New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+256 -256
View File
@@ -3,8 +3,8 @@ Different values: 2
=====================================
object {2-07}
_id : string {2-07._id} (all different values)
folder : string {2-07.folder} (same value: RgnfIQJYT887CPKY)
img : string {2-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-07.folder} (same value: 'RgnfIQJYT887CPKY')
img : string {2-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-07.items}
Length: min=23 max=28
Value type: object {2-07.items.[]}
@@ -13,23 +13,212 @@ object {2-07}
name : string {2-07.items.[].name} (28 different values)
sort : integer {2-07.items.[].sort} (28 different values)
system : object {2-07.items.[].system}
[acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-07.items.[].system.actionType}
value : string {2-07.items.[].system.actionType.value} (3 different values)
'reaction' (x2)
'action' (x2)
'passive' (x2)
[actions] : object {2-07.items.[].system.actions}
[value] : integer {2-07.items.[].system.actions.value} (same value: 3)
[area] : object {2-07.items.[].system.area}
type : string {2-07.items.[].system.area.type} (same value: 'burst')
value : integer {2-07.items.[].system.area.value} (same value: 10)
[attack] : object {2-07.items.[].system.attack}
value : string {2-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-07.items.[].system.attackEffects}
custom : string {2-07.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-07.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: 'lethargy-poison')
[autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {2-07.items.[].system.description}
value : string {2-07.items.[].system.description.value} (29 different values)
[prepared] : object {2-07.items.[].system.prepared}
flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False)
value : string {2-07.items.[].system.prepared.value} (same value: spontaneous)
[proficiency] : object {2-07.items.[].system.proficiency}
value : integer {2-07.items.[].system.proficiency.value} (same value: 0)
[value] : empty
[baseItem] : string {2-07.items.[].system.baseItem} (4 different values)
'whip' (x2)
'leather-armor' (x2)
'sap' (x1)
'blowgun' (x1)
[bonus] : object {2-07.items.[].system.bonus}
value : integer {2-07.items.[].system.bonus.value} (3 different values)
0 (x4)
14 (x2)
18 (x2)
[bonusDamage] : object {2-07.items.[].system.bonusDamage}
value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-07.items.[].system.bulk}
value : mixed
float {2-07.items.[].system.bulk.value} (same value: 0,1)
integer {2-07.items.[].system.bulk.value} (all different values)
[category] : string {2-07.items.[].system.category} (8 different values)
'defensive' (x4)
'martial' (x3)
'light' (x2)
'offensive' (x2)
'other' (x1)
'simple' (x1)
'poison' (x1)
'ammo' (x1)
[containerId] : empty
rules : ignored (Foundry rules object) {2-07.items.[].system.rules}
[checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1)
publication : object {2-07.items.[].system.publication}
license : string {2-07.items.[].system.publication.license} (same value: OGL)
license : string {2-07.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False)
title : string {2-07.items.[].system.publication.title} (3 different values)
(x10)
Pathfinder Core Rulebook (x39)
Pathfinder Bestiary (x2)
rules : ###FoundryRulesObject###
'Pathfinder Core Rulebook' (x39)
'' (x10)
'Pathfinder Bestiary' (x2)
[cost] : object {2-07.items.[].system.cost}
value : string {2-07.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False)
[damage] : object {2-07.items.[].system.damage}
[0] : object {2-07.items.[].system.damage.0}
applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {2-07.items.[].system.damage.0.formula} (same value: '0')
kinds : array<string> {2-07.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-07.items.[].system.damage.0.type} (same value: 'mental')
[damageType] : string {2-07.items.[].system.damage.damageType} (3 different values)
'slashing' (x2)
'bludgeoning' (x1)
'piercing' (x1)
[dice] : integer {2-07.items.[].system.damage.dice} (same value: 1)
[die] : string {2-07.items.[].system.damage.die} (3 different values)
'd4' (x2)
'd6' (x1)
'' (x1)
[damageRolls] : object {2-07.items.[].system.damageRolls}
[a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: '1d4+10')
damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: 'bludgeoning')
[fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: '1d4+12')
damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: 'slashing')
[xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: '1d4+10')
damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: 'slashing')
yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: '1')
damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: 'piercing')
[defense] : object {2-07.items.[].system.defense}
save : object {2-07.items.[].system.defense.save}
basic : boolean {2-07.items.[].system.defense.save.basic} (all different values)
statistic : string {2-07.items.[].system.defense.save.statistic} (all different values)
description : object {2-07.items.[].system.description}
value : string {2-07.items.[].system.description.value} (29 different values)
[dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4)
[duration] : object {2-07.items.[].system.duration}
sustained : boolean {2-07.items.[].system.duration.sustained} (all different values)
value : string {2-07.items.[].system.duration.value} (9 different values)
'1 minute' (x9)
'' (x6)
'varies' (x3)
'10 minutes' (x2)
'until the end of the target\'s next turn' (x2)
'1 round' (x2)
'see below' (x2)
'until the start of your next turn' (x2)
'until the end of your turn' (x2)
[equipped] : object {2-07.items.[].system.equipped}
carryType : string {2-07.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {2-07.items.[].system.frequency}
max : integer {2-07.items.[].system.frequency.max} (same value: 1)
per : string {2-07.items.[].system.frequency.per} (same value: 'P1Y')
[group] : string {2-07.items.[].system.group} (4 different values)
'flail' (x2)
'leather' (x2)
'club' (x1)
'dart' (x1)
[hardness] : integer {2-07.items.[].system.hardness} (same value: 0)
[heightening] : object {2-07.items.[].system.heightening}
[levels] : object {2-07.items.[].system.heightening.levels}
[3] : object {2-07.items.[].system.heightening.levels.3}
[range] : object {2-07.items.[].system.heightening.levels.3.range}
value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values)
[target] : object {2-07.items.[].system.heightening.levels.3.target}
value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values)
[5] : object {2-07.items.[].system.heightening.levels.5}
[range] : object {2-07.items.[].system.heightening.levels.5.range}
value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values)
[target] : object {2-07.items.[].system.heightening.levels.5.target}
value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {2-07.items.[].system.heightening.levels.6}
target : object {2-07.items.[].system.heightening.levels.6.target}
value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {2-07.items.[].system.heightening.levels.7}
target : object {2-07.items.[].system.heightening.levels.7.target}
value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values)
'1 unattended object with a Bulk of 2 or less' (x2)
'6 creatures' (x1)
'10 creatures' (x1)
type : string {2-07.items.[].system.heightening.type} (all different values)
[damage] : object {2-07.items.[].system.heightening.damage}
0 : string {2-07.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2)
[hp] : object {2-07.items.[].system.hp}
max : integer {2-07.items.[].system.hp.max} (same value: 0)
value : integer {2-07.items.[].system.hp.value} (same value: 0)
[level] : object {2-07.items.[].system.level}
value : integer {2-07.items.[].system.level.value} (4 different values)
1 (x19)
2 (x9)
0 (x7)
3 (x4)
[location] : object {2-07.items.[].system.location}
[heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {2-07.items.[].system.location.value} (all different values)
[material] : object {2-07.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {2-07.items.[].system.prepared}
flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False)
value : string {2-07.items.[].system.prepared.value} (same value: 'spontaneous')
[price] : object {2-07.items.[].system.price}
per : integer {2-07.items.[].system.price.per} (same value: 10)
value : object {2-07.items.[].system.price.value}
[gp] : integer {2-07.items.[].system.price.value.gp} (3 different values)
2 (x2)
3 (x1)
7 (x1)
[sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1)
cp : integer {2-07.items.[].system.price.value.cp} (same value: 5)
[proficiency] : object {2-07.items.[].system.proficiency}
value : integer {2-07.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-07.items.[].system.quantity} (4 different values)
1 (x6)
2 (x1)
3 (x1)
10 (x1)
[range] : mixed
object {2-07.items.[].system.range}
value : string {2-07.items.[].system.range.value} (5 different values)
'30 feet' (x13)
'touch' (x6)
'' (x6)
'120 feet' (x3)
'60 feet' (x2)
integer {2-07.items.[].system.range} (same value: 20)
[reload] : object {2-07.items.[].system.reload}
value : string {2-07.items.[].system.reload.value} (all different values)
[requirements] : string {2-07.items.[].system.requirements} (same value: '')
[runes] : object {2-07.items.[].system.runes}
potency : integer {2-07.items.[].system.runes.potency} (all different values)
property : array<> {2-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-07.items.[].system.runes.striking} (same value: 0)
[size] : string {2-07.items.[].system.size} (same value: 'med')
[slots] : object {2-07.items.[].system.slots}
slot0 : object {2-07.items.[].system.slots.slot0}
max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5)
@@ -44,255 +233,66 @@ object {2-07}
max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4)
value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4)
[slug] : string {2-07.items.[].system.slug} (25 different values)
[speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-07.items.[].system.spelldc}
dc : integer {2-07.items.[].system.spelldc.dc} (all different values)
mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-07.items.[].system.spelldc.value} (all different values)
[tradition] : object {2-07.items.[].system.tradition}
value : string {2-07.items.[].system.tradition.value} (same value: occult)
[area] : object {2-07.items.[].system.area}
type : string {2-07.items.[].system.area.type} (same value: burst)
value : integer {2-07.items.[].system.area.value} (same value: 10)
[cost] : object {2-07.items.[].system.cost}
value : string {2-07.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False)
[damage] : object {2-07.items.[].system.damage}
[0] : object {2-07.items.[].system.damage.0}
applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True)
[category] : mixed
formula : string {2-07.items.[].system.damage.0.formula} (same value: 0)
kinds : array<string> {2-07.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {2-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-07.items.[].system.damage.0.type} (same value: mental)
[damageType] : string {2-07.items.[].system.damage.damageType} (3 different values)
bludgeoning (x1)
slashing (x2)
piercing (x1)
[dice] : integer {2-07.items.[].system.damage.dice} (same value: 1)
[die] : string {2-07.items.[].system.damage.die} (3 different values)
d6 (x1)
d4 (x2)
(x1)
[defense] : object {2-07.items.[].system.defense}
save : object {2-07.items.[].system.defense.save}
basic : boolean {2-07.items.[].system.defense.save.basic} (all different values)
statistic : string {2-07.items.[].system.defense.save.statistic} (all different values)
[duration] : object {2-07.items.[].system.duration}
sustained : boolean {2-07.items.[].system.duration.sustained} (all different values)
value : string {2-07.items.[].system.duration.value} (9 different values)
(x6)
10 minutes (x2)
1 minute (x9)
until the end of the target's next turn (x2)
1 round (x2)
varies (x3)
see below (x2)
until the start of your next turn (x2)
until the end of your turn (x2)
[level] : object {2-07.items.[].system.level}
value : integer {2-07.items.[].system.level.value} (4 different values)
2 (x9)
1 (x19)
0 (x7)
3 (x4)
[location] : object {2-07.items.[].system.location}
[heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {2-07.items.[].system.location.value} (all different values)
[range] : mixed
object {2-07.items.[].system.range}
value : string {2-07.items.[].system.range.value} (5 different values)
30 feet (x13)
touch (x6)
(x6)
60 feet (x2)
120 feet (x3)
integer {2-07.items.[].system.range} (same value: 20)
[requirements] : string {2-07.items.[].system.requirements} (same value: )
[splashDamage] : object {2-07.items.[].system.splashDamage}
[value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-07.items.[].system.stackGroup} (same value: 'blowgunDarts')
[strength] : integer {2-07.items.[].system.strength} (same value: 0)
[target] : object {2-07.items.[].system.target}
value : string {2-07.items.[].system.target.value} (5 different values)
1 living creature (x2)
1 creature (x15)
(x9)
1 willing creature (x2)
1 unattended object of light Bulk or less (x2)
'1 creature' (x15)
'' (x9)
'1 living creature' (x2)
'1 willing creature' (x2)
'1 unattended object of light Bulk or less' (x2)
[time] : object {2-07.items.[].system.time}
value : string {2-07.items.[].system.time.value} (all different values)
[tradition] : object {2-07.items.[].system.tradition}
value : string {2-07.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {2-07.items.[].system.traits}
rarity : string {2-07.items.[].system.traits.rarity} (all different values)
[traditions] : array<string> {2-07.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values)
arcane (x26)
occult (x30)
divine (x14)
primal (x4)
'occult' (x30)
'arcane' (x26)
'divine' (x14)
'primal' (x4)
value : array<string> {2-07.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-07.items.[].system.traits.value.[]} (29 different values)
[heightening] : object {2-07.items.[].system.heightening}
[levels] : object {2-07.items.[].system.heightening.levels}
[5] : object {2-07.items.[].system.heightening.levels.5}
[target] : object {2-07.items.[].system.heightening.levels.5.target}
value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
[range] : object {2-07.items.[].system.heightening.levels.5.range}
value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values)
[3] : object {2-07.items.[].system.heightening.levels.3}
[target] : object {2-07.items.[].system.heightening.levels.3.target}
value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values)
[range] : object {2-07.items.[].system.heightening.levels.3.range}
value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values)
[7] : object {2-07.items.[].system.heightening.levels.7}
target : object {2-07.items.[].system.heightening.levels.7.target}
value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values)
1 unattended object with a Bulk of 2 or less (x2)
6 creatures (x1)
10 creatures (x1)
[6] : object {2-07.items.[].system.heightening.levels.6}
target : object {2-07.items.[].system.heightening.levels.6.target}
value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
type : string {2-07.items.[].system.heightening.type} (all different values)
[damage] : object {2-07.items.[].system.heightening.damage}
0 : string {2-07.items.[].system.heightening.damage.0} (same value: 1d6)
[interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2)
[baseItem] : string {2-07.items.[].system.baseItem} (4 different values)
sap (x1)
whip (x2)
leather-armor (x2)
blowgun (x1)
[bonus] : object {2-07.items.[].system.bonus}
value : integer {2-07.items.[].system.bonus.value} (3 different values)
0 (x4)
14 (x2)
18 (x2)
[bonusDamage] : object {2-07.items.[].system.bonusDamage}
value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-07.items.[].system.bulk}
value : mixed
float {2-07.items.[].system.bulk.value} (same value: 0,1)
integer {2-07.items.[].system.bulk.value} (all different values)
[category] : string {2-07.items.[].system.category} (8 different values)
martial (x3)
light (x2)
other (x1)
defensive (x4)
offensive (x2)
simple (x1)
poison (x1)
ammo (x1)
[containerId] : mixed
[equipped] : object {2-07.items.[].system.equipped}
carryType : string {2-07.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {2-07.items.[].system.group} (4 different values)
club (x1)
flail (x2)
leather (x2)
dart (x1)
[hardness] : integer {2-07.items.[].system.hardness} (same value: 0)
[hp] : object {2-07.items.[].system.hp}
max : integer {2-07.items.[].system.hp.max} (same value: 0)
value : integer {2-07.items.[].system.hp.value} (same value: 0)
[material] : object {2-07.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-07.items.[].system.price}
value : object {2-07.items.[].system.price.value}
[sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1)
[gp] : integer {2-07.items.[].system.price.value.gp} (3 different values)
2 (x2)
3 (x1)
7 (x1)
cp : integer {2-07.items.[].system.price.value.cp} (same value: 5)
per : integer {2-07.items.[].system.price.per} (same value: 10)
[quantity] : integer {2-07.items.[].system.quantity} (4 different values)
1 (x6)
2 (x1)
3 (x1)
10 (x1)
[reload] : object {2-07.items.[].system.reload}
value : string {2-07.items.[].system.reload.value} (all different values)
[runes] : object {2-07.items.[].system.runes}
potency : integer {2-07.items.[].system.runes.potency} (all different values)
property : array<> {2-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-07.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-07.items.[].system.size} (same value: med)
[splashDamage] : object {2-07.items.[].system.splashDamage}
[value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {2-07.items.[].system.usage}
value : string {2-07.items.[].system.usage.value} (same value: held-in-one-hand)
[acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-07.items.[].system.strength} (same value: 0)
value : string {2-07.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {2-07.items.[].system.uses}
autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-07.items.[].system.uses.max} (same value: 1)
value : integer {2-07.items.[].system.uses.value} (same value: 1)
[attack] : object {2-07.items.[].system.attack}
value : string {2-07.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-07.items.[].system.attackEffects}
value : array<string> {2-07.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: lethargy-poison)
custom : string {2-07.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {2-07.items.[].system.damageRolls}
[xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: 1d4+10)
damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: slashing)
[a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: 1d4+10)
damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: bludgeoning)
[fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: 1d4+12)
damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: slashing)
yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: 1)
damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: piercing)
[weaponType] : object {2-07.items.[].system.weaponType}
value : string {2-07.items.[].system.weaponType.value} (same value: melee)
[actionType] : object {2-07.items.[].system.actionType}
value : string {2-07.items.[].system.actionType.value} (3 different values)
reaction (x2)
action (x2)
passive (x2)
[actions] : object {2-07.items.[].system.actions}
[value] : integer {2-07.items.[].system.actions.value} (same value: 3)
[frequency] : object {2-07.items.[].system.frequency}
max : integer {2-07.items.[].system.frequency.max} (same value: 1)
per : string {2-07.items.[].system.frequency.per} (same value: P1Y)
[stackGroup] : string {2-07.items.[].system.stackGroup} (same value: blowgunDarts)
value : string {2-07.items.[].system.weaponType.value} (same value: 'melee')
type : string {2-07.items.[].type} (7 different values)
spellcastingEntry (x2)
spell (x30)
weapon (x4)
armor (x2)
consumable (x3)
melee (x4)
action (x6)
'spell' (x30)
'action' (x6)
'weapon' (x4)
'melee' (x4)
'consumable' (x3)
'spellcastingEntry' (x2)
'armor' (x2)
[_stats] : object {2-07.items.[]._stats}
compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values)
[flags] : object {2-07.items.[].flags}
pf2e : object {2-07.items.[].flags.pf2e}
linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values)
rjzvPRDWo93WEUkw (x1)
JHMeoO8Z29xAiHe2 (x1)
EFGH5ZZN3ZFpuICM (x1)
f1BJYbQ7Q1tiN6vx (x1)
'rjzvPRDWo93WEUkw' (x1)
'JHMeoO8Z29xAiHe2' (x1)
'EFGH5ZZN3ZFpuICM' (x1)
'f1BJYbQ7Q1tiN6vx' (x1)
name : string {2-07.name} (all different values)
prototypeToken : object {2-07.prototypeToken}
name : string {2-07.prototypeToken.name} (same value: Onyx Alliance Agent)
name : string {2-07.prototypeToken.name} (same value: 'Onyx Alliance Agent')
system : object {2-07.system}
abilities : object {2-07.system.abilities}
cha : object {2-07.system.abilities.cha}
@@ -309,56 +309,56 @@ object {2-07}
mod : integer {2-07.system.abilities.wis.mod} (all different values)
attributes : object {2-07.system.attributes}
ac : object {2-07.system.attributes.ac}
details : string {2-07.system.attributes.ac.details} (same value: )
details : string {2-07.system.attributes.ac.details} (same value: '')
value : integer {2-07.system.attributes.ac.value} (all different values)
allSaves : object {2-07.system.attributes.allSaves}
value : string {2-07.system.attributes.allSaves.value} (same value: )
value : string {2-07.system.attributes.allSaves.value} (same value: '')
hp : object {2-07.system.attributes.hp}
details : string {2-07.system.attributes.hp.details} (same value: )
details : string {2-07.system.attributes.hp.details} (same value: '')
max : integer {2-07.system.attributes.hp.max} (all different values)
temp : integer {2-07.system.attributes.hp.temp} (same value: 0)
value : integer {2-07.system.attributes.hp.value} (all different values)
speed : object {2-07.system.attributes.speed}
otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {2-07.system.attributes.speed.value} (same value: 25)
details : object {2-07.system.details}
blurb : string {2-07.system.details.blurb} (same value: )
blurb : string {2-07.system.details.blurb} (same value: '')
languages : object {2-07.system.details.languages}
details : string {2-07.system.details.languages.details} (same value: )
details : string {2-07.system.details.languages.details} (same value: '')
value : array<string> {2-07.system.details.languages.value}
Length: min=2 max=2
Value type: string {2-07.system.details.languages.value.[]} (all different values)
level : object {2-07.system.details.level}
value : integer {2-07.system.details.level.value} (all different values)
privateNotes : string {2-07.system.details.privateNotes} (same value: )
publicNotes : string {2-07.system.details.publicNotes} (same value: )
privateNotes : string {2-07.system.details.privateNotes} (same value: '')
publicNotes : string {2-07.system.details.publicNotes} (same value: '')
publication : object {2-07.system.details.publication}
license : string {2-07.system.details.publication.license} (same value: OGL)
license : string {2-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-07.system.details.publication.remaster} (same value: False)
title : string {2-07.system.details.publication.title} (same value: Pathfinder Society Scenario #2-07: The Blackros Deception)
title : string {2-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-07: The Blackros Deception')
initiative : object {2-07.system.initiative}
statistic : string {2-07.system.initiative.statistic} (same value: perception)
statistic : string {2-07.system.initiative.statistic} (same value: 'perception')
perception : object {2-07.system.perception}
details : string {2-07.system.perception.details} (same value: )
details : string {2-07.system.perception.details} (same value: '')
mod : integer {2-07.system.perception.mod} (all different values)
senses : array<> {2-07.system.perception.senses}
Length: min=0 max=0
Value type: mixed
Value type: empty
resources : object {2-07.system.resources}
focus : object {2-07.system.resources.focus}
max : integer {2-07.system.resources.focus.max} (same value: 1)
value : integer {2-07.system.resources.focus.value} (same value: 1)
saves : object {2-07.system.saves}
fortitude : object {2-07.system.saves.fortitude}
saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-07.system.saves.fortitude.value} (all different values)
reflex : object {2-07.system.saves.reflex}
saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-07.system.saves.reflex.value} (all different values)
will : object {2-07.system.saves.will}
saveDetail : string {2-07.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-07.system.saves.will.saveDetail} (same value: '')
value : integer {2-07.system.saves.will.value} (all different values)
skills : object {2-07.system.skills}
acrobatics : object {2-07.system.skills.acrobatics}
@@ -374,13 +374,13 @@ object {2-07}
thievery : object {2-07.system.skills.thievery}
base : integer {2-07.system.skills.thievery.base} (all different values)
traits : object {2-07.system.traits}
rarity : string {2-07.system.traits.rarity} (same value: common)
rarity : string {2-07.system.traits.rarity} (same value: 'common')
size : object {2-07.system.traits.size}
value : string {2-07.system.traits.size.value} (same value: med)
value : string {2-07.system.traits.size.value} (same value: 'med')
value : array<string> {2-07.system.traits.value}
Length: min=3 max=3
Value type: string {2-07.system.traits.value.[]} (3 different values)
human (x2)
humanoid (x2)
lawful (x2)
type : string {2-07.type} (same value: npc)
'human' (x2)
'humanoid' (x2)
'lawful' (x2)
type : string {2-07.type} (same value: 'npc')