New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+362 -362
View File
@@ -3,8 +3,8 @@ Different values: 8
=====================================
object {5-03}
_id : string {5-03._id} (all different values)
folder : string {5-03.folder} (same value: xAeKKO9OtEsO9uWP)
img : string {5-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {5-03.folder} (same value: 'xAeKKO9OtEsO9uWP')
img : string {5-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {5-03.items}
Length: min=7 max=24
Value type: object {5-03.items.[]}
@@ -15,119 +15,287 @@ object {5-03}
name : string {5-03.items.[].name} (44 different values)
sort : integer {5-03.items.[].sort} (24 different values)
system : object {5-03.items.[].system}
[acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2)
[actionType] : object {5-03.items.[].system.actionType}
value : string {5-03.items.[].system.actionType.value} (3 different values)
'passive' (x18)
'reaction' (x6)
'action' (x6)
[actions] : object {5-03.items.[].system.actions}
[value] : integer {5-03.items.[].system.actions.value} (same value: 1)
[area] : object {5-03.items.[].system.area}
type : string {5-03.items.[].system.area.type} (2 different values)
'line' (x1)
'burst' (x1)
value : integer {5-03.items.[].system.area.value} (2 different values)
120 (x1)
20 (x1)
[attack] : object {5-03.items.[].system.attack}
value : string {5-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-03.items.[].system.attackEffects}
value : array<> {5-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-03.items.[].system.baseItem} (all different values)
[bonus] : object {5-03.items.[].system.bonus}
value : integer {5-03.items.[].system.bonus.value} (7 different values)
0 (x22)
14 (x1)
12 (x11)
9 (x2)
17 (x1)
15 (x5)
18 (x4)
9 (x2)
14 (x1)
17 (x1)
[bonusDamage] : object {5-03.items.[].system.bonusDamage}
value : integer {5-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-03.items.[].system.bulk}
value : mixed
integer {5-03.items.[].system.bulk.value} (3 different values)
2 (x2)
1 (x8)
2 (x2)
0 (x2)
float {5-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-03.items.[].system.category} (7 different values)
martial (x12)
simple (x10)
defensive (x13)
light (x4)
ammo (x6)
offensive (x17)
potion (x2)
[containerId] : mixed
'offensive' (x17)
'defensive' (x13)
'martial' (x12)
'simple' (x10)
'ammo' (x6)
'light' (x4)
'potion' (x2)
[checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {5-03.items.[].system.cost}
value : string {5-03.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values)
False (x28)
True (x2)
[damage] : object {5-03.items.[].system.damage}
[0] : object {5-03.items.[].system.damage.0}
[category] : empty
formula : string {5-03.items.[].system.damage.0.formula} (6 different values)
'3d6' (x2)
'1d4' (x2)
'1d4+1' (x2)
'2d4' (x2)
'1d6' (x2)
'4d12' (x1)
kinds : array<string> {5-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {5-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-03.items.[].system.damage.0.type} (5 different values)
'electricity' (x3)
'fire' (x2)
'force' (x2)
'cold' (x2)
'untyped' (x2)
[applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x4)
[damageType] : string {5-03.items.[].system.damage.damageType} (2 different values)
piercing (x20)
bludgeoning (x2)
'piercing' (x20)
'bludgeoning' (x2)
[dice] : integer {5-03.items.[].system.damage.dice} (2 different values)
1 (x20)
0 (x2)
[die] : string {5-03.items.[].system.damage.die} (4 different values)
d10 (x2)
d6 (x12)
d4 (x6)
(x2)
[0] : object {5-03.items.[].system.damage.0}
[category] : mixed
formula : string {5-03.items.[].system.damage.0.formula} (6 different values)
3d6 (x2)
1d4 (x2)
1d4+1 (x2)
2d4 (x2)
1d6 (x2)
4d12 (x1)
kinds : array<string> {5-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {5-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-03.items.[].system.damage.0.type} (5 different values)
fire (x2)
electricity (x3)
force (x2)
cold (x2)
untyped (x2)
[applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x5)
[formula] : string {5-03.items.[].system.damage.formula} (same value: 2d8+5)
[kind] : string {5-03.items.[].system.damage.kind} (same value: healing)
[type] : string {5-03.items.[].system.damage.type} (same value: vitality)
'd6' (x12)
'd4' (x6)
'd10' (x2)
'' (x2)
[formula] : string {5-03.items.[].system.damage.formula} (same value: '2d8+5')
[kind] : string {5-03.items.[].system.damage.kind} (same value: 'healing')
[type] : string {5-03.items.[].system.damage.type} (same value: 'vitality')
rules : ignored (Foundry rules object) {5-03.items.[].system.rules}
[damageRolls] : object {5-03.items.[].system.damageRolls}
[2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ}
damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values)
'1d6+8' (x1)
'1d4+7' (x1)
damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: 'piercing')
[6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r}
damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values)
'2d6+10' (x1)
'1d6+8' (x1)
damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: 'piercing')
[Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI}
damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values)
'2d4+4' (x1)
'2d4+7' (x1)
damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: 'piercing')
[DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO}
damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: '1d4+6')
damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: 'piercing')
[Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M}
damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: '1d4+6')
damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: 'piercing')
[OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri}
damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values)
'2d4+4' (x1)
'2d4+7' (x1)
damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: 'piercing')
[T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf}
damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values)
'2d8+8' (x1)
'2d6+6' (x1)
damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: 'piercing')
[WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N}
damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: '1d6+7')
damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: 'piercing')
[gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J}
damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values)
'2d10+4' (x1)
'2d10+8' (x1)
damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: 'piercing')
[sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm}
damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values)
'1d6+8' (x1)
'1d4+7' (x1)
damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: 'piercing')
[tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2}
damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values)
'2d6+5' (x1)
'2d6+8' (x1)
damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: 'bludgeoning')
[xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu}
damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: '2d6+5')
damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: 'piercing')
[defense] : object {5-03.items.[].system.defense}
save : object {5-03.items.[].system.defense.save}
basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x3)
statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x7)
'will' (x4)
'fortitude' (x1)
description : object {5-03.items.[].system.description}
value : string {5-03.items.[].system.description.value} (49 different values)
[dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3)
[duration] : object {5-03.items.[].system.duration}
sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x4)
value : string {5-03.items.[].system.duration.value} (4 different values)
'' (x15)
'1 minute' (x11)
'varies' (x2)
'until the start of your next turn' (x2)
[equipped] : object {5-03.items.[].system.equipped}
carryType : string {5-03.items.[].system.equipped.carryType} (same value: worn)
carryType : string {5-03.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {5-03.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[invested] : empty
[group] : string {5-03.items.[].system.group} (all different values)
[hardness] : integer {5-03.items.[].system.hardness} (same value: 0)
[heightening] : object {5-03.items.[].system.heightening}
[damage] : object {5-03.items.[].system.heightening.damage}
0 : string {5-03.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x4)
'1d4' (x4)
'1d12' (x1)
[interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1)
type : string {5-03.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x3)
[levels] : object {5-03.items.[].system.heightening.levels}
[3] : object {5-03.items.[].system.heightening.levels.3}
target : object {5-03.items.[].system.heightening.levels.3.target}
value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[7] : object {5-03.items.[].system.heightening.levels.7}
target : object {5-03.items.[].system.heightening.levels.7.target}
value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
[hp] : object {5-03.items.[].system.hp}
max : integer {5-03.items.[].system.hp.max} (same value: 0)
value : integer {5-03.items.[].system.hp.value} (same value: 0)
[level] : object {5-03.items.[].system.level}
value : integer {5-03.items.[].system.level.value} (5 different values)
1 (x22)
0 (x26)
1 (x22)
2 (x8)
3 (x6)
4 (x2)
[location] : object {5-03.items.[].system.location}
[heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {5-03.items.[].system.location.value} (same value: 'WQzZDoWEL8G6bwsu')
[material] : object {5-03.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {5-03.items.[].system.price}
value : object {5-03.items.[].system.price.value}
[sp] : integer {5-03.items.[].system.price.value.sp} (4 different values)
8 (x2)
1 (x6)
2 (x6)
9 (x4)
[gp] : integer {5-03.items.[].system.price.value.gp} (3 different values)
3 (x12)
15 (x2)
12 (x2)
[per] : integer {5-03.items.[].system.price.per} (same value: 10)
[grade] : empty
[type] : empty
[mod] : object {5-03.items.[].system.mod}
value : integer {5-03.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
15 (x1)
12 (x1)
[prepared] : object {5-03.items.[].system.prepared}
value : string {5-03.items.[].system.prepared.value} (same value: 'spontaneous')
publication : object {5-03.items.[].system.publication}
license : string {5-03.items.[].system.publication.license} (2 different values)
OGL (x122)
ORC (x2)
'OGL' (x122)
'ORC' (x2)
remaster : boolean {5-03.items.[].system.publication.remaster} (2 different values)
False (x122)
True (x2)
title : string {5-03.items.[].system.publication.title} (5 different values)
Pathfinder Lost Omens Pathfinder Society Guide (x2)
Pathfinder Core Rulebook (x60)
(x54)
Pathfinder Bestiary (x6)
Pathfinder Player Core (x2)
'Pathfinder Core Rulebook' (x60)
'' (x54)
'Pathfinder Bestiary' (x6)
'Pathfinder Lost Omens Pathfinder Society Guide' (x2)
'Pathfinder Player Core' (x2)
[overlays] : object {5-03.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[price] : object {5-03.items.[].system.price}
[per] : integer {5-03.items.[].system.price.per} (same value: 10)
value : object {5-03.items.[].system.price.value}
[gp] : integer {5-03.items.[].system.price.value.gp} (3 different values)
3 (x12)
15 (x2)
12 (x2)
[sp] : integer {5-03.items.[].system.price.value.sp} (4 different values)
1 (x6)
2 (x6)
9 (x4)
8 (x2)
[proficiency] : object {5-03.items.[].system.proficiency}
value : integer {5-03.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {5-03.items.[].system.proficient}
value : integer {5-03.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {5-03.items.[].system.quantity} (4 different values)
1 (x26)
3 (x4)
@@ -135,143 +303,32 @@ object {5-03}
20 (x2)
[range] : mixed
integer {5-03.items.[].system.range} (3 different values)
30 (x2)
60 (x6)
30 (x2)
20 (x2)
object {5-03.items.[].system.range}
value : string {5-03.items.[].system.range.value} (4 different values)
120 feet (x8)
30 feet (x17)
60 feet (x2)
(x3)
'30 feet' (x17)
'120 feet' (x8)
'' (x3)
'60 feet' (x2)
[reload] : object {5-03.items.[].system.reload}
value : string {5-03.items.[].system.reload.value} (4 different values)
(x6)
- (x10)
0 (x4)
1 (x2)
rules : ###FoundryRulesObject###
'-' (x10)
'' (x6)
'0' (x4)
'1' (x2)
[requirements] : string {5-03.items.[].system.requirements} (same value: '')
[runes] : object {5-03.items.[].system.runes}
potency : integer {5-03.items.[].system.runes.potency} (2 different values)
0 (x24)
1 (x2)
property : array<> {5-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {5-03.items.[].system.runes.striking} (same value: 0)
Value type: empty
[resilient] : integer {5-03.items.[].system.runes.resilient} (same value: 0)
[size] : string {5-03.items.[].system.size} (same value: med)
[slug] : string {5-03.items.[].system.slug} (30 different values)
[splashDamage] : object {5-03.items.[].system.splashDamage}
value : integer {5-03.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {5-03.items.[].system.traits}
[rarity] : string {5-03.items.[].system.traits.rarity} (2 different values)
uncommon (x2)
common (x78)
value : array<string> {5-03.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-03.items.[].system.traits.value.[]} (37 different values)
[traditions] : array<string> {5-03.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values)
arcane (x30)
divine (x6)
occult (x15)
primal (x20)
[usage] : object {5-03.items.[].system.usage}
value : string {5-03.items.[].system.usage.value} (3 different values)
held-in-two-hands (x2)
held-in-one-hand (x24)
held-in-one-plus-hands (x4)
[canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False)
[attack] : object {5-03.items.[].system.attack}
value : string {5-03.items.[].system.attack.value} (same value: )
[attackEffects] : object {5-03.items.[].system.attackEffects}
value : array<> {5-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {5-03.items.[].system.damageRolls}
[gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J}
damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values)
2d10+4 (x1)
2d10+8 (x1)
damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: piercing)
[tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2}
damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values)
2d6+5 (x1)
2d6+8 (x1)
damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: bludgeoning)
[WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N}
damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: 1d6+7)
damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: piercing)
[DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO}
damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: 1d4+6)
damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: piercing)
[Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M}
damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: 1d4+6)
damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: piercing)
[xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu}
damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: 2d6+5)
damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: piercing)
[Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI}
damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values)
2d4+4 (x1)
2d4+7 (x1)
damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: piercing)
[OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri}
damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values)
2d4+4 (x1)
2d4+7 (x1)
damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: piercing)
[6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r}
damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values)
2d6+10 (x1)
1d6+8 (x1)
damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: piercing)
[sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm}
damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values)
1d6+8 (x1)
1d4+7 (x1)
damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: piercing)
[2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ}
damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values)
1d6+8 (x1)
1d4+7 (x1)
damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: piercing)
[T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf}
damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values)
2d8+8 (x1)
2d6+6 (x1)
damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: piercing)
[weaponType] : object {5-03.items.[].system.weaponType}
value : string {5-03.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x12)
[actionType] : object {5-03.items.[].system.actionType}
value : string {5-03.items.[].system.actionType.value} (3 different values)
reaction (x6)
passive (x18)
action (x6)
[actions] : object {5-03.items.[].system.actions}
[value] : integer {5-03.items.[].system.actions.value} (same value: 1)
[acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2)
[checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3)
[speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {5-03.items.[].system.strength} (same value: 1)
[stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values)
arrows (x4)
bolts (x2)
[uses] : object {5-03.items.[].system.uses}
autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {5-03.items.[].system.uses.max} (same value: 1)
value : integer {5-03.items.[].system.uses.value} (same value: 1)
[autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {5-03.items.[].system.prepared}
value : string {5-03.items.[].system.prepared.value} (same value: spontaneous)
[proficiency] : object {5-03.items.[].system.proficiency}
value : integer {5-03.items.[].system.proficiency.value} (same value: 1)
[striking] : integer {5-03.items.[].system.runes.striking} (same value: 0)
[size] : string {5-03.items.[].system.size} (same value: 'med')
[slots] : object {5-03.items.[].system.slots}
slot1 : object {5-03.items.[].system.slots.slot1}
max : integer {5-03.items.[].system.slots.slot1.max} (same value: 4)
@@ -282,6 +339,8 @@ object {5-03}
slot3 : object {5-03.items.[].system.slots.slot3}
max : integer {5-03.items.[].system.slots.slot3.max} (same value: 4)
value : integer {5-03.items.[].system.slots.slot3.value} (same value: 4)
[slug] : string {5-03.items.[].system.slug} (30 different values)
[speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {5-03.items.[].system.spelldc}
dc : integer {5-03.items.[].system.spelldc.dc} (2 different values)
21 (x1)
@@ -289,123 +348,64 @@ object {5-03}
value : integer {5-03.items.[].system.spelldc.value} (2 different values)
13 (x1)
16 (x1)
[tradition] : object {5-03.items.[].system.tradition}
value : string {5-03.items.[].system.tradition.value} (same value: arcane)
[area] : object {5-03.items.[].system.area}
type : string {5-03.items.[].system.area.type} (2 different values)
line (x1)
burst (x1)
value : integer {5-03.items.[].system.area.value} (2 different values)
120 (x1)
20 (x1)
[cost] : object {5-03.items.[].system.cost}
value : string {5-03.items.[].system.cost.value} (same value: )
[counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values)
True (x2)
False (x28)
[defense] : object {5-03.items.[].system.defense}
save : object {5-03.items.[].system.defense.save}
basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x3)
statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values)
reflex (x7)
will (x4)
fortitude (x1)
[duration] : object {5-03.items.[].system.duration}
sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x4)
value : string {5-03.items.[].system.duration.value} (4 different values)
(x15)
1 minute (x11)
varies (x2)
until the start of your next turn (x2)
[location] : object {5-03.items.[].system.location}
[heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {5-03.items.[].system.location.value} (same value: WQzZDoWEL8G6bwsu)
[requirements] : string {5-03.items.[].system.requirements} (same value: )
[splashDamage] : object {5-03.items.[].system.splashDamage}
value : integer {5-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values)
'arrows' (x4)
'bolts' (x2)
[strength] : integer {5-03.items.[].system.strength} (same value: 1)
[target] : object {5-03.items.[].system.target}
value : string {5-03.items.[].system.target.value} (all different values)
[time] : object {5-03.items.[].system.time}
value : string {5-03.items.[].system.time.value} (5 different values)
2 (x23)
reaction (x2)
1 to 3 (x2)
1 (x2)
3 (x1)
[heightening] : object {5-03.items.[].system.heightening}
[damage] : object {5-03.items.[].system.heightening.damage}
0 : string {5-03.items.[].system.heightening.damage.0} (3 different values)
1d6 (x4)
1d4 (x4)
1d12 (x1)
[interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1)
type : string {5-03.items.[].system.heightening.type} (2 different values)
interval (x9)
fixed (x3)
[levels] : object {5-03.items.[].system.heightening.levels}
[3] : object {5-03.items.[].system.heightening.levels.3}
target : object {5-03.items.[].system.heightening.levels.3.target}
value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
[7] : object {5-03.items.[].system.heightening.levels.7}
target : object {5-03.items.[].system.heightening.levels.7.target}
value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
[overlays] : object {5-03.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
[cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
[zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[mod] : object {5-03.items.[].system.mod}
value : integer {5-03.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
15 (x1)
12 (x1)
[proficient] : object {5-03.items.[].system.proficient}
value : integer {5-03.items.[].system.proficient.value} (same value: 0)
'2' (x23)
'reaction' (x2)
'1 to 3' (x2)
'1' (x2)
'3' (x1)
[tradition] : object {5-03.items.[].system.tradition}
value : string {5-03.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {5-03.items.[].system.traits}
[rarity] : string {5-03.items.[].system.traits.rarity} (2 different values)
'common' (x78)
'uncommon' (x2)
[traditions] : array<string> {5-03.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x30)
'primal' (x20)
'occult' (x15)
'divine' (x6)
value : array<string> {5-03.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-03.items.[].system.traits.value.[]} (37 different values)
[usage] : object {5-03.items.[].system.usage}
[canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False)
value : string {5-03.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x24)
'held-in-one-plus-hands' (x4)
'held-in-two-hands' (x2)
[uses] : object {5-03.items.[].system.uses}
autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {5-03.items.[].system.uses.max} (same value: 1)
value : integer {5-03.items.[].system.uses.value} (same value: 1)
[weaponType] : object {5-03.items.[].system.weaponType}
value : string {5-03.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x12)
type : string {5-03.items.[].type} (all different values)
[flags] : object {5-03.items.[].flags}
pf2e : object {5-03.items.[].flags.pf2e}
linkedWeapon : string {5-03.items.[].flags.pf2e.linkedWeapon} (9 different values)
dRilTMy6sVut4CH9 (x2)
k1cROn5XSqUOqc61 (x2)
7tpGLRIeJJjIucTL (x2)
wxhZPcDlubM0H6dM (x4)
622VTSc959T7VYIq (x2)
8jA4TUPXR9D2h0o2 (x4)
zypnOYCgKBGMVswF (x2)
WYTDUKVFNO4864E8 (x4)
o5PbObi5qk63jQdK (x2)
'wxhZPcDlubM0H6dM' (x4)
'8jA4TUPXR9D2h0o2' (x4)
'WYTDUKVFNO4864E8' (x4)
'dRilTMy6sVut4CH9' (x2)
'k1cROn5XSqUOqc61' (x2)
'7tpGLRIeJJjIucTL' (x2)
'622VTSc959T7VYIq' (x2)
'zypnOYCgKBGMVswF' (x2)
'o5PbObi5qk63jQdK' (x2)
name : string {5-03.name} (all different values)
system : object {5-03.system}
abilities : object {5-03.system.abilities}
@@ -421,14 +421,14 @@ object {5-03}
3 (x2)
dex : object {5-03.system.abilities.dex}
mod : integer {5-03.system.abilities.dex.mod} (2 different values)
3 (x2)
4 (x6)
3 (x2)
int : object {5-03.system.abilities.int}
mod : integer {5-03.system.abilities.int.mod} (4 different values)
1 (x4)
2 (x2)
3 (x1)
4 (x1)
2 (x2)
str : object {5-03.system.abilities.str}
mod : integer {5-03.system.abilities.str.mod} (4 different values)
4 (x3)
@@ -442,7 +442,7 @@ object {5-03}
-1 (x2)
attributes : object {5-03.system.attributes}
ac : object {5-03.system.attributes.ac}
details : string {5-03.system.attributes.ac.details} (same value: )
details : string {5-03.system.attributes.ac.details} (same value: '')
value : integer {5-03.system.attributes.ac.value} (7 different values)
21 (x2)
19 (x1)
@@ -452,23 +452,23 @@ object {5-03}
26 (x1)
23 (x1)
allSaves : object {5-03.system.attributes.allSaves}
value : string {5-03.system.attributes.allSaves.value} (same value: )
value : string {5-03.system.attributes.allSaves.value} (same value: '')
hp : object {5-03.system.attributes.hp}
details : string {5-03.system.attributes.hp.details} (same value: )
details : string {5-03.system.attributes.hp.details} (same value: '')
max : integer {5-03.system.attributes.hp.max} (7 different values)
70 (x2)
60 (x1)
40 (x1)
45 (x1)
70 (x2)
95 (x1)
111 (x1)
72 (x1)
temp : integer {5-03.system.attributes.hp.temp} (same value: 0)
value : integer {5-03.system.attributes.hp.value} (7 different values)
70 (x2)
60 (x1)
40 (x1)
45 (x1)
70 (x2)
95 (x1)
111 (x1)
72 (x1)
@@ -476,54 +476,54 @@ object {5-03}
otherSpeeds : array<object> {5-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {5-03.system.attributes.speed.otherSpeeds.[]}
type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {5-03.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {5-03.system.attributes.speed.value} (2 different values)
25 (x6)
30 (x2)
details : object {5-03.system.details}
blurb : string {5-03.system.details.blurb} (2 different values)
(x6)
Variant Gang Leader (x2)
'' (x6)
'Variant Gang Leader' (x2)
languages : object {5-03.system.details.languages}
details : string {5-03.system.details.languages.details} (same value: )
details : string {5-03.system.details.languages.details} (same value: '')
value : array<string> {5-03.system.details.languages.value}
Length: min=2 max=3
Value type: string {5-03.system.details.languages.value.[]} (3 different values)
azlanti (x8)
common (x8)
thassilonian (x6)
'azlanti' (x8)
'common' (x8)
'thassilonian' (x6)
level : object {5-03.system.details.level}
value : integer {5-03.system.details.level.value} (4 different values)
4 (x2)
3 (x1)
6 (x2)
5 (x3)
privateNotes : string {5-03.system.details.privateNotes} (same value: )
publicNotes : string {5-03.system.details.publicNotes} (same value: )
4 (x2)
6 (x2)
3 (x1)
privateNotes : string {5-03.system.details.privateNotes} (same value: '')
publicNotes : string {5-03.system.details.publicNotes} (same value: '')
publication : object {5-03.system.details.publication}
license : string {5-03.system.details.publication.license} (same value: OGL)
license : string {5-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-03.system.details.publication.remaster} (same value: False)
title : string {5-03.system.details.publication.title} (same value: Pathfinder Society Scenario #5-03: Heidmarch Heist)
title : string {5-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-03: Heidmarch Heist')
initiative : object {5-03.system.initiative}
statistic : string {5-03.system.initiative.statistic} (same value: perception)
statistic : string {5-03.system.initiative.statistic} (same value: 'perception')
perception : object {5-03.system.perception}
details : string {5-03.system.perception.details} (same value: )
details : string {5-03.system.perception.details} (same value: '')
mod : integer {5-03.system.perception.mod} (7 different values)
15 (x2)
14 (x1)
12 (x1)
8 (x1)
11 (x1)
15 (x2)
17 (x1)
18 (x1)
senses : array<> {5-03.system.perception.senses}
Length: min=0 max=0
Value type: mixed
Value type: empty
resources : object {5-03.system.resources}
saves : object {5-03.system.saves}
fortitude : object {5-03.system.saves.fortitude}
saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-03.system.saves.fortitude.value} (7 different values)
11 (x2)
6 (x1)
@@ -533,15 +533,15 @@ object {5-03}
13 (x1)
10 (x1)
reflex : object {5-03.system.saves.reflex}
saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-03.system.saves.reflex.value} (5 different values)
14 (x3)
11 (x2)
12 (x1)
14 (x3)
15 (x1)
17 (x1)
will : object {5-03.system.saves.will}
saveDetail : string {5-03.system.saves.will.saveDetail} (same value: )
saveDetail : string {5-03.system.saves.will.saveDetail} (same value: '')
value : integer {5-03.system.saves.will.value} (all different values)
skills : object {5-03.system.skills}
[acrobatics] : object {5-03.system.skills.acrobatics}
@@ -561,10 +561,10 @@ object {5-03}
base : integer {5-03.system.skills.athletics.special.[].base} (2 different values)
14 (x1)
17 (x1)
label : string {5-03.system.skills.athletics.special.[].label} (same value: to Swim)
label : string {5-03.system.skills.athletics.special.[].label} (same value: 'to Swim')
predicate : array<string> {5-03.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[intimidation] : object {5-03.system.skills.intimidation}
base : integer {5-03.system.skills.intimidation.base} (6 different values)
8 (x1)
@@ -580,32 +580,19 @@ object {5-03}
stealth : object {5-03.system.skills.stealth}
base : integer {5-03.system.skills.stealth.base} (4 different values)
10 (x3)
13 (x3)
8 (x1)
11 (x1)
13 (x3)
[special] : array<object> {5-03.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {5-03.system.skills.stealth.special.[]}
base : integer {5-03.system.skills.stealth.special.[].base} (2 different values)
12 (x1)
15 (x1)
label : string {5-03.system.skills.stealth.special.[].label} (same value: Underwater)
label : string {5-03.system.skills.stealth.special.[].label} (same value: 'Underwater')
predicate : array<string> {5-03.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: terrain:underwater)
[society] : object {5-03.system.skills.society}
base : integer {5-03.system.skills.society.base} (5 different values)
7 (x1)
10 (x2)
13 (x1)
11 (x1)
8 (x1)
[thievery] : object {5-03.system.skills.thievery}
base : integer {5-03.system.skills.thievery.base} (4 different values)
10 (x1)
13 (x1)
20 (x1)
16 (x1)
Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:underwater')
[arcana] : object {5-03.system.skills.arcana}
base : integer {5-03.system.skills.arcana.base} (4 different values)
10 (x1)
@@ -616,21 +603,34 @@ object {5-03}
base : integer {5-03.system.skills.deception.base} (2 different values)
12 (x2)
15 (x2)
[society] : object {5-03.system.skills.society}
base : integer {5-03.system.skills.society.base} (5 different values)
10 (x2)
7 (x1)
13 (x1)
11 (x1)
8 (x1)
[thievery] : object {5-03.system.skills.thievery}
base : integer {5-03.system.skills.thievery.base} (4 different values)
10 (x1)
13 (x1)
20 (x1)
16 (x1)
traits : object {5-03.system.traits}
rarity : string {5-03.system.traits.rarity} (2 different values)
uncommon (x6)
unique (x2)
'uncommon' (x6)
'unique' (x2)
size : object {5-03.system.traits.size}
value : string {5-03.system.traits.size.value} (same value: med)
value : string {5-03.system.traits.size.value} (same value: 'med')
value : array<string> {5-03.system.traits.value}
Length: min=3 max=4
Value type: string {5-03.system.traits.value.[]} (6 different values)
amphibious (x2)
azarketi (x2)
chaotic (x8)
humanoid (x8)
evil (x4)
human (x6)
type : string {5-03.type} (same value: npc)
'chaotic' (x8)
'humanoid' (x8)
'human' (x6)
'evil' (x4)
'amphibious' (x2)
'azarketi' (x2)
type : string {5-03.type} (same value: 'npc')
[prototypeToken] : object {5-03.prototypeToken}
name : string {5-03.prototypeToken.name} (same value: Krosovahn Mendesil)
name : string {5-03.prototypeToken.name} (same value: 'Krosovahn Mendesil')