New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+413 -427
View File
@@ -3,326 +3,315 @@ Different values: 149
=====================================
object {3rd Rank}
_id : string {3rd Rank._id} (all different values)
folder : string {3rd Rank.folder} (same value: 4fJHnYFqH0VjZXPv)
folder : string {3rd Rank.folder} (same value: '4fJHnYFqH0VjZXPv')
img : string {3rd Rank.img} (146 different values)
name : string {3rd Rank.name} (all different values)
system : object {3rd Rank.system}
[area] : object {3rd Rank.system.area}
[details] : string {3rd Rank.system.area.details} (4 different values)
'30-foot burst centered on you' (x1)
'10-foot emanation centered on the touched creature' (x1)
'30-foot-radius burst' (x1)
'a horizontal earthen or sandy surface within a 20-foot burst' (x1)
type : string {3rd Rank.system.area.type} (5 different values)
emanation (x9)
burst (x18)
cone (x3)
square (x2)
line (x1)
'burst' (x18)
'emanation' (x9)
'cone' (x3)
'square' (x2)
'line' (x1)
value : integer {3rd Rank.system.area.value} (7 different values)
30 (x6)
15 (x3)
20 (x11)
10 (x9)
30 (x6)
15 (x3)
5 (x2)
60 (x1)
120 (x1)
5 (x2)
[details] : string {3rd Rank.system.area.details} (4 different values)
30-foot burst centered on you (x1)
10-foot emanation centered on the touched creature (x1)
30-foot-radius burst (x1)
a horizontal earthen or sandy surface within a 20-foot burst (x1)
cost : object {3rd Rank.system.cost}
value : string {3rd Rank.system.cost.value} (2 different values)
(x148)
oils worth 3 gp (x1)
'' (x148)
'oils worth 3 gp' (x1)
counteraction : boolean {3rd Rank.system.counteraction} (2 different values)
False (x141)
True (x8)
damage : object {3rd Rank.system.damage}
[0] : object {3rd Rank.system.damage.0}
applyMod : boolean {3rd Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
[category] : empty
formula : string {3rd Rank.system.damage.0.formula} (10 different values)
4d6 (x1)
3d4 (x2)
5d6 (x2)
6d6 (x5)
1d6 (x1)
4d12 (x1)
3d6 (x1)
1d8 (x1)
2d6 (x1)
3d8 (x1)
'6d6' (x5)
'3d4' (x2)
'5d6' (x2)
'4d6' (x1)
'1d6' (x1)
'4d12' (x1)
'3d6' (x1)
'1d8' (x1)
'2d6' (x1)
'3d8' (x1)
kinds : array<string> {3rd Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.0.kinds.[]} (2 different values)
damage (x15)
healing (x1)
'damage' (x15)
'healing' (x1)
[materials] : array<> {3rd Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {3rd Rank.system.damage.0.type} (9 different values)
mental (x4)
bludgeoning (x3)
cold (x1)
fire (x3)
electricity (x1)
untyped (x1)
slashing (x1)
void (x1)
piercing (x1)
[Zni2ysVqFC6plPs7] : object {3rd Rank.system.damage.Zni2ysVqFC6plPs7}
applyMod : boolean {3rd Rank.system.damage.Zni2ysVqFC6plPs7.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.formula} (same value: 6d4)
kinds : array<string> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.type} (same value: bludgeoning)
[1] : object {3rd Rank.system.damage.1}
applyMod : boolean {3rd Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.1.formula} (same value: 3d6)
kinds : array<string> {3rd Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1.kinds.[]} (same value: damage)
[materials] : array<> {3rd Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.1.type} (3 different values)
fire (x1)
bludgeoning (x1)
piercing (x1)
[bVVua6iV5Q7ktuiB] : object {3rd Rank.system.damage.bVVua6iV5Q7ktuiB}
applyMod : boolean {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.formula} (same value: 3d10)
kinds : array<string> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.type} (same value: bludgeoning)
[1aOzFUJQMCR1aabW] : object {3rd Rank.system.damage.1aOzFUJQMCR1aabW}
applyMod : boolean {3rd Rank.system.damage.1aOzFUJQMCR1aabW.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.formula} (same value: 6d6)
kinds : array<string> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.type} (same value: piercing)
[eJfn85qIm5CZi3Au] : object {3rd Rank.system.damage.eJfn85qIm5CZi3Au}
applyMod : boolean {3rd Rank.system.damage.eJfn85qIm5CZi3Au.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.formula} (same value: 2d10)
kinds : array<string> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.type} (same value: mental)
[pEPeRZBo0RPvHAd9] : object {3rd Rank.system.damage.pEPeRZBo0RPvHAd9}
applyMod : boolean {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.type} (same value: untyped)
[H4xhI890A9oH0hSx] : object {3rd Rank.system.damage.H4xhI890A9oH0hSx}
applyMod : boolean {3rd Rank.system.damage.H4xhI890A9oH0hSx.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.H4xhI890A9oH0hSx.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.type} (same value: untyped)
[pUo5MJsp9Gefqth4] : object {3rd Rank.system.damage.pUo5MJsp9Gefqth4}
applyMod : boolean {3rd Rank.system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.formula} (same value: 3d10)
kinds : array<string> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.type} (same value: bludgeoning)
'mental' (x4)
'bludgeoning' (x3)
'fire' (x3)
'cold' (x1)
'electricity' (x1)
'untyped' (x1)
'slashing' (x1)
'void' (x1)
'piercing' (x1)
[0MD5xTKLlw8jZPKU] : object {3rd Rank.system.damage.0MD5xTKLlw8jZPKU}
applyMod : boolean {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.formula} (same value: 4d6)
[category] : empty
formula : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds.[]} (same value: damage)
Value type: string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.type} (same value: fire)
[q8ptrzvf1kb0ms3q] : object {3rd Rank.system.damage.q8ptrzvf1kb0ms3q}
applyMod : boolean {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds}
Value type: empty
type : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.type} (same value: 'fire')
[1] : object {3rd Rank.system.damage.1}
applyMod : boolean {3rd Rank.system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.1.formula} (same value: '3d6')
kinds : array<string> {3rd Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.materials}
Value type: string {3rd Rank.system.damage.1.kinds.[]} (same value: 'damage')
[materials] : array<> {3rd Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.type} (same value: poison)
[UeqA2WmETFphNSgC] : object {3rd Rank.system.damage.UeqA2WmETFphNSgC}
applyMod : boolean {3rd Rank.system.damage.UeqA2WmETFphNSgC.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds}
Value type: empty
type : string {3rd Rank.system.damage.1.type} (3 different values)
'fire' (x1)
'bludgeoning' (x1)
'piercing' (x1)
[1aOzFUJQMCR1aabW] : object {3rd Rank.system.damage.1aOzFUJQMCR1aabW}
applyMod : boolean {3rd Rank.system.damage.1aOzFUJQMCR1aabW.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.formula} (same value: '6d6')
kinds : array<string> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.UeqA2WmETFphNSgC.materials}
Value type: string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.type} (same value: slashing)
[9lBbiFhEGXB6Gu6a] : object {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a}
applyMod : boolean {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.formula} (same value: 2d8)
kinds : array<string> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.type} (same value: mental)
[ptca9SPN1Z5wzfrG] : object {3rd Rank.system.damage.ptca9SPN1Z5wzfrG}
applyMod : boolean {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.formula} (same value: 3d6)
kinds : array<string> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.type} (same value: slashing)
[z4vh7m14o6f2hazs] : object {3rd Rank.system.damage.z4vh7m14o6f2hazs}
applyMod : boolean {3rd Rank.system.damage.z4vh7m14o6f2hazs.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.formula} (same value: 5d6)
kinds : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds.[]} (same value: damage)
materials : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials.[]} (same value: silver)
type : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.type} (same value: cold)
[xiuuffbu1j9b54eq] : object {3rd Rank.system.damage.xiuuffbu1j9b54eq}
applyMod : boolean {3rd Rank.system.damage.xiuuffbu1j9b54eq.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.formula} (same value: 2d4)
kinds : array<string> {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds.[]} (same value: healing)
materials : array<> {3rd Rank.system.damage.xiuuffbu1j9b54eq.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.type} (same value: untyped)
[DzJpYMdE0NBqqQXM] : object {3rd Rank.system.damage.DzJpYMdE0NBqqQXM}
applyMod : boolean {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6)
kinds : array<string> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison)
Value type: empty
type : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.type} (same value: 'piercing')
[1kBezKdL9iXSMfzn] : object {3rd Rank.system.damage.1kBezKdL9iXSMfzn}
applyMod : boolean {3rd Rank.system.damage.1kBezKdL9iXSMfzn.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.formula} (same value: 4d8)
[category] : empty
formula : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.formula} (same value: '4d8')
kinds : array<string> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds.[]} (same value: damage)
Value type: string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.type} (same value: bludgeoning)
[rcaspoacHgRYSM72] : object {3rd Rank.system.damage.rcaspoacHgRYSM72}
applyMod : boolean {3rd Rank.system.damage.rcaspoacHgRYSM72.applyMod} (same value: False)
category : string {3rd Rank.system.damage.rcaspoacHgRYSM72.category} (same value: splash)
formula : string {3rd Rank.system.damage.rcaspoacHgRYSM72.formula} (same value: 1d4)
kinds : array<string> {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.rcaspoacHgRYSM72.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.rcaspoacHgRYSM72.type} (same value: sonic)
[j2ds5suvw51ucg4c] : object {3rd Rank.system.damage.j2ds5suvw51ucg4c}
applyMod : boolean {3rd Rank.system.damage.j2ds5suvw51ucg4c.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.formula} (same value: 2d10)
kinds : array<string> {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.j2ds5suvw51ucg4c.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.type} (same value: fire)
[h5zzrh1xmy9k57m6] : object {3rd Rank.system.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {3rd Rank.system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.formula} (same value: 2d6)
kinds : array<string> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: damage)
materials : array<> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.type} (same value: fire)
Value type: empty
type : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.type} (same value: 'bludgeoning')
[31ztnkdh2g12fivc] : object {3rd Rank.system.damage.31ztnkdh2g12fivc}
applyMod : boolean {3rd Rank.system.damage.31ztnkdh2g12fivc.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.31ztnkdh2g12fivc.formula} (same value: 1d8)
[category] : empty
formula : string {3rd Rank.system.damage.31ztnkdh2g12fivc.formula} (same value: '1d8')
kinds : array<string> {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds.[]} (same value: damage)
Value type: string {3rd Rank.system.damage.31ztnkdh2g12fivc.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.31ztnkdh2g12fivc.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.31ztnkdh2g12fivc.type} (same value: vitality)
Value type: empty
type : string {3rd Rank.system.damage.31ztnkdh2g12fivc.type} (same value: 'vitality')
[9lBbiFhEGXB6Gu6a] : object {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a}
applyMod : boolean {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.formula} (same value: '2d8')
kinds : array<string> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.9lBbiFhEGXB6Gu6a.type} (same value: 'mental')
[9oaina411wu1igyn] : object {3rd Rank.system.damage.9oaina411wu1igyn}
applyMod : boolean {3rd Rank.system.damage.9oaina411wu1igyn.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.damage.9oaina411wu1igyn.formula} (same value: 1d8)
[category] : empty
formula : string {3rd Rank.system.damage.9oaina411wu1igyn.formula} (same value: '1d8')
kinds : array<string> {3rd Rank.system.damage.9oaina411wu1igyn.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.9oaina411wu1igyn.kinds.[]} (same value: damage)
Value type: string {3rd Rank.system.damage.9oaina411wu1igyn.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.9oaina411wu1igyn.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.damage.9oaina411wu1igyn.type} (same value: spirit)
[defense] : object {3rd Rank.system.defense}
[save] : object {3rd Rank.system.defense.save}
basic : boolean {3rd Rank.system.defense.save.basic} (2 different values)
False (x47)
True (x16)
statistic : string {3rd Rank.system.defense.save.statistic} (3 different values)
will (x28)
reflex (x18)
fortitude (x17)
[passive] : object {3rd Rank.system.defense.passive}
statistic : string {3rd Rank.system.defense.passive.statistic} (same value: ac)
Value type: empty
type : string {3rd Rank.system.damage.9oaina411wu1igyn.type} (same value: 'spirit')
[DzJpYMdE0NBqqQXM] : object {3rd Rank.system.damage.DzJpYMdE0NBqqQXM}
applyMod : boolean {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.DzJpYMdE0NBqqQXM.type} (same value: 'poison')
[H4xhI890A9oH0hSx] : object {3rd Rank.system.damage.H4xhI890A9oH0hSx}
applyMod : boolean {3rd Rank.system.damage.H4xhI890A9oH0hSx.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.H4xhI890A9oH0hSx.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.H4xhI890A9oH0hSx.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.H4xhI890A9oH0hSx.type} (same value: 'untyped')
[UeqA2WmETFphNSgC] : object {3rd Rank.system.damage.UeqA2WmETFphNSgC}
applyMod : boolean {3rd Rank.system.damage.UeqA2WmETFphNSgC.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.UeqA2WmETFphNSgC.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.UeqA2WmETFphNSgC.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.UeqA2WmETFphNSgC.type} (same value: 'slashing')
[Zni2ysVqFC6plPs7] : object {3rd Rank.system.damage.Zni2ysVqFC6plPs7}
applyMod : boolean {3rd Rank.system.damage.Zni2ysVqFC6plPs7.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.formula} (same value: '6d4')
kinds : array<string> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.Zni2ysVqFC6plPs7.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.Zni2ysVqFC6plPs7.type} (same value: 'bludgeoning')
[bVVua6iV5Q7ktuiB] : object {3rd Rank.system.damage.bVVua6iV5Q7ktuiB}
applyMod : boolean {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.formula} (same value: '3d10')
kinds : array<string> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.bVVua6iV5Q7ktuiB.type} (same value: 'bludgeoning')
[eJfn85qIm5CZi3Au] : object {3rd Rank.system.damage.eJfn85qIm5CZi3Au}
applyMod : boolean {3rd Rank.system.damage.eJfn85qIm5CZi3Au.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.formula} (same value: '2d10')
kinds : array<string> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.eJfn85qIm5CZi3Au.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.eJfn85qIm5CZi3Au.type} (same value: 'mental')
[h5zzrh1xmy9k57m6] : object {3rd Rank.system.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {3rd Rank.system.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.formula} (same value: '2d6')
kinds : array<string> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire')
[j2ds5suvw51ucg4c] : object {3rd Rank.system.damage.j2ds5suvw51ucg4c}
applyMod : boolean {3rd Rank.system.damage.j2ds5suvw51ucg4c.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.formula} (same value: '2d10')
kinds : array<string> {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.j2ds5suvw51ucg4c.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.j2ds5suvw51ucg4c.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.j2ds5suvw51ucg4c.type} (same value: 'fire')
[pEPeRZBo0RPvHAd9] : object {3rd Rank.system.damage.pEPeRZBo0RPvHAd9}
applyMod : boolean {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.pEPeRZBo0RPvHAd9.type} (same value: 'untyped')
[pUo5MJsp9Gefqth4] : object {3rd Rank.system.damage.pUo5MJsp9Gefqth4}
applyMod : boolean {3rd Rank.system.damage.pUo5MJsp9Gefqth4.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.formula} (same value: '3d10')
kinds : array<string> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.pUo5MJsp9Gefqth4.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.pUo5MJsp9Gefqth4.type} (same value: 'bludgeoning')
[ptca9SPN1Z5wzfrG] : object {3rd Rank.system.damage.ptca9SPN1Z5wzfrG}
applyMod : boolean {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.formula} (same value: '3d6')
kinds : array<string> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.ptca9SPN1Z5wzfrG.type} (same value: 'slashing')
[q8ptrzvf1kb0ms3q] : object {3rd Rank.system.damage.q8ptrzvf1kb0ms3q}
applyMod : boolean {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.q8ptrzvf1kb0ms3q.type} (same value: 'poison')
[rcaspoacHgRYSM72] : object {3rd Rank.system.damage.rcaspoacHgRYSM72}
applyMod : boolean {3rd Rank.system.damage.rcaspoacHgRYSM72.applyMod} (same value: False)
category : string {3rd Rank.system.damage.rcaspoacHgRYSM72.category} (same value: 'splash')
formula : string {3rd Rank.system.damage.rcaspoacHgRYSM72.formula} (same value: '1d4')
kinds : array<string> {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.rcaspoacHgRYSM72.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.rcaspoacHgRYSM72.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.rcaspoacHgRYSM72.type} (same value: 'sonic')
[xiuuffbu1j9b54eq] : object {3rd Rank.system.damage.xiuuffbu1j9b54eq}
applyMod : boolean {3rd Rank.system.damage.xiuuffbu1j9b54eq.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.formula} (same value: '2d4')
kinds : array<string> {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.xiuuffbu1j9b54eq.kinds.[]} (same value: 'healing')
materials : array<> {3rd Rank.system.damage.xiuuffbu1j9b54eq.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.xiuuffbu1j9b54eq.type} (same value: 'untyped')
[z4vh7m14o6f2hazs] : object {3rd Rank.system.damage.z4vh7m14o6f2hazs}
applyMod : boolean {3rd Rank.system.damage.z4vh7m14o6f2hazs.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.formula} (same value: '5d6')
kinds : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.kinds.[]} (same value: 'damage')
materials : array<string> {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.z4vh7m14o6f2hazs.materials.[]} (same value: 'silver')
type : string {3rd Rank.system.damage.z4vh7m14o6f2hazs.type} (same value: 'cold')
description : object {3rd Rank.system.description}
value : string {3rd Rank.system.description.value} (all different values)
duration : object {3rd Rank.system.duration}
@@ -331,212 +320,209 @@ object {3rd Rank}
True (x23)
value : string {3rd Rank.system.duration.value} (21 different values)
[heightening] : object {3rd Rank.system.heightening}
[area] : integer {3rd Rank.system.heightening.area} (2 different values)
0 (x6)
5 (x1)
[damage] : object {3rd Rank.system.heightening.damage}
[0] : string {3rd Rank.system.heightening.damage.0} (5 different values)
2d6 (x8)
1d4 (x2)
1d6 (x3)
1d12 (x1)
1d8 (x2)
[Zni2ysVqFC6plPs7] : string {3rd Rank.system.heightening.damage.Zni2ysVqFC6plPs7} (same value: 1d4)
[1] : string {3rd Rank.system.heightening.damage.1} (same value: 1d6)
[bVVua6iV5Q7ktuiB] : string {3rd Rank.system.heightening.damage.bVVua6iV5Q7ktuiB} (same value: 1d10)
[1aOzFUJQMCR1aabW] : string {3rd Rank.system.heightening.damage.1aOzFUJQMCR1aabW} (same value: 2d6)
[eJfn85qIm5CZi3Au] : string {3rd Rank.system.heightening.damage.eJfn85qIm5CZi3Au} (same value: 1d10)
[pEPeRZBo0RPvHAd9] : string {3rd Rank.system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: 1d6)
[H4xhI890A9oH0hSx] : string {3rd Rank.system.heightening.damage.H4xhI890A9oH0hSx} (same value: 1d6)
[pUo5MJsp9Gefqth4] : string {3rd Rank.system.heightening.damage.pUo5MJsp9Gefqth4} (same value: 1d10)
[0MD5xTKLlw8jZPKU] : string {3rd Rank.system.heightening.damage.0MD5xTKLlw8jZPKU} (same value: 2d6)
[UeqA2WmETFphNSgC] : string {3rd Rank.system.heightening.damage.UeqA2WmETFphNSgC} (same value: 2d6)
[9lBbiFhEGXB6Gu6a] : string {3rd Rank.system.heightening.damage.9lBbiFhEGXB6Gu6a} (same value: 1d8)
[ptca9SPN1Z5wzfrG] : string {3rd Rank.system.heightening.damage.ptca9SPN1Z5wzfrG} (same value: 2d6)
[z4vh7m14o6f2hazs] : string {3rd Rank.system.heightening.damage.z4vh7m14o6f2hazs} (same value: 2d6)
[xiuuffbu1j9b54eq] : string {3rd Rank.system.heightening.damage.xiuuffbu1j9b54eq} (same value: 1d4)
[DzJpYMdE0NBqqQXM] : string {3rd Rank.system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6)
[1kBezKdL9iXSMfzn] : string {3rd Rank.system.heightening.damage.1kBezKdL9iXSMfzn} (same value: 4d8)
[rcaspoacHgRYSM72] : string {3rd Rank.system.heightening.damage.rcaspoacHgRYSM72} (same value: 1d4)
[j2ds5suvw51ucg4c] : string {3rd Rank.system.heightening.damage.j2ds5suvw51ucg4c} (same value: 1d10)
31ztnkdh2g12fivc : string {3rd Rank.system.heightening.damage.31ztnkdh2g12fivc} (same value: 1d8)
9oaina411wu1igyn : string {3rd Rank.system.heightening.damage.9oaina411wu1igyn} (same value: 1d8)
'2d6' (x8)
'1d6' (x3)
'1d4' (x2)
'1d8' (x2)
'1d12' (x1)
[1] : string {3rd Rank.system.heightening.damage.1} (same value: '1d6')
[1aOzFUJQMCR1aabW] : string {3rd Rank.system.heightening.damage.1aOzFUJQMCR1aabW} (same value: '2d6')
[1kBezKdL9iXSMfzn] : string {3rd Rank.system.heightening.damage.1kBezKdL9iXSMfzn} (same value: '4d8')
31ztnkdh2g12fivc : string {3rd Rank.system.heightening.damage.31ztnkdh2g12fivc} (same value: '1d8')
[0MD5xTKLlw8jZPKU] : string {3rd Rank.system.heightening.damage.0MD5xTKLlw8jZPKU} (same value: '2d6')
[9lBbiFhEGXB6Gu6a] : string {3rd Rank.system.heightening.damage.9lBbiFhEGXB6Gu6a} (same value: '1d8')
[DzJpYMdE0NBqqQXM] : string {3rd Rank.system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: '2d6')
[H4xhI890A9oH0hSx] : string {3rd Rank.system.heightening.damage.H4xhI890A9oH0hSx} (same value: '1d6')
[UeqA2WmETFphNSgC] : string {3rd Rank.system.heightening.damage.UeqA2WmETFphNSgC} (same value: '2d6')
9oaina411wu1igyn : string {3rd Rank.system.heightening.damage.9oaina411wu1igyn} (same value: '1d8')
[Zni2ysVqFC6plPs7] : string {3rd Rank.system.heightening.damage.Zni2ysVqFC6plPs7} (same value: '1d4')
[bVVua6iV5Q7ktuiB] : string {3rd Rank.system.heightening.damage.bVVua6iV5Q7ktuiB} (same value: '1d10')
[eJfn85qIm5CZi3Au] : string {3rd Rank.system.heightening.damage.eJfn85qIm5CZi3Au} (same value: '1d10')
[j2ds5suvw51ucg4c] : string {3rd Rank.system.heightening.damage.j2ds5suvw51ucg4c} (same value: '1d10')
[pEPeRZBo0RPvHAd9] : string {3rd Rank.system.heightening.damage.pEPeRZBo0RPvHAd9} (same value: '1d6')
[pUo5MJsp9Gefqth4] : string {3rd Rank.system.heightening.damage.pUo5MJsp9Gefqth4} (same value: '1d10')
[ptca9SPN1Z5wzfrG] : string {3rd Rank.system.heightening.damage.ptca9SPN1Z5wzfrG} (same value: '2d6')
[rcaspoacHgRYSM72] : string {3rd Rank.system.heightening.damage.rcaspoacHgRYSM72} (same value: '1d4')
[xiuuffbu1j9b54eq] : string {3rd Rank.system.heightening.damage.xiuuffbu1j9b54eq} (same value: '1d4')
[z4vh7m14o6f2hazs] : string {3rd Rank.system.heightening.damage.z4vh7m14o6f2hazs} (same value: '2d6')
[interval] : integer {3rd Rank.system.heightening.interval} (3 different values)
1 (x26)
2 (x9)
3 (x2)
[type] : string {3rd Rank.system.heightening.type} (2 different values)
interval (x37)
fixed (x12)
[area] : integer {3rd Rank.system.heightening.area} (2 different values)
0 (x6)
5 (x1)
[levels] : object {3rd Rank.system.heightening.levels}
[6] : object {3rd Rank.system.heightening.levels.6}
target : object {3rd Rank.system.heightening.levels.6.target}
value : string {3rd Rank.system.heightening.levels.6.target.value} (2 different values)
10 living creatures (x1)
10 creatures (x1)
[7] : object {3rd Rank.system.heightening.levels.7}
[target] : object {3rd Rank.system.heightening.levels.7.target}
value : string {3rd Rank.system.heightening.levels.7.target.value} (3 different values)
5 creatures (x1)
6 creatures (x1)
10 creatures (x1)
area : object {3rd Rank.system.heightening.levels.7.area}
type : string {3rd Rank.system.heightening.levels.7.area.type} (same value: burst)
value : integer {3rd Rank.system.heightening.levels.7.area.value} (same value: 30)
[4] : object {3rd Rank.system.heightening.levels.4}
[target] : object {3rd Rank.system.heightening.levels.4.target}
value : string {3rd Rank.system.heightening.levels.4.target.value} (2 different values)
10 creatures you know by name and have met in person (x1)
10 creatures (x1)
'10 creatures you know by name and have met in person' (x1)
'10 creatures' (x1)
damage : object {3rd Rank.system.heightening.levels.4.damage}
h5zzrh1xmy9k57m6 : object {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6}
applyMod : boolean {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.applyMod} (same value: False)
[category] : mixed
formula : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: 3d6)
[category] : empty
formula : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.formula} (same value: '3d6')
materials : array<> {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.materials}
Length: min=0 max=0
Value type: mixed
type : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: fire)
Value type: empty
type : string {3rd Rank.system.heightening.levels.4.damage.h5zzrh1xmy9k57m6.type} (same value: 'fire')
[5] : object {3rd Rank.system.heightening.levels.5}
[target] : object {3rd Rank.system.heightening.levels.5.target}
value : string {3rd Rank.system.heightening.levels.5.target.value} (2 different values)
1 specific object or type of object, or a specific creature or ancestry (x1)
6 creatures or objects (x1)
'1 specific object or type of object, or a specific creature or ancestry' (x1)
'6 creatures or objects' (x1)
range : object {3rd Rank.system.heightening.levels.5.range}
value : string {3rd Rank.system.heightening.levels.5.range.value} (same value: 60 feet)
value : string {3rd Rank.system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {3rd Rank.system.heightening.levels.6}
target : object {3rd Rank.system.heightening.levels.6.target}
value : string {3rd Rank.system.heightening.levels.6.target.value} (2 different values)
'10 living creatures' (x1)
'10 creatures' (x1)
[7] : object {3rd Rank.system.heightening.levels.7}
[target] : object {3rd Rank.system.heightening.levels.7.target}
value : string {3rd Rank.system.heightening.levels.7.target.value} (3 different values)
'5 creatures' (x1)
'6 creatures' (x1)
'10 creatures' (x1)
area : object {3rd Rank.system.heightening.levels.7.area}
type : string {3rd Rank.system.heightening.levels.7.area.type} (same value: 'burst')
value : integer {3rd Rank.system.heightening.levels.7.area.value} (same value: 30)
[8] : object {3rd Rank.system.heightening.levels.8}
target : object {3rd Rank.system.heightening.levels.8.target}
value : string {3rd Rank.system.heightening.levels.8.target.value} (same value: 5 creatures)
value : string {3rd Rank.system.heightening.levels.8.target.value} (same value: '5 creatures')
[9] : object {3rd Rank.system.heightening.levels.9}
area : object {3rd Rank.system.heightening.levels.9.area}
type : string {3rd Rank.system.heightening.levels.9.area.type} (same value: burst)
type : string {3rd Rank.system.heightening.levels.9.area.type} (same value: 'burst')
value : integer {3rd Rank.system.heightening.levels.9.area.value} (same value: 40)
[type] : string {3rd Rank.system.heightening.type} (2 different values)
'interval' (x37)
'fixed' (x12)
level : object {3rd Rank.system.level}
value : integer {3rd Rank.system.level.value} (same value: 3)
[overlays] : object {3rd Rank.system.overlays}
[Fs08rHTZAfROKKzu] : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu}
_id : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
name : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
overlayType : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
heightening : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
QDQIFtc8RxaD9iS7 : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7}
_id : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: 'QDQIFtc8RxaD9iS7')
name : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: 'Positive Attunement (Healing)')
overlayType : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1)
system : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.system}
kHaktf2Oiv8TRiCV : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV}
_id : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: 'kHaktf2Oiv8TRiCV')
name : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: 'Positive Attunement (Damage)')
overlayType : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2)
system : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system}
damage : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage}
0 : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0}
[category] : empty
kinds : array<string> {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: 'damage')
type : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: 'vitality')
defense : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense}
save : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save}
basic : boolean {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False)
statistic : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: 'will')
[m962exgm87kqsyrm] : object {3rd Rank.system.overlays.m962exgm87kqsyrm}
_id : string {3rd Rank.system.overlays.m962exgm87kqsyrm._id} (same value: 'm962exgm87kqsyrm')
overlayType : string {3rd Rank.system.overlays.m962exgm87kqsyrm.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.m962exgm87kqsyrm.sort} (same value: 2)
system : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system}
time : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time}
value : string {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: '3')
[noPVUX8Ocln52MKm] : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm}
_id : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
overlayType : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm.system}
[px0sdwr4arjpycne] : object {3rd Rank.system.overlays.px0sdwr4arjpycne}
_id : string {3rd Rank.system.overlays.px0sdwr4arjpycne._id} (same value: 'px0sdwr4arjpycne')
overlayType : string {3rd Rank.system.overlays.px0sdwr4arjpycne.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.px0sdwr4arjpycne.sort} (same value: 1)
system : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system}
time : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time}
value : string {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: '2')
[yamv3l9tw0na3g2h] : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h}
_id : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h._id} (same value: 'yamv3l9tw0na3g2h')
name : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.name} (same value: 'Elemental Annihilation Wave (2 Rounds)')
overlayType : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3)
system : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system}
area : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: '60')
time : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: '2 rounds')
publication : object {3rd Rank.system.publication}
license : string {3rd Rank.system.publication.license} (2 different values)
OGL (x82)
ORC (x67)
'OGL' (x82)
'ORC' (x67)
remaster : boolean {3rd Rank.system.publication.remaster} (2 different values)
False (x65)
True (x84)
False (x65)
title : string {3rd Rank.system.publication.title} (33 different values)
range : object {3rd Rank.system.range}
value : string {3rd Rank.system.range.value} (14 different values)
60 feet (x18)
120 feet (x20)
(x38)
30 feet (x30)
touch (x29)
5 feet (x1)
500 feet (x4)
30 (x1)
your Speed (x1)
planetary (x1)
1 mile (x1)
varies (x2)
50 feet (x2)
1-mile burst (x1)
requirements : string {3rd Rank.system.requirements} (same value: )
rules : ###FoundryRulesObject###
requirements : string {3rd Rank.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {3rd Rank.system.rules}
target : object {3rd Rank.system.target}
value : string {3rd Rank.system.target.value} (39 different values)
time : object {3rd Rank.system.time}
value : string {3rd Rank.system.time.value} (8 different values)
2 (x90)
1 minute (x13)
3 (x25)
reaction (x6)
10 minutes (x7)
2 to 2 rounds (x1)
1 (x5)
1 to 3 (x2)
'2' (x90)
'3' (x25)
'1 minute' (x13)
'10 minutes' (x7)
'reaction' (x6)
'1' (x5)
'1 to 3' (x2)
'2 to 2 rounds' (x1)
traits : object {3rd Rank.system.traits}
rarity : string {3rd Rank.system.traits.rarity} (3 different values)
common (x99)
rare (x12)
uncommon (x38)
'common' (x99)
'uncommon' (x38)
'rare' (x12)
traditions : array<string> {3rd Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {3rd Rank.system.traits.traditions.[]} (4 different values)
arcane (x105)
divine (x52)
occult (x89)
primal (x79)
'arcane' (x105)
'occult' (x89)
'primal' (x79)
'divine' (x52)
value : array<string> {3rd Rank.system.traits.value}
Length: min=1 max=7
Value type: string {3rd Rank.system.traits.value.[]} (49 different values)
[selected] : mixed
object {3rd Rank.system.traits.selected}
conjuration : string {3rd Rank.system.traits.selected.conjuration} (same value: Conjuration)
incapacitation : string {3rd Rank.system.traits.selected.incapacitation} (same value: Incapacitation)
conjuration : string {3rd Rank.system.traits.selected.conjuration} (same value: 'Conjuration')
incapacitation : string {3rd Rank.system.traits.selected.incapacitation} (same value: 'Incapacitation')
array<> {3rd Rank.system.traits.selected}
Length: min=0 max=0
Value type: mixed
[overlays] : object {3rd Rank.system.overlays}
[Fs08rHTZAfROKKzu] : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu}
_id : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu._id} (same value: Fs08rHTZAfROKKzu)
name : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.name} (same value: Crisis of Faith (Vs. Divine))
overlayType : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: 6d8)
heightening : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: 2d8)
[noPVUX8Ocln52MKm] : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm}
_id : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm._id} (same value: noPVUX8Ocln52MKm)
overlayType : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm.system}
[m962exgm87kqsyrm] : object {3rd Rank.system.overlays.m962exgm87kqsyrm}
_id : string {3rd Rank.system.overlays.m962exgm87kqsyrm._id} (same value: m962exgm87kqsyrm)
overlayType : string {3rd Rank.system.overlays.m962exgm87kqsyrm.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.m962exgm87kqsyrm.sort} (same value: 2)
system : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system}
time : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time}
value : string {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: 3)
[px0sdwr4arjpycne] : object {3rd Rank.system.overlays.px0sdwr4arjpycne}
_id : string {3rd Rank.system.overlays.px0sdwr4arjpycne._id} (same value: px0sdwr4arjpycne)
overlayType : string {3rd Rank.system.overlays.px0sdwr4arjpycne.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.px0sdwr4arjpycne.sort} (same value: 1)
system : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system}
time : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time}
value : string {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: 2)
[yamv3l9tw0na3g2h] : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h}
_id : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h._id} (same value: yamv3l9tw0na3g2h)
name : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.name} (same value: Elemental Annihilation Wave (2 Rounds))
overlayType : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3)
system : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system}
area : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: 60)
time : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: 2 rounds)
QDQIFtc8RxaD9iS7 : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7}
_id : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: QDQIFtc8RxaD9iS7)
name : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: Positive Attunement (Healing))
overlayType : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1)
system : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.system}
kHaktf2Oiv8TRiCV : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV}
_id : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: kHaktf2Oiv8TRiCV)
name : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: Positive Attunement (Damage))
overlayType : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: override)
sort : integer {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2)
system : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system}
damage : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage}
0 : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0}
[category] : mixed
kinds : array<string> {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: damage)
type : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: vitality)
defense : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense}
save : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save}
basic : boolean {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False)
statistic : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: will)
[ritual] : mixed
type : string {3rd Rank.type} (same value: spell)
Value type: empty
[defense] : object {3rd Rank.system.defense}
[passive] : object {3rd Rank.system.defense.passive}
statistic : string {3rd Rank.system.defense.passive.statistic} (same value: 'ac')
[save] : object {3rd Rank.system.defense.save}
basic : boolean {3rd Rank.system.defense.save.basic} (2 different values)
False (x47)
True (x16)
statistic : string {3rd Rank.system.defense.save.statistic} (3 different values)
'will' (x28)
'reflex' (x18)
'fortitude' (x17)
[ritual] : empty
type : string {3rd Rank.type} (same value: 'spell')