2-11
Different values: 5
=====================================
object {2-11}
    _id : string {2-11._id} (all different values)
    folder : string {2-11.folder} (same value: NrR8gapK8h9YTpSs)
    img : string {2-11.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {2-11.items}
        Length: min=4 max=27
        Value type: object {2-11.items.[]}
            _id : string {2-11.items.[]._id} (58 different values)
            img : string {2-11.items.[].img} (33 different values)
            name : string {2-11.items.[].name} (49 different values)
            sort : integer {2-11.items.[].sort} (27 different values)
            system : object {2-11.items.[].system}
                [attack] : object {2-11.items.[].system.attack}
                    value : string {2-11.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-11.items.[].system.attackEffects}
                    [custom] : string {2-11.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {2-11.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values)
                            adhesive (x1)
                            imp-venom (x1)
                [bonus] : object {2-11.items.[].system.bonus}
                    value : integer {2-11.items.[].system.bonus.value} (6 different values)
                        7 (x1)
                        12 (x3)
                        0 (x4)
                        3 (x1)
                        5 (x2)
                        9 (x1)
                [damageRolls] : object {2-11.items.[].system.damageRolls}
                    [6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
                        damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: 1d8+3)
                        damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning)
                    [rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
                        damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+2)
                        damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
                    [av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
                        damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1)
                        damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing)
                    [rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
                        damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1)
                        damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing)
                    [o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
                        damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4)
                        damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning)
                    [nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
                        damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3)
                        damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing)
                    [ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
                        damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3)
                        damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing)
                    d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
                        damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1)
                        damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing)
                    vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
                        damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4)
                        damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit)
                description : object {2-11.items.[].system.description}
                    value : string {2-11.items.[].system.description.value} (41 different values)
                publication : object {2-11.items.[].system.publication}
                    license : string {2-11.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
                    title : string {2-11.items.[].system.publication.title} (all different values)
                rules : ###FoundryRulesObject###
                [slug] : string {2-11.items.[].system.slug} (31 different values)
                [traits] : object {2-11.items.[].system.traits}
                    rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
                        common (x47)
                        uncommon (x5)
                    value : array<string> {2-11.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
                    [traditions] : array<string> {2-11.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
                            divine (x9)
                            occult (x16)
                            arcane (x12)
                            primal (x7)
                [weaponType] : object {2-11.items.[].system.weaponType}
                    value : string {2-11.items.[].system.weaponType.value} (2 different values)
                        melee (x5)
                        ranged (x3)
                [actionType] : object {2-11.items.[].system.actionType}
                    value : string {2-11.items.[].system.actionType.value} (3 different values)
                        passive (x8)
                        action (x6)
                        reaction (x1)
                [actions] : object {2-11.items.[].system.actions}
                    [value] : integer {2-11.items.[].system.actions.value} (2 different values)
                        2 (x1)
                        1 (x5)
                [category] : string {2-11.items.[].system.category} (7 different values)
                    defensive (x3)
                    offensive (x9)
                    simple (x3)
                    light (x2)
                    ammo (x2)
                    martial (x1)
                    interaction (x3)
                [mod] : object {2-11.items.[].system.mod}
                    value : integer {2-11.items.[].system.mod.value} (3 different values)
                        8 (x1)
                        7 (x1)
                        9 (x1)
                [proficient] : object {2-11.items.[].system.proficient}
                    value : integer {2-11.items.[].system.proficient.value} (same value: 0)
                [variants] : object {2-11.items.[].system.variants}
                [baseItem] : string {2-11.items.[].system.baseItem} (all different values)
                [bonusDamage] : object {2-11.items.[].system.bonusDamage}
                    value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {2-11.items.[].system.bulk}
                    value : mixed
                        float {2-11.items.[].system.bulk.value} (same value: 0,1)
                        integer {2-11.items.[].system.bulk.value} (2 different values)
                            1 (x6)
                            0 (x1)
                [containerId] : mixed
                [damage] : object {2-11.items.[].system.damage}
                    [damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
                        bludgeoning (x1)
                        piercing (x3)
                    [dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
                    [die] : string {2-11.items.[].system.damage.die} (2 different values)
                        d6 (x3)
                        d8 (x1)
                    [0] : object {2-11.items.[].system.damage.0}
                        [category] : mixed
                        formula : string {2-11.items.[].system.damage.0.formula} (same value: 1d10+4)
                        kinds : array<string> {2-11.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: healing)
                        materials : array<> {2-11.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {2-11.items.[].system.damage.0.type} (same value: untyped)
                [equipped] : object {2-11.items.[].system.equipped}
                    carryType : string {2-11.items.[].system.equipped.carryType} (2 different values)
                        held (x3)
                        worn (x7)
                    [handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x3)
                        0 (x4)
                    [invested] : mixed
                    [inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {2-11.items.[].system.group} (all different values)
                [hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
                [hp] : object {2-11.items.[].system.hp}
                    max : integer {2-11.items.[].system.hp.max} (same value: 0)
                    value : integer {2-11.items.[].system.hp.value} (same value: 0)
                [level] : object {2-11.items.[].system.level}
                    value : integer {2-11.items.[].system.level.value} (4 different values)
                        0 (x10)
                        2 (x3)
                        1 (x15)
                        4 (x1)
                [material] : object {2-11.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {2-11.items.[].system.price}
                    value : object {2-11.items.[].system.price.value}
                        [sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
                            1 (x2)
                            8 (x1)
                        [gp] : integer {2-11.items.[].system.price.value.gp} (2 different values)
                            2 (x3)
                            3 (x1)
                        [cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {2-11.items.[].system.price.per} (same value: 10)
                [quantity] : integer {2-11.items.[].system.quantity} (3 different values)
                    1 (x8)
                    20 (x1)
                    10 (x1)
                [range] : mixed
                    integer {2-11.items.[].system.range} (2 different values)
                        50 (x1)
                        120 (x1)
                    object {2-11.items.[].system.range}
                        value : string {2-11.items.[].system.range.value} (all different values)
                [reload] : object {2-11.items.[].system.reload}
                    value : string {2-11.items.[].system.reload.value} (3 different values)
                        1 (x2)
                        - (x1)
                         (x1)
                [runes] : object {2-11.items.[].system.runes}
                    potency : integer {2-11.items.[].system.runes.potency} (same value: 0)
                    property : array<> {2-11.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0)
                [size] : string {2-11.items.[].system.size} (same value: med)
                [splashDamage] : object {2-11.items.[].system.splashDamage}
                    value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {2-11.items.[].system.usage}
                    value : string {2-11.items.[].system.usage.value} (2 different values)
                        held-in-one-hand (x5)
                        held-in-two-hands (x2)
                [acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
                [checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
                [speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {2-11.items.[].system.strength} (same value: 0)
                [stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
                    slingBullets (x1)
                    bolts (x1)
                [uses] : object {2-11.items.[].system.uses}
                    autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {2-11.items.[].system.uses.max} (same value: 1)
                    value : integer {2-11.items.[].system.uses.value} (same value: 1)
                [autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {2-11.items.[].system.prepared}
                    flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
                    value : string {2-11.items.[].system.prepared.value} (3 different values)
                        spontaneous (x1)
                        focus (x1)
                        innate (x1)
                [proficiency] : object {2-11.items.[].system.proficiency}
                    value : integer {2-11.items.[].system.proficiency.value} (2 different values)
                        1 (x2)
                        0 (x1)
                [slots] : object {2-11.items.[].system.slots}
                    [slot1] : object {2-11.items.[].system.slots.slot1}
                        max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3)
                        value : integer {2-11.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {2-11.items.[].system.slots.slot2}
                        max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2)
                        value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2)
                [spelldc] : object {2-11.items.[].system.spelldc}
                    dc : integer {2-11.items.[].system.spelldc.dc} (2 different values)
                        21 (x2)
                        17 (x1)
                    mod : integer {2-11.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-11.items.[].system.spelldc.value} (2 different values)
                        13 (x2)
                        9 (x1)
                [tradition] : object {2-11.items.[].system.tradition}
                    value : string {2-11.items.[].system.tradition.value} (2 different values)
                        occult (x2)
                        divine (x1)
                [area] : object {2-11.items.[].system.area}
                    type : string {2-11.items.[].system.area.type} (2 different values)
                        burst (x1)
                        emanation (x5)
                    value : integer {2-11.items.[].system.area.value} (3 different values)
                        10 (x1)
                        60 (x2)
                        30 (x3)
                [cost] : object {2-11.items.[].system.cost}
                    value : string {2-11.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
                [defense] : object {2-11.items.[].system.defense}
                    save : object {2-11.items.[].system.defense.save}
                        basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
                        statistic : string {2-11.items.[].system.defense.save.statistic} (same value: will)
                [duration] : object {2-11.items.[].system.duration}
                    sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
                        True (x3)
                        False (x16)
                    value : string {2-11.items.[].system.duration.value} (7 different values)
                        1 minute (x2)
                        unlimited (x1)
                        1 hour (x3)
                         (x9)
                        1 round (x1)
                        see below (x1)
                        10 minutes (x2)
                [location] : object {2-11.items.[].system.location}
                    [heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
                        2 (x3)
                        1 (x6)
                        4 (x1)
                    value : string {2-11.items.[].system.location.value} (3 different values)
                        yVfNqSgn27yXHhaP (x11)
                        8m4dYaZwTC4ljde0 (x3)
                        AuBndTd199sHLYXX (x5)
                    [signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
                [requirements] : string {2-11.items.[].system.requirements} (same value: )
                [target] : object {2-11.items.[].system.target}
                    value : string {2-11.items.[].system.target.value} (7 different values)
                         (x11)
                        1 creature or object (x1)
                        1 creature (x3)
                        1 object (cook, lift, or tidy only) (x1)
                        1 object (x1)
                        1 willing living creature (x1)
                        self (x1)
                [time] : object {2-11.items.[].system.time}
                    value : string {2-11.items.[].system.time.value} (6 different values)
                        2 (x13)
                        reaction (x1)
                        1 (x2)
                        free (x1)
                        1 minute (x1)
                        10 minutes (x1)
                [heightening] : object {2-11.items.[].system.heightening}
                    [levels] : object {2-11.items.[].system.heightening.levels}
                        [8] : object {2-11.items.[].system.heightening.levels.8}
                            target : object {2-11.items.[].system.heightening.levels.8.target}
                                value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
                        3 : object {2-11.items.[].system.heightening.levels.3}
                            [range] : object {2-11.items.[].system.heightening.levels.3.range}
                                value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    60 feet (x1)
                                    500 feet (x1)
                            target : object {2-11.items.[].system.heightening.levels.3.target}
                                value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
                        [5] : object {2-11.items.[].system.heightening.levels.5}
                            range : object {2-11.items.[].system.heightening.levels.5.range}
                                value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: 120 feet)
                        6 : object {2-11.items.[].system.heightening.levels.6}
                            target : object {2-11.items.[].system.heightening.levels.6.target}
                                value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
                    type : string {2-11.items.[].system.heightening.type} (2 different values)
                        fixed (x4)
                        interval (x1)
                    damage : object {2-11.items.[].system.heightening.damage}
                        0 : string {2-11.items.[].system.heightening.damage.0} (same value: 1d10+4)
                    interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
                [showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
                    value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
                [frequency] : object {2-11.items.[].system.frequency}
                    max : integer {2-11.items.[].system.frequency.max} (same value: 1)
                    per : string {2-11.items.[].system.frequency.per} (2 different values)
                        round (x1)
                        day (x1)
                    value : integer {2-11.items.[].system.frequency.value} (same value: 1)
            type : string {2-11.items.[].type} (10 different values)
                melee (x8)
                action (x15)
                lore (x3)
                weapon (x4)
                armor (x2)
                consumable (x2)
                spellcastingEntry (x3)
                spell (x19)
                equipment (x1)
                treasure (x1)
            [_stats] : object {2-11.items.[]._stats}
                compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values)
            [flags] : object {2-11.items.[].flags}
                pf2e : object {2-11.items.[].flags.pf2e}
                    linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values)
                        dzri0n4zN4VQa655 (x2)
                        AnK2gnYD2Y0rrpYh (x1)
                        tbk1aVz1BCeYJBRk (x1)
                        UpH5ghxBbpPj60Rb (x1)
    name : string {2-11.name} (all different values)
    [prototypeToken] : object {2-11.prototypeToken}
        name : string {2-11.prototypeToken.name} (3 different values)
            Skeletal Horse (x1)
            Mimic (x1)
            Kobold Warrior (x1)
    system : object {2-11.system}
        abilities : object {2-11.system.abilities}
            cha : object {2-11.system.abilities.cha}
                mod : integer {2-11.system.abilities.cha.mod} (4 different values)
                    0 (x2)
                    -1 (x1)
                    4 (x1)
                    2 (x1)
            con : object {2-11.system.abilities.con}
                mod : integer {2-11.system.abilities.con.mod} (3 different values)
                    2 (x1)
                    3 (x1)
                    0 (x3)
            dex : object {2-11.system.abilities.dex}
                mod : integer {2-11.system.abilities.dex.mod} (3 different values)
                    3 (x3)
                    1 (x1)
                    4 (x1)
            int : object {2-11.system.abilities.int}
                mod : integer {2-11.system.abilities.int.mod} (4 different values)
                    -5 (x1)
                    0 (x2)
                    2 (x1)
                    1 (x1)
            str : object {2-11.system.abilities.str}
                mod : integer {2-11.system.abilities.str.mod} (all different values)
            wis : object {2-11.system.abilities.wis}
                mod : integer {2-11.system.abilities.wis.mod} (2 different values)
                    2 (x2)
                    1 (x3)
        attributes : object {2-11.system.attributes}
            ac : object {2-11.system.attributes.ac}
                details : string {2-11.system.attributes.ac.details} (same value: )
                value : integer {2-11.system.attributes.ac.value} (all different values)
            allSaves : object {2-11.system.attributes.allSaves}
                value : string {2-11.system.attributes.allSaves.value} (same value: )
            hp : object {2-11.system.attributes.hp}
                details : string {2-11.system.attributes.hp.details} (2 different values)
                    void healing (x1)
                     (x4)
                max : integer {2-11.system.attributes.hp.max} (all different values)
                temp : integer {2-11.system.attributes.hp.temp} (same value: 0)
                value : integer {2-11.system.attributes.hp.value} (all different values)
            [immunities] : array<object> {2-11.system.attributes.immunities}
                Length: min=1 max=5
                Value type: object {2-11.system.attributes.immunities.[]}
                    type : string {2-11.system.attributes.immunities.[].type} (6 different values)
                        death-effects (x1)
                        disease (x1)
                        paralyzed (x1)
                        poison (x1)
                        unconscious (x1)
                        fire (x1)
            [resistances] : array<object> {2-11.system.attributes.resistances}
                Length: min=2 max=5
                Value type: object {2-11.system.attributes.resistances.[]}
                    type : string {2-11.system.attributes.resistances.[].type} (7 different values)
                        cold (x1)
                        electricity (x1)
                        fire (x1)
                        piercing (x1)
                        slashing (x1)
                        physical (x1)
                        poison (x1)
                    value : integer {2-11.system.attributes.resistances.[].value} (2 different values)
                        5 (x6)
                        3 (x1)
                    [exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=1
                        Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: silver)
            speed : object {2-11.system.attributes.speed}
                otherSpeeds : array<object> {2-11.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {2-11.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
                        value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
                value : integer {2-11.system.attributes.speed.value} (4 different values)
                    40 (x1)
                    10 (x1)
                    25 (x2)
                    20 (x1)
            weaknesses : array<object> {2-11.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {2-11.system.attributes.weaknesses.[]}
                    type : string {2-11.system.attributes.weaknesses.[].type} (same value: holy)
                    value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3)
        details : object {2-11.system.details}
            blurb : string {2-11.system.details.blurb} (4 different values)
                Variant skeletal horse (x1)
                Variant mimic (x1)
                 (x2)
                Female imp (x1)
            languages : object {2-11.system.details.languages}
                details : string {2-11.system.details.languages.details} (2 different values)
                     (x4)
                    telepathy (touch) (x1)
                value : array<string> {2-11.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {2-11.system.details.languages.value.[]} (3 different values)
                        common (x3)
                        draconic (x1)
                        diabolic (x1)
            level : object {2-11.system.details.level}
                value : integer {2-11.system.details.level.value} (3 different values)
                    1 (x2)
                    3 (x2)
                    -1 (x1)
            privateNotes : string {2-11.system.details.privateNotes} (same value: )
            publicNotes : string {2-11.system.details.publicNotes} (all different values)
            publication : object {2-11.system.details.publication}
                license : string {2-11.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-11.system.details.publication.remaster} (same value: False)
                title : string {2-11.system.details.publication.title} (same value: Pathfinder Society Scenario #2-11: The Pathfinder Trials)
        initiative : object {2-11.system.initiative}
            statistic : string {2-11.system.initiative.statistic} (same value: perception)
        perception : object {2-11.system.perception}
            details : string {2-11.system.perception.details} (same value: )
            mod : integer {2-11.system.perception.mod} (4 different values)
                6 (x1)
                7 (x2)
                3 (x1)
                8 (x1)
            senses : array<object> {2-11.system.perception.senses}
                Length: min=0 max=1
                Value type: object {2-11.system.perception.senses.[]}
                    type : string {2-11.system.perception.senses.[].type} (2 different values)
                        darkvision (x3)
                        greater-darkvision (x1)
        resources : object {2-11.system.resources}
            focus : object {2-11.system.resources.focus}
                max : integer {2-11.system.resources.focus.max} (2 different values)
                    2 (x1)
                    1 (x1)
                value : integer {2-11.system.resources.focus.value} (2 different values)
                    2 (x1)
                    1 (x1)
        saves : object {2-11.system.saves}
            fortitude : object {2-11.system.saves.fortitude}
                saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-11.system.saves.fortitude.value} (3 different values)
                    4 (x2)
                    9 (x1)
                    5 (x2)
            reflex : object {2-11.system.saves.reflex}
                saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-11.system.saves.reflex.value} (3 different values)
                    7 (x3)
                    10 (x1)
                    9 (x1)
            will : object {2-11.system.saves.will}
                saveDetail : string {2-11.system.saves.will.saveDetail} (same value: )
                value : integer {2-11.system.saves.will.value} (4 different values)
                    6 (x1)
                    7 (x2)
                    3 (x1)
                    8 (x1)
        skills : object {2-11.system.skills}
            [acrobatics] : object {2-11.system.skills.acrobatics}
                base : integer {2-11.system.skills.acrobatics.base} (3 different values)
                    5 (x2)
                    8 (x1)
                    7 (x1)
            [athletics] : object {2-11.system.skills.athletics}
                base : integer {2-11.system.skills.athletics.base} (2 different values)
                    7 (x1)
                    10 (x1)
            [deception] : object {2-11.system.skills.deception}
                base : integer {2-11.system.skills.deception.base} (3 different values)
                    6 (x1)
                    9 (x1)
                    7 (x1)
            [crafting] : object {2-11.system.skills.crafting}
                base : integer {2-11.system.skills.crafting.base} (same value: 2)
                special : array<object> {2-11.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {2-11.system.skills.crafting.special.[]}
                        base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4)
                        label : string {2-11.system.skills.crafting.special.[].label} (same value: traps)
                        predicate : array<string> {2-11.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: trap)
            [stealth] : object {2-11.system.skills.stealth}
                base : integer {2-11.system.skills.stealth.base} (2 different values)
                    5 (x1)
                    8 (x1)
            [diplomacy] : object {2-11.system.skills.diplomacy}
                base : integer {2-11.system.skills.diplomacy.base} (same value: 9)
            [occultism] : object {2-11.system.skills.occultism}
                base : integer {2-11.system.skills.occultism.base} (same value: 7)
            [performance] : object {2-11.system.skills.performance}
                base : integer {2-11.system.skills.performance.base} (same value: 13)
                special : array<object> {2-11.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {2-11.system.skills.performance.special.[]}
                        base : integer {2-11.system.skills.performance.special.[].base} (same value: 14)
                        label : string {2-11.system.skills.performance.special.[].label} (same value: playing a lute)
                        predicate : array<string> {2-11.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: playing-a-lute)
            [society] : object {2-11.system.skills.society}
                base : integer {2-11.system.skills.society.base} (same value: 7)
            arcana : object {2-11.system.skills.arcana}
                base : integer {2-11.system.skills.arcana.base} (same value: 6)
            religion : object {2-11.system.skills.religion}
                base : integer {2-11.system.skills.religion.base} (same value: 5)
        traits : object {2-11.system.traits}
            rarity : string {2-11.system.traits.rarity} (3 different values)
                uncommon (x2)
                common (x2)
                unique (x1)
            size : object {2-11.system.traits.size}
                value : string {2-11.system.traits.size.value} (4 different values)
                    lg (x1)
                    med (x2)
                    sm (x1)
                    tiny (x1)
            value : array<string> {2-11.system.traits.value}
                Length: min=1 max=5
                Value type: string {2-11.system.traits.value.[]} (12 different values)
                    evil (x3)
                    mindless (x1)
                    skeleton (x1)
                    undead (x1)
                    unholy (x2)
                    aberration (x1)
                    humanoid (x2)
                    kobold (x1)
                    lawful (x2)
                    human (x1)
                    devil (x1)
                    fiend (x1)
    type : string {2-11.type} (same value: npc)