2-24
Different values: 11
=====================================
object {2-24}
    _id : string {2-24._id} (all different values)
    folder : string {2-24.folder} (same value: 8wc4tomebeEr7Vgr)
    img : string {2-24.img} (2 different values)
        systems/pf2e/icons/default-icons/hazard.svg (x2)
        systems/pf2e/icons/default-icons/npc.svg (x9)
    items : array<object> {2-24.items}
        Length: min=2 max=15
        Value type: object {2-24.items.[]}
            _id : string {2-24.items.[]._id} (78 different values)
            img : string {2-24.items.[].img} (17 different values)
                systems/pf2e/icons/actions/Reaction.webp (x8)
                systems/pf2e/icons/actions/Passive.webp (x31)
                systems/pf2e/icons/default-icons/melee.svg (x13)
                systems/pf2e/icons/actions/TwoActions.webp (x4)
                systems/pf2e/icons/actions/OneAction.webp (x3)
                systems/pf2e/icons/default-icons/spellcastingEntry.svg (x3)
                icons/magic/fire/projectile-fireball-orange-yellow.webp (x3)
                icons/magic/lightning/bolt-strike-sparks-blue.webp (x2)
                systems/pf2e/icons/spells/paralyze.webp (x2)
                icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x1)
                systems/pf2e/icons/spells/fear.webp (x2)
                icons/magic/sonic/projectile-sound-rings-wave.webp (x1)
                icons/magic/air/fog-gas-smoke-swirling-white.webp (x1)
                icons/magic/symbols/ring-circle-smoke-blue.webp (x1)
                systems/pf2e/icons/spells/dispel-magic.webp (x1)
                icons/sundries/scrolls/scroll-writing-tan-grey.webp (x1)
                icons/magic/fire/flame-burning-earth-orange.webp (x1)
            name : string {2-24.items.[].name} (44 different values)
            sort : integer {2-24.items.[].sort} (16 different values)
                0 (x4)
                100000 (x9)
                200000 (x9)
                300000 (x8)
                400000 (x8)
                500000 (x7)
                600000 (x5)
                700000 (x5)
                800000 (x3)
                900000 (x3)
                1000000 (x3)
                1100000 (x3)
                1200000 (x3)
                1300000 (x3)
                1400000 (x3)
                1500000 (x2)
            system : object {2-24.items.[].system}
                [actionType] : object {2-24.items.[].system.actionType}
                    value : string {2-24.items.[].system.actionType.value} (3 different values)
                        reaction (x8)
                        passive (x31)
                        action (x7)
                [actions] : object {2-24.items.[].system.actions}
                    [value] : integer {2-24.items.[].system.actions.value} (2 different values)
                        2 (x4)
                        1 (x3)
                [category] : string {2-24.items.[].system.category} (3 different values)
                    interaction (x6)
                    defensive (x24)
                    offensive (x12)
                description : object {2-24.items.[].system.description}
                    value : string {2-24.items.[].system.description.value} (48 different values)
                publication : object {2-24.items.[].system.publication}
                    license : string {2-24.items.[].system.publication.license} (same value: OGL)
                    remaster : boolean {2-24.items.[].system.publication.remaster} (same value: False)
                    title : string {2-24.items.[].system.publication.title} (4 different values)
                         (x46)
                        Pathfinder Bestiary 2 (x6)
                        Pathfinder Bestiary (x11)
                        Pathfinder Core Rulebook (x15)
                rules : ###FoundryRulesObject###
                [slug] : string {2-24.items.[].system.slug} (19 different values)
                    ravener-soulsense (x2)
                    frightful-presence (x2)
                    negative-healing (x4)
                    regeneration (x4)
                    rend (x1)
                    fireball (x3)
                    lightning-bolt (x2)
                    paralyze (x2)
                    telekinetic-maneuver (x1)
                    fear (x2)
                    lifesense (x2)
                    1-status-to-all-saves-vs-magic (x2)
                    telekinetic-haul (x1)
                    wall-of-wind (x1)
                    dimension-door (x1)
                    dispel-magic (x1)
                    abyssal-pact (x1)
                    produce-flame (x1)
                    telepathy (x1)
                [traits] : object {2-24.items.[].system.traits}
                    rarity : string {2-24.items.[].system.traits.rarity} (2 different values)
                        common (x74)
                        uncommon (x1)
                    value : array<string> {2-24.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {2-24.items.[].system.traits.value.[]} (27 different values)
                    [traditions] : array<string> {2-24.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {2-24.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x15)
                            primal (x10)
                            occult (x8)
                            divine (x3)
                [attack] : object {2-24.items.[].system.attack}
                    value : string {2-24.items.[].system.attack.value} (same value: )
                [attackEffects] : object {2-24.items.[].system.attackEffects}
                    custom : string {2-24.items.[].system.attackEffects.custom} (same value: )
                    value : array<string> {2-24.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {2-24.items.[].system.attackEffects.value.[]} (same value: drain-life)
                [bonus] : object {2-24.items.[].system.bonus}
                    value : integer {2-24.items.[].system.bonus.value} (7 different values)
                        24 (x3)
                        13 (x1)
                        16 (x2)
                        21 (x3)
                        18 (x2)
                        19 (x1)
                        22 (x1)
                [damageRolls] : object {2-24.items.[].system.damageRolls}
                    [m6H0Y8GBbTQAJwik] : object {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik}
                        damage : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damage} (same value: 2d10+10)
                        damageType : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damageType} (same value: piercing)
                    [izex7ls0kmo5w12mjpyf] : object {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf}
                        damage : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damage} (same value: 2d6)
                        damageType : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damageType} (same value: void)
                    [l6ZRKHGt0z0diF3E] : object {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E}
                        damage : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damage} (same value: 3d4+10)
                        damageType : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damageType} (same value: slashing)
                    [r7ni9tti7s9ny1b44mxl] : object {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl}
                        damage : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damage} (same value: 2d6)
                        damageType : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damageType} (same value: void)
                    [KGz11Fos34BLBbNW] : object {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW}
                        damage : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damage} (same value: 2d10+3)
                        damageType : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damageType} (same value: piercing)
                    [w4z4uzGsce3heKDN] : object {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN}
                        damage : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damage} (same value: 2d10+8)
                        damageType : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damageType} (same value: piercing)
                    [GtX7rwcMMHZgTDnL] : object {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL}
                        damage : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damage} (same value: 2d8+8)
                        damageType : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damageType} (same value: slashing)
                    [sSqPnniEuVYaI17U] : object {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U}
                        damage : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damage} (same value: 2d8+10)
                        damageType : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damageType} (same value: piercing)
                    [0ldrm5rfg0pj1b0n3j5s] : object {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s}
                        damage : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damage} (same value: 2d4)
                        damageType : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damageType} (same value: void)
                    [dlqGXsewOSlv9WR9] : object {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9}
                        damage : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damage} (same value: 2d4+10)
                        damageType : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damageType} (same value: slashing)
                    [tg7hlly8dc456yqlxzbn] : object {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn}
                        damage : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damage} (same value: 2d4)
                        damageType : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damageType} (same value: void)
                    [ycSVOSBI6rmcySty] : object {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty}
                        damage : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damage} (same value: 2d10+7)
                        damageType : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damageType} (same value: void)
                    [C6hLR7ThEF4dzcMC] : object {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC}
                        damage : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damage} (same value: 2d12+8)
                        damageType : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damageType} (same value: void)
                    [0] : object {2-24.items.[].system.damageRolls.0}
                        damage : string {2-24.items.[].system.damageRolls.0.damage} (2 different values)
                            2d10+4 (x1)
                            2d6+4 (x1)
                        damageType : string {2-24.items.[].system.damageRolls.0.damageType} (2 different values)
                            slashing (x1)
                            bludgeoning (x1)
                    [1] : object {2-24.items.[].system.damageRolls.1}
                        damage : string {2-24.items.[].system.damageRolls.1.damage} (same value: 1d6)
                        damageType : string {2-24.items.[].system.damageRolls.1.damageType} (same value: spirit)
                    [oNl3u4nK7lhFL32K] : object {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K}
                        damage : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damage} (same value: 2d12+17)
                        damageType : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damageType} (same value: slashing)
                    AIO808ORxA1v9kiz : object {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz}
                        damage : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damage} (same value: 2d12+22)
                        damageType : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damageType} (same value: slashing)
                [weaponType] : object {2-24.items.[].system.weaponType}
                    value : string {2-24.items.[].system.weaponType.value} (same value: melee)
                [deathNote] : boolean {2-24.items.[].system.deathNote} (same value: True)
                [autoHeightenLevel] : object {2-24.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {2-24.items.[].system.prepared}
                    value : string {2-24.items.[].system.prepared.value} (same value: innate)
                [proficiency] : object {2-24.items.[].system.proficiency}
                    value : integer {2-24.items.[].system.proficiency.value} (same value: 0)
                [showSlotlessLevels] : object {2-24.items.[].system.showSlotlessLevels}
                    value : boolean {2-24.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {2-24.items.[].system.slots}
                    [slot2] : object {2-24.items.[].system.slots.slot2}
                        max : integer {2-24.items.[].system.slots.slot2.max} (same value: 2)
                        value : integer {2-24.items.[].system.slots.slot2.value} (same value: 2)
                    [slot3] : object {2-24.items.[].system.slots.slot3}
                        max : integer {2-24.items.[].system.slots.slot3.max} (same value: 2)
                        value : integer {2-24.items.[].system.slots.slot3.value} (same value: 2)
                    slot4 : object {2-24.items.[].system.slots.slot4}
                        max : integer {2-24.items.[].system.slots.slot4.max} (same value: 2)
                        value : integer {2-24.items.[].system.slots.slot4.value} (same value: 2)
                    slot5 : object {2-24.items.[].system.slots.slot5}
                        max : integer {2-24.items.[].system.slots.slot5.max} (2 different values)
                            2 (x1)
                            1 (x1)
                        value : integer {2-24.items.[].system.slots.slot5.value} (2 different values)
                            2 (x1)
                            1 (x1)
                    slot0 : object {2-24.items.[].system.slots.slot0}
                        max : integer {2-24.items.[].system.slots.slot0.max} (same value: 1)
                        value : integer {2-24.items.[].system.slots.slot0.value} (same value: 1)
                [spelldc] : object {2-24.items.[].system.spelldc}
                    dc : integer {2-24.items.[].system.spelldc.dc} (2 different values)
                        28 (x2)
                        24 (x1)
                    item : integer {2-24.items.[].system.spelldc.item} (same value: 0)
                    mod : integer {2-24.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {2-24.items.[].system.spelldc.value} (2 different values)
                        20 (x2)
                        16 (x1)
                [tradition] : object {2-24.items.[].system.tradition}
                    value : string {2-24.items.[].system.tradition.value} (same value: divine)
                [area] : object {2-24.items.[].system.area}
                    type : string {2-24.items.[].system.area.type} (2 different values)
                        burst (x3)
                        line (x2)
                    value : integer {2-24.items.[].system.area.value} (2 different values)
                        20 (x3)
                        120 (x2)
                [cost] : object {2-24.items.[].system.cost}
                    value : string {2-24.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {2-24.items.[].system.counteraction} (2 different values)
                    False (x15)
                    True (x1)
                [damage] : object {2-24.items.[].system.damage}
                    [0] : object {2-24.items.[].system.damage.0}
                        applyMod : boolean {2-24.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {2-24.items.[].system.damage.0.formula} (3 different values)
                            6d6 (x3)
                            4d12 (x2)
                            2d4 (x1)
                        kinds : array<string> {2-24.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {2-24.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {2-24.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {2-24.items.[].system.damage.0.type} (2 different values)
                            fire (x4)
                            electricity (x2)
                [defense] : object {2-24.items.[].system.defense}
                    save : object {2-24.items.[].system.defense.save}
                        basic : boolean {2-24.items.[].system.defense.save.basic} (2 different values)
                            True (x5)
                            False (x4)
                        statistic : string {2-24.items.[].system.defense.save.statistic} (2 different values)
                            reflex (x5)
                            will (x4)
                [duration] : object {2-24.items.[].system.duration}
                    sustained : boolean {2-24.items.[].system.duration.sustained} (2 different values)
                        False (x15)
                        True (x1)
                    value : string {2-24.items.[].system.duration.value} (3 different values)
                         (x10)
                        varies (x4)
                        1 minute (x2)
                [heightening] : object {2-24.items.[].system.heightening}
                    damage : object {2-24.items.[].system.heightening.damage}
                        0 : string {2-24.items.[].system.heightening.damage.0} (3 different values)
                            2d6 (x3)
                            1d12 (x2)
                            1d4 (x1)
                    interval : integer {2-24.items.[].system.heightening.interval} (same value: 1)
                    type : string {2-24.items.[].system.heightening.type} (same value: interval)
                [level] : object {2-24.items.[].system.level}
                    value : integer {2-24.items.[].system.level.value} (5 different values)
                        3 (x8)
                        2 (x2)
                        1 (x4)
                        5 (x1)
                        4 (x1)
                [location] : object {2-24.items.[].system.location}
                    [value] : string {2-24.items.[].system.location.value} (3 different values)
                        MYibMRbADiGhp9nR (x5)
                        cdvxDSPvLPsRudyb (x6)
                        UFUblncm1sRm6nlY (x4)
                    [heightenedLevel] : integer {2-24.items.[].system.location.heightenedLevel} (3 different values)
                        4 (x6)
                        3 (x2)
                        5 (x2)
                    [uses] : object {2-24.items.[].system.location.uses}
                        max : integer {2-24.items.[].system.location.uses.max} (same value: 2)
                        value : integer {2-24.items.[].system.location.uses.value} (same value: 2)
                [range] : object {2-24.items.[].system.range}
                    value : string {2-24.items.[].system.range.value} (5 different values)
                        500 feet (x3)
                         (x3)
                        30 feet (x5)
                        60 feet (x1)
                        120 feet (x4)
                [requirements] : string {2-24.items.[].system.requirements} (same value: )
                [target] : object {2-24.items.[].system.target}
                    value : string {2-24.items.[].system.target.value} (4 different values)
                         (x8)
                        1 creature (x6)
                        1 unattended object of up to 80 Bulk with no dimension longer than 20 feet (x1)
                        1 spell effect or unattended magic item (x1)
                [time] : object {2-24.items.[].system.time}
                    value : string {2-24.items.[].system.time.value} (3 different values)
                        2 (x14)
                        3 (x1)
                        1 day (x1)
                [ritual] : object {2-24.items.[].system.ritual}
                    primary : object {2-24.items.[].system.ritual.primary}
                        check : string {2-24.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon))
                    secondary : object {2-24.items.[].system.ritual.secondary}
                        casters : integer {2-24.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {2-24.items.[].system.ritual.secondary.checks} (same value: )
            type : string {2-24.items.[].type} (4 different values)
                action (x46)
                melee (x13)
                spellcastingEntry (x3)
                spell (x16)
            [_stats] : object {2-24.items.[]._stats}
                compendiumSource : string {2-24.items.[]._stats.compendiumSource} (19 different values)
                    Compendium.pf2e.bestiary-family-ability-glossary.Item.fYDrunTldWmFvfjl (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.etMnv73EIdEZrYYu (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x4)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x4)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1)
                    Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x3)
                    Compendium.pf2e.spells-srd.Item.9AAkVUCwF6WVNNY2 (x2)
                    Compendium.pf2e.spells-srd.Item.DCQHaLrYXMI37dvW (x2)
                    Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x1)
                    Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.sebk9XseMCRkDqRg (x2)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2)
                    Compendium.pf2e.spells-srd.Item.tpLTLbJUrYcMWGld (x1)
                    Compendium.pf2e.spells-srd.Item.it4ZsAi6XgvGcodc (x1)
                    Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x1)
                    Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG (x1)
                    Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5 (x1)
                    Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x1)
                    Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1)
    name : string {2-24.name} (all different values)
    [prototypeToken] : object {2-24.prototypeToken}
        name : string {2-24.prototypeToken.name} (3 different values)
            Abyssal Firestorm Surge (x2)
            Demoniac Spirit (x2)
            Hand Of Urxehl (x2)
    system : object {2-24.system}
        attributes : object {2-24.system.attributes}
            ac : object {2-24.system.attributes.ac}
                value : integer {2-24.system.attributes.ac.value} (8 different values)
                    0 (x2)
                    30 (x1)
                    19 (x1)
                    22 (x1)
                    27 (x1)
                    28 (x2)
                    31 (x2)
                    25 (x1)
                details : string {2-24.system.attributes.ac.details} (3 different values)
                     (x7)
                    (26 if rune is disabled) (x1)
                    (29 if rune is disabled) (x1)
            [emitsSound] : string {2-24.system.attributes.emitsSound} (same value: encounter)
            [hardness] : integer {2-24.system.attributes.hardness} (same value: 0)
            [hasHealth] : boolean {2-24.system.attributes.hasHealth} (same value: False)
            hp : object {2-24.system.attributes.hp}
                details : string {2-24.system.attributes.hp.details} (4 different values)
                     (x3)
                    void healing (x4)
                    regeneration 20 (deactivated by acid or fire) (x2)
                    regeneration 5 (deactivated by holy) (x2)
                max : integer {2-24.system.attributes.hp.max} (10 different values)
                    0 (x2)
                    250 (x1)
                    96 (x1)
                    141 (x1)
                    200 (x1)
                    130 (x1)
                    170 (x1)
                    120 (x1)
                    180 (x1)
                    240 (x1)
                temp : integer {2-24.system.attributes.hp.temp} (same value: 0)
                value : integer {2-24.system.attributes.hp.value} (10 different values)
                    0 (x2)
                    250 (x1)
                    96 (x1)
                    141 (x1)
                    200 (x1)
                    130 (x1)
                    170 (x1)
                    120 (x1)
                    180 (x1)
                    240 (x1)
            [stealth] : object {2-24.system.attributes.stealth}
                details : string {2-24.system.attributes.stealth.details} (same value: <p>(expert)</p>)
                value : integer {2-24.system.attributes.stealth.value} (same value: 20)
            allSaves : object {2-24.system.attributes.allSaves}
                value : string {2-24.system.attributes.allSaves.value} (2 different values)
                     (x7)
                    +1 to all saves vs. vitality (x2)
            [immunities] : array<object> {2-24.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {2-24.system.attributes.immunities.[]}
                    type : string {2-24.system.attributes.immunities.[].type} (9 different values)
                        death-effects (x6)
                        disease (x6)
                        paralyzed (x4)
                        poison (x6)
                        sleep (x2)
                        precision (x2)
                        unconscious (x2)
                        fire (x1)
                        mental (x2)
            speed : object {2-24.system.attributes.speed}
                otherSpeeds : array<object> {2-24.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {2-24.system.attributes.speed.otherSpeeds.[]}
                        type : string {2-24.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
                        value : integer {2-24.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            90 (x2)
                            40 (x2)
                special : string {2-24.system.attributes.speed.special} (same value: )
                value : integer {2-24.system.attributes.speed.value} (3 different values)
                    30 (x4)
                    0 (x3)
                    20 (x2)
                [details] : string {2-24.system.attributes.speed.details} (same value: Cannot Move)
            [weaknesses] : array<object> {2-24.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {2-24.system.attributes.weaknesses.[]}
                    type : string {2-24.system.attributes.weaknesses.[].type} (3 different values)
                        holy (x5)
                        fire (x2)
                        cold-iron (x3)
                    value : integer {2-24.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x8)
                        5 (x2)
            [resistances] : array<object> {2-24.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {2-24.system.attributes.resistances.[]}
                    [doubleVs] : array<string> {2-24.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {2-24.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
                    [exceptions] : array<string> {2-24.system.attributes.resistances.[].exceptions}
                        Length: min=3 max=3
                        Value type: string {2-24.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            force (x2)
                            ghost-touch (x2)
                            vitality (x2)
                    type : string {2-24.system.attributes.resistances.[].type} (2 different values)
                        all-damage (x2)
                        fire (x2)
                    value : integer {2-24.system.attributes.resistances.[].value} (same value: 10)
        [creatureType] : string {2-24.system.creatureType} (same value: )
        details : object {2-24.system.details}
            [description] : string {2-24.system.details.description} (same value: <p>High winds and forest fires intensified by Abyssal energy batters everything in the surge's path.</p>)
            [disable] : string {2-24.system.details.disable} (2 different values)
                <p>@Check[arcana|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 23) to nullify it.</p> (x1)
                <p>@Check[arcana|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level, counteract DC 26) to nullify it.</p> (x1)
            [isComplex] : boolean {2-24.system.details.isComplex} (same value: False)
            level : object {2-24.system.details.level}
                value : integer {2-24.system.details.level.value} (5 different values)
                    7 (x2)
                    9 (x4)
                    11 (x3)
                    4 (x1)
                    6 (x1)
            publication : object {2-24.system.details.publication}
                license : string {2-24.system.details.publication.license} (same value: OGL)
                remaster : boolean {2-24.system.details.publication.remaster} (same value: False)
                title : string {2-24.system.details.publication.title} (same value: Pathfinder Society Scenario #2-24: Breaking The Storm: Parting Clouds)
            [reset] : string {2-24.system.details.reset} (same value: )
            [routine] : string {2-24.system.details.routine} (same value: )
            blurb : string {2-24.system.details.blurb} (4 different values)
                Variant ravener husk (x2)
                Variant troll (x2)
                 (x4)
                Variant brimoraks (x1)
            languages : object {2-24.system.details.languages}
                details : string {2-24.system.details.languages.details} (2 different values)
                     (x8)
                    telepathy 60 feet (x1)
                value : array<string> {2-24.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {2-24.system.details.languages.value.[]} (8 different values)
                        jotun (x4)
                        common (x2)
                        cyclops (x2)
                        necril (x2)
                        chthonian (x1)
                        draconic (x1)
                        empyrean (x1)
                        pyric (x1)
            privateNotes : string {2-24.system.details.privateNotes} (same value: )
            publicNotes : string {2-24.system.details.publicNotes} (same value: )
        [flavourText] : string {2-24.system.flavourText} (same value: )
        [recallKnowledgeText] : string {2-24.system.recallKnowledgeText} (same value: )
        saves : object {2-24.system.saves}
            fortitude : object {2-24.system.saves.fortitude}
                saveDetail : string {2-24.system.saves.fortitude.saveDetail} (same value: )
                value : integer {2-24.system.saves.fortitude.value} (7 different values)
                    0 (x2)
                    24 (x2)
                    15 (x1)
                    18 (x2)
                    21 (x2)
                    16 (x1)
                    19 (x1)
            reflex : object {2-24.system.saves.reflex}
                saveDetail : string {2-24.system.saves.reflex.saveDetail} (same value: )
                value : integer {2-24.system.saves.reflex.value} (8 different values)
                    0 (x2)
                    18 (x1)
                    10 (x1)
                    13 (x1)
                    15 (x2)
                    19 (x2)
                    22 (x1)
                    16 (x1)
            will : object {2-24.system.saves.will}
                saveDetail : string {2-24.system.saves.will.saveDetail} (same value: )
                value : integer {2-24.system.saves.will.value} (9 different values)
                    0 (x2)
                    22 (x1)
                    6 (x1)
                    8 (x1)
                    19 (x1)
                    21 (x2)
                    24 (x1)
                    13 (x1)
                    18 (x1)
        [sidebarText] : string {2-24.system.sidebarText} (same value: )
        [statusEffects] : array<> {2-24.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
        traits : object {2-24.system.traits}
            rarity : string {2-24.system.traits.rarity} (3 different values)
                rare (x6)
                unique (x4)
                uncommon (x1)
            size : object {2-24.system.traits.size}
                value : string {2-24.system.traits.size.value} (4 different values)
                    med (x2)
                    grg (x2)
                    lg (x6)
                    sm (x1)
            value : array<string> {2-24.system.traits.value}
                Length: min=3 max=6
                Value type: string {2-24.system.traits.value.[]} (15 different values)
                    environmental (x2)
                    fire (x2)
                    magical (x2)
                    chaotic (x7)
                    dragon (x2)
                    evil (x9)
                    undead (x4)
                    unholy (x7)
                    giant (x2)
                    troll (x2)
                    incorporeal (x2)
                    lawful (x2)
                    wraith (x2)
                    demon (x3)
                    fiend (x3)
        abilities : object {2-24.system.abilities}
            cha : object {2-24.system.abilities.cha}
                mod : integer {2-24.system.abilities.cha.mod} (5 different values)
                    3 (x4)
                    -2 (x2)
                    6 (x1)
                    7 (x1)
                    2 (x1)
            con : object {2-24.system.abilities.con}
                mod : integer {2-24.system.abilities.con.mod} (4 different values)
                    5 (x2)
                    6 (x4)
                    3 (x2)
                    4 (x1)
            dex : object {2-24.system.abilities.dex}
                mod : integer {2-24.system.abilities.dex.mod} (5 different values)
                    0 (x2)
                    2 (x2)
                    6 (x1)
                    7 (x1)
                    3 (x3)
            int : object {2-24.system.abilities.int}
                mod : integer {2-24.system.abilities.int.mod} (5 different values)
                    -5 (x2)
                    -2 (x2)
                    3 (x2)
                    1 (x1)
                    4 (x2)
            str : object {2-24.system.abilities.str}
                mod : integer {2-24.system.abilities.str.mod} (5 different values)
                    7 (x3)
                    4 (x2)
                    5 (x1)
                    6 (x1)
                    -5 (x2)
            wis : object {2-24.system.abilities.wis}
                mod : integer {2-24.system.abilities.wis.mod} (5 different values)
                    3 (x4)
                    0 (x2)
                    4 (x1)
                    5 (x1)
                    1 (x1)
        initiative : object {2-24.system.initiative}
            statistic : string {2-24.system.initiative.statistic} (same value: perception)
        perception : object {2-24.system.perception}
            details : string {2-24.system.perception.details} (3 different values)
                soulsense 60 feet (x2)
                 (x6)
                smoke vision (x1)
            mod : integer {2-24.system.perception.mod} (7 different values)
                22 (x2)
                10 (x1)
                13 (x1)
                19 (x2)
                15 (x1)
                18 (x1)
                21 (x1)
            senses : array<object> {2-24.system.perception.senses}
                Length: min=0 max=2
                Value type: object {2-24.system.perception.senses.[]}
                    type : string {2-24.system.perception.senses.[].type} (2 different values)
                        darkvision (x7)
                        lifesense (x2)
                    [acuity] : string {2-24.system.perception.senses.[].acuity} (same value: precise)
                    [range] : integer {2-24.system.perception.senses.[].range} (same value: 60)
        resources : object {2-24.system.resources}
        skills : object {2-24.system.skills}
            [acrobatics] : object {2-24.system.skills.acrobatics}
                base : integer {2-24.system.skills.acrobatics.base} (3 different values)
                    18 (x1)
                    15 (x2)
                    19 (x2)
            [athletics] : object {2-24.system.skills.athletics}
                base : integer {2-24.system.skills.athletics.base} (5 different values)
                    23 (x2)
                    10 (x1)
                    13 (x1)
                    12 (x1)
                    21 (x1)
            [intimidation] : object {2-24.system.skills.intimidation}
                base : integer {2-24.system.skills.intimidation.base} (3 different values)
                    10 (x1)
                    13 (x1)
                    21 (x2)
            [stealth] : object {2-24.system.skills.stealth}
                base : integer {2-24.system.skills.stealth.base} (2 different values)
                    19 (x2)
                    15 (x1)
            [deception] : object {2-24.system.skills.deception}
                base : integer {2-24.system.skills.deception.base} (same value: 14)
            [religion] : object {2-24.system.skills.religion}
                base : integer {2-24.system.skills.religion.base} (same value: 13)
        [spellcasting] : object {2-24.system.spellcasting}
            rituals : object {2-24.system.spellcasting.rituals}
                dc : integer {2-24.system.spellcasting.rituals.dc} (same value: 24)
    type : string {2-24.type} (2 different values)
        hazard (x2)
        npc (x9)