Druid
Different values: 83
=====================================
object {Druid}
    _id : string {Druid._id} (all different values)
    folder : string {Druid.folder} (same value: RwvVvLlRKIYAd2Ot)
    img : string {Druid.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Druid.name} (all different values)
    system : object {Druid.system}
        actionType : object {Druid.system.actionType}
            value : string {Druid.system.actionType.value} (4 different values)
                passive (x56)
                action (x18)
                reaction (x8)
                free (x1)
        actions : object {Druid.system.actions}
            [value] : integer {Druid.system.actions.value} (2 different values)
                1 (x16)
                2 (x2)
        category : string {Druid.system.category} (same value: class)
        description : object {Druid.system.description}
            value : string {Druid.system.description.value} (all different values)
        level : object {Druid.system.level}
            value : integer {Druid.system.level.value} (11 different values)
                6 (x11)
                1 (x10)
                4 (x12)
                20 (x6)
                14 (x7)
                2 (x2)
                12 (x11)
                8 (x12)
                10 (x6)
                16 (x3)
                18 (x3)
        prerequisites : object {Druid.system.prerequisites}
            value : array<object> {Druid.system.prerequisites.value}
                Length: min=0 max=2
                Value type: object {Druid.system.prerequisites.value.[]}
                    value : string {Druid.system.prerequisites.value.[].value} (30 different values)
        publication : object {Druid.system.publication}
            license : string {Druid.system.publication.license} (2 different values)
                OGL (x19)
                ORC (x64)
            remaster : boolean {Druid.system.publication.remaster} (2 different values)
                False (x19)
                True (x64)
            title : string {Druid.system.publication.title} (10 different values)
                Pathfinder Secrets of Magic (x10)
                Pathfinder Player Core (x56)
                Pathfinder #150: Broken Promises (x1)
                Pathfinder Dark Archive (x3)
                Pathfinder Howl of the Wild (x6)
                Pathfinder #202: Severed at the Root (x2)
                Pathfinder Core Rulebook (x2)
                Pathfinder #168: King of the Mountain (x1)
                Pathfinder #149: Against the Scarlet Triad (x1)
                Pathfinder #156: The Apocalypse Prophet (x1)
        rules : ###FoundryRulesObject###
        traits : object {Druid.system.traits}
            rarity : string {Druid.system.traits.rarity} (2 different values)
                common (x76)
                uncommon (x7)
            value : array<string> {Druid.system.traits.value}
                Length: min=1 max=4
                Value type: string {Druid.system.traits.value.[]} (15 different values)
                    druid (x83)
                    manipulate (x6)
                    spellshape (x12)
                    concentrate (x6)
                    fire (x1)
                    healing (x1)
                    vitality (x1)
                    focus (x2)
                    earth (x2)
                    primal (x2)
                    morph (x1)
                    water (x1)
                    exploration (x2)
                    cold (x1)
                    sonic (x1)
            [selected] : object {Druid.system.traits.selected}
                druid : string {Druid.system.traits.selected.druid} (same value: Druid)
        [frequency] : object {Druid.system.frequency}
            max : integer {Druid.system.frequency.max} (same value: 1)
            per : string {Druid.system.frequency.per} (3 different values)
                PT1M (x3)
                day (x1)
                PT1H (x2)
        [selfEffect] : object {Druid.system.selfEffect}
            name : string {Druid.system.selfEffect.name} (same value: Effect: Harden Flesh)
            uuid : string {Druid.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Harden Flesh)
        [maxTakable] : integer {Druid.system.maxTakable} (same value: 3)
    type : string {Druid.type} (same value: feat)