New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+62 -74
View File
@@ -3,36 +3,24 @@ Different values: 2
=====================================
object {1-10}
_id : string {1-10._id} (all different values)
folder : string {1-10.folder} (same value: OvRD9Mz3So2LRlFj)
img : string {1-10.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {1-10.folder} (same value: 'OvRD9Mz3So2LRlFj')
img : string {1-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-10.items}
Length: min=6 max=6
Value type: object {1-10.items.[]}
_id : string {1-10.items.[]._id} (12 different values)
W0vMaBvGpr2XX2NT (x1)
slsMmF8mzJy4wk9t (x1)
TZaavqeujukw7kS6 (x1)
bx6K2TyP0v8pDNv2 (x1)
1LBXc3ulH9FB6m6u (x1)
lO3JL8v9dkcE4QCe (x1)
wICruJiIDIwHUA2Z (x1)
kfBQV8RuDyXehQaN (x1)
mUvOIm2z6ES27Pzu (x1)
vSdNGYtVD1Xw1F5Z (x1)
HduILld1A7oTXnvA (x1)
4VUtbJq8ScOOq5FV (x1)
img : string {1-10.items.[].img} (4 different values)
systems/pf2e/icons/default-icons/melee.svg (x4)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/actions/OneAction.webp (x4)
systems/pf2e/icons/actions/TwoActions.webp (x2)
'systems/pf2e/icons/default-icons/melee.svg' (x4)
'systems/pf2e/icons/actions/OneAction.webp' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
name : string {1-10.items.[].name} (6 different values)
Jaws (x2)
Claw (x2)
Attack of Opportunity (x2)
Mauling Throw (x2)
Rush (x2)
Grab (x2)
'Jaws' (x2)
'Claw' (x2)
'Attack of Opportunity' (x2)
'Mauling Throw' (x2)
'Rush' (x2)
'Grab' (x2)
sort : integer {1-10.items.[].sort} (6 different values)
100000 (x2)
200000 (x2)
@@ -42,60 +30,60 @@ object {1-10}
600000 (x2)
system : object {1-10.items.[].system}
[attack] : object {1-10.items.[].system.attack}
value : string {1-10.items.[].system.attack.value} (same value: )
value : string {1-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-10.items.[].system.attackEffects}
value : array<string> {1-10.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-10.items.[].system.attackEffects.value.[]} (same value: grab)
Value type: string {1-10.items.[].system.attackEffects.value.[]} (same value: 'grab')
[bonus] : object {1-10.items.[].system.bonus}
value : integer {1-10.items.[].system.bonus.value} (all different values)
[damageRolls] : object {1-10.items.[].system.damageRolls}
[28l286kc5yi2xrt9ekmy] : object {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy}
damage : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: 2d6+7)
damageType : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: piercing)
damage : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: '2d6+7')
damageType : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: 'piercing')
[44ncw0ctxvs3orsw4dwa] : object {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa}
damage : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: 1d12+7)
damageType : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: slashing)
[rkttgx90yhkbrfiqiayt] : object {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt}
damage : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: 2d6+4)
damageType : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: piercing)
damage : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: '1d12+7')
damageType : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: 'slashing')
56d85po2fe8btdg0akso : object {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso}
damage : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: 1d12+4)
damageType : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: slashing)
damage : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: '1d12+4')
damageType : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: 'slashing')
[rkttgx90yhkbrfiqiayt] : object {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt}
damage : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: '2d6+4')
damageType : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: 'piercing')
description : object {1-10.items.[].system.description}
value : string {1-10.items.[].system.description.value} (6 different values)
(x4)
<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p> (x2)
<p><strong>Requirements</strong> The giant short-faced bear has a creature grabbed</p>
'' (x4)
'<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p>' (x2)
'<p>The giant short-faced bear Strides and makes a Strike at the end of that movement. During the Stride, the giant short-faced bear gains a +10-foot circumstance bonus to its Speed.</p>' (x2)
'<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p>' (x2)
'<p><strong>Requirements</strong> The giant short-faced bear has a creature grabbed</p>
<hr />
<p><strong>Effect</strong> The giant short-faced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.</p> (x1)
<p>The giant short-faced bear Strides and makes a Strike at the end of that movement. During the Stride, the giant short-faced bear gains a +10-foot circumstance bonus to its Speed.</p> (x2)
<p>@Localize[PF2E.NPC.Abilities.Glossary.Grab]</p> (x2)
<p><strong>Requirements</strong> The giant short-faced bear has a creature grabbed</p>
<p><strong>Effect</strong> The giant short-faced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.</p>' (x1)
'<p><strong>Requirements</strong> The giant short-faced bear has a creature grabbed</p>
<hr />
<p><strong>Effect</strong> The giant shortfaced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.</p> (x1)
<p><strong>Effect</strong> The giant shortfaced bear throws its grabbed target up to 20 feet in any direction and deals its claw damage to the target.</p>' (x1)
publication : object {1-10.items.[].system.publication}
license : string {1-10.items.[].system.publication.license} (same value: OGL)
license : string {1-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-10.items.[].system.publication.remaster} (same value: False)
title : string {1-10.items.[].system.publication.title} (all different values)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {1-10.items.[].system.rules}
[slug] : string {1-10.items.[].system.slug} (all different values)
traits : object {1-10.items.[].system.traits}
rarity : string {1-10.items.[].system.traits.rarity} (same value: common)
rarity : string {1-10.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {1-10.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-10.items.[].system.traits.value.[]} (4 different values)
unarmed (x4)
agile (x2)
reach (x2)
attack (x2)
[weaponType] : object {1-10.items.[].system.weaponType}
value : string {1-10.items.[].system.weaponType.value} (same value: melee)
'unarmed' (x4)
'agile' (x2)
'reach' (x2)
'attack' (x2)
[actionType] : object {1-10.items.[].system.actionType}
value : string {1-10.items.[].system.actionType.value} (all different values)
[actions] : object {1-10.items.[].system.actions}
[value] : integer {1-10.items.[].system.actions.value} (all different values)
[category] : string {1-10.items.[].system.category} (all different values)
[weaponType] : object {1-10.items.[].system.weaponType}
value : string {1-10.items.[].system.weaponType.value} (same value: 'melee')
type : string {1-10.items.[].type} (all different values)
[_stats] : object {1-10.items.[]._stats}
compendiumSource : string {1-10.items.[]._stats.compendiumSource} (all different values)
@@ -116,56 +104,56 @@ object {1-10}
mod : integer {1-10.system.abilities.wis.mod} (all different values)
attributes : object {1-10.system.attributes}
ac : object {1-10.system.attributes.ac}
details : string {1-10.system.attributes.ac.details} (same value: )
details : string {1-10.system.attributes.ac.details} (same value: '')
value : integer {1-10.system.attributes.ac.value} (all different values)
allSaves : object {1-10.system.attributes.allSaves}
value : string {1-10.system.attributes.allSaves.value} (same value: )
value : string {1-10.system.attributes.allSaves.value} (same value: '')
hp : object {1-10.system.attributes.hp}
details : string {1-10.system.attributes.hp.details} (same value: )
details : string {1-10.system.attributes.hp.details} (same value: '')
max : integer {1-10.system.attributes.hp.max} (all different values)
temp : integer {1-10.system.attributes.hp.temp} (same value: 0)
value : integer {1-10.system.attributes.hp.value} (all different values)
speed : object {1-10.system.attributes.speed}
otherSpeeds : array<> {1-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {1-10.system.attributes.speed.value} (same value: 45)
details : object {1-10.system.details}
blurb : string {1-10.system.details.blurb} (same value: )
blurb : string {1-10.system.details.blurb} (same value: '')
languages : object {1-10.system.details.languages}
details : string {1-10.system.details.languages.details} (same value: )
details : string {1-10.system.details.languages.details} (same value: '')
value : array<> {1-10.system.details.languages.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
level : object {1-10.system.details.level}
value : integer {1-10.system.details.level.value} (all different values)
privateNotes : string {1-10.system.details.privateNotes} (same value: )
publicNotes : string {1-10.system.details.publicNotes} (same value: )
privateNotes : string {1-10.system.details.privateNotes} (same value: '')
publicNotes : string {1-10.system.details.publicNotes} (same value: '')
publication : object {1-10.system.details.publication}
license : string {1-10.system.details.publication.license} (same value: OGL)
license : string {1-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-10.system.details.publication.remaster} (same value: False)
title : string {1-10.system.details.publication.title} (same value: Pathfinder Society Scenario #1-10: Tarnbreaker's Trail)
title : string {1-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-10: Tarnbreaker\'s Trail')
initiative : object {1-10.system.initiative}
statistic : string {1-10.system.initiative.statistic} (same value: perception)
statistic : string {1-10.system.initiative.statistic} (same value: 'perception')
perception : object {1-10.system.perception}
details : string {1-10.system.perception.details} (same value: )
details : string {1-10.system.perception.details} (same value: '')
mod : integer {1-10.system.perception.mod} (all different values)
senses : array<object> {1-10.system.perception.senses}
Length: min=2 max=2
Value type: object {1-10.system.perception.senses.[]}
type : string {1-10.system.perception.senses.[].type} (all different values)
[acuity] : string {1-10.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {1-10.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-10.system.perception.senses.[].range} (same value: 30)
type : string {1-10.system.perception.senses.[].type} (all different values)
resources : object {1-10.system.resources}
saves : object {1-10.system.saves}
fortitude : object {1-10.system.saves.fortitude}
saveDetail : string {1-10.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {1-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-10.system.saves.fortitude.value} (all different values)
reflex : object {1-10.system.saves.reflex}
saveDetail : string {1-10.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {1-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-10.system.saves.reflex.value} (all different values)
will : object {1-10.system.saves.will}
saveDetail : string {1-10.system.saves.will.saveDetail} (same value: )
saveDetail : string {1-10.system.saves.will.saveDetail} (same value: '')
value : integer {1-10.system.saves.will.value} (all different values)
skills : object {1-10.system.skills}
athletics : object {1-10.system.skills.athletics}
@@ -173,10 +161,10 @@ object {1-10}
survival : object {1-10.system.skills.survival}
base : integer {1-10.system.skills.survival.base} (all different values)
traits : object {1-10.system.traits}
rarity : string {1-10.system.traits.rarity} (same value: common)
rarity : string {1-10.system.traits.rarity} (same value: 'common')
size : object {1-10.system.traits.size}
value : string {1-10.system.traits.size.value} (same value: lg)
value : string {1-10.system.traits.size.value} (same value: 'lg')
value : array<string> {1-10.system.traits.value}
Length: min=1 max=1
Value type: string {1-10.system.traits.value.[]} (same value: animal)
type : string {1-10.type} (same value: npc)
Value type: string {1-10.system.traits.value.[]} (same value: 'animal')
type : string {1-10.type} (same value: 'npc')