Laborer
Different values: 12
=====================================
object {Laborer}
    _id : string {Laborer._id} (all different values)
    folder : string {Laborer.folder} (same value: qfK7SOz30edxwR0d)
    img : string {Laborer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Laborer.items}
        Length: min=6 max=13
        Value type: object {Laborer.items.[]}
            _id : string {Laborer.items.[]._id} (123 different values)
            [_stats] : object {Laborer.items.[]._stats}
                compendiumSource : string {Laborer.items.[]._stats.compendiumSource} (37 different values)
            img : string {Laborer.items.[].img} (44 different values)
            name : string {Laborer.items.[].name} (88 different values)
            sort : integer {Laborer.items.[].sort} (13 different values)
                100000 (x12)
                200000 (x12)
                300000 (x12)
                400000 (x12)
                500000 (x12)
                600000 (x12)
                700000 (x11)
                800000 (x11)
                900000 (x9)
                1000000 (x8)
                1100000 (x5)
                1200000 (x5)
                1300000 (x2)
            system : object {Laborer.items.[].system}
                [baseItem] : string {Laborer.items.[].system.baseItem} (13 different values)
                    sickle (x1)
                    maul (x1)
                    leather-armor (x8)
                    sling (x2)
                    whip (x1)
                    trident (x1)
                    spear (x1)
                    light-hammer (x1)
                    staff (x1)
                    dagger (x2)
                    pick (x1)
                    buckler (x1)
                    club (x1)
                [bonus] : object {Laborer.items.[].system.bonus}
                    value : integer {Laborer.items.[].system.bonus.value} (8 different values)
                        0 (x13)
                        5 (x5)
                        3 (x1)
                        10 (x2)
                        6 (x10)
                        7 (x8)
                        9 (x4)
                        8 (x5)
                [bonusDamage] : object {Laborer.items.[].system.bonusDamage}
                    value : integer {Laborer.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Laborer.items.[].system.bulk}
                    value : mixed
                        float {Laborer.items.[].system.bulk.value} (same value: 0,1)
                        integer {Laborer.items.[].system.bulk.value} (3 different values)
                            2 (x2)
                            1 (x19)
                            0 (x6)
                [category] : string {Laborer.items.[].system.category} (11 different values)
                    simple (x8)
                    offensive (x13)
                    martial (x5)
                    light (x8)
                    other (x1)
                    interaction (x9)
                    drug (x1)
                    ammo (x2)
                    oil (x1)
                    defensive (x3)
                    poison (x1)
                [containerId] : mixed
                [damage] : object {Laborer.items.[].system.damage}
                    damageType : string {Laborer.items.[].system.damage.damageType} (3 different values)
                        slashing (x2)
                        bludgeoning (x6)
                        piercing (x5)
                    dice : integer {Laborer.items.[].system.damage.dice} (same value: 1)
                    die : string {Laborer.items.[].system.damage.die} (3 different values)
                        d4 (x6)
                        d12 (x1)
                        d6 (x6)
                description : object {Laborer.items.[].system.description}
                    value : string {Laborer.items.[].system.description.value} (53 different values)
                [equipped] : object {Laborer.items.[].system.equipped}
                    carryType : string {Laborer.items.[].system.equipped.carryType} (2 different values)
                        worn (x48)
                        held (x1)
                    [handsHeld] : integer {Laborer.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x18)
                        1 (x9)
                    [invested] : mixed
                    [inSlot] : boolean {Laborer.items.[].system.equipped.inSlot} (same value: True)
                [group] : string {Laborer.items.[].system.group} (8 different values)
                    knife (x3)
                    hammer (x2)
                    leather (x8)
                    sling (x2)
                    flail (x1)
                    spear (x2)
                    club (x2)
                    pick (x1)
                [hardness] : integer {Laborer.items.[].system.hardness} (2 different values)
                    0 (x48)
                    3 (x1)
                [hp] : object {Laborer.items.[].system.hp}
                    max : integer {Laborer.items.[].system.hp.max} (2 different values)
                        0 (x48)
                        6 (x1)
                    value : integer {Laborer.items.[].system.hp.value} (2 different values)
                        0 (x48)
                        6 (x1)
                [level] : object {Laborer.items.[].system.level}
                    value : integer {Laborer.items.[].system.level.value} (2 different values)
                        0 (x47)
                        1 (x2)
                [material] : object {Laborer.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Laborer.items.[].system.price}
                    value : object {Laborer.items.[].system.price.value}
                        [sp] : integer {Laborer.items.[].system.price.value.sp} (7 different values)
                            2 (x3)
                            1 (x10)
                            4 (x1)
                            8 (x1)
                            5 (x2)
                            3 (x1)
                            7 (x2)
                        [gp] : integer {Laborer.items.[].system.price.value.gp} (4 different values)
                            3 (x2)
                            2 (x8)
                            4 (x1)
                            1 (x4)
                        [cp] : integer {Laborer.items.[].system.price.value.cp} (2 different values)
                            1 (x9)
                            8 (x1)
                    [per] : integer {Laborer.items.[].system.price.per} (same value: 10)
                publication : object {Laborer.items.[].system.publication}
                    license : string {Laborer.items.[].system.publication.license} (same value: ORC)
                    remaster : boolean {Laborer.items.[].system.publication.remaster} (same value: True)
                    title : string {Laborer.items.[].system.publication.title} (6 different values)
                        Pathfinder Player Core (x28)
                         (x81)
                        Pathfinder Gamemastery Guide (x1)
                        Pathfinder Core Rulebook (x11)
                        Pathfinder GM Core (x1)
                        Pathfinder Bestiary (x1)
                [quantity] : integer {Laborer.items.[].system.quantity} (7 different values)
                    1 (x38)
                    4 (x3)
                    10 (x3)
                    3 (x1)
                    20 (x1)
                    2 (x2)
                    5 (x1)
                [range] : integer {Laborer.items.[].system.range} (same value: 50)
                [reload] : object {Laborer.items.[].system.reload}
                    value : string {Laborer.items.[].system.reload.value} (3 different values)
                         (x7)
                        1 (x2)
                        - (x4)
                rules : ###FoundryRulesObject###
                [runes] : object {Laborer.items.[].system.runes}
                    [potency] : integer {Laborer.items.[].system.runes.potency} (same value: 0)
                    [property] : array<> {Laborer.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [striking] : integer {Laborer.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {Laborer.items.[].system.runes.resilient} (same value: 0)
                    [reinforcing] : integer {Laborer.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {Laborer.items.[].system.size} (same value: med)
                [slug] : string {Laborer.items.[].system.slug} (36 different values)
                [splashDamage] : object {Laborer.items.[].system.splashDamage}
                    value : integer {Laborer.items.[].system.splashDamage.value} (same value: 0)
                traits : object {Laborer.items.[].system.traits}
                    [rarity] : string {Laborer.items.[].system.traits.rarity} (same value: common)
                    [value] : array<string> {Laborer.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {Laborer.items.[].system.traits.value.[]} (35 different values)
                    [integrated] : mixed
                [usage] : object {Laborer.items.[].system.usage}
                    value : string {Laborer.items.[].system.usage.value} (4 different values)
                        held-in-one-hand (x31)
                        held-in-two-hands (x6)
                        other (x1)
                        worn (x2)
                    [canBeAmmo] : boolean {Laborer.items.[].system.usage.canBeAmmo} (same value: False)
                [attackEffects] : object {Laborer.items.[].system.attackEffects}
                    value : array<string> {Laborer.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Laborer.items.[].system.attackEffects.value.[]} (same value: fishhooked)
                [damageRolls] : object {Laborer.items.[].system.damageRolls}
                    [uc1s1t4wur5bbofg09gjg] : object {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
                        damage : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2)
                        damageType : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing)
                    [c16oqbic9ep578zkoag35t] : object {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
                        damage : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2)
                        damageType : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning)
                    [upHGZeI52vum8yU1] : object {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1}
                        damage : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damage} (2 different values)
                            1d4+2 (x1)
                            1d4+1 (x1)
                        damageType : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damageType} (same value: bludgeoning)
                    [9irD6SxS4FAUMQjJ] : object {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ}
                        damage : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damage} (same value: 1d12+4)
                        damageType : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damageType} (same value: bludgeoning)
                    [0] : object {Laborer.items.[].system.damageRolls.0}
                        damage : string {Laborer.items.[].system.damageRolls.0.damage} (7 different values)
                            1d4+4 (x2)
                            1d4+3 (x6)
                            1d6+3 (x1)
                            1d4+2 (x5)
                            1d6+2 (x1)
                            1d4+1 (x2)
                            1d4+5 (x1)
                        damageType : string {Laborer.items.[].system.damageRolls.0.damageType} (2 different values)
                            bludgeoning (x14)
                            piercing (x4)
                    [6qwKTePCKoKWkHkq] : object {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq}
                        damage : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damage} (same value: 1d6+4)
                        damageType : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damageType} (same value: bludgeoning)
                    [LBwOhnQpg7HxhtJQ] : object {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ}
                        damage : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damage} (same value: 1d4+3)
                        damageType : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damageType} (same value: slashing)
                    [lIdpoIDWV3sbtFen] : object {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen}
                        damage : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damage} (same value: 1d6+1)
                        damageType : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damageType} (same value: piercing)
                    [9KqirRPpNWFB7Atq] : object {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq}
                        damage : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damage} (same value: 1d6+3)
                        damageType : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damageType} (same value: piercing)
                    [RTy0xmM7z3HNBH9r] : object {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r}
                        damage : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damage} (same value: 1d6+3)
                        damageType : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damageType} (same value: piercing)
                    [97gWo6ffMXbdzKK4] : object {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4}
                        category : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.category} (same value: persistent)
                        damage : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damage} (same value: 1)
                        damageType : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damageType} (same value: bleed)
                    [hkS5BdZjSgKK0Vh1] : object {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1}
                        damage : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damage} (same value: 1)
                        damageType : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damageType} (same value: piercing)
                    [hlzfkd77tbrcxg7qw85x] : object {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x}
                        damage : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damage} (same value: 1d4+4)
                        damageType : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damageType} (same value: bludgeoning)
                    [ZL3Cbo9IbsVxbwY9] : object {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9}
                        damage : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damage} (same value: 1d4+2)
                        damageType : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damageType} (same value: piercing)
                    [xZw7SmDW4jcsGhHM] : object {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM}
                        damage : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damage} (same value: 1d4+2)
                        damageType : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damageType} (same value: piercing)
                    [nROg73Lg2EzK22NR] : object {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR}
                        damage : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damage} (same value: 1d6+2)
                        damageType : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damageType} (same value: bludgeoning)
                    [ZQQDkLZaeV1tXKAZ] : object {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ}
                        damage : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damage} (same value: 1d6+5)
                        damageType : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damageType} (same value: bludgeoning)
                    [7JaYmhTXoqoKADYl] : object {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl}
                        damage : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damage} (same value: 1d6+5)
                        damageType : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damageType} (same value: bludgeoning)
                [actionType] : object {Laborer.items.[].system.actionType}
                    value : string {Laborer.items.[].system.actionType.value} (3 different values)
                        passive (x12)
                        action (x12)
                        reaction (x1)
                [actions] : object {Laborer.items.[].system.actions}
                    [value] : integer {Laborer.items.[].system.actions.value} (3 different values)
                        2 (x7)
                        1 (x3)
                        3 (x2)
                [mod] : object {Laborer.items.[].system.mod}
                    value : integer {Laborer.items.[].system.mod.value} (7 different values)
                        6 (x4)
                        15 (x1)
                        4 (x4)
                        8 (x1)
                        5 (x2)
                        7 (x1)
                        9 (x1)
                [proficient] : object {Laborer.items.[].system.proficient}
                    value : integer {Laborer.items.[].system.proficient.value} (same value: 0)
                [acBonus] : integer {Laborer.items.[].system.acBonus} (same value: 1)
                [checkPenalty] : integer {Laborer.items.[].system.checkPenalty} (same value: -1)
                [dexCap] : integer {Laborer.items.[].system.dexCap} (same value: 4)
                [speedPenalty] : integer {Laborer.items.[].system.speedPenalty} (same value: 0)
                [strength] : integer {Laborer.items.[].system.strength} (same value: 0)
                [uses] : object {Laborer.items.[].system.uses}
                    autoDestroy : boolean {Laborer.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Laborer.items.[].system.uses.max} (same value: 1)
                    value : integer {Laborer.items.[].system.uses.value} (same value: 1)
                [selfEffect] : object {Laborer.items.[].system.selfEffect}
                    name : string {Laborer.items.[].system.selfEffect.name} (2 different values)
                        Effect: Swig (x1)
                        Effect: Raise a Shield (x1)
                    uuid : string {Laborer.items.[].system.selfEffect.uuid} (2 different values)
                        Compendium.pf2e.bestiary-effects.Item.Effect: Swig (x1)
                        Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1)
                [stackGroup] : string {Laborer.items.[].system.stackGroup} (same value: slingBullets)
                [frequency] : object {Laborer.items.[].system.frequency}
                    max : integer {Laborer.items.[].system.frequency.max} (same value: 1)
                    per : string {Laborer.items.[].system.frequency.per} (same value: day)
            type : string {Laborer.items.[].type} (8 different values)
                weapon (x13)
                melee (x35)
                action (x25)
                lore (x14)
                armor (x8)
                equipment (x21)
                consumable (x6)
                shield (x1)
            [flags] : object {Laborer.items.[].flags}
                pf2e : object {Laborer.items.[].flags.pf2e}
                    linkedWeapon : string {Laborer.items.[].flags.pf2e.linkedWeapon} (13 different values)
                        UZlHtMydIq06OfJW (x1)
                        OBJ6XxnlP1EEDxPW (x1)
                        U3iKfaS1GsDgdUYB (x1)
                        4shprzLkCXQAmYVY (x1)
                        weCX0QLmEtlkJj6e (x1)
                        UAqlkqpAbfhYKNe6 (x2)
                        iCIavuhoO4Uam2Vj (x1)
                        9bruXwALVDFhxs9a (x1)
                        FUcW9tT727Wu5DPe (x2)
                        Oe19uNcLqy86SJUP (x1)
                        rypNl1OrKiYMYWae (x1)
                        zjDw8ZydUFsB7sEl (x2)
                        WuKv33Dx1iOi6Lrs (x2)
            [folder] : string {Laborer.items.[].folder} (same value: dfRpdU8Efsenms12)
    name : string {Laborer.name} (all different values)
    system : object {Laborer.system}
        abilities : object {Laborer.system.abilities}
            cha : object {Laborer.system.abilities.cha}
                mod : integer {Laborer.system.abilities.cha.mod} (5 different values)
                    0 (x8)
                    3 (x1)
                    1 (x1)
                    2 (x1)
                    -2 (x1)
            con : object {Laborer.system.abilities.con}
                mod : integer {Laborer.system.abilities.con.mod} (5 different values)
                    2 (x2)
                    3 (x5)
                    1 (x2)
                    0 (x1)
                    4 (x2)
            dex : object {Laborer.system.abilities.dex}
                mod : integer {Laborer.system.abilities.dex.mod} (4 different values)
                    1 (x5)
                    0 (x2)
                    2 (x3)
                    3 (x2)
            int : object {Laborer.system.abilities.int}
                mod : integer {Laborer.system.abilities.int.mod} (3 different values)
                    0 (x9)
                    2 (x2)
                    1 (x1)
            str : object {Laborer.system.abilities.str}
                mod : integer {Laborer.system.abilities.str.mod} (5 different values)
                    3 (x6)
                    4 (x2)
                    2 (x2)
                    0 (x1)
                    1 (x1)
            wis : object {Laborer.system.abilities.wis}
                mod : integer {Laborer.system.abilities.wis.mod} (3 different values)
                    1 (x6)
                    2 (x5)
                    0 (x1)
        attributes : object {Laborer.system.attributes}
            ac : object {Laborer.system.attributes.ac}
                details : string {Laborer.system.attributes.ac.details} (2 different values)
                     (x11)
                    (15 with platter raised) (x1)
                value : integer {Laborer.system.attributes.ac.value} (5 different values)
                    13 (x1)
                    17 (x2)
                    14 (x6)
                    15 (x2)
                    16 (x1)
            allSaves : object {Laborer.system.attributes.allSaves}
                value : string {Laborer.system.attributes.allSaves.value} (same value: )
            hp : object {Laborer.system.attributes.hp}
                details : string {Laborer.system.attributes.hp.details} (same value: )
                max : integer {Laborer.system.attributes.hp.max} (6 different values)
                    10 (x1)
                    35 (x2)
                    20 (x5)
                    18 (x2)
                    15 (x1)
                    7 (x1)
                temp : integer {Laborer.system.attributes.hp.temp} (same value: 0)
                value : integer {Laborer.system.attributes.hp.value} (6 different values)
                    10 (x1)
                    35 (x2)
                    20 (x5)
                    18 (x2)
                    15 (x1)
                    7 (x1)
            speed : object {Laborer.system.attributes.speed}
                otherSpeeds : array<> {Laborer.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {Laborer.system.attributes.speed.value} (2 different values)
                    25 (x11)
                    30 (x1)
            [resistances] : array<object> {Laborer.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Laborer.system.attributes.resistances.[]}
                    type : string {Laborer.system.attributes.resistances.[].type} (same value: void)
                    value : integer {Laborer.system.attributes.resistances.[].value} (same value: 2)
        details : object {Laborer.system.details}
            blurb : string {Laborer.system.details.blurb} (same value: )
            languages : object {Laborer.system.details.languages}
                details : string {Laborer.system.details.languages.details} (same value: )
                value : array<string> {Laborer.system.details.languages.value}
                    Length: min=1 max=1
                    Value type: string {Laborer.system.details.languages.value.[]} (same value: common)
            level : object {Laborer.system.details.level}
                value : integer {Laborer.system.details.level.value} (4 different values)
                    -1 (x2)
                    2 (x2)
                    0 (x5)
                    1 (x3)
            privateNotes : string {Laborer.system.details.privateNotes} (same value: )
            publicNotes : string {Laborer.system.details.publicNotes} (all different values)
            publication : object {Laborer.system.details.publication}
                license : string {Laborer.system.details.publication.license} (same value: ORC)
                remaster : boolean {Laborer.system.details.publication.remaster} (same value: True)
                title : string {Laborer.system.details.publication.title} (same value: Pathfinder NPC Core)
        initiative : object {Laborer.system.initiative}
            statistic : string {Laborer.system.initiative.statistic} (same value: perception)
        perception : object {Laborer.system.perception}
            details : string {Laborer.system.perception.details} (2 different values)
                 (x11)
                +8 to spot fish (x1)
            mod : integer {Laborer.system.perception.mod} (4 different values)
                3 (x2)
                5 (x2)
                6 (x6)
                7 (x2)
            senses : array<> {Laborer.system.perception.senses}
                Length: min=0 max=0
                Value type: mixed
        resources : object {Laborer.system.resources}
        saves : object {Laborer.system.saves}
            fortitude : object {Laborer.system.saves.fortitude}
                saveDetail : string {Laborer.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Laborer.system.saves.fortitude.value} (6 different values)
                    6 (x2)
                    11 (x1)
                    7 (x6)
                    8 (x1)
                    5 (x1)
                    10 (x1)
            reflex : object {Laborer.system.saves.reflex}
                saveDetail : string {Laborer.system.saves.reflex.saveDetail} (same value: )
                value : integer {Laborer.system.saves.reflex.value} (7 different values)
                    3 (x2)
                    6 (x3)
                    5 (x3)
                    4 (x1)
                    10 (x1)
                    7 (x1)
                    8 (x1)
            will : object {Laborer.system.saves.will}
                saveDetail : string {Laborer.system.saves.will.saveDetail} (same value: )
                value : integer {Laborer.system.saves.will.value} (6 different values)
                    3 (x3)
                    7 (x2)
                    5 (x1)
                    4 (x4)
                    9 (x1)
                    6 (x1)
        skills : object {Laborer.system.skills}
            [athletics] : object {Laborer.system.skills.athletics}
                base : integer {Laborer.system.skills.athletics.base} (5 different values)
                    5 (x3)
                    10 (x1)
                    7 (x4)
                    6 (x1)
                    9 (x1)
                [special] : array<> {Laborer.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [society] : object {Laborer.system.skills.society}
                base : integer {Laborer.system.skills.society.base} (3 different values)
                    2 (x2)
                    6 (x1)
                    7 (x2)
            [crafting] : object {Laborer.system.skills.crafting}
                base : integer {Laborer.system.skills.crafting.base} (same value: 13)
            [acrobatics] : object {Laborer.system.skills.acrobatics}
                base : integer {Laborer.system.skills.acrobatics.base} (3 different values)
                    3 (x2)
                    8 (x1)
                    5 (x1)
                [special] : array<> {Laborer.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: mixed
            [intimidation] : object {Laborer.system.skills.intimidation}
                base : integer {Laborer.system.skills.intimidation.base} (same value: 4)
                special : array<> {Laborer.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: mixed
            [nature] : object {Laborer.system.skills.nature}
                base : integer {Laborer.system.skills.nature.base} (3 different values)
                    5 (x1)
                    4 (x2)
                    6 (x1)
            [survival] : object {Laborer.system.skills.survival}
                base : integer {Laborer.system.skills.survival.base} (3 different values)
                    5 (x1)
                    4 (x4)
                    6 (x1)
            [religion] : object {Laborer.system.skills.religion}
                base : integer {Laborer.system.skills.religion.base} (same value: 5)
            [stealth] : object {Laborer.system.skills.stealth}
                base : integer {Laborer.system.skills.stealth.base} (2 different values)
                    4 (x1)
                    8 (x1)
            [deception] : object {Laborer.system.skills.deception}
                base : integer {Laborer.system.skills.deception.base} (same value: 6)
            [diplomacy] : object {Laborer.system.skills.diplomacy}
                base : integer {Laborer.system.skills.diplomacy.base} (2 different values)
                    6 (x2)
                    4 (x1)
        traits : object {Laborer.system.traits}
            rarity : string {Laborer.system.traits.rarity} (same value: common)
            size : object {Laborer.system.traits.size}
                value : string {Laborer.system.traits.size.value} (same value: med)
            value : array<string> {Laborer.system.traits.value}
                Length: min=2 max=2
                Value type: string {Laborer.system.traits.value.[]} (2 different values)
                    human (x12)
                    humanoid (x12)
    type : string {Laborer.type} (same value: npc)