New output
This commit is contained in:
+362
-362
@@ -3,8 +3,8 @@ Different values: 8
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=====================================
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object {5-03}
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_id : string {5-03._id} (all different values)
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folder : string {5-03.folder} (same value: xAeKKO9OtEsO9uWP)
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img : string {5-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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folder : string {5-03.folder} (same value: 'xAeKKO9OtEsO9uWP')
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img : string {5-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {5-03.items}
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Length: min=7 max=24
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Value type: object {5-03.items.[]}
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@@ -15,119 +15,287 @@ object {5-03}
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name : string {5-03.items.[].name} (44 different values)
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sort : integer {5-03.items.[].sort} (24 different values)
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system : object {5-03.items.[].system}
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[acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2)
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[actionType] : object {5-03.items.[].system.actionType}
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value : string {5-03.items.[].system.actionType.value} (3 different values)
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'passive' (x18)
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'reaction' (x6)
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'action' (x6)
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[actions] : object {5-03.items.[].system.actions}
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[value] : integer {5-03.items.[].system.actions.value} (same value: 1)
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[area] : object {5-03.items.[].system.area}
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type : string {5-03.items.[].system.area.type} (2 different values)
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'line' (x1)
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'burst' (x1)
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value : integer {5-03.items.[].system.area.value} (2 different values)
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120 (x1)
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20 (x1)
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[attack] : object {5-03.items.[].system.attack}
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value : string {5-03.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {5-03.items.[].system.attackEffects}
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value : array<> {5-03.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {5-03.items.[].system.baseItem} (all different values)
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[bonus] : object {5-03.items.[].system.bonus}
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value : integer {5-03.items.[].system.bonus.value} (7 different values)
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0 (x22)
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14 (x1)
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12 (x11)
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9 (x2)
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17 (x1)
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15 (x5)
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18 (x4)
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9 (x2)
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14 (x1)
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17 (x1)
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[bonusDamage] : object {5-03.items.[].system.bonusDamage}
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value : integer {5-03.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-03.items.[].system.bulk}
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value : mixed
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integer {5-03.items.[].system.bulk.value} (3 different values)
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2 (x2)
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1 (x8)
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2 (x2)
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0 (x2)
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float {5-03.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {5-03.items.[].system.category} (7 different values)
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martial (x12)
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simple (x10)
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defensive (x13)
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light (x4)
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ammo (x6)
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offensive (x17)
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potion (x2)
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[containerId] : mixed
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'offensive' (x17)
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'defensive' (x13)
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'martial' (x12)
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'simple' (x10)
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'ammo' (x6)
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'light' (x4)
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'potion' (x2)
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[checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[cost] : object {5-03.items.[].system.cost}
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value : string {5-03.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values)
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False (x28)
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True (x2)
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[damage] : object {5-03.items.[].system.damage}
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[0] : object {5-03.items.[].system.damage.0}
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[category] : empty
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formula : string {5-03.items.[].system.damage.0.formula} (6 different values)
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'3d6' (x2)
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'1d4' (x2)
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'1d4+1' (x2)
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'2d4' (x2)
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'1d6' (x2)
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'4d12' (x1)
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kinds : array<string> {5-03.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {5-03.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-03.items.[].system.damage.0.type} (5 different values)
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'electricity' (x3)
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'fire' (x2)
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'force' (x2)
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'cold' (x2)
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'untyped' (x2)
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[applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values)
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False (x5)
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True (x4)
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[damageType] : string {5-03.items.[].system.damage.damageType} (2 different values)
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piercing (x20)
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bludgeoning (x2)
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'piercing' (x20)
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'bludgeoning' (x2)
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[dice] : integer {5-03.items.[].system.damage.dice} (2 different values)
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1 (x20)
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0 (x2)
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[die] : string {5-03.items.[].system.damage.die} (4 different values)
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d10 (x2)
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d6 (x12)
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d4 (x6)
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(x2)
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[0] : object {5-03.items.[].system.damage.0}
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[category] : mixed
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formula : string {5-03.items.[].system.damage.0.formula} (6 different values)
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3d6 (x2)
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1d4 (x2)
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1d4+1 (x2)
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2d4 (x2)
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1d6 (x2)
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4d12 (x1)
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kinds : array<string> {5-03.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {5-03.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {5-03.items.[].system.damage.0.type} (5 different values)
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fire (x2)
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electricity (x3)
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force (x2)
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cold (x2)
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untyped (x2)
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[applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values)
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True (x4)
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False (x5)
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[formula] : string {5-03.items.[].system.damage.formula} (same value: 2d8+5)
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[kind] : string {5-03.items.[].system.damage.kind} (same value: healing)
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[type] : string {5-03.items.[].system.damage.type} (same value: vitality)
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'd6' (x12)
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'd4' (x6)
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'd10' (x2)
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'' (x2)
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[formula] : string {5-03.items.[].system.damage.formula} (same value: '2d8+5')
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[kind] : string {5-03.items.[].system.damage.kind} (same value: 'healing')
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[type] : string {5-03.items.[].system.damage.type} (same value: 'vitality')
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rules : ignored (Foundry rules object) {5-03.items.[].system.rules}
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[damageRolls] : object {5-03.items.[].system.damageRolls}
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[2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ}
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damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values)
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'1d6+8' (x1)
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'1d4+7' (x1)
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damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: 'piercing')
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[6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r}
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damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values)
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'2d6+10' (x1)
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'1d6+8' (x1)
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damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: 'piercing')
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[Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI}
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damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values)
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'2d4+4' (x1)
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'2d4+7' (x1)
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damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: 'piercing')
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[DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO}
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damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: '1d4+6')
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damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: 'piercing')
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[Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M}
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damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: '1d4+6')
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damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: 'piercing')
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[OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri}
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damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values)
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'2d4+4' (x1)
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'2d4+7' (x1)
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damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: 'piercing')
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[T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf}
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damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values)
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'2d8+8' (x1)
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'2d6+6' (x1)
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damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: 'piercing')
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[WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N}
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damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: '1d6+7')
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damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: 'piercing')
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[gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J}
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damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values)
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'2d10+4' (x1)
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'2d10+8' (x1)
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damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: 'piercing')
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[sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm}
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damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values)
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'1d6+8' (x1)
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'1d4+7' (x1)
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damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: 'piercing')
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[tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2}
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damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values)
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'2d6+5' (x1)
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'2d6+8' (x1)
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damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: 'bludgeoning')
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[xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu}
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damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: '2d6+5')
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damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: 'piercing')
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[defense] : object {5-03.items.[].system.defense}
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save : object {5-03.items.[].system.defense.save}
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basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values)
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False (x9)
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True (x3)
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statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values)
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'reflex' (x7)
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'will' (x4)
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'fortitude' (x1)
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description : object {5-03.items.[].system.description}
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value : string {5-03.items.[].system.description.value} (49 different values)
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[dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3)
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[duration] : object {5-03.items.[].system.duration}
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sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values)
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False (x26)
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True (x4)
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value : string {5-03.items.[].system.duration.value} (4 different values)
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'' (x15)
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'1 minute' (x11)
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'varies' (x2)
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'until the start of your next turn' (x2)
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[equipped] : object {5-03.items.[].system.equipped}
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carryType : string {5-03.items.[].system.equipped.carryType} (same value: worn)
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carryType : string {5-03.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {5-03.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[invested] : empty
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[group] : string {5-03.items.[].system.group} (all different values)
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[hardness] : integer {5-03.items.[].system.hardness} (same value: 0)
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[heightening] : object {5-03.items.[].system.heightening}
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[damage] : object {5-03.items.[].system.heightening.damage}
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0 : string {5-03.items.[].system.heightening.damage.0} (3 different values)
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'1d6' (x4)
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'1d4' (x4)
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||||
'1d12' (x1)
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[interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1)
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type : string {5-03.items.[].system.heightening.type} (2 different values)
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||||
'interval' (x9)
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'fixed' (x3)
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||||
[levels] : object {5-03.items.[].system.heightening.levels}
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||||
[3] : object {5-03.items.[].system.heightening.levels.3}
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||||
target : object {5-03.items.[].system.heightening.levels.3.target}
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||||
value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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||||
[7] : object {5-03.items.[].system.heightening.levels.7}
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||||
target : object {5-03.items.[].system.heightening.levels.7.target}
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||||
value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
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||||
[hp] : object {5-03.items.[].system.hp}
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||||
max : integer {5-03.items.[].system.hp.max} (same value: 0)
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||||
value : integer {5-03.items.[].system.hp.value} (same value: 0)
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||||
[level] : object {5-03.items.[].system.level}
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||||
value : integer {5-03.items.[].system.level.value} (5 different values)
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||||
1 (x22)
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||||
0 (x26)
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||||
1 (x22)
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||||
2 (x8)
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||||
3 (x6)
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||||
4 (x2)
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||||
[location] : object {5-03.items.[].system.location}
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||||
[heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values)
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||||
2 (x8)
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||||
1 (x8)
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||||
3 (x4)
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||||
value : string {5-03.items.[].system.location.value} (same value: 'WQzZDoWEL8G6bwsu')
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||||
[material] : object {5-03.items.[].system.material}
|
||||
[grade] : mixed
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||||
[type] : mixed
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||||
[price] : object {5-03.items.[].system.price}
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||||
value : object {5-03.items.[].system.price.value}
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||||
[sp] : integer {5-03.items.[].system.price.value.sp} (4 different values)
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||||
8 (x2)
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||||
1 (x6)
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||||
2 (x6)
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||||
9 (x4)
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||||
[gp] : integer {5-03.items.[].system.price.value.gp} (3 different values)
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||||
3 (x12)
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||||
15 (x2)
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||||
12 (x2)
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||||
[per] : integer {5-03.items.[].system.price.per} (same value: 10)
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||||
[grade] : empty
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||||
[type] : empty
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||||
[mod] : object {5-03.items.[].system.mod}
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||||
value : integer {5-03.items.[].system.mod.value} (4 different values)
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||||
10 (x1)
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||||
13 (x1)
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||||
15 (x1)
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||||
12 (x1)
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||||
[prepared] : object {5-03.items.[].system.prepared}
|
||||
value : string {5-03.items.[].system.prepared.value} (same value: 'spontaneous')
|
||||
publication : object {5-03.items.[].system.publication}
|
||||
license : string {5-03.items.[].system.publication.license} (2 different values)
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||||
OGL (x122)
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||||
ORC (x2)
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||||
'OGL' (x122)
|
||||
'ORC' (x2)
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||||
remaster : boolean {5-03.items.[].system.publication.remaster} (2 different values)
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||||
False (x122)
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||||
True (x2)
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||||
title : string {5-03.items.[].system.publication.title} (5 different values)
|
||||
Pathfinder Lost Omens Pathfinder Society Guide (x2)
|
||||
Pathfinder Core Rulebook (x60)
|
||||
(x54)
|
||||
Pathfinder Bestiary (x6)
|
||||
Pathfinder Player Core (x2)
|
||||
'Pathfinder Core Rulebook' (x60)
|
||||
'' (x54)
|
||||
'Pathfinder Bestiary' (x6)
|
||||
'Pathfinder Lost Omens Pathfinder Society Guide' (x2)
|
||||
'Pathfinder Player Core' (x2)
|
||||
[overlays] : object {5-03.items.[].system.overlays}
|
||||
[2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||||
_id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
|
||||
name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
|
||||
overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
|
||||
sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||||
system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||||
damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||||
0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||||
[category] : empty
|
||||
type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
|
||||
[cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||||
_id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
||||
name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
||||
overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
||||
sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||||
system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||||
damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||||
0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||||
[category] : empty
|
||||
type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
||||
[zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||||
_id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
||||
name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
||||
overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
||||
sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||||
system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||||
damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||||
0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||||
[category] : empty
|
||||
type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
||||
[price] : object {5-03.items.[].system.price}
|
||||
[per] : integer {5-03.items.[].system.price.per} (same value: 10)
|
||||
value : object {5-03.items.[].system.price.value}
|
||||
[gp] : integer {5-03.items.[].system.price.value.gp} (3 different values)
|
||||
3 (x12)
|
||||
15 (x2)
|
||||
12 (x2)
|
||||
[sp] : integer {5-03.items.[].system.price.value.sp} (4 different values)
|
||||
1 (x6)
|
||||
2 (x6)
|
||||
9 (x4)
|
||||
8 (x2)
|
||||
[proficiency] : object {5-03.items.[].system.proficiency}
|
||||
value : integer {5-03.items.[].system.proficiency.value} (same value: 1)
|
||||
[proficient] : object {5-03.items.[].system.proficient}
|
||||
value : integer {5-03.items.[].system.proficient.value} (same value: 0)
|
||||
[quantity] : integer {5-03.items.[].system.quantity} (4 different values)
|
||||
1 (x26)
|
||||
3 (x4)
|
||||
@@ -135,143 +303,32 @@ object {5-03}
|
||||
20 (x2)
|
||||
[range] : mixed
|
||||
integer {5-03.items.[].system.range} (3 different values)
|
||||
30 (x2)
|
||||
60 (x6)
|
||||
30 (x2)
|
||||
20 (x2)
|
||||
object {5-03.items.[].system.range}
|
||||
value : string {5-03.items.[].system.range.value} (4 different values)
|
||||
120 feet (x8)
|
||||
30 feet (x17)
|
||||
60 feet (x2)
|
||||
(x3)
|
||||
'30 feet' (x17)
|
||||
'120 feet' (x8)
|
||||
'' (x3)
|
||||
'60 feet' (x2)
|
||||
[reload] : object {5-03.items.[].system.reload}
|
||||
value : string {5-03.items.[].system.reload.value} (4 different values)
|
||||
(x6)
|
||||
- (x10)
|
||||
0 (x4)
|
||||
1 (x2)
|
||||
rules : ###FoundryRulesObject###
|
||||
'-' (x10)
|
||||
'' (x6)
|
||||
'0' (x4)
|
||||
'1' (x2)
|
||||
[requirements] : string {5-03.items.[].system.requirements} (same value: '')
|
||||
[runes] : object {5-03.items.[].system.runes}
|
||||
potency : integer {5-03.items.[].system.runes.potency} (2 different values)
|
||||
0 (x24)
|
||||
1 (x2)
|
||||
property : array<> {5-03.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {5-03.items.[].system.runes.striking} (same value: 0)
|
||||
Value type: empty
|
||||
[resilient] : integer {5-03.items.[].system.runes.resilient} (same value: 0)
|
||||
[size] : string {5-03.items.[].system.size} (same value: med)
|
||||
[slug] : string {5-03.items.[].system.slug} (30 different values)
|
||||
[splashDamage] : object {5-03.items.[].system.splashDamage}
|
||||
value : integer {5-03.items.[].system.splashDamage.value} (same value: 0)
|
||||
[traits] : object {5-03.items.[].system.traits}
|
||||
[rarity] : string {5-03.items.[].system.traits.rarity} (2 different values)
|
||||
uncommon (x2)
|
||||
common (x78)
|
||||
value : array<string> {5-03.items.[].system.traits.value}
|
||||
Length: min=0 max=6
|
||||
Value type: string {5-03.items.[].system.traits.value.[]} (37 different values)
|
||||
[traditions] : array<string> {5-03.items.[].system.traits.traditions}
|
||||
Length: min=2 max=4
|
||||
Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values)
|
||||
arcane (x30)
|
||||
divine (x6)
|
||||
occult (x15)
|
||||
primal (x20)
|
||||
[usage] : object {5-03.items.[].system.usage}
|
||||
value : string {5-03.items.[].system.usage.value} (3 different values)
|
||||
held-in-two-hands (x2)
|
||||
held-in-one-hand (x24)
|
||||
held-in-one-plus-hands (x4)
|
||||
[canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False)
|
||||
[attack] : object {5-03.items.[].system.attack}
|
||||
value : string {5-03.items.[].system.attack.value} (same value: )
|
||||
[attackEffects] : object {5-03.items.[].system.attackEffects}
|
||||
value : array<> {5-03.items.[].system.attackEffects.value}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[damageRolls] : object {5-03.items.[].system.damageRolls}
|
||||
[gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J}
|
||||
damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values)
|
||||
2d10+4 (x1)
|
||||
2d10+8 (x1)
|
||||
damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: piercing)
|
||||
[tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2}
|
||||
damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values)
|
||||
2d6+5 (x1)
|
||||
2d6+8 (x1)
|
||||
damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: bludgeoning)
|
||||
[WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N}
|
||||
damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: 1d6+7)
|
||||
damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: piercing)
|
||||
[DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO}
|
||||
damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: 1d4+6)
|
||||
damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: piercing)
|
||||
[Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M}
|
||||
damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: 1d4+6)
|
||||
damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: piercing)
|
||||
[xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu}
|
||||
damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: 2d6+5)
|
||||
damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: piercing)
|
||||
[Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI}
|
||||
damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values)
|
||||
2d4+4 (x1)
|
||||
2d4+7 (x1)
|
||||
damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: piercing)
|
||||
[OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri}
|
||||
damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values)
|
||||
2d4+4 (x1)
|
||||
2d4+7 (x1)
|
||||
damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: piercing)
|
||||
[6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r}
|
||||
damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values)
|
||||
2d6+10 (x1)
|
||||
1d6+8 (x1)
|
||||
damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: piercing)
|
||||
[sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm}
|
||||
damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values)
|
||||
1d6+8 (x1)
|
||||
1d4+7 (x1)
|
||||
damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: piercing)
|
||||
[2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ}
|
||||
damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values)
|
||||
1d6+8 (x1)
|
||||
1d4+7 (x1)
|
||||
damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: piercing)
|
||||
[T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf}
|
||||
damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values)
|
||||
2d8+8 (x1)
|
||||
2d6+6 (x1)
|
||||
damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: piercing)
|
||||
[weaponType] : object {5-03.items.[].system.weaponType}
|
||||
value : string {5-03.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x12)
|
||||
ranged (x12)
|
||||
[actionType] : object {5-03.items.[].system.actionType}
|
||||
value : string {5-03.items.[].system.actionType.value} (3 different values)
|
||||
reaction (x6)
|
||||
passive (x18)
|
||||
action (x6)
|
||||
[actions] : object {5-03.items.[].system.actions}
|
||||
[value] : integer {5-03.items.[].system.actions.value} (same value: 1)
|
||||
[acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2)
|
||||
[checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1)
|
||||
[dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3)
|
||||
[speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0)
|
||||
[strength] : integer {5-03.items.[].system.strength} (same value: 1)
|
||||
[stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values)
|
||||
arrows (x4)
|
||||
bolts (x2)
|
||||
[uses] : object {5-03.items.[].system.uses}
|
||||
autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {5-03.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {5-03.items.[].system.uses.value} (same value: 1)
|
||||
[autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {5-03.items.[].system.prepared}
|
||||
value : string {5-03.items.[].system.prepared.value} (same value: spontaneous)
|
||||
[proficiency] : object {5-03.items.[].system.proficiency}
|
||||
value : integer {5-03.items.[].system.proficiency.value} (same value: 1)
|
||||
[striking] : integer {5-03.items.[].system.runes.striking} (same value: 0)
|
||||
[size] : string {5-03.items.[].system.size} (same value: 'med')
|
||||
[slots] : object {5-03.items.[].system.slots}
|
||||
slot1 : object {5-03.items.[].system.slots.slot1}
|
||||
max : integer {5-03.items.[].system.slots.slot1.max} (same value: 4)
|
||||
@@ -282,6 +339,8 @@ object {5-03}
|
||||
slot3 : object {5-03.items.[].system.slots.slot3}
|
||||
max : integer {5-03.items.[].system.slots.slot3.max} (same value: 4)
|
||||
value : integer {5-03.items.[].system.slots.slot3.value} (same value: 4)
|
||||
[slug] : string {5-03.items.[].system.slug} (30 different values)
|
||||
[speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0)
|
||||
[spelldc] : object {5-03.items.[].system.spelldc}
|
||||
dc : integer {5-03.items.[].system.spelldc.dc} (2 different values)
|
||||
21 (x1)
|
||||
@@ -289,123 +348,64 @@ object {5-03}
|
||||
value : integer {5-03.items.[].system.spelldc.value} (2 different values)
|
||||
13 (x1)
|
||||
16 (x1)
|
||||
[tradition] : object {5-03.items.[].system.tradition}
|
||||
value : string {5-03.items.[].system.tradition.value} (same value: arcane)
|
||||
[area] : object {5-03.items.[].system.area}
|
||||
type : string {5-03.items.[].system.area.type} (2 different values)
|
||||
line (x1)
|
||||
burst (x1)
|
||||
value : integer {5-03.items.[].system.area.value} (2 different values)
|
||||
120 (x1)
|
||||
20 (x1)
|
||||
[cost] : object {5-03.items.[].system.cost}
|
||||
value : string {5-03.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values)
|
||||
True (x2)
|
||||
False (x28)
|
||||
[defense] : object {5-03.items.[].system.defense}
|
||||
save : object {5-03.items.[].system.defense.save}
|
||||
basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values)
|
||||
False (x9)
|
||||
True (x3)
|
||||
statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values)
|
||||
reflex (x7)
|
||||
will (x4)
|
||||
fortitude (x1)
|
||||
[duration] : object {5-03.items.[].system.duration}
|
||||
sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values)
|
||||
False (x26)
|
||||
True (x4)
|
||||
value : string {5-03.items.[].system.duration.value} (4 different values)
|
||||
(x15)
|
||||
1 minute (x11)
|
||||
varies (x2)
|
||||
until the start of your next turn (x2)
|
||||
[location] : object {5-03.items.[].system.location}
|
||||
[heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values)
|
||||
2 (x8)
|
||||
1 (x8)
|
||||
3 (x4)
|
||||
value : string {5-03.items.[].system.location.value} (same value: WQzZDoWEL8G6bwsu)
|
||||
[requirements] : string {5-03.items.[].system.requirements} (same value: )
|
||||
[splashDamage] : object {5-03.items.[].system.splashDamage}
|
||||
value : integer {5-03.items.[].system.splashDamage.value} (same value: 0)
|
||||
[stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values)
|
||||
'arrows' (x4)
|
||||
'bolts' (x2)
|
||||
[strength] : integer {5-03.items.[].system.strength} (same value: 1)
|
||||
[target] : object {5-03.items.[].system.target}
|
||||
value : string {5-03.items.[].system.target.value} (all different values)
|
||||
[time] : object {5-03.items.[].system.time}
|
||||
value : string {5-03.items.[].system.time.value} (5 different values)
|
||||
2 (x23)
|
||||
reaction (x2)
|
||||
1 to 3 (x2)
|
||||
1 (x2)
|
||||
3 (x1)
|
||||
[heightening] : object {5-03.items.[].system.heightening}
|
||||
[damage] : object {5-03.items.[].system.heightening.damage}
|
||||
0 : string {5-03.items.[].system.heightening.damage.0} (3 different values)
|
||||
1d6 (x4)
|
||||
1d4 (x4)
|
||||
1d12 (x1)
|
||||
[interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1)
|
||||
type : string {5-03.items.[].system.heightening.type} (2 different values)
|
||||
interval (x9)
|
||||
fixed (x3)
|
||||
[levels] : object {5-03.items.[].system.heightening.levels}
|
||||
[3] : object {5-03.items.[].system.heightening.levels.3}
|
||||
target : object {5-03.items.[].system.heightening.levels.3.target}
|
||||
value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
|
||||
[7] : object {5-03.items.[].system.heightening.levels.7}
|
||||
target : object {5-03.items.[].system.heightening.levels.7.target}
|
||||
value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
|
||||
[overlays] : object {5-03.items.[].system.overlays}
|
||||
[2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||||
_id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
||||
name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
||||
overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
||||
sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||||
system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||||
damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||||
0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
||||
[cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||||
_id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
||||
name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
||||
overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
||||
sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||||
system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||||
damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||||
0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
||||
[zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||||
_id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
||||
name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
||||
overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
||||
sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||||
system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||||
damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||||
0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
||||
[mod] : object {5-03.items.[].system.mod}
|
||||
value : integer {5-03.items.[].system.mod.value} (4 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
15 (x1)
|
||||
12 (x1)
|
||||
[proficient] : object {5-03.items.[].system.proficient}
|
||||
value : integer {5-03.items.[].system.proficient.value} (same value: 0)
|
||||
'2' (x23)
|
||||
'reaction' (x2)
|
||||
'1 to 3' (x2)
|
||||
'1' (x2)
|
||||
'3' (x1)
|
||||
[tradition] : object {5-03.items.[].system.tradition}
|
||||
value : string {5-03.items.[].system.tradition.value} (same value: 'arcane')
|
||||
[traits] : object {5-03.items.[].system.traits}
|
||||
[rarity] : string {5-03.items.[].system.traits.rarity} (2 different values)
|
||||
'common' (x78)
|
||||
'uncommon' (x2)
|
||||
[traditions] : array<string> {5-03.items.[].system.traits.traditions}
|
||||
Length: min=2 max=4
|
||||
Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values)
|
||||
'arcane' (x30)
|
||||
'primal' (x20)
|
||||
'occult' (x15)
|
||||
'divine' (x6)
|
||||
value : array<string> {5-03.items.[].system.traits.value}
|
||||
Length: min=0 max=6
|
||||
Value type: string {5-03.items.[].system.traits.value.[]} (37 different values)
|
||||
[usage] : object {5-03.items.[].system.usage}
|
||||
[canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False)
|
||||
value : string {5-03.items.[].system.usage.value} (3 different values)
|
||||
'held-in-one-hand' (x24)
|
||||
'held-in-one-plus-hands' (x4)
|
||||
'held-in-two-hands' (x2)
|
||||
[uses] : object {5-03.items.[].system.uses}
|
||||
autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {5-03.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {5-03.items.[].system.uses.value} (same value: 1)
|
||||
[weaponType] : object {5-03.items.[].system.weaponType}
|
||||
value : string {5-03.items.[].system.weaponType.value} (2 different values)
|
||||
'melee' (x12)
|
||||
'ranged' (x12)
|
||||
type : string {5-03.items.[].type} (all different values)
|
||||
[flags] : object {5-03.items.[].flags}
|
||||
pf2e : object {5-03.items.[].flags.pf2e}
|
||||
linkedWeapon : string {5-03.items.[].flags.pf2e.linkedWeapon} (9 different values)
|
||||
dRilTMy6sVut4CH9 (x2)
|
||||
k1cROn5XSqUOqc61 (x2)
|
||||
7tpGLRIeJJjIucTL (x2)
|
||||
wxhZPcDlubM0H6dM (x4)
|
||||
622VTSc959T7VYIq (x2)
|
||||
8jA4TUPXR9D2h0o2 (x4)
|
||||
zypnOYCgKBGMVswF (x2)
|
||||
WYTDUKVFNO4864E8 (x4)
|
||||
o5PbObi5qk63jQdK (x2)
|
||||
'wxhZPcDlubM0H6dM' (x4)
|
||||
'8jA4TUPXR9D2h0o2' (x4)
|
||||
'WYTDUKVFNO4864E8' (x4)
|
||||
'dRilTMy6sVut4CH9' (x2)
|
||||
'k1cROn5XSqUOqc61' (x2)
|
||||
'7tpGLRIeJJjIucTL' (x2)
|
||||
'622VTSc959T7VYIq' (x2)
|
||||
'zypnOYCgKBGMVswF' (x2)
|
||||
'o5PbObi5qk63jQdK' (x2)
|
||||
name : string {5-03.name} (all different values)
|
||||
system : object {5-03.system}
|
||||
abilities : object {5-03.system.abilities}
|
||||
@@ -421,14 +421,14 @@ object {5-03}
|
||||
3 (x2)
|
||||
dex : object {5-03.system.abilities.dex}
|
||||
mod : integer {5-03.system.abilities.dex.mod} (2 different values)
|
||||
3 (x2)
|
||||
4 (x6)
|
||||
3 (x2)
|
||||
int : object {5-03.system.abilities.int}
|
||||
mod : integer {5-03.system.abilities.int.mod} (4 different values)
|
||||
1 (x4)
|
||||
2 (x2)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
2 (x2)
|
||||
str : object {5-03.system.abilities.str}
|
||||
mod : integer {5-03.system.abilities.str.mod} (4 different values)
|
||||
4 (x3)
|
||||
@@ -442,7 +442,7 @@ object {5-03}
|
||||
-1 (x2)
|
||||
attributes : object {5-03.system.attributes}
|
||||
ac : object {5-03.system.attributes.ac}
|
||||
details : string {5-03.system.attributes.ac.details} (same value: )
|
||||
details : string {5-03.system.attributes.ac.details} (same value: '')
|
||||
value : integer {5-03.system.attributes.ac.value} (7 different values)
|
||||
21 (x2)
|
||||
19 (x1)
|
||||
@@ -452,23 +452,23 @@ object {5-03}
|
||||
26 (x1)
|
||||
23 (x1)
|
||||
allSaves : object {5-03.system.attributes.allSaves}
|
||||
value : string {5-03.system.attributes.allSaves.value} (same value: )
|
||||
value : string {5-03.system.attributes.allSaves.value} (same value: '')
|
||||
hp : object {5-03.system.attributes.hp}
|
||||
details : string {5-03.system.attributes.hp.details} (same value: )
|
||||
details : string {5-03.system.attributes.hp.details} (same value: '')
|
||||
max : integer {5-03.system.attributes.hp.max} (7 different values)
|
||||
70 (x2)
|
||||
60 (x1)
|
||||
40 (x1)
|
||||
45 (x1)
|
||||
70 (x2)
|
||||
95 (x1)
|
||||
111 (x1)
|
||||
72 (x1)
|
||||
temp : integer {5-03.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {5-03.system.attributes.hp.value} (7 different values)
|
||||
70 (x2)
|
||||
60 (x1)
|
||||
40 (x1)
|
||||
45 (x1)
|
||||
70 (x2)
|
||||
95 (x1)
|
||||
111 (x1)
|
||||
72 (x1)
|
||||
@@ -476,54 +476,54 @@ object {5-03}
|
||||
otherSpeeds : array<object> {5-03.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {5-03.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
|
||||
type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
|
||||
value : integer {5-03.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
||||
value : integer {5-03.system.attributes.speed.value} (2 different values)
|
||||
25 (x6)
|
||||
30 (x2)
|
||||
details : object {5-03.system.details}
|
||||
blurb : string {5-03.system.details.blurb} (2 different values)
|
||||
(x6)
|
||||
Variant Gang Leader (x2)
|
||||
'' (x6)
|
||||
'Variant Gang Leader' (x2)
|
||||
languages : object {5-03.system.details.languages}
|
||||
details : string {5-03.system.details.languages.details} (same value: )
|
||||
details : string {5-03.system.details.languages.details} (same value: '')
|
||||
value : array<string> {5-03.system.details.languages.value}
|
||||
Length: min=2 max=3
|
||||
Value type: string {5-03.system.details.languages.value.[]} (3 different values)
|
||||
azlanti (x8)
|
||||
common (x8)
|
||||
thassilonian (x6)
|
||||
'azlanti' (x8)
|
||||
'common' (x8)
|
||||
'thassilonian' (x6)
|
||||
level : object {5-03.system.details.level}
|
||||
value : integer {5-03.system.details.level.value} (4 different values)
|
||||
4 (x2)
|
||||
3 (x1)
|
||||
6 (x2)
|
||||
5 (x3)
|
||||
privateNotes : string {5-03.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {5-03.system.details.publicNotes} (same value: )
|
||||
4 (x2)
|
||||
6 (x2)
|
||||
3 (x1)
|
||||
privateNotes : string {5-03.system.details.privateNotes} (same value: '')
|
||||
publicNotes : string {5-03.system.details.publicNotes} (same value: '')
|
||||
publication : object {5-03.system.details.publication}
|
||||
license : string {5-03.system.details.publication.license} (same value: OGL)
|
||||
license : string {5-03.system.details.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {5-03.system.details.publication.remaster} (same value: False)
|
||||
title : string {5-03.system.details.publication.title} (same value: Pathfinder Society Scenario #5-03: Heidmarch Heist)
|
||||
title : string {5-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-03: Heidmarch Heist')
|
||||
initiative : object {5-03.system.initiative}
|
||||
statistic : string {5-03.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {5-03.system.initiative.statistic} (same value: 'perception')
|
||||
perception : object {5-03.system.perception}
|
||||
details : string {5-03.system.perception.details} (same value: )
|
||||
details : string {5-03.system.perception.details} (same value: '')
|
||||
mod : integer {5-03.system.perception.mod} (7 different values)
|
||||
15 (x2)
|
||||
14 (x1)
|
||||
12 (x1)
|
||||
8 (x1)
|
||||
11 (x1)
|
||||
15 (x2)
|
||||
17 (x1)
|
||||
18 (x1)
|
||||
senses : array<> {5-03.system.perception.senses}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
resources : object {5-03.system.resources}
|
||||
saves : object {5-03.system.saves}
|
||||
fortitude : object {5-03.system.saves.fortitude}
|
||||
saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {5-03.system.saves.fortitude.value} (7 different values)
|
||||
11 (x2)
|
||||
6 (x1)
|
||||
@@ -533,15 +533,15 @@ object {5-03}
|
||||
13 (x1)
|
||||
10 (x1)
|
||||
reflex : object {5-03.system.saves.reflex}
|
||||
saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {5-03.system.saves.reflex.value} (5 different values)
|
||||
14 (x3)
|
||||
11 (x2)
|
||||
12 (x1)
|
||||
14 (x3)
|
||||
15 (x1)
|
||||
17 (x1)
|
||||
will : object {5-03.system.saves.will}
|
||||
saveDetail : string {5-03.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {5-03.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {5-03.system.saves.will.value} (all different values)
|
||||
skills : object {5-03.system.skills}
|
||||
[acrobatics] : object {5-03.system.skills.acrobatics}
|
||||
@@ -561,10 +561,10 @@ object {5-03}
|
||||
base : integer {5-03.system.skills.athletics.special.[].base} (2 different values)
|
||||
14 (x1)
|
||||
17 (x1)
|
||||
label : string {5-03.system.skills.athletics.special.[].label} (same value: to Swim)
|
||||
label : string {5-03.system.skills.athletics.special.[].label} (same value: 'to Swim')
|
||||
predicate : array<string> {5-03.system.skills.athletics.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
|
||||
Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
|
||||
[intimidation] : object {5-03.system.skills.intimidation}
|
||||
base : integer {5-03.system.skills.intimidation.base} (6 different values)
|
||||
8 (x1)
|
||||
@@ -580,32 +580,19 @@ object {5-03}
|
||||
stealth : object {5-03.system.skills.stealth}
|
||||
base : integer {5-03.system.skills.stealth.base} (4 different values)
|
||||
10 (x3)
|
||||
13 (x3)
|
||||
8 (x1)
|
||||
11 (x1)
|
||||
13 (x3)
|
||||
[special] : array<object> {5-03.system.skills.stealth.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {5-03.system.skills.stealth.special.[]}
|
||||
base : integer {5-03.system.skills.stealth.special.[].base} (2 different values)
|
||||
12 (x1)
|
||||
15 (x1)
|
||||
label : string {5-03.system.skills.stealth.special.[].label} (same value: Underwater)
|
||||
label : string {5-03.system.skills.stealth.special.[].label} (same value: 'Underwater')
|
||||
predicate : array<string> {5-03.system.skills.stealth.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: terrain:underwater)
|
||||
[society] : object {5-03.system.skills.society}
|
||||
base : integer {5-03.system.skills.society.base} (5 different values)
|
||||
7 (x1)
|
||||
10 (x2)
|
||||
13 (x1)
|
||||
11 (x1)
|
||||
8 (x1)
|
||||
[thievery] : object {5-03.system.skills.thievery}
|
||||
base : integer {5-03.system.skills.thievery.base} (4 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
20 (x1)
|
||||
16 (x1)
|
||||
Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:underwater')
|
||||
[arcana] : object {5-03.system.skills.arcana}
|
||||
base : integer {5-03.system.skills.arcana.base} (4 different values)
|
||||
10 (x1)
|
||||
@@ -616,21 +603,34 @@ object {5-03}
|
||||
base : integer {5-03.system.skills.deception.base} (2 different values)
|
||||
12 (x2)
|
||||
15 (x2)
|
||||
[society] : object {5-03.system.skills.society}
|
||||
base : integer {5-03.system.skills.society.base} (5 different values)
|
||||
10 (x2)
|
||||
7 (x1)
|
||||
13 (x1)
|
||||
11 (x1)
|
||||
8 (x1)
|
||||
[thievery] : object {5-03.system.skills.thievery}
|
||||
base : integer {5-03.system.skills.thievery.base} (4 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
20 (x1)
|
||||
16 (x1)
|
||||
traits : object {5-03.system.traits}
|
||||
rarity : string {5-03.system.traits.rarity} (2 different values)
|
||||
uncommon (x6)
|
||||
unique (x2)
|
||||
'uncommon' (x6)
|
||||
'unique' (x2)
|
||||
size : object {5-03.system.traits.size}
|
||||
value : string {5-03.system.traits.size.value} (same value: med)
|
||||
value : string {5-03.system.traits.size.value} (same value: 'med')
|
||||
value : array<string> {5-03.system.traits.value}
|
||||
Length: min=3 max=4
|
||||
Value type: string {5-03.system.traits.value.[]} (6 different values)
|
||||
amphibious (x2)
|
||||
azarketi (x2)
|
||||
chaotic (x8)
|
||||
humanoid (x8)
|
||||
evil (x4)
|
||||
human (x6)
|
||||
type : string {5-03.type} (same value: npc)
|
||||
'chaotic' (x8)
|
||||
'humanoid' (x8)
|
||||
'human' (x6)
|
||||
'evil' (x4)
|
||||
'amphibious' (x2)
|
||||
'azarketi' (x2)
|
||||
type : string {5-03.type} (same value: 'npc')
|
||||
[prototypeToken] : object {5-03.prototypeToken}
|
||||
name : string {5-03.prototypeToken.name} (same value: Krosovahn Mendesil)
|
||||
name : string {5-03.prototypeToken.name} (same value: 'Krosovahn Mendesil')
|
||||
Reference in New Issue
Block a user