Alchemist
Different values: 65
=====================================
object {Alchemist}
    _id : string {Alchemist._id} (all different values)
    folder : string {Alchemist.folder} (same value: d7DhNET1xI0b7LSM)
    img : string {Alchemist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Alchemist.name} (all different values)
    system : object {Alchemist.system}
        actionType : object {Alchemist.system.actionType}
            value : string {Alchemist.system.actionType.value} (4 different values)
                passive (x53)
                free (x5)
                action (x6)
                reaction (x1)
        actions : object {Alchemist.system.actions}
            [value] : integer {Alchemist.system.actions.value} (2 different values)
                1 (x5)
                3 (x1)
        category : string {Alchemist.system.category} (same value: class)
        description : object {Alchemist.system.description}
            value : string {Alchemist.system.description.value} (all different values)
        level : object {Alchemist.system.level}
            value : integer {Alchemist.system.level.value} (11 different values)
                10 (x7)
                1 (x6)
                20 (x8)
                8 (x8)
                6 (x6)
                4 (x10)
                2 (x6)
                14 (x4)
                16 (x3)
                12 (x4)
                18 (x3)
        prerequisites : object {Alchemist.system.prerequisites}
            value : array<object> {Alchemist.system.prerequisites.value}
                Length: min=0 max=1
                Value type: object {Alchemist.system.prerequisites.value.[]}
                    value : string {Alchemist.system.prerequisites.value.[].value} (10 different values)
                        Efficient Alchemy (x1)
                        trained in Crafting (x1)
                        Extend Elixir (x2)
                        Debilitating Bomb (x1)
                        Merciful Elixir (x1)
                        Invigorating Elixir (x2)
                        perpetual infusions (x1)
                        Powerful Alchemy (x1)
                        Greater Debilitating Bomb (x1)
                        Far Lobber (x1)
        publication : object {Alchemist.system.publication}
            license : string {Alchemist.system.publication.license} (2 different values)
                ORC (x50)
                OGL (x15)
            remaster : boolean {Alchemist.system.publication.remaster} (2 different values)
                True (x50)
                False (x15)
            title : string {Alchemist.system.publication.title} (10 different values)
                Pathfinder Player Core 2 (x46)
                Pathfinder Lost Omens Legends (x2)
                Pathfinder #156: The Apocalypse Prophet (x1)
                Pathfinder Core Rulebook (x5)
                Pathfinder Lost Omens Knights of Lastwall (x2)
                Pathfinder Advanced Player's Guide (x2)
                Pathfinder #150: Broken Promises (x1)
                Pathfinder Lost Omens Tian Xia Character Guide (x4)
                Pathfinder #168: King of the Mountain (x1)
                Pathfinder #149: Against the Scarlet Triad (x1)
        rules : ###FoundryRulesObject###
        traits : object {Alchemist.system.traits}
            rarity : string {Alchemist.system.traits.rarity} (3 different values)
                common (x57)
                rare (x2)
                uncommon (x6)
            value : array<string> {Alchemist.system.traits.value}
                Length: min=1 max=3
                Value type: string {Alchemist.system.traits.value.[]} (8 different values)
                    alchemist (x65)
                    exploration (x1)
                    additive2 (x4)
                    additive (x13)
                    healing (x2)
                    manipulate (x4)
                    concentrate (x2)
                    olfactory (x1)
            [selected] : object {Alchemist.system.traits.selected}
                [additive2] : string {Alchemist.system.traits.selected.additive2} (same value: Additive 2)
                [alchemist] : string {Alchemist.system.traits.selected.alchemist} (same value: Alchemist)
                [alchemical] : string {Alchemist.system.traits.selected.alchemical} (same value: Alchemical)
        [frequency] : object {Alchemist.system.frequency}
            max : integer {Alchemist.system.frequency.max} (same value: 1)
            per : string {Alchemist.system.frequency.per} (4 different values)
                round (x3)
                PT1M (x1)
                day (x2)
                PT10M (x1)
            [value] : integer {Alchemist.system.frequency.value} (same value: 1)
        [maxTakable] : integer {Alchemist.system.maxTakable} (same value: 2)
    type : string {Alchemist.type} (same value: feat)