwz0Wszk)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: detach)
                        [reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: DcwThWFY7QvCKCtd)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: detach)
                        [revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: ORjJrVGGJUnXrA5q)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: detach)
                        [coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire}
                            id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: x1no5xGe948GsvRT)
                            onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: detach)
                    [grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy}
                        id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values)
                            5hijiZfVSnfNTlQ6 (x3)
                            6mPy5lldAAxIx3uB (x4)
                            6g0dZ8gMhmS8DQ64 (x1)
                            dz3LFveHKuHU6FEv (x1)
                            RIn3bxyfP41ZVDI7 (x1)
                            d5x6WrErWAOeUlLO (x1)
                            SfS5ne2W6a9yHBl4 (x3)
                            aEhR1ZQ7MTnP1jll (x3)
                            a6FAJSwLzdqWyr1E (x1)
                            jn0QB3sq8yQTujyd (x1)
                            UO4ZrO70143knKB5 (x3)
                            0WhMYXnSoIuLZPsd (x2)
                        onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
    name : string {Armies.name} (all different values)
    [prototypeToken] : object {Armies.prototypeToken}
        name : string {Armies.prototypeToken.name} (4 different values)
            Cavalry (x1)
            Infantry (x1)
            Siege Engines (x1)
            Skirmishers (x1)
    system : object {Armies.system}
        ac : object {Armies.system.ac}
            potency : integer {Armies.system.ac.potency} (same value: 0)
            value : integer {Armies.system.ac.value} (15 different values)
                19 (x1)
                16 (x1)
                25 (x4)
                20 (x2)
                31 (x2)
                38 (x1)
                23 (x1)
                27 (x2)
                24 (x1)
                30 (x1)
                36 (x1)
                33 (x2)
                32 (x1)
                28 (x1)
                35 (x1)
        attributes : object {Armies.system.attributes}
            hp : object {Armies.system.attributes.hp}
                max : integer {Armies.system.attributes.hp.max} (4 different values)
                    4 (x14)
                    6 (x6)
                    5 (x1)
                    8 (x1)
                routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values)
                    2 (x12)
                    3 (x6)
                    0 (x1)
                    4 (x2)
                    1 (x1)
                value : integer {Armies.system.attributes.hp.value} (4 different values)
                    4 (x12)
                    6 (x5)
                    5 (x3)
                    8 (x2)
        [consumption] : integer {Armies.system.consumption} (3 different values)
            2 (x3)
            1 (x10)
            -1 (x1)
        details : object {Armies.system.details}
            alignment : string {Armies.system.details.alignment} (5 different values)
                N (x11)
                CN (x4)
                NG (x3)
                CE (x3)
                NE (x1)
            blurb : string {Armies.system.details.blurb} (same value: )
            description : string {Armies.system.details.description} (all different values)
            level : object {Armies.system.details.level}
                value : integer {Armies.system.details.level.value} (11 different values)
                    3 (x2)
                    1 (x1)
                    7 (x4)
                    5 (x2)
                    11 (x1)
                    16 (x1)
                    10 (x3)
                    6 (x1)
                    8 (x2)
                    14 (x2)
                    12 (x3)
        [recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values)
            18 (x1)
            15 (x1)
            23 (x1)
            20 (x2)
            28 (x1)
            22 (x1)
            32 (x3)
            26 (x1)
        resources : object {Armies.system.resources}
            ammunition : object {Armies.system.resources.ammunition}
                max : integer {Armies.system.resources.ammunition.max} (same value: 5)
                value : integer {Armies.system.resources.ammunition.value} (3 different values)
                    5 (x18)
                    4 (x1)
                    7 (x3)
            potions : object {Armies.system.resources.potions}
                value : integer {Armies.system.resources.potions.value} (same value: 0)
        saves : object {Armies.system.saves}
            maneuver : integer {Armies.system.saves.maneuver} (11 different values)
                12 (x4)
                4 (x1)
                17 (x2)
                24 (x1)
                19 (x2)
                30 (x1)
                9 (x1)
                22 (x5)
                14 (x2)
                25 (x2)
                13 (x1)
            morale : integer {Armies.system.saves.morale} (11 different values)
                6 (x1)
                10 (x1)
                18 (x6)
                11 (x3)
                25 (x2)
                15 (x1)
                19 (x3)
                16 (x1)
                28 (x2)
                5 (x1)
                17 (x1)
        scouting : integer {Armies.system.scouting} (16 different values)
            9 (x2)
            7 (x1)
            15 (x3)
            12 (x1)
            21 (x1)
            28 (x1)
            13 (x1)
            14 (x2)
            19 (x2)
            18 (x1)
            25 (x1)
            22 (x1)
            23 (x2)
            20 (x1)
            16 (x1)
            24 (x1)
        traits : object {Armies.system.traits}
            rarity : string {Armies.system.traits.rarity} (3 different values)
                common (x14)
                rare (x4)
                uncommon (x4)
            size : object {Armies.system.traits.size}
                value : string {Armies.system.traits.size.value} (same value: med)
            type : string {Armies.system.traits.type} (4 different values)
                cavalry (x4)
                infantry (x8)
                siege (x3)
                skirmisher (x7)
            value : array<> {Armies.system.traits.value}
                Length: min=0 max=0
                Value type: mixed
        weapons : object {Armies.system.weapons}
            [melee] : object {Armies.system.weapons.melee}
                name : string {Armies.system.weapons.melee.name} (18 different values)
                    Weapons (x3)
                    Kukris (x1)
                    Swords and Axes (x1)
                    Weapons and claws (x1)
                    Dogslicers and Torches (x1)
                    Flails (x1)
                    Lances (x1)
                    Hatchets and shortswords (x1)
                    Spears (x1)
                    Greater magic axes (x1)
                    Swords (x1)
                    Shortswords (x1)
                    Longwords (x1)
                    Greataxes (x1)
                     (x1)
                    Claws and fangs (x1)
                    Morningstars and tusks (x1)
                    Fangs, claws, and stingers (x1)
                potency : integer {Armies.system.weapons.melee.potency} (3 different values)
                    0 (x16)
                    1 (x1)
                    2 (x3)
            [ranged] : object {Armies.system.weapons.ranged}
                name : string {Armies.system.weapons.ranged.name} (9 different values)
                    Siege engine (x2)
                    Magic Longbows (x1)
                    Bows and hurled thorns (x1)
                    Javelins (x2)
                    Longbows (x3)
                    Siege Engine (x1)
                    Crossbows (x1)
                     (x1)
                    Thrown rock (x1)
                potency : integer {Armies.system.weapons.ranged.potency} (2 different values)
                    0 (x12)
                    1 (x1)
    type : string {Armies.type} (same value: army)