New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+326 -326
View File
@@ -3,10 +3,10 @@ Different values: 8
=====================================
object {4-17}
_id : string {4-17._id} (all different values)
folder : string {4-17.folder} (same value: z33NeUoFbcpWVmfu)
folder : string {4-17.folder} (same value: 'z33NeUoFbcpWVmfu')
img : string {4-17.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x6)
systems/pf2e/icons/default-icons/hazard.svg (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-17.items}
Length: min=2 max=27
Value type: object {4-17.items.[]}
@@ -15,282 +15,282 @@ object {4-17}
name : string {4-17.items.[].name} (49 different values)
sort : integer {4-17.items.[].sort} (28 different values)
system : object {4-17.items.[].system}
[autoHeightenLevel] : object {4-17.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {4-17.items.[].system.description}
value : string {4-17.items.[].system.description.value} (51 different values)
[prepared] : object {4-17.items.[].system.prepared}
[flexible] : boolean {4-17.items.[].system.prepared.flexible} (same value: False)
value : string {4-17.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {4-17.items.[].system.proficiency}
value : integer {4-17.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x4)
publication : object {4-17.items.[].system.publication}
license : string {4-17.items.[].system.publication.license} (same value: OGL)
remaster : boolean {4-17.items.[].system.publication.remaster} (same value: False)
title : string {4-17.items.[].system.publication.title} (5 different values)
(x53)
Pathfinder Core Rulebook (x34)
Pathfinder Treasure Vault (x2)
Pathfinder Society Scenario #4-17: Trapping the Hag's Claw (x2)
Pathfinder Bestiary (x12)
rules : ###FoundryRulesObject###
[showSlotlessLevels] : object {4-17.items.[].system.showSlotlessLevels}
value : boolean {4-17.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {4-17.items.[].system.slots}
[slug] : string {4-17.items.[].system.slug} (26 different values)
[spelldc] : object {4-17.items.[].system.spelldc}
dc : integer {4-17.items.[].system.spelldc.dc} (4 different values)
30 (x1)
28 (x1)
21 (x2)
25 (x2)
[mod] : integer {4-17.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-17.items.[].system.spelldc.value} (4 different values)
22 (x1)
20 (x1)
13 (x2)
17 (x2)
[tradition] : object {4-17.items.[].system.tradition}
value : string {4-17.items.[].system.tradition.value} (same value: occult)
[actionType] : object {4-17.items.[].system.actionType}
value : string {4-17.items.[].system.actionType.value} (3 different values)
'passive' (x24)
'action' (x21)
'reaction' (x2)
[actions] : object {4-17.items.[].system.actions}
[value] : integer {4-17.items.[].system.actions.value} (3 different values)
1 (x11)
2 (x6)
3 (x4)
[area] : object {4-17.items.[].system.area}
type : string {4-17.items.[].system.area.type} (2 different values)
burst (x6)
emanation (x2)
'burst' (x6)
'emanation' (x2)
value : integer {4-17.items.[].system.area.value} (3 different values)
30 (x4)
5 (x2)
20 (x2)
[attack] : object {4-17.items.[].system.attack}
value : string {4-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-17.items.[].system.attackEffects}
[custom] : string {4-17.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-17.items.[].system.attackEffects.value.[]} (3 different values)
'nightmarish-wounds' (x2)
'psychic-assault' (x2)
'knockdown' (x2)
[autoHeightenLevel] : object {4-17.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : empty
[bonus] : object {4-17.items.[].system.bonus}
value : integer {4-17.items.[].system.bonus.value} (6 different values)
21 (x4)
18 (x3)
24 (x2)
14 (x1)
17 (x1)
15 (x1)
[bulk] : object {4-17.items.[].system.bulk}
value : mixed
float {4-17.items.[].system.bulk.value} (same value: 0,1)
integer {4-17.items.[].system.bulk.value} (same value: 0)
[category] : string {4-17.items.[].system.category} (3 different values)
'offensive' (x29)
'defensive' (x10)
'interaction' (x8)
[containerId] : empty
[cost] : object {4-17.items.[].system.cost}
value : string {4-17.items.[].system.cost.value} (2 different values)
black sapphire with a gp value of at least the target's level × 100 (x2)
(x32)
'' (x32)
'black sapphire with a gp value of at least the target\'s level × 100' (x2)
[counteraction] : boolean {4-17.items.[].system.counteraction} (same value: False)
[damage] : object {4-17.items.[].system.damage}
[0] : object {4-17.items.[].system.damage.0}
applyMod : boolean {4-17.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
[category] : empty
formula : string {4-17.items.[].system.damage.0.formula} (2 different values)
11d6 (x2)
1d4+1 (x2)
'11d6' (x2)
'1d4+1' (x2)
kinds : array<string> {4-17.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-17.items.[].system.damage.0.kinds.[]} (same value: damage)
Value type: string {4-17.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-17.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4-17.items.[].system.damage.0.type} (2 different values)
mental (x2)
force (x2)
[defense] : object {4-17.items.[].system.defense}
save : object {4-17.items.[].system.defense.save}
basic : boolean {4-17.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x10)
statistic : string {4-17.items.[].system.defense.save.statistic} (2 different values)
will (x10)
fortitude (x2)
'mental' (x2)
'force' (x2)
[damageRolls] : object {4-17.items.[].system.damageRolls}
[7k6jiobi823nrzg86qog] : object {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog}
damage : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: '1d6')
damageType : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: 'spirit')
[8lUo4i1uNSI0dGDr] : object {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr}
damage : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damage} (2 different values)
'2d10+8' (x1)
'2d10+11' (x1)
damageType : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damageType} (same value: 'bludgeoning')
[WyRLW9CbMQxpCoAL] : object {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL}
damage : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damage} (2 different values)
'2d6+3' (x1)
'2d6+6' (x1)
damageType : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damageType} (same value: 'bludgeoning')
[fiwkr8ru9ii18fsx4b42] : object {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42}
damage : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (2 different values)
'2d12+13' (x1)
'2d10+8' (x1)
damageType : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: 'slashing')
[g3tyUumbdp3hRh0u] : object {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u}
damage : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damage} (2 different values)
'2d6+8' (x1)
'2d6+9' (x1)
damageType : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damageType} (same value: 'bludgeoning')
[h0xxzb3igakz29s7dud3] : object {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3}
damage : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: '1d6')
damageType : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: 'spirit')
[k3Od99b8MiKI5W94] : object {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94}
damage : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damage} (2 different values)
'2d8+9' (x1)
'2d8+5' (x1)
damageType : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damageType} (same value: 'bludgeoning')
[yeifsloxt6hkhwx6qerj] : object {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj}
damage : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (2 different values)
'2d8+11' (x1)
'2d8+8' (x1)
damageType : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: 'piercing')
[deathNote] : boolean {4-17.items.[].system.deathNote} (same value: True)
description : object {4-17.items.[].system.description}
value : string {4-17.items.[].system.description.value} (51 different values)
[duration] : object {4-17.items.[].system.duration}
sustained : boolean {4-17.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x8)
value : string {4-17.items.[].system.duration.value} (all different values)
[level] : object {4-17.items.[].system.level}
value : integer {4-17.items.[].system.level.value} (9 different values)
9 (x4)
8 (x2)
7 (x2)
6 (x4)
4 (x2)
3 (x4)
2 (x6)
1 (x12)
12 (x2)
[location] : object {4-17.items.[].system.location}
[heightenedLevel] : integer {4-17.items.[].system.location.heightenedLevel} (all different values)
value : string {4-17.items.[].system.location.value} (3 different values)
qg3r6OKHjX8qHiNS (x26)
URYS88ljj6OQv3wz (x6)
wZASEjbe8YQ6AWNr (x2)
[uses] : object {4-17.items.[].system.location.uses}
max : integer {4-17.items.[].system.location.uses.max} (same value: 2)
value : integer {4-17.items.[].system.location.uses.value} (same value: 2)
[range] : object {4-17.items.[].system.range}
value : string {4-17.items.[].system.range.value} (6 different values)
30 feet (x10)
planetary (x8)
(x8)
500 feet (x4)
touch (x2)
120 feet (x2)
[requirements] : string {4-17.items.[].system.requirements} (same value: )
[target] : object {4-17.items.[].system.target}
value : string {4-17.items.[].system.target.value} (7 different values)
1 creature that died within the last minute (x2)
up to 12 creatures you know by name and have met in person (x2)
(x14)
1 creature (x10)
1 creature you know by name (x2)
1 creature you know by name and have met in person (x2)
1 unattended object of light Bulk or less (x2)
[time] : object {4-17.items.[].system.time}
value : string {4-17.items.[].system.time.value} (3 different values)
2 (x24)
10 minutes (x8)
1 to 3 (x2)
[traits] : object {4-17.items.[].system.traits}
[rarity] : string {4-17.items.[].system.traits.rarity} (3 different values)
uncommon (x10)
common (x48)
unique (x2)
[traditions] : array<string> {4-17.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-17.items.[].system.traits.traditions.[]} (4 different values)
divine (x12)
occult (x34)
arcane (x30)
primal (x2)
value : array<string> {4-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-17.items.[].system.traits.value.[]} (31 different values)
publication : object {4-17.items.[].system.publication}
license : string {4-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-17.items.[].system.publication.remaster} (same value: False)
title : string {4-17.items.[].system.publication.title} (5 different values)
'' (x53)
'Pathfinder Core Rulebook' (x34)
'Pathfinder Bestiary' (x12)
'Pathfinder Treasure Vault' (x2)
'Pathfinder Society Scenario #4-17: Trapping the Hag\'s Claw' (x2)
rules : ignored (Foundry rules object) {4-17.items.[].system.rules}
[defense] : object {4-17.items.[].system.defense}
save : object {4-17.items.[].system.defense.save}
basic : boolean {4-17.items.[].system.defense.save.basic} (2 different values)
False (x10)
True (x2)
statistic : string {4-17.items.[].system.defense.save.statistic} (2 different values)
'will' (x10)
'fortitude' (x2)
[equipped] : object {4-17.items.[].system.equipped}
carryType : string {4-17.items.[].system.equipped.carryType} (same value: 'worn')
[invested] : empty
[frequency] : object {4-17.items.[].system.frequency}
max : integer {4-17.items.[].system.frequency.max} (same value: 1)
per : string {4-17.items.[].system.frequency.per} (same value: 'day')
value : integer {4-17.items.[].system.frequency.value} (same value: 1)
[hardness] : integer {4-17.items.[].system.hardness} (same value: 0)
[heightening] : object {4-17.items.[].system.heightening}
[levels] : object {4-17.items.[].system.heightening.levels}
[9] : object {4-17.items.[].system.heightening.levels.9}
range : object {4-17.items.[].system.heightening.levels.9.range}
value : string {4-17.items.[].system.heightening.levels.9.range.value} (same value: 30 feet)
target : object {4-17.items.[].system.heightening.levels.9.target}
value : string {4-17.items.[].system.heightening.levels.9.target.value} (same value: you and up to five additional willing creatures)
[4] : object {4-17.items.[].system.heightening.levels.4}
target : object {4-17.items.[].system.heightening.levels.4.target}
value : string {4-17.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person)
3 : object {4-17.items.[].system.heightening.levels.3}
target : object {4-17.items.[].system.heightening.levels.3.target}
value : string {4-17.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
value : string {4-17.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[4] : object {4-17.items.[].system.heightening.levels.4}
target : object {4-17.items.[].system.heightening.levels.4.target}
value : string {4-17.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
5 : object {4-17.items.[].system.heightening.levels.5}
range : object {4-17.items.[].system.heightening.levels.5.range}
value : string {4-17.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
value : string {4-17.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
7 : object {4-17.items.[].system.heightening.levels.7}
target : object {4-17.items.[].system.heightening.levels.7.target}
value : string {4-17.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
value : string {4-17.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[9] : object {4-17.items.[].system.heightening.levels.9}
range : object {4-17.items.[].system.heightening.levels.9.range}
value : string {4-17.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
target : object {4-17.items.[].system.heightening.levels.9.target}
value : string {4-17.items.[].system.heightening.levels.9.target.value} (same value: 'you and up to five additional willing creatures')
type : string {4-17.items.[].system.heightening.type} (2 different values)
fixed (x6)
interval (x2)
'fixed' (x6)
'interval' (x2)
[damage] : object {4-17.items.[].system.heightening.damage}
0 : string {4-17.items.[].system.heightening.damage.0} (same value: 2d6)
0 : string {4-17.items.[].system.heightening.damage.0} (same value: '2d6')
[interval] : integer {4-17.items.[].system.heightening.interval} (same value: 1)
[overlays] : object {4-17.items.[].system.overlays}
[baseItem] : mixed
[bulk] : object {4-17.items.[].system.bulk}
value : mixed
float {4-17.items.[].system.bulk.value} (same value: 0,1)
integer {4-17.items.[].system.bulk.value} (same value: 0)
[containerId] : mixed
[equipped] : object {4-17.items.[].system.equipped}
carryType : string {4-17.items.[].system.equipped.carryType} (same value: worn)
[invested] : mixed
[hardness] : integer {4-17.items.[].system.hardness} (same value: 0)
[hp] : object {4-17.items.[].system.hp}
max : integer {4-17.items.[].system.hp.max} (same value: 0)
value : integer {4-17.items.[].system.hp.value} (same value: 0)
[level] : object {4-17.items.[].system.level}
value : integer {4-17.items.[].system.level.value} (9 different values)
1 (x12)
2 (x6)
9 (x4)
6 (x4)
3 (x4)
8 (x2)
7 (x2)
4 (x2)
12 (x2)
[location] : object {4-17.items.[].system.location}
[heightenedLevel] : integer {4-17.items.[].system.location.heightenedLevel} (all different values)
[uses] : object {4-17.items.[].system.location.uses}
max : integer {4-17.items.[].system.location.uses.max} (same value: 2)
value : integer {4-17.items.[].system.location.uses.value} (same value: 2)
value : string {4-17.items.[].system.location.value} (3 different values)
'qg3r6OKHjX8qHiNS' (x26)
'URYS88ljj6OQv3wz' (x6)
'wZASEjbe8YQ6AWNr' (x2)
[material] : object {4-17.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[overlays] : object {4-17.items.[].system.overlays}
[prepared] : object {4-17.items.[].system.prepared}
[flexible] : boolean {4-17.items.[].system.prepared.flexible} (same value: False)
value : string {4-17.items.[].system.prepared.value} (same value: 'innate')
[price] : object {4-17.items.[].system.price}
value : object {4-17.items.[].system.price.value}
gp : integer {4-17.items.[].system.price.value.gp} (2 different values)
1800 (x2)
600 (x2)
[proficiency] : object {4-17.items.[].system.proficiency}
value : integer {4-17.items.[].system.proficiency.value} (2 different values)
1 (x4)
0 (x2)
[quantity] : integer {4-17.items.[].system.quantity} (same value: 1)
[size] : string {4-17.items.[].system.size} (same value: med)
[range] : object {4-17.items.[].system.range}
value : string {4-17.items.[].system.range.value} (6 different values)
'30 feet' (x10)
'planetary' (x8)
'' (x8)
'500 feet' (x4)
'touch' (x2)
'120 feet' (x2)
[requirements] : string {4-17.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {4-17.items.[].system.showSlotlessLevels}
value : boolean {4-17.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-17.items.[].system.size} (same value: 'med')
[slots] : object {4-17.items.[].system.slots}
[slug] : string {4-17.items.[].system.slug} (26 different values)
[spelldc] : object {4-17.items.[].system.spelldc}
dc : integer {4-17.items.[].system.spelldc.dc} (4 different values)
21 (x2)
25 (x2)
30 (x1)
28 (x1)
[mod] : integer {4-17.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-17.items.[].system.spelldc.value} (4 different values)
13 (x2)
17 (x2)
22 (x1)
20 (x1)
[target] : object {4-17.items.[].system.target}
value : string {4-17.items.[].system.target.value} (7 different values)
'' (x14)
'1 creature' (x10)
'1 creature that died within the last minute' (x2)
'up to 12 creatures you know by name and have met in person' (x2)
'1 creature you know by name' (x2)
'1 creature you know by name and have met in person' (x2)
'1 unattended object of light Bulk or less' (x2)
[time] : object {4-17.items.[].system.time}
value : string {4-17.items.[].system.time.value} (3 different values)
'2' (x24)
'10 minutes' (x8)
'1 to 3' (x2)
[tradition] : object {4-17.items.[].system.tradition}
value : string {4-17.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-17.items.[].system.traits}
[rarity] : string {4-17.items.[].system.traits.rarity} (3 different values)
'common' (x48)
'uncommon' (x10)
'unique' (x2)
[traditions] : array<string> {4-17.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-17.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x34)
'arcane' (x30)
'divine' (x12)
'primal' (x2)
value : array<string> {4-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-17.items.[].system.traits.value.[]} (31 different values)
[usage] : object {4-17.items.[].system.usage}
value : string {4-17.items.[].system.usage.value} (2 different values)
held-in-two-hands (x2)
worn (x2)
[attack] : object {4-17.items.[].system.attack}
value : string {4-17.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-17.items.[].system.attackEffects}
[custom] : string {4-17.items.[].system.attackEffects.custom} (same value: )
value : array<string> {4-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-17.items.[].system.attackEffects.value.[]} (3 different values)
nightmarish-wounds (x2)
psychic-assault (x2)
knockdown (x2)
[bonus] : object {4-17.items.[].system.bonus}
value : integer {4-17.items.[].system.bonus.value} (6 different values)
24 (x2)
21 (x4)
14 (x1)
17 (x1)
18 (x3)
15 (x1)
[damageRolls] : object {4-17.items.[].system.damageRolls}
[yeifsloxt6hkhwx6qerj] : object {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj}
damage : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (2 different values)
2d8+11 (x1)
2d8+8 (x1)
damageType : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: piercing)
[7k6jiobi823nrzg86qog] : object {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog}
damage : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: 1d6)
damageType : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: spirit)
[fiwkr8ru9ii18fsx4b42] : object {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42}
damage : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (2 different values)
2d12+13 (x1)
2d10+8 (x1)
damageType : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: slashing)
[h0xxzb3igakz29s7dud3] : object {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3}
damage : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: 1d6)
damageType : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: spirit)
[WyRLW9CbMQxpCoAL] : object {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL}
damage : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damage} (2 different values)
2d6+3 (x1)
2d6+6 (x1)
damageType : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damageType} (same value: bludgeoning)
[k3Od99b8MiKI5W94] : object {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94}
damage : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damage} (2 different values)
2d8+9 (x1)
2d8+5 (x1)
damageType : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damageType} (same value: bludgeoning)
[8lUo4i1uNSI0dGDr] : object {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr}
damage : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damage} (2 different values)
2d10+8 (x1)
2d10+11 (x1)
damageType : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damageType} (same value: bludgeoning)
[g3tyUumbdp3hRh0u] : object {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u}
damage : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damage} (2 different values)
2d6+8 (x1)
2d6+9 (x1)
damageType : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damageType} (same value: bludgeoning)
'held-in-two-hands' (x2)
'worn' (x2)
[weaponType] : object {4-17.items.[].system.weaponType}
value : string {4-17.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x2)
[actionType] : object {4-17.items.[].system.actionType}
value : string {4-17.items.[].system.actionType.value} (3 different values)
passive (x24)
action (x21)
reaction (x2)
[actions] : object {4-17.items.[].system.actions}
[value] : integer {4-17.items.[].system.actions.value} (3 different values)
2 (x6)
1 (x11)
3 (x4)
[category] : string {4-17.items.[].system.category} (3 different values)
interaction (x8)
defensive (x10)
offensive (x29)
[frequency] : object {4-17.items.[].system.frequency}
max : integer {4-17.items.[].system.frequency.max} (same value: 1)
per : string {4-17.items.[].system.frequency.per} (same value: day)
value : integer {4-17.items.[].system.frequency.value} (same value: 1)
[deathNote] : boolean {4-17.items.[].system.deathNote} (same value: True)
'melee' (x10)
'ranged' (x2)
type : string {4-17.items.[].type} (5 different values)
spellcastingEntry (x6)
spell (x34)
equipment (x4)
melee (x12)
action (x47)
'action' (x47)
'spell' (x34)
'melee' (x12)
'spellcastingEntry' (x6)
'equipment' (x4)
[_stats] : object {4-17.items.[]._stats}
compendiumSource : string {4-17.items.[]._stats.compendiumSource} (24 different values)
name : string {4-17.name} (all different values)
@@ -303,9 +303,9 @@ object {4-17}
con : object {4-17.system.abilities.con}
mod : integer {4-17.system.abilities.con.mod} (4 different values)
6 (x2)
4 (x2)
2 (x1)
3 (x1)
4 (x2)
dex : object {4-17.system.abilities.dex}
mod : integer {4-17.system.abilities.dex.mod} (3 different values)
4 (x2)
@@ -321,149 +321,149 @@ object {4-17}
str : object {4-17.system.abilities.str}
mod : integer {4-17.system.abilities.str.mod} (3 different values)
5 (x3)
3 (x1)
4 (x2)
3 (x1)
wis : object {4-17.system.abilities.wis}
mod : integer {4-17.system.abilities.wis.mod} (3 different values)
3 (x3)
5 (x2)
2 (x1)
3 (x3)
attributes : object {4-17.system.attributes}
ac : object {4-17.system.attributes.ac}
[details] : string {4-17.system.attributes.ac.details} (same value: )
[details] : string {4-17.system.attributes.ac.details} (same value: '')
value : integer {4-17.system.attributes.ac.value} (6 different values)
23 (x2)
25 (x2)
30 (x1)
27 (x1)
20 (x1)
23 (x2)
25 (x2)
28 (x1)
[allSaves] : object {4-17.system.attributes.allSaves}
value : string {4-17.system.attributes.allSaves.value} (3 different values)
+2 status to all saves vs. magic, -2 to all saves (if heartstone is lost) (x2)
+1 status to all saves vs. mind-affecting effects (x2)
(x2)
'+2 status to all saves vs. magic, -2 to all saves (if heartstone is lost)' (x2)
'+1 status to all saves vs. mind-affecting effects' (x2)
'' (x2)
hp : object {4-17.system.attributes.hp}
details : string {4-17.system.attributes.hp.details} (same value: )
details : string {4-17.system.attributes.hp.details} (same value: '')
max : integer {4-17.system.attributes.hp.max} (7 different values)
60 (x2)
190 (x1)
160 (x1)
60 (x2)
100 (x1)
50 (x1)
90 (x1)
120 (x1)
temp : integer {4-17.system.attributes.hp.temp} (same value: 0)
value : integer {4-17.system.attributes.hp.value} (7 different values)
60 (x2)
190 (x1)
160 (x1)
60 (x2)
100 (x1)
50 (x1)
90 (x1)
120 (x1)
[emitsSound] : string {4-17.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-17.system.attributes.hardness} (same value: 10)
[immunities] : array<object> {4-17.system.attributes.immunities}
Length: min=1 max=1
Value type: object {4-17.system.attributes.immunities.[]}
type : string {4-17.system.attributes.immunities.[].type} (same value: sleep)
exceptions : array<> {4-17.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4-17.system.attributes.immunities.[].type} (same value: 'sleep')
[resistances] : array<object> {4-17.system.attributes.resistances}
Length: min=0 max=3
Value type: object {4-17.system.attributes.resistances.[]}
doubleVs : array<> {4-17.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
Value type: empty
exceptions : array<> {4-17.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4-17.system.attributes.resistances.[].type} (4 different values)
mental (x4)
cold (x2)
fire (x4)
acid (x2)
'mental' (x4)
'fire' (x4)
'cold' (x2)
'acid' (x2)
value : integer {4-17.system.attributes.resistances.[].value} (3 different values)
5 (x6)
12 (x3)
10 (x3)
5 (x6)
[speed] : object {4-17.system.attributes.speed}
otherSpeeds : array<object> {4-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-17.system.attributes.speed.otherSpeeds.[]}
type : string {4-17.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
type : string {4-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {4-17.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {4-17.system.attributes.speed.value} (3 different values)
25 (x2)
30 (x2)
15 (x2)
[stealth] : object {4-17.system.attributes.stealth}
details : string {4-17.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {4-17.system.attributes.stealth.value} (2 different values)
17 (x1)
13 (x1)
[weaknesses] : array<object> {4-17.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-17.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-17.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4-17.system.attributes.weaknesses.[].type} (2 different values)
cold-iron (x2)
sonic (x2)
'cold-iron' (x2)
'sonic' (x2)
value : integer {4-17.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
12 (x1)
10 (x1)
5 (x2)
[emitsSound] : string {4-17.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {4-17.system.attributes.hardness} (same value: 10)
[stealth] : object {4-17.system.attributes.stealth}
details : string {4-17.system.attributes.stealth.details} (same value: <p>(trained)</p>)
value : integer {4-17.system.attributes.stealth.value} (2 different values)
17 (x1)
13 (x1)
details : object {4-17.system.details}
[blurb] : string {4-17.system.details.blurb} (2 different values)
Variant night hag (x2)
(x4)
'' (x4)
'Variant night hag' (x2)
[languages] : object {4-17.system.details.languages}
details : string {4-17.system.details.languages.details} (3 different values)
(x2)
telepathy 30 feet (other aslynn's eyes only) (x2)
can't speak any language; telepathy 100 feet (x2)
'' (x2)
'telepathy 30 feet (other aslynn\'s eyes only)' (x2)
'can\'t speak any language; telepathy 100 feet' (x2)
value : array<string> {4-17.system.details.languages.value}
Length: min=1 max=6
Value type: string {4-17.system.details.languages.value.[]} (6 different values)
aklo (x6)
chthonian (x2)
common (x4)
diabolic (x2)
empyrean (x2)
tien (x2)
'aklo' (x6)
'common' (x4)
'chthonian' (x2)
'diabolic' (x2)
'empyrean' (x2)
'tien' (x2)
level : object {4-17.system.details.level}
value : integer {4-17.system.details.level.value} (6 different values)
11 (x1)
9 (x2)
7 (x2)
11 (x1)
4 (x1)
6 (x1)
7 (x2)
5 (x1)
[privateNotes] : string {4-17.system.details.privateNotes} (same value: )
[privateNotes] : string {4-17.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-17.system.details.publicNotes} (2 different values)
<p>Night hags are thieves and merchants of mortal souls. These foul creatures collect souls in dark gems or crystalline jars to sell in fiendish markets, and are themselves empowered by potent magic jewels known as <em>@UUID[Compendium.pf2e.equipment-srd.Item.Heartstone]{Heartstones}</em>. They haunt the Ethereal Plane, where they prey upon mortals in their dreams, debilitating them with horrific nightmares as they rest. A night hag may find a particular target and haunt them continuously over the course of weeks, slowly and cruelly breaking down the victim's will and ability to resist, until their soul is forfeit.</p>
<p>A night hag is a canny mastermind and soul broker, willing to consider any deal as long as she is convinced she has the upper hand. Although a night hag finds it easy to travel the Ethereal Plane and prey upon helpless souls that can't fight back, these souls are also the least desirable to the evil outsiders the night hag bargains with, and so a night hag gathers allies and minions that allow her to prey on more potent souls without personally risking herself. Their favored minions are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Nightmare]{Nightmares}, with whom they share a special bond.</p>
<p>Above all, night hags avoid fighting foes that can harry them on the Ethereal Plane, picking fights only when they are certain they can escape.</p><hr /><p>Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as <em>@UUID[Compendium.pf2e.equipment-srd.Item.Hag Eye]{Hag Eyes}</em>, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Changeling Exile]{Changelings} who have the potential to become hags themselves.</p> (x2)
(x4)
'' (x4)
'<p>Night hags are thieves and merchants of mortal souls. These foul creatures collect souls in dark gems or crystalline jars to sell in fiendish markets, and are themselves empowered by potent magic jewels known as <em>@UUID[Compendium.pf2e.equipment-srd.Item.Heartstone]{Heartstones}</em>. They haunt the Ethereal Plane, where they prey upon mortals in their dreams, debilitating them with horrific nightmares as they rest. A night hag may find a particular target and haunt them continuously over the course of weeks, slowly and cruelly breaking down the victim\'s will and ability to resist, until their soul is forfeit.</p>
<p>A night hag is a canny mastermind and soul broker, willing to consider any deal as long as she is convinced she has the upper hand. Although a night hag finds it easy to travel the Ethereal Plane and prey upon helpless souls that can\'t fight back, these souls are also the least desirable to the evil outsiders the night hag bargains with, and so a night hag gathers allies and minions that allow her to prey on more potent souls without personally risking herself. Their favored minions are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Nightmare]{Nightmares}, with whom they share a special bond.</p>
<p>Above all, night hags avoid fighting foes that can harry them on the Ethereal Plane, picking fights only when they are certain they can escape.</p><hr /><p>Malevolent crones who lurk at the edges of civilization, hags use their deceptive, magical abilities to prey upon humanoids, manipulating and corrupting them. Some say hags arose from fey that became twisted by their inner selfishness. Hags gather together in covens for greater power, craft unique magical items known as <em>@UUID[Compendium.pf2e.equipment-srd.Item.Hag Eye]{Hag Eyes}</em>, and are known to replace infant humanoids with their own offspring-these children are @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Changeling Exile]{Changelings} who have the potential to become hags themselves.</p>' (x2)
publication : object {4-17.system.details.publication}
license : string {4-17.system.details.publication.license} (same value: OGL)
license : string {4-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-17.system.details.publication.remaster} (same value: False)
title : string {4-17.system.details.publication.title} (same value: Pathfinder Society Scenario #4-17: Trapping the Hag's Claw)
[description] : string {4-17.system.details.description} (same value: <p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn's flying ship.</p>)
title : string {4-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-17: Trapping the Hag\'s Claw')
[description] : string {4-17.system.details.description} (same value: '<p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.</p>')
[disable] : string {4-17.system.details.disable} (2 different values)
<p>@Check[arcana|dc:28] or @Check[thievery|dc:28] to disrupt the cannon; two checks are required to disable it</p> (x1)
<p>@Check[arcana|dc:24] or @Check[thievery|dc:24] to disrupt the cannon; two checks are required to disable it</p> (x1)
'<p>@Check[arcana|dc:28] or @Check[thievery|dc:28] to disrupt the cannon; two checks are required to disable it</p>' (x1)
'<p>@Check[arcana|dc:24] or @Check[thievery|dc:24] to disrupt the cannon; two checks are required to disable it</p>' (x1)
[isComplex] : boolean {4-17.system.details.isComplex} (same value: True)
[reset] : string {4-17.system.details.reset} (same value: )
[routine] : string {4-17.system.details.routine} (same value: <p>(three actions) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie, then reloads.</p>)
[reset] : string {4-17.system.details.reset} (same value: '')
[routine] : string {4-17.system.details.routine} (same value: '<p>(three actions) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie, then reloads.</p>')
[initiative] : object {4-17.system.initiative}
statistic : string {4-17.system.initiative.statistic} (same value: perception)
statistic : string {4-17.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-17.system.perception}
details : string {4-17.system.perception.details} (same value: )
details : string {4-17.system.perception.details} (same value: '')
mod : integer {4-17.system.perception.mod} (6 different values)
24 (x1)
21 (x1)
@@ -474,38 +474,38 @@ object {4-17}
senses : array<object> {4-17.system.perception.senses}
Length: min=1 max=3
Value type: object {4-17.system.perception.senses.[]}
type : string {4-17.system.perception.senses.[].type} (3 different values)
darkvision (x6)
motion-sense (x2)
see-invisibility (x2)
[acuity] : string {4-17.system.perception.senses.[].acuity} (same value: precise)
[acuity] : string {4-17.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {4-17.system.perception.senses.[].range} (same value: 120)
type : string {4-17.system.perception.senses.[].type} (3 different values)
'darkvision' (x6)
'motion-sense' (x2)
'see-invisibility' (x2)
[resources] : object {4-17.system.resources}
[focus] : object {4-17.system.resources.focus}
max : integer {4-17.system.resources.focus.max} (same value: 1)
value : integer {4-17.system.resources.focus.value} (same value: 1)
saves : object {4-17.system.saves}
fortitude : object {4-17.system.saves.fortitude}
saveDetail : string {4-17.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {4-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-17.system.saves.fortitude.value} (6 different values)
20 (x2)
17 (x2)
18 (x1)
8 (x1)
11 (x1)
17 (x2)
15 (x1)
reflex : object {4-17.system.saves.reflex}
saveDetail : string {4-17.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {4-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-17.system.saves.reflex.value} (7 different values)
19 (x1)
16 (x2)
19 (x1)
11 (x1)
13 (x1)
10 (x1)
17 (x1)
21 (x1)
will : object {4-17.system.saves.will}
saveDetail : string {4-17.system.saves.will.saveDetail} (same value: )
saveDetail : string {4-17.system.saves.will.saveDetail} (same value: '')
[value] : integer {4-17.system.saves.will.value} (6 different values)
22 (x1)
19 (x1)
@@ -514,12 +514,18 @@ object {4-17}
14 (x1)
16 (x1)
[skills] : object {4-17.system.skills}
[acrobatics] : object {4-17.system.skills.acrobatics}
base : integer {4-17.system.skills.acrobatics.base} (same value: 12)
[arcana] : object {4-17.system.skills.arcana}
base : integer {4-17.system.skills.arcana.base} (4 different values)
22 (x1)
19 (x1)
15 (x1)
18 (x1)
[athletics] : object {4-17.system.skills.athletics}
base : integer {4-17.system.skills.athletics.base} (2 different values)
9 (x1)
15 (x1)
[deception] : object {4-17.system.skills.deception}
base : integer {4-17.system.skills.deception.base} (4 different values)
21 (x1)
@@ -544,12 +550,6 @@ object {4-17}
base : integer {4-17.system.skills.religion.base} (2 different values)
22 (x1)
19 (x1)
[acrobatics] : object {4-17.system.skills.acrobatics}
base : integer {4-17.system.skills.acrobatics.base} (same value: 12)
[athletics] : object {4-17.system.skills.athletics}
base : integer {4-17.system.skills.athletics.base} (2 different values)
9 (x1)
15 (x1)
[stealth] : object {4-17.system.skills.stealth}
base : integer {4-17.system.skills.stealth.base} (2 different values)
12 (x1)
@@ -559,32 +559,32 @@ object {4-17}
dc : integer {4-17.system.spellcasting.rituals.dc} (same value: 23)
traits : object {4-17.system.traits}
rarity : string {4-17.system.traits.rarity} (3 different values)
unique (x2)
rare (x4)
common (x2)
'rare' (x4)
'unique' (x2)
'common' (x2)
size : object {4-17.system.traits.size}
value : string {4-17.system.traits.size.value} (2 different values)
med (x6)
lg (x2)
'med' (x6)
'lg' (x2)
value : array<string> {4-17.system.traits.value}
Length: min=1 max=5
Value type: string {4-17.system.traits.value.[]} (10 different values)
evil (x6)
fiend (x4)
hag (x2)
humanoid (x2)
unholy (x4)
chaotic (x2)
dream (x2)
magical (x2)
ethereal (x2)
plant (x2)
[creatureType] : string {4-17.system.creatureType} (same value: )
'evil' (x6)
'fiend' (x4)
'unholy' (x4)
'hag' (x2)
'humanoid' (x2)
'chaotic' (x2)
'dream' (x2)
'magical' (x2)
'ethereal' (x2)
'plant' (x2)
[creatureType] : string {4-17.system.creatureType} (same value: '')
[statusEffects] : array<> {4-17.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4-17.type} (2 different values)
npc (x6)
hazard (x2)
'npc' (x6)
'hazard' (x2)
[prototypeToken] : object {4-17.prototypeToken}
name : string {4-17.prototypeToken.name} (same value: Darkened Shadow Cannon)
name : string {4-17.prototypeToken.name} (same value: 'Darkened Shadow Cannon')