Maverick
Different values: 8
=====================================
object {Maverick}
    _id : string {Maverick._id} (all different values)
    folder : string {Maverick.folder} (same value: pjQwyPxYeBlxmAFg)
    img : string {Maverick.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Maverick.items}
        Length: min=10 max=32
        Value type: object {Maverick.items.[]}
            _id : string {Maverick.items.[]._id} (117 different values)
            [_stats] : object {Maverick.items.[]._stats}
                compendiumSource : string {Maverick.items.[]._stats.compendiumSource} (44 different values)
            img : string {Maverick.items.[].img} (45 different values)
            name : string {Maverick.items.[].name} (87 different values)
            sort : integer {Maverick.items.[].sort} (32 different values)
            system : object {Maverick.items.[].system}
                [baseItem] : string {Maverick.items.[].system.baseItem} (10 different values)
                    flintlock-musket (x3)
                    hand-cannon (x1)
                    sword-cane (x1)
                    reinforced-stock (x1)
                    rapier (x2)
                    leather-armor (x2)
                    dueling-pistol (x3)
                    shortsword (x1)
                    sap (x1)
                    scale-mail (x1)
                [bonus] : object {Maverick.items.[].system.bonus}
                    value : integer {Maverick.items.[].system.bonus.value} (12 different values)
                        0 (x13)
                        9 (x2)
                        11 (x5)
                        15 (x4)
                        18 (x1)
                        23 (x2)
                        22 (x2)
                        25 (x1)
                        26 (x1)
                        5 (x1)
                        10 (x3)
                        13 (x1)
                [bonusDamage] : object {Maverick.items.[].system.bonusDamage}
                    value : integer {Maverick.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Maverick.items.[].system.bulk}
                    value : mixed
                        integer {Maverick.items.[].system.bulk.value} (3 different values)
                            1 (x10)
                            0 (x5)
                            2 (x1)
                        float {Maverick.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Maverick.items.[].system.category} (all different values)
                [containerId] : mixed
                [damage] : object {Maverick.items.[].system.damage}
                    [damageType] : string {Maverick.items.[].system.damage.damageType} (2 different values)
                        piercing (x11)
                        bludgeoning (x2)
                    [dice] : integer {Maverick.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Maverick.items.[].system.damage.die} (2 different values)
                        d6 (x12)
                        d4 (x1)
                    [0] : object {Maverick.items.[].system.damage.0}
                        applyMod : boolean {Maverick.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Maverick.items.[].system.damage.0.formula} (4 different values)
                            1d6 (x1)
                            2 (x1)
                            2d4 (x1)
                            2d6 (x1)
                        kinds : array<string> {Maverick.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Maverick.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {Maverick.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Maverick.items.[].system.damage.0.type} (2 different values)
                            mental (x3)
                            untyped (x1)
                description : object {Maverick.items.[].system.description}
                    value : string {Maverick.items.[].system.description.value} (66 different values)
                [equipped] : object {Maverick.items.[].system.equipped}
                    carryType : string {Maverick.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Maverick.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : mixed
                [group] : string {Maverick.items.[].system.group} (5 different values)
                    firearm (x7)
                    sword (x4)
                    club (x2)
                    leather (x2)
                    composite (x1)
                [hardness] : integer {Maverick.items.[].system.hardness} (same value: 0)
                [hp] : object {Maverick.items.[].system.hp}
                    max : integer {Maverick.items.[].system.hp.max} (same value: 0)
                    value : integer {Maverick.items.[].system.hp.value} (same value: 0)
                [level] : object {Maverick.items.[].system.level}
                    value : integer {Maverick.items.[].system.level.value} (6 different values)
                        0 (x26)
                        4 (x3)
                        3 (x3)
                        2 (x2)
                        1 (x14)
                        5 (x1)
                [material] : object {Maverick.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Maverick.items.[].system.price}
                    value : object {Maverick.items.[].system.price.value}
                        [gp] : integer {Maverick.items.[].system.price.value.gp} (all different values)
                        [sp] : integer {Maverick.items.[].system.price.value.sp} (4 different values)
                            1 (x11)
                            2 (x1)
                            5 (x1)
                            9 (x1)
                    [per] : integer {Maverick.items.[].system.price.per} (same value: 10)
                publication : object {Maverick.items.[].system.publication}
                    license : string {Maverick.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Maverick.items.[].system.publication.remaster} (2 different values)
                        True (x116)
                        False (x1)
                    title : string {Maverick.items.[].system.publication.title} (10 different values)
                        Pathfinder Guns & Gears (x14)
                        Pathfinder Player Core (x27)
                         (x68)
                        Pathfinder NPC Core (x1)
                        Pathfinder Core Rulebook (x1)
                        Pathfinder Lost Omens Pathfinder Society Guide (x1)
                        Pathfinder Player Core 2 (x1)
                        Pathfinder Bestiary (x2)
                        Pathfinder GM Core (x1)
                        Pathfinder Monster Core (x1)
                [quantity] : integer {Maverick.items.[].system.quantity} (5 different values)
                    1 (x23)
                    20 (x5)
                    2 (x2)
                    40 (x1)
                    10 (x1)
                [range] : mixed
                    integer {Maverick.items.[].system.range} (3 different values)
                        70 (x3)
                        30 (x1)
                        60 (x3)
                    object {Maverick.items.[].system.range}
                        value : string {Maverick.items.[].system.range.value} (5 different values)
                            30 feet (x10)
                             (x3)
                            touch (x1)
                            60 feet (x2)
                            120 feet (x1)
                [reload] : object {Maverick.items.[].system.reload}
                    value : string {Maverick.items.[].system.reload.value} (2 different values)
                        1 (x7)
                         (x6)
                rules : ###FoundryRulesObject###
                [runes] : object {Maverick.items.[].system.runes}
                    potency : integer {Maverick.items.[].system.runes.potency} (2 different values)
                        0 (x13)
                        1 (x3)
                    property : array<> {Maverick.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Maverick.items.[].system.runes.striking} (2 different values)
                        0 (x11)
                        1 (x2)
                    [resilient] : integer {Maverick.items.[].system.runes.resilient} (same value: 0)
                [size] : string {Maverick.items.[].system.size} (same value: med)
                [slug] : string {Maverick.items.[].system.slug} (44 different values)
                [splashDamage] : object {Maverick.items.[].system.splashDamage}
                    value : integer {Maverick.items.[].system.splashDamage.value} (same value: 0)
                traits : object {Maverick.items.[].system.traits}
                    [rarity] : string {Maverick.items.[].system.traits.rarity} (3 different values)
                        uncommon (x8)
                        common (x40)
                        rare (x1)
                    [value] : array<string> {Maverick.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Maverick.items.[].system.traits.value.[]} (46 different values)
                    [traditions] : array<string> {Maverick.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Maverick.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x14)
                            occult (x15)
                            primal (x5)
                            divine (x5)
                [usage] : object {Maverick.items.[].system.usage}
                    value : string {Maverick.items.[].system.usage.value} (5 different values)
                        held-in-two-hands (x5)
                        held-in-one-hand (x20)
                        worneyepiece (x1)
                        other (x1)
                        worn (x2)
                [stackGroup] : string {Maverick.items.[].system.stackGroup} (same value: rounds10)
                [uses] : object {Maverick.items.[].system.uses}
                    autoDestroy : boolean {Maverick.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Maverick.items.[].system.uses.max} (same value: 1)
                    value : integer {Maverick.items.[].system.uses.value} (same value: 1)
                [attackEffects] : object {Maverick.items.[].system.attackEffects}
                    value : array<> {Maverick.items.[].system.attackEffects.value}
                        Length: min=0 max=0
                        Value type: mixed
                [damageRolls] : object {Maverick.items.[].system.damageRolls}
                    [QfaQeJPEWhXrfJTd] : object {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd}
                        damage : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damage} (same value: 1d6+2)
                        damageType : string {Maverick.items.[].system.damageRolls.QfaQeJPEWhXrfJTd.damageType} (same value: piercing)
                    [0] : object {Maverick.items.[].system.damageRolls.0}
                        damage : string {Maverick.items.[].system.damageRolls.0.damage} (6 different values)
                            1d4+2 (x1)
                            1d4+6 (x1)
                            1d4+11 (x2)
                            1d4+5 (x2)
                            1d4 (x1)
                            1d4+7 (x1)
                        damageType : string {Maverick.items.[].system.damageRolls.0.damageType} (same value: bludgeoning)
                    [IukkLt3lwM8zQnxy] : object {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy}
                        damage : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damage} (same value: 1d6+3)
                        damageType : string {Maverick.items.[].system.damageRolls.IukkLt3lwM8zQnxy.damageType} (same value: piercing)
                    [mVVsnyAuciYRG6y1] : object {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1}
                        damage : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damage} (same value: 1d6+3)
                        damageType : string {Maverick.items.[].system.damageRolls.mVVsnyAuciYRG6y1.damageType} (same value: piercing)
                    [MLI7ItZ3tUmi1LgZ] : object {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ}
                        damage : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damage} (same value: 1d6)
                        damageType : string {Maverick.items.[].system.damageRolls.MLI7ItZ3tUmi1LgZ.damageType} (same value: force)
                    [rTtFlMwljc8jPmCI] : object {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI}
                        damage : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damage} (same value: 1d4+6)
                        damageType : string {Maverick.items.[].system.damageRolls.rTtFlMwljc8jPmCI.damageType} (same value: bludgeoning)
                    [TMFF4RnOpCqHVgRU] : object {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU}
                        damage : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damage} (same value: 1d6+6)
                        damageType : string {Maverick.items.[].system.damageRolls.TMFF4RnOpCqHVgRU.damageType} (same value: piercing)
                    [n8orlAbdbhijQ3vV] : object {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV}
                        damage : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damage} (same value: 1d6)
                        damageType : string {Maverick.items.[].system.damageRolls.n8orlAbdbhijQ3vV.damageType} (same value: force)
                    [WMS8MF75OVYH2ZQr] : object {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr}
                        damage : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damage} (same value: 2d6+11)
                        damageType : string {Maverick.items.[].system.damageRolls.WMS8MF75OVYH2ZQr.damageType} (same value: piercing)
                    [xR2OJ0GPQajZSxwP] : object {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP}
                        damage : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damage} (same value: 2d4+11)
                        damageType : string {Maverick.items.[].system.damageRolls.xR2OJ0GPQajZSxwP.damageType} (same value: slashing)
                    [nQrFRys9ilZWtH5P] : object {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P}
                        damage : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damage} (same value: 2d4+11)
                        damageType : string {Maverick.items.[].system.damageRolls.nQrFRys9ilZWtH5P.damageType} (same value: slashing)
                    [4pVlm8mgcE1f5HFg] : object {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg}
                        damage : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damage} (same value: 1d6+5)
                        damageType : string {Maverick.items.[].system.damageRolls.4pVlm8mgcE1f5HFg.damageType} (same value: piercing)
                    [VPSsTAIQcGPoXyTw] : object {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw}
                        damage : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damage} (same value: 1d6+5)
                        damageType : string {Maverick.items.[].system.damageRolls.VPSsTAIQcGPoXyTw.damageType} (same value: piercing)
                    [SmNqr574P6lVP1AX] : object {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX}
                        damage : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damage} (same value: 3d6+13)
                        damageType : string {Maverick.items.[].system.damageRolls.SmNqr574P6lVP1AX.damageType} (same value: piercing)
                    [oG9wzuGTa5U6vYjv] : object {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv}
                        damage : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damage} (same value: 1d6+5)
                        damageType : string {Maverick.items.[].system.damageRolls.oG9wzuGTa5U6vYjv.damageType} (same value: piercing)
                    [njN86JPTqso2htmX] : object {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX}
                        damage : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damage} (same value: 1d6+4)
                        damageType : string {Maverick.items.[].system.damageRolls.njN86JPTqso2htmX.damageType} (same value: piercing)
                    [KyiPyKuLKs1GpGn9] : object {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9}
                        damage : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damage} (same value: 1d6+7)
                        damageType : string {Maverick.items.[].system.damageRolls.KyiPyKuLKs1GpGn9.damageType} (same value: bludgeoning)
                    toaq0OnQTq0gQfwb : object {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb}
                        damage : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damage} (same value: 1d6+5)
                        damageType : string {Maverick.items.[].system.damageRolls.toaq0OnQTq0gQfwb.damageType} (same value: piercing)
                [actionType] : object {Maverick.items.[].system.actionType}
                    value : string {Maverick.items.[].system.actionType.value} (3 different values)
                        passive (x16)
                        action (x15)
                        reaction (x5)
                [actions] : object {Maverick.items.[].system.actions}
                    [value] : integer {Maverick.items.[].system.actions.value} (3 different values)
                        1 (x9)
                        2 (x5)
                        3 (x1)
                [mod] : object {Maverick.items.[].system.mod}
                    value : integer {Maverick.items.[].system.mod.value} (6 different values)
                        14 (x1)
                        9 (x2)
                        15 (x1)
                        26 (x1)
                        25 (x1)
                        11 (x1)
                [proficient] : object {Maverick.items.[].system.proficient}
                    value : integer {Maverick.items.[].system.proficient.value} (same value: 0)
                [autoHeightenLevel] : object {Maverick.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Maverick.items.[].system.prepared}
                    [flexible] : boolean {Maverick.items.[].system.prepared.flexible} (same value: False)
                    value : string {Maverick.items.[].system.prepared.value} (2 different values)
                        prepared (x1)
                        focus (x1)
                [proficiency] : object {Maverick.items.[].system.proficiency}
                    value : integer {Maverick.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {Maverick.items.[].system.slots}
                    [slot0] : object {Maverick.items.[].system.slots.slot0}
                        max : integer {Maverick.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Maverick.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Maverick.items.[].system.slots.slot0.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    zvaEUHM6cBHzBEtb (x1)
                                    xauKusNY0UUGnYnX (x1)
                                    7BMJfUVD2ZLMPU2c (x1)
                                    QN6RGV9n6OoidXag (x1)
                                    g1GZcNkTKXN8Cxee (x1)
                    [slot1] : object {Maverick.items.[].system.slots.slot1}
                        max : integer {Maverick.items.[].system.slots.slot1.max} (same value: 3)
                        prepared : array<object> {Maverick.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Maverick.items.[].system.slots.slot1.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot1.prepared.[].id} (2 different values)
                                    e6XVJgFTeTXbxfrW (x2)
                                    UVS2ug1lkk2Fx8r7 (x1)
                    [slot2] : object {Maverick.items.[].system.slots.slot2}
                        max : integer {Maverick.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {Maverick.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Maverick.items.[].system.slots.slot2.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    kRs7TUXTtBtzqxgA (x1)
                                    1wYlZTCZpBluZIu5 (x2)
                    [slot3] : object {Maverick.items.[].system.slots.slot3}
                        max : integer {Maverick.items.[].system.slots.slot3.max} (same value: 3)
                        prepared : array<object> {Maverick.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Maverick.items.[].system.slots.slot3.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    8yNL8luFmdfjvtF1 (x1)
                                    yMUkNWJpprHdUOC2 (x1)
                                    16AEMDgALxCUzPaU (x1)
                    [slot4] : object {Maverick.items.[].system.slots.slot4}
                        max : integer {Maverick.items.[].system.slots.slot4.max} (same value: 3)
                        prepared : array<object> {Maverick.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Maverick.items.[].system.slots.slot4.prepared.[]}
                                id : string {Maverick.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    kSMDy8bLpMPFJYIW (x1)
                                    QpBFmT8fnD0I9ncG (x1)
                                    x15m4P3bETaObrSH (x1)
                [spelldc] : object {Maverick.items.[].system.spelldc}
                    dc : integer {Maverick.items.[].system.spelldc.dc} (same value: 25)
                    value : integer {Maverick.items.[].system.spelldc.value} (same value: 17)
                [tradition] : object {Maverick.items.[].system.tradition}
                    value : string {Maverick.items.[].system.tradition.value} (same value: occult)
                [area] : object {Maverick.items.[].system.area}
                    type : string {Maverick.items.[].system.area.type} (same value: emanation)
                    value : integer {Maverick.items.[].system.area.value} (same value: 30)
                [cost] : object {Maverick.items.[].system.cost}
                    value : string {Maverick.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Maverick.items.[].system.counteraction} (same value: False)
                [defense] : object {Maverick.items.[].system.defense}
                    save : object {Maverick.items.[].system.defense.save}
                        basic : boolean {Maverick.items.[].system.defense.save.basic} (2 different values)
                            False (x5)
                            True (x2)
                        statistic : string {Maverick.items.[].system.defense.save.statistic} (2 different values)
                            will (x5)
                            fortitude (x2)
                [duration] : object {Maverick.items.[].system.duration}
                    sustained : boolean {Maverick.items.[].system.duration.sustained} (2 different values)
                        False (x16)
                        True (x1)
                    value : string {Maverick.items.[].system.duration.value} (7 different values)
                        1 minute (x7)
                        varies (x2)
                        10 minutes (x1)
                         (x4)
                        1 round (x1)
                        until your next daily preparations (x1)
                        until the end of your turn (x1)
                [heightening] : object {Maverick.items.[].system.heightening}
                    [levels] : object {Maverick.items.[].system.heightening.levels}
                        [8] : object {Maverick.items.[].system.heightening.levels.8}
                            target : object {Maverick.items.[].system.heightening.levels.8.target}
                                value : string {Maverick.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        [7] : object {Maverick.items.[].system.heightening.levels.7}
                            target : object {Maverick.items.[].system.heightening.levels.7.target}
                                value : string {Maverick.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    6 creatures (x1)
                                    10 creatures (x1)
                        6 : object {Maverick.items.[].system.heightening.levels.6}
                            target : object {Maverick.items.[].system.heightening.levels.6.target}
                                value : string {Maverick.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    10 creatures (x1)
                                    any number of objects (x1)
                        3 : object {Maverick.items.[].system.heightening.levels.3}
                            target : object {Maverick.items.[].system.heightening.levels.3.target}
                                value : string {Maverick.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
                    type : string {Maverick.items.[].system.heightening.type} (2 different values)
                        fixed (x5)
                        interval (x4)
                    [damage] : object {Maverick.items.[].system.heightening.damage}
                        0 : string {Maverick.items.[].system.heightening.damage.0} (3 different values)
                            1d6 (x2)
                            2 (x1)
                            2d4 (x1)
                    [interval] : integer {Maverick.items.[].system.heightening.interval} (2 different values)
                        2 (x1)
                        1 (x3)
                [location] : object {Maverick.items.[].system.location}
                    value : string {Maverick.items.[].system.location.value} (2 different values)
                        AHqZqmHmbdICrVZD (x15)
                        Ty6gHYSX9V8oLSSj (x2)
                [requirements] : string {Maverick.items.[].system.requirements} (same value: )
                [target] : object {Maverick.items.[].system.target}
                    value : string {Maverick.items.[].system.target.value} (4 different values)
                        1 creature (x11)
                         (x4)
                        1 enemy (x1)
                        1 object (x1)
                [time] : object {Maverick.items.[].system.time}
                    value : string {Maverick.items.[].system.time.value} (3 different values)
                        2 (x13)
                        1 (x3)
                        1 minute (x1)
                [overlays] : object {Maverick.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Maverick.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    cUFX7ExSLeoa3vIF : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Maverick.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    zFWsMjoeCnLxqJaV : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Maverick.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                [specific] : object {Maverick.items.[].system.specific}
                    material : object {Maverick.items.[].system.specific.material}
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Maverick.items.[].system.specific.runes}
                        potency : integer {Maverick.items.[].system.specific.runes.potency} (same value: 0)
                        property : array<> {Maverick.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: mixed
                        striking : integer {Maverick.items.[].system.specific.runes.striking} (same value: 0)
                [acBonus] : integer {Maverick.items.[].system.acBonus} (2 different values)
                    1 (x2)
                    3 (x1)
                [checkPenalty] : integer {Maverick.items.[].system.checkPenalty} (2 different values)
                    -1 (x2)
                    -2 (x1)
                [dexCap] : integer {Maverick.items.[].system.dexCap} (2 different values)
                    4 (x2)
                    2 (x1)
                [speedPenalty] : integer {Maverick.items.[].system.speedPenalty} (2 different values)
                    0 (x2)
                    -5 (x1)
                [strength] : integer {Maverick.items.[].system.strength} (2 different values)
                    0 (x2)
                    2 (x1)
            type : string {Maverick.items.[].type} (9 different values)
                weapon (x13)
                consumable (x7)
                melee (x23)
                action (x36)
                lore (x7)
                spellcastingEntry (x2)
                spell (x17)
                equipment (x9)
                armor (x3)
            [flags] : object {Maverick.items.[].flags}
                pf2e : object {Maverick.items.[].flags.pf2e}
                    [linkedWeapon] : string {Maverick.items.[].flags.pf2e.linkedWeapon} (13 different values)
                        1C37ceei7bQB0Urw (x1)
                        H0Ef1jKguM5plBqj (x1)
                        sAAMVJT0VlTapveW (x1)
                        e4VHT4CABCaoOthc (x1)
                        pdjCSwk0p00nszjy (x1)
                        eZSJFcbRusUnCf30 (x1)
                        4gUzr5eXqIC4IzGB (x1)
                        AjfqOCKJ6Mrl1R9n (x1)
                        3Qrg2yJeJ1rvNMQP (x1)
                        VuCfskIpYy6p1A7f (x1)
                        40A8nLLRgJz2cEmh (x1)
                        6eS0RJxUeekDqjMn (x1)
                        CZfsQT1jN8IrSIAo (x1)
                    [grantedBy] : object {Maverick.items.[].flags.pf2e.grantedBy}
                        id : string {Maverick.items.[].flags.pf2e.grantedBy.id} (same value: C9ZsCn6QkBtekUHd)
                        onDelete : string {Maverick.items.[].flags.pf2e.grantedBy.onDelete} (same value: detach)
                    [itemGrants] : object {Maverick.items.[].flags.pf2e.itemGrants}
                        reinforcedStock : object {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock}
                            id : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.id} (same value: e4VHT4CABCaoOthc)
                            onDelete : string {Maverick.items.[].flags.pf2e.itemGrants.reinforcedStock.onDelete} (same value: detach)
    name : string {Maverick.name} (all different values)
    system : object {Maverick.system}
        abilities : object {Maverick.system.abilities}
            cha : object {Maverick.system.abilities.cha}
                mod : integer {Maverick.system.abilities.cha.mod} (4 different values)
                    3 (x3)
                    2 (x3)
                    5 (x1)
                    4 (x1)
            con : object {Maverick.system.abilities.con}
                mod : integer {Maverick.system.abilities.con.mod} (4 different values)
                    0 (x4)
                    1 (x2)
                    3 (x1)
                    2 (x1)
            dex : object {Maverick.system.abilities.dex}
                mod : integer {Maverick.system.abilities.dex.mod} (5 different values)
                    3 (x2)
                    4 (x2)
                    5 (x2)
                    1 (x1)
                    2 (x1)
            int : object {Maverick.system.abilities.int}
                mod : integer {Maverick.system.abilities.int.mod} (4 different values)
                    1 (x1)
                    4 (x1)
                    2 (x3)
                    0 (x3)
            str : object {Maverick.system.abilities.str}
                mod : integer {Maverick.system.abilities.str.mod} (4 different values)
                    0 (x3)
                    1 (x3)
                    3 (x1)
                    4 (x1)
            wis : object {Maverick.system.abilities.wis}
                mod : integer {Maverick.system.abilities.wis.mod} (4 different values)
                    3 (x3)
                    2 (x3)
                    1 (x1)
                    0 (x1)
        attributes : object {Maverick.system.attributes}
            ac : object {Maverick.system.attributes.ac}
                details : string {Maverick.system.attributes.ac.details} (same value: )
                value : integer {Maverick.system.attributes.ac.value} (all different values)
            allSaves : object {Maverick.system.attributes.allSaves}
                value : string {Maverick.system.attributes.allSaves.value} (same value: )
            hp : object {Maverick.system.attributes.hp}
                details : string {Maverick.system.attributes.hp.details} (same value: )
                max : integer {Maverick.system.attributes.hp.max} (all different values)
                temp : integer {Maverick.system.attributes.hp.temp} (same value: 0)
                value : integer {Maverick.system.attributes.hp.value} (all different values)
            speed : object {Maverick.system.attributes.speed}
                otherSpeeds : array<> {Maverick.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {Maverick.system.attributes.speed.value} (same value: 25)
        details : object {Maverick.system.details}
            blurb : string {Maverick.system.details.blurb} (same value: )
            languages : object {Maverick.system.details.languages}
                details : string {Maverick.system.details.languages.details} (same value: )
                value : array<string> {Maverick.system.details.languages.value}
                    Length: min=0 max=1
                    Value type: string {Maverick.system.details.languages.value.[]} (same value: common)
            level : object {Maverick.system.details.level}
                value : integer {Maverick.system.details.level.value} (7 different values)
                    2 (x1)
                    7 (x1)
                    11 (x1)
                    3 (x2)
                    12 (x1)
                    0 (x1)
                    5 (x1)
            privateNotes : string {Maverick.system.details.privateNotes} (same value: )
            publicNotes : string {Maverick.system.details.publicNotes} (all different values)
            publication : object {Maverick.system.details.publication}
                license : string {Maverick.system.details.publication.license} (same value: ORC)
                remaster : boolean {Maverick.system.details.publication.remaster} (same value: True)
                title : string {Maverick.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Maverick.system.initiative}
            statistic : string {Maverick.system.initiative.statistic} (same value: perception)
        perception : object {Maverick.system.perception}
            details : string {Maverick.system.perception.details} (5 different values)
                +11 to Sense Motive (x2)
                 (x3)
                +26 for Sense Motive (x1)
                +27 for initiative (x1)
                +15 to Sense Motive (x1)
            mod : integer {Maverick.system.perception.mod} (7 different values)
                9 (x1)
                13 (x2)
                22 (x1)
                10 (x1)
                24 (x1)
                8 (x1)
                7 (x1)
            senses : array<object> {Maverick.system.perception.senses}
                Length: min=0 max=1
                Value type: object {Maverick.system.perception.senses.[]}
                    acuity : string {Maverick.system.perception.senses.[].acuity} (same value: imprecise)
                    range : integer {Maverick.system.perception.senses.[].range} (same value: 30)
                    type : string {Maverick.system.perception.senses.[].type} (same value: tremorsense)
        resources : object {Maverick.system.resources}
            [focus] : object {Maverick.system.resources.focus}
                max : integer {Maverick.system.resources.focus.max} (same value: 1)
                value : integer {Maverick.system.resources.focus.value} (same value: 1)
        saves : object {Maverick.system.saves}
            fortitude : object {Maverick.system.saves.fortitude}
                saveDetail : string {Maverick.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Maverick.system.saves.fortitude.value} (all different values)
            reflex : object {Maverick.system.saves.reflex}
                saveDetail : string {Maverick.system.saves.reflex.saveDetail} (same value: )
                value : integer {Maverick.system.saves.reflex.value} (6 different values)
                    7 (x2)
                    15 (x1)
                    24 (x1)
                    11 (x2)
                    25 (x1)
                    10 (x1)
            will : object {Maverick.system.saves.will}
                saveDetail : string {Maverick.system.saves.will.saveDetail} (same value: )
                value : integer {Maverick.system.saves.will.value} (7 different values)
                    9 (x2)
                    15 (x1)
                    22 (x1)
                    6 (x1)
                    21 (x1)
                    10 (x1)
                    13 (x1)
        skills : object {Maverick.system.skills}
            [crafting] : object {Maverick.system.skills.crafting}
                base : integer {Maverick.system.skills.crafting.base} (3 different values)
                    7 (x1)
                    15 (x1)
                    22 (x1)
                [special] : array<object> {Maverick.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Maverick.system.skills.crafting.special.[]}
                        base : integer {Maverick.system.skills.crafting.special.[].base} (same value: 14)
                        label : string {Maverick.system.skills.crafting.special.[].label} (same value: for firearms)
            [deception] : object {Maverick.system.skills.deception}
                base : integer {Maverick.system.skills.deception.base} (5 different values)
                    7 (x1)
                    24 (x2)
                    8 (x2)
                    9 (x1)
                    11 (x1)
                [special] : array<object> {Maverick.system.skills.deception.special}
                    Length: min=0 max=1
                    Value type: object {Maverick.system.skills.deception.special.[]}
                        base : integer {Maverick.system.skills.deception.special.[].base} (same value: 10)
                        label : string {Maverick.system.skills.deception.special.[].label} (same value: to Feint)
                        predicate : array<string> {Maverick.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Maverick.system.skills.deception.special.[].predicate.[]} (same value: action:feint)
            [diplomacy] : object {Maverick.system.skills.diplomacy}
                base : integer {Maverick.system.skills.diplomacy.base} (4 different values)
                    7 (x1)
                    10 (x1)
                    9 (x1)
                    11 (x1)
                [special] : array<> {Maverick.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: mixed
            [intimidation] : object {Maverick.system.skills.intimidation}
                base : integer {Maverick.system.skills.intimidation.base} (6 different values)
                    9 (x1)
                    15 (x1)
                    22 (x1)
                    10 (x1)
                    26 (x1)
                    13 (x1)
                [special] : array<> {Maverick.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: mixed
            [society] : object {Maverick.system.skills.society}
                base : integer {Maverick.system.skills.society.base} (4 different values)
                    9 (x1)
                    21 (x1)
                    11 (x2)
                    13 (x1)
                [special] : array<> {Maverick.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: mixed
            [acrobatics] : object {Maverick.system.skills.acrobatics}
                base : integer {Maverick.system.skills.acrobatics.base} (3 different values)
                    17 (x1)
                    11 (x1)
                    25 (x1)
                [special] : array<> {Maverick.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [occultism] : object {Maverick.system.skills.occultism}
                base : integer {Maverick.system.skills.occultism.base} (same value: 17)
            [thievery] : object {Maverick.system.skills.thievery}
                base : integer {Maverick.system.skills.thievery.base} (2 different values)
                    22 (x1)
                    9 (x1)
                special : array<> {Maverick.system.skills.thievery.special}
                    Length: min=0 max=0
                    Value type: mixed
            [athletics] : object {Maverick.system.skills.athletics}
                base : integer {Maverick.system.skills.athletics.base} (3 different values)
                    8 (x1)
                    23 (x1)
                    13 (x1)
                [special] : array<> {Maverick.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [stealth] : object {Maverick.system.skills.stealth}
                base : integer {Maverick.system.skills.stealth.base} (same value: 11)
                special : array<> {Maverick.system.skills.stealth.special}
                    Length: min=0 max=0
                    Value type: mixed
            [performance] : object {Maverick.system.skills.performance}
                base : integer {Maverick.system.skills.performance.base} (same value: 10)
        traits : object {Maverick.system.traits}
            rarity : string {Maverick.system.traits.rarity} (3 different values)
                common (x5)
                rare (x1)
                uncommon (x2)
            size : object {Maverick.system.traits.size}
                value : string {Maverick.system.traits.size.value} (same value: med)
            value : array<string> {Maverick.system.traits.value}
                Length: min=2 max=2
                Value type: string {Maverick.system.traits.value.[]} (2 different values)
                    human (x8)
                    humanoid (x8)
    type : string {Maverick.type} (same value: npc)