Cryptid
Different values: 21
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object {Cryptid}
    _id : string {Cryptid._id} (all different values)
    folder : string {Cryptid.folder} (same value: Ui6movgfR7B9yRus)
    img : string {Cryptid.img} (4 different values)
        systems/pf2e/icons/actions/Passive.webp (x13)
        systems/pf2e/icons/actions/TwoActions.webp (x4)
        systems/pf2e/icons/actions/OneAction.webp (x3)
        systems/pf2e/icons/actions/FreeAction.webp (x1)
    name : string {Cryptid.name} (all different values)
    system : object {Cryptid.system}
        actionType : object {Cryptid.system.actionType}
            value : string {Cryptid.system.actionType.value} (3 different values)
                passive (x13)
                action (x7)
                free (x1)
        actions : object {Cryptid.system.actions}
            [value] : integer {Cryptid.system.actions.value} (2 different values)
                2 (x4)
                1 (x3)
        category : string {Cryptid.system.category} (same value: offensive)
        description : object {Cryptid.system.description}
            value : string {Cryptid.system.description.value} (all different values)
        publication : object {Cryptid.system.publication}
            license : string {Cryptid.system.publication.license} (same value: OGL)
            remaster : boolean {Cryptid.system.publication.remaster} (same value: False)
            title : string {Cryptid.system.publication.title} (same value: Pathfinder Dark Archive)
        rules : ###FoundryRulesObject###
        traits : object {Cryptid.system.traits}
            rarity : string {Cryptid.system.traits.rarity} (same value: common)
            value : array<string> {Cryptid.system.traits.value}
                Length: min=0 max=4
                Value type: string {Cryptid.system.traits.value.[]} (8 different values)
                    magical (x1)
                    healing (x1)
                    aura (x1)
                    olfactory (x1)
                    auditory (x1)
                    emotion (x1)
                    fear (x1)
                    mental (x1)
        [deathNote] : boolean {Cryptid.system.deathNote} (same value: True)
    type : string {Cryptid.type} (same value: action)