New output
This commit is contained in:
+325
-337
@@ -3,10 +3,10 @@ Different values: 9
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=====================================
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object {5-11}
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_id : string {5-11._id} (all different values)
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folder : string {5-11.folder} (same value: 1qYUXzrXyYvkCu0j)
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folder : string {5-11.folder} (same value: '1qYUXzrXyYvkCu0j')
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img : string {5-11.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x7)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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'systems/pf2e/icons/default-icons/npc.svg' (x7)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {5-11.items}
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Length: min=2 max=29
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Value type: object {5-11.items.[]}
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@@ -16,34 +16,207 @@ object {5-11}
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sort : integer {5-11.items.[].sort} (30 different values)
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system : object {5-11.items.[].system}
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[autoHeightenLevel] : object {5-11.items.[].system.autoHeightenLevel}
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[value] : mixed
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[value] : empty
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description : object {5-11.items.[].system.description}
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value : string {5-11.items.[].system.description.value} (63 different values)
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[actionType] : object {5-11.items.[].system.actionType}
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value : string {5-11.items.[].system.actionType.value} (3 different values)
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'passive' (x29)
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'action' (x14)
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'reaction' (x5)
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[actions] : object {5-11.items.[].system.actions}
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[value] : integer {5-11.items.[].system.actions.value} (2 different values)
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2 (x8)
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1 (x6)
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[area] : object {5-11.items.[].system.area}
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type : string {5-11.items.[].system.area.type} (same value: 'emanation')
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value : integer {5-11.items.[].system.area.value} (same value: 30)
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[attack] : object {5-11.items.[].system.attack}
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value : string {5-11.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {5-11.items.[].system.attackEffects}
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[custom] : string {5-11.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {5-11.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {5-11.items.[].system.attackEffects.value.[]} (3 different values)
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'grab' (x2)
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'snapdrake-pollen' (x1)
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'brain-collector-venom' (x1)
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[bonus] : object {5-11.items.[].system.bonus}
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value : integer {5-11.items.[].system.bonus.value} (7 different values)
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18 (x4)
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23 (x3)
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19 (x2)
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20 (x2)
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24 (x1)
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21 (x1)
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17 (x1)
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[category] : string {5-11.items.[].system.category} (3 different values)
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'offensive' (x32)
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'defensive' (x15)
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'interaction' (x1)
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[cost] : object {5-11.items.[].system.cost}
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value : string {5-11.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {5-11.items.[].system.counteraction} (2 different values)
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False (x30)
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True (x3)
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[damage] : object {5-11.items.[].system.damage}
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[0] : object {5-11.items.[].system.damage.0}
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[category] : empty
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formula : string {5-11.items.[].system.damage.0.formula} (same value: '8d6')
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kinds : array<string> {5-11.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-11.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {5-11.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-11.items.[].system.damage.0.type} (same value: 'mental')
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[damageRolls] : object {5-11.items.[].system.damageRolls}
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[2ocrsXBoRbwEDgfB] : object {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB}
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damage : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: '2d12+4')
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damageType : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: 'piercing')
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[9z3yrno2knwx7foh986b] : object {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b}
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damage : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damage} (same value: '2d8+9')
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damageType : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damageType} (same value: 'slashing')
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[ByGEwHrTkaJDJ0dp] : object {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp}
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damage : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: '2d8+4')
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damageType : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: 'bludgeoning')
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[Ct9nu1LVqTcIvWVp] : object {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp}
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damage : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damage} (2 different values)
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'2d8+6' (x1)
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'2d8+14' (x1)
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damageType : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damageType} (same value: 'void')
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[Ps9TMMOWLRSQPIRK] : object {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK}
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damage : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damage} (2 different values)
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'2d6+6' (x1)
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'2d6+8' (x1)
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damageType : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damageType} (same value: 'void')
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[RzVQWulJYEW02MiQ] : object {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ}
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damage : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damage} (2 different values)
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'2d6+9' (x1)
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'2d6+11' (x1)
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damageType : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damageType} (same value: 'void')
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[dZUaTp9lPbHhYfzC] : object {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC}
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damage : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damage} (2 different values)
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'2d12+15' (x1)
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'2d10+13' (x1)
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damageType : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damageType} (same value: 'void')
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[kIVu5DAJYdX2yDdS] : object {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS}
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damage : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: '2d12+7')
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damageType : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: 'piercing')
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[pgsa4eg784s5ejayhaj1] : object {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1}
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damage : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damage} (same value: '2d12+9')
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damageType : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damageType} (same value: 'piercing')
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[slg2aNZpEDdT8EEh] : object {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh}
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damage : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: '2d10+9')
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damageType : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: 'slashing')
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[deathNote] : boolean {5-11.items.[].system.deathNote} (same value: True)
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[defense] : object {5-11.items.[].system.defense}
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save : object {5-11.items.[].system.defense.save}
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basic : boolean {5-11.items.[].system.defense.save.basic} (same value: False)
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statistic : string {5-11.items.[].system.defense.save.statistic} (2 different values)
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'fortitude' (x5)
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'will' (x4)
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[duration] : object {5-11.items.[].system.duration}
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sustained : boolean {5-11.items.[].system.duration.sustained} (2 different values)
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False (x23)
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True (x10)
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value : string {5-11.items.[].system.duration.value} (5 different values)
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'' (x22)
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'1 minute' (x5)
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'varies' (x3)
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'10 minutes' (x2)
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'until the end of your turn' (x1)
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[frequency] : object {5-11.items.[].system.frequency}
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max : integer {5-11.items.[].system.frequency.max} (same value: 3)
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per : string {5-11.items.[].system.frequency.per} (same value: 'day')
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[heightening] : object {5-11.items.[].system.heightening}
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[levels] : object {5-11.items.[].system.heightening.levels}
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[3] : object {5-11.items.[].system.heightening.levels.3}
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[range] : object {5-11.items.[].system.heightening.levels.3.range}
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value : string {5-11.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
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[target] : object {5-11.items.[].system.heightening.levels.3.target}
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value : string {5-11.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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[5] : object {5-11.items.[].system.heightening.levels.5}
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range : object {5-11.items.[].system.heightening.levels.5.range}
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value : string {5-11.items.[].system.heightening.levels.5.range.value} (2 different values)
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'60 feet' (x3)
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'120 feet' (x2)
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[6] : object {5-11.items.[].system.heightening.levels.6}
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target : object {5-11.items.[].system.heightening.levels.6.target}
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value : string {5-11.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
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[7] : object {5-11.items.[].system.heightening.levels.7}
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target : object {5-11.items.[].system.heightening.levels.7.target}
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value : string {5-11.items.[].system.heightening.levels.7.target.value} (3 different values)
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'1 unattended object with a Bulk of 2 or less' (x3)
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'6 creatures' (x1)
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'10 creatures' (x1)
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[8] : object {5-11.items.[].system.heightening.levels.8}
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target : object {5-11.items.[].system.heightening.levels.8.target}
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value : string {5-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
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type : string {5-11.items.[].system.heightening.type} (2 different values)
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'fixed' (x9)
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'interval' (x1)
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[damage] : object {5-11.items.[].system.heightening.damage}
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0 : string {5-11.items.[].system.heightening.damage.0} (same value: '2d6')
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[interval] : integer {5-11.items.[].system.heightening.interval} (same value: 1)
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[level] : object {5-11.items.[].system.level}
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value : integer {5-11.items.[].system.level.value} (4 different values)
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1 (x18)
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2 (x9)
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3 (x4)
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4 (x2)
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[location] : object {5-11.items.[].system.location}
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[heightenedLevel] : integer {5-11.items.[].system.location.heightenedLevel} (4 different values)
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3 (x7)
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2 (x6)
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1 (x6)
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4 (x2)
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value : string {5-11.items.[].system.location.value} (2 different values)
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'Xe4Ca7mHwdqwZ7wZ' (x17)
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'yPS29aIBCaxTFDA8' (x16)
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[mod] : object {5-11.items.[].system.mod}
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value : integer {5-11.items.[].system.mod.value} (5 different values)
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20 (x1)
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22 (x1)
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14 (x1)
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21 (x1)
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16 (x1)
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[prepared] : object {5-11.items.[].system.prepared}
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value : string {5-11.items.[].system.prepared.value} (2 different values)
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innate (x2)
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spontaneous (x1)
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flexible : boolean {5-11.items.[].system.prepared.flexible} (same value: False)
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value : string {5-11.items.[].system.prepared.value} (2 different values)
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'innate' (x2)
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'spontaneous' (x1)
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[proficiency] : object {5-11.items.[].system.proficiency}
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value : integer {5-11.items.[].system.proficiency.value} (2 different values)
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1 (x2)
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0 (x1)
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[proficient] : object {5-11.items.[].system.proficient}
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value : integer {5-11.items.[].system.proficient.value} (same value: 0)
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publication : object {5-11.items.[].system.publication}
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license : string {5-11.items.[].system.publication.license} (2 different values)
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OGL (x81)
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ORC (x22)
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'OGL' (x81)
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'ORC' (x22)
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remaster : boolean {5-11.items.[].system.publication.remaster} (2 different values)
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False (x81)
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True (x22)
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title : string {5-11.items.[].system.publication.title} (7 different values)
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(x46)
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Pathfinder Player Core (x14)
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Pathfinder Core Rulebook (x19)
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Pathfinder Monster Core (x8)
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Pathfinder Dark Archive (x9)
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Pathfinder Bestiary (x5)
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Pathfinder Bestiary 2 (x2)
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rules : ###FoundryRulesObject###
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'' (x46)
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'Pathfinder Core Rulebook' (x19)
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'Pathfinder Player Core' (x14)
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'Pathfinder Dark Archive' (x9)
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'Pathfinder Monster Core' (x8)
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'Pathfinder Bestiary' (x5)
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'Pathfinder Bestiary 2' (x2)
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[range] : object {5-11.items.[].system.range}
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value : string {5-11.items.[].system.range.value} (6 different values)
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'30 feet' (x14)
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'' (x6)
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'120 feet' (x5)
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'60 feet' (x3)
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'10 feet' (x3)
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'touch' (x2)
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[requirements] : string {5-11.items.[].system.requirements} (same value: '')
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rules : ignored (Foundry rules object) {5-11.items.[].system.rules}
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[showSlotlessLevels] : object {5-11.items.[].system.showSlotlessLevels}
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value : boolean {5-11.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {5-11.items.[].system.slots}
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@@ -60,233 +233,60 @@ object {5-11}
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max : integer {5-11.items.[].system.slots.slot4.max} (same value: 2)
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value : integer {5-11.items.[].system.slots.slot4.value} (same value: 2)
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[slug] : string {5-11.items.[].system.slug} (36 different values)
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traits : object {5-11.items.[].system.traits}
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[rarity] : string {5-11.items.[].system.traits.rarity} (same value: 'common')
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[traditions] : array<string> {5-11.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {5-11.items.[].system.traits.traditions.[]} (4 different values)
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'occult' (x33)
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'arcane' (x31)
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'divine' (x14)
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'primal' (x14)
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[value] : array<string> {5-11.items.[].system.traits.value}
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Length: min=0 max=7
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||||
Value type: string {5-11.items.[].system.traits.value.[]} (36 different values)
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||||
[spelldc] : object {5-11.items.[].system.spelldc}
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dc : integer {5-11.items.[].system.spelldc.dc} (2 different values)
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25 (x2)
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||||
29 (x1)
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||||
value : integer {5-11.items.[].system.spelldc.value} (same value: 21)
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||||
mod : integer {5-11.items.[].system.spelldc.mod} (same value: 0)
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||||
[tradition] : object {5-11.items.[].system.tradition}
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||||
value : string {5-11.items.[].system.tradition.value} (2 different values)
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arcane (x2)
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occult (x1)
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traits : object {5-11.items.[].system.traits}
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||||
[rarity] : string {5-11.items.[].system.traits.rarity} (same value: common)
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||||
[traditions] : array<string> {5-11.items.[].system.traits.traditions}
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||||
Length: min=1 max=4
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||||
Value type: string {5-11.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x31)
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||||
divine (x14)
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occult (x33)
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primal (x14)
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[value] : array<string> {5-11.items.[].system.traits.value}
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||||
Length: min=0 max=7
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||||
Value type: string {5-11.items.[].system.traits.value.[]} (36 different values)
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||||
[area] : object {5-11.items.[].system.area}
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||||
type : string {5-11.items.[].system.area.type} (same value: emanation)
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||||
value : integer {5-11.items.[].system.area.value} (same value: 30)
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||||
[cost] : object {5-11.items.[].system.cost}
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||||
value : string {5-11.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {5-11.items.[].system.counteraction} (2 different values)
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False (x30)
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||||
True (x3)
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||||
[damage] : object {5-11.items.[].system.damage}
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||||
[0] : object {5-11.items.[].system.damage.0}
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||||
[category] : mixed
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||||
formula : string {5-11.items.[].system.damage.0.formula} (same value: 8d6)
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||||
kinds : array<string> {5-11.items.[].system.damage.0.kinds}
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||||
Length: min=1 max=1
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||||
Value type: string {5-11.items.[].system.damage.0.kinds.[]} (same value: damage)
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||||
materials : array<> {5-11.items.[].system.damage.0.materials}
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||||
Length: min=0 max=0
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||||
Value type: mixed
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||||
type : string {5-11.items.[].system.damage.0.type} (same value: mental)
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||||
[defense] : object {5-11.items.[].system.defense}
|
||||
save : object {5-11.items.[].system.defense.save}
|
||||
basic : boolean {5-11.items.[].system.defense.save.basic} (same value: False)
|
||||
statistic : string {5-11.items.[].system.defense.save.statistic} (2 different values)
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||||
fortitude (x5)
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||||
will (x4)
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||||
[duration] : object {5-11.items.[].system.duration}
|
||||
sustained : boolean {5-11.items.[].system.duration.sustained} (2 different values)
|
||||
False (x23)
|
||||
True (x10)
|
||||
value : string {5-11.items.[].system.duration.value} (5 different values)
|
||||
(x22)
|
||||
varies (x3)
|
||||
1 minute (x5)
|
||||
10 minutes (x2)
|
||||
until the end of your turn (x1)
|
||||
[level] : object {5-11.items.[].system.level}
|
||||
value : integer {5-11.items.[].system.level.value} (4 different values)
|
||||
3 (x4)
|
||||
2 (x9)
|
||||
1 (x18)
|
||||
4 (x2)
|
||||
[location] : object {5-11.items.[].system.location}
|
||||
[heightenedLevel] : integer {5-11.items.[].system.location.heightenedLevel} (4 different values)
|
||||
3 (x7)
|
||||
2 (x6)
|
||||
1 (x6)
|
||||
4 (x2)
|
||||
value : string {5-11.items.[].system.location.value} (2 different values)
|
||||
yPS29aIBCaxTFDA8 (x16)
|
||||
Xe4Ca7mHwdqwZ7wZ (x17)
|
||||
[range] : object {5-11.items.[].system.range}
|
||||
value : string {5-11.items.[].system.range.value} (6 different values)
|
||||
30 feet (x14)
|
||||
120 feet (x5)
|
||||
60 feet (x3)
|
||||
(x6)
|
||||
10 feet (x3)
|
||||
touch (x2)
|
||||
[requirements] : string {5-11.items.[].system.requirements} (same value: )
|
||||
value : integer {5-11.items.[].system.spelldc.value} (same value: 21)
|
||||
[target] : object {5-11.items.[].system.target}
|
||||
value : string {5-11.items.[].system.target.value} (7 different values)
|
||||
1 creature (x12)
|
||||
1 spell effect or unattended magic item (x3)
|
||||
(x10)
|
||||
1 object (cook, lift, or tidy only) (x3)
|
||||
1 unattended object of light Bulk or less (x3)
|
||||
1 living creature (x1)
|
||||
1 willing creature (x1)
|
||||
'1 creature' (x12)
|
||||
'' (x10)
|
||||
'1 spell effect or unattended magic item' (x3)
|
||||
'1 object (cook, lift, or tidy only)' (x3)
|
||||
'1 unattended object of light Bulk or less' (x3)
|
||||
'1 living creature' (x1)
|
||||
'1 willing creature' (x1)
|
||||
[time] : object {5-11.items.[].system.time}
|
||||
value : string {5-11.items.[].system.time.value} (3 different values)
|
||||
2 (x31)
|
||||
1 (x1)
|
||||
3 (x1)
|
||||
[heightening] : object {5-11.items.[].system.heightening}
|
||||
[levels] : object {5-11.items.[].system.heightening.levels}
|
||||
[3] : object {5-11.items.[].system.heightening.levels.3}
|
||||
[range] : object {5-11.items.[].system.heightening.levels.3.range}
|
||||
value : string {5-11.items.[].system.heightening.levels.3.range.value} (same value: 60 feet)
|
||||
[target] : object {5-11.items.[].system.heightening.levels.3.target}
|
||||
value : string {5-11.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less)
|
||||
[5] : object {5-11.items.[].system.heightening.levels.5}
|
||||
range : object {5-11.items.[].system.heightening.levels.5.range}
|
||||
value : string {5-11.items.[].system.heightening.levels.5.range.value} (2 different values)
|
||||
120 feet (x2)
|
||||
60 feet (x3)
|
||||
[7] : object {5-11.items.[].system.heightening.levels.7}
|
||||
target : object {5-11.items.[].system.heightening.levels.7.target}
|
||||
value : string {5-11.items.[].system.heightening.levels.7.target.value} (3 different values)
|
||||
1 unattended object with a Bulk of 2 or less (x3)
|
||||
6 creatures (x1)
|
||||
10 creatures (x1)
|
||||
[8] : object {5-11.items.[].system.heightening.levels.8}
|
||||
target : object {5-11.items.[].system.heightening.levels.8.target}
|
||||
value : string {5-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||||
[6] : object {5-11.items.[].system.heightening.levels.6}
|
||||
target : object {5-11.items.[].system.heightening.levels.6.target}
|
||||
value : string {5-11.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures)
|
||||
type : string {5-11.items.[].system.heightening.type} (2 different values)
|
||||
fixed (x9)
|
||||
interval (x1)
|
||||
[damage] : object {5-11.items.[].system.heightening.damage}
|
||||
0 : string {5-11.items.[].system.heightening.damage.0} (same value: 2d6)
|
||||
[interval] : integer {5-11.items.[].system.heightening.interval} (same value: 1)
|
||||
[attack] : object {5-11.items.[].system.attack}
|
||||
value : string {5-11.items.[].system.attack.value} (same value: )
|
||||
[attackEffects] : object {5-11.items.[].system.attackEffects}
|
||||
value : array<string> {5-11.items.[].system.attackEffects.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {5-11.items.[].system.attackEffects.value.[]} (3 different values)
|
||||
grab (x2)
|
||||
snapdrake-pollen (x1)
|
||||
brain-collector-venom (x1)
|
||||
[custom] : string {5-11.items.[].system.attackEffects.custom} (same value: )
|
||||
[bonus] : object {5-11.items.[].system.bonus}
|
||||
value : integer {5-11.items.[].system.bonus.value} (7 different values)
|
||||
19 (x2)
|
||||
23 (x3)
|
||||
24 (x1)
|
||||
21 (x1)
|
||||
17 (x1)
|
||||
18 (x4)
|
||||
20 (x2)
|
||||
[damageRolls] : object {5-11.items.[].system.damageRolls}
|
||||
[Ct9nu1LVqTcIvWVp] : object {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp}
|
||||
damage : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damage} (2 different values)
|
||||
2d8+6 (x1)
|
||||
2d8+14 (x1)
|
||||
damageType : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damageType} (same value: void)
|
||||
[dZUaTp9lPbHhYfzC] : object {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC}
|
||||
damage : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damage} (2 different values)
|
||||
2d12+15 (x1)
|
||||
2d10+13 (x1)
|
||||
damageType : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damageType} (same value: void)
|
||||
[kIVu5DAJYdX2yDdS] : object {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS}
|
||||
damage : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: 2d12+7)
|
||||
damageType : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: piercing)
|
||||
[slg2aNZpEDdT8EEh] : object {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh}
|
||||
damage : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: 2d10+9)
|
||||
damageType : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: slashing)
|
||||
[2ocrsXBoRbwEDgfB] : object {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB}
|
||||
damage : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: 2d12+4)
|
||||
damageType : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: piercing)
|
||||
[ByGEwHrTkaJDJ0dp] : object {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp}
|
||||
damage : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: 2d8+4)
|
||||
damageType : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: bludgeoning)
|
||||
[RzVQWulJYEW02MiQ] : object {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ}
|
||||
damage : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damage} (2 different values)
|
||||
2d6+9 (x1)
|
||||
2d6+11 (x1)
|
||||
damageType : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damageType} (same value: void)
|
||||
[Ps9TMMOWLRSQPIRK] : object {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK}
|
||||
damage : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damage} (2 different values)
|
||||
2d6+6 (x1)
|
||||
2d6+8 (x1)
|
||||
damageType : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damageType} (same value: void)
|
||||
[pgsa4eg784s5ejayhaj1] : object {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1}
|
||||
damage : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damage} (same value: 2d12+9)
|
||||
damageType : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damageType} (same value: piercing)
|
||||
[9z3yrno2knwx7foh986b] : object {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b}
|
||||
damage : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damage} (same value: 2d8+9)
|
||||
damageType : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damageType} (same value: slashing)
|
||||
'2' (x31)
|
||||
'1' (x1)
|
||||
'3' (x1)
|
||||
[tradition] : object {5-11.items.[].system.tradition}
|
||||
value : string {5-11.items.[].system.tradition.value} (2 different values)
|
||||
'arcane' (x2)
|
||||
'occult' (x1)
|
||||
[weaponType] : object {5-11.items.[].system.weaponType}
|
||||
value : string {5-11.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x10)
|
||||
ranged (x4)
|
||||
[actionType] : object {5-11.items.[].system.actionType}
|
||||
value : string {5-11.items.[].system.actionType.value} (3 different values)
|
||||
passive (x29)
|
||||
action (x14)
|
||||
reaction (x5)
|
||||
[actions] : object {5-11.items.[].system.actions}
|
||||
[value] : integer {5-11.items.[].system.actions.value} (2 different values)
|
||||
2 (x8)
|
||||
1 (x6)
|
||||
[category] : string {5-11.items.[].system.category} (3 different values)
|
||||
defensive (x15)
|
||||
offensive (x32)
|
||||
interaction (x1)
|
||||
[deathNote] : boolean {5-11.items.[].system.deathNote} (same value: True)
|
||||
[mod] : object {5-11.items.[].system.mod}
|
||||
value : integer {5-11.items.[].system.mod.value} (5 different values)
|
||||
20 (x1)
|
||||
22 (x1)
|
||||
14 (x1)
|
||||
21 (x1)
|
||||
16 (x1)
|
||||
[proficient] : object {5-11.items.[].system.proficient}
|
||||
value : integer {5-11.items.[].system.proficient.value} (same value: 0)
|
||||
[frequency] : object {5-11.items.[].system.frequency}
|
||||
max : integer {5-11.items.[].system.frequency.max} (same value: 3)
|
||||
per : string {5-11.items.[].system.frequency.per} (same value: day)
|
||||
'melee' (x10)
|
||||
'ranged' (x4)
|
||||
type : string {5-11.items.[].type} (5 different values)
|
||||
spellcastingEntry (x3)
|
||||
spell (x33)
|
||||
melee (x14)
|
||||
action (x48)
|
||||
lore (x5)
|
||||
'action' (x48)
|
||||
'spell' (x33)
|
||||
'melee' (x14)
|
||||
'lore' (x5)
|
||||
'spellcastingEntry' (x3)
|
||||
[_stats] : object {5-11.items.[]._stats}
|
||||
compendiumSource : string {5-11.items.[]._stats.compendiumSource} (32 different values)
|
||||
[flags] : object {5-11.items.[].flags}
|
||||
pf2e : object {5-11.items.[].flags.pf2e}
|
||||
itemGrants : object {5-11.items.[].flags.pf2e.itemGrants}
|
||||
prone : object {5-11.items.[].flags.pf2e.itemGrants.prone}
|
||||
id : string {5-11.items.[].flags.pf2e.itemGrants.prone.id} (same value: UCS8o3eGnhKNsX14)
|
||||
onDelete : string {5-11.items.[].flags.pf2e.itemGrants.prone.onDelete} (same value: detach)
|
||||
id : string {5-11.items.[].flags.pf2e.itemGrants.prone.id} (same value: 'UCS8o3eGnhKNsX14')
|
||||
onDelete : string {5-11.items.[].flags.pf2e.itemGrants.prone.onDelete} (same value: 'detach')
|
||||
name : string {5-11.name} (all different values)
|
||||
system : object {5-11.system}
|
||||
[abilities] : object {5-11.system.abilities}
|
||||
@@ -300,8 +300,8 @@ object {5-11}
|
||||
con : object {5-11.system.abilities.con}
|
||||
mod : integer {5-11.system.abilities.con.mod} (3 different values)
|
||||
0 (x4)
|
||||
3 (x1)
|
||||
5 (x2)
|
||||
3 (x1)
|
||||
dex : object {5-11.system.abilities.dex}
|
||||
mod : integer {5-11.system.abilities.dex.mod} (3 different values)
|
||||
3 (x3)
|
||||
@@ -309,11 +309,11 @@ object {5-11}
|
||||
0 (x1)
|
||||
int : object {5-11.system.abilities.int}
|
||||
mod : integer {5-11.system.abilities.int.mod} (6 different values)
|
||||
2 (x2)
|
||||
5 (x1)
|
||||
6 (x1)
|
||||
-2 (x1)
|
||||
1 (x1)
|
||||
2 (x2)
|
||||
4 (x1)
|
||||
str : object {5-11.system.abilities.str}
|
||||
mod : integer {5-11.system.abilities.str.mod} (3 different values)
|
||||
@@ -327,26 +327,26 @@ object {5-11}
|
||||
4 (x1)
|
||||
attributes : object {5-11.system.attributes}
|
||||
ac : object {5-11.system.attributes.ac}
|
||||
[details] : string {5-11.system.attributes.ac.details} (same value: )
|
||||
[details] : string {5-11.system.attributes.ac.details} (same value: '')
|
||||
value : integer {5-11.system.attributes.ac.value} (6 different values)
|
||||
26 (x3)
|
||||
0 (x2)
|
||||
25 (x1)
|
||||
27 (x1)
|
||||
0 (x2)
|
||||
26 (x3)
|
||||
24 (x1)
|
||||
29 (x1)
|
||||
[allSaves] : object {5-11.system.attributes.allSaves}
|
||||
value : string {5-11.system.attributes.allSaves.value} (2 different values)
|
||||
(x6)
|
||||
+1 status to all saves vs. magic (x1)
|
||||
'' (x6)
|
||||
'+1 status to all saves vs. magic' (x1)
|
||||
hp : object {5-11.system.attributes.hp}
|
||||
details : string {5-11.system.attributes.hp.details} (2 different values)
|
||||
void healing, rejuvenation (x4)
|
||||
(x5)
|
||||
'' (x5)
|
||||
'void healing, rejuvenation' (x4)
|
||||
max : integer {5-11.system.attributes.hp.max} (7 different values)
|
||||
80 (x2)
|
||||
145 (x1)
|
||||
0 (x2)
|
||||
145 (x1)
|
||||
144 (x1)
|
||||
160 (x1)
|
||||
180 (x1)
|
||||
@@ -354,52 +354,53 @@ object {5-11}
|
||||
temp : integer {5-11.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {5-11.system.attributes.hp.value} (7 different values)
|
||||
80 (x2)
|
||||
145 (x1)
|
||||
0 (x2)
|
||||
145 (x1)
|
||||
144 (x1)
|
||||
160 (x1)
|
||||
180 (x1)
|
||||
100 (x1)
|
||||
[adjustment] : empty
|
||||
[emitsSound] : string {5-11.system.attributes.emitsSound} (same value: 'encounter')
|
||||
[hardness] : integer {5-11.system.attributes.hardness} (same value: 0)
|
||||
[immunities] : array<object> {5-11.system.attributes.immunities}
|
||||
Length: min=1 max=6
|
||||
Value type: object {5-11.system.attributes.immunities.[]}
|
||||
[exceptions] : array<> {5-11.system.attributes.immunities.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
type : string {5-11.system.attributes.immunities.[].type} (all different values)
|
||||
[resistances] : array<object> {5-11.system.attributes.resistances}
|
||||
Length: min=1 max=1
|
||||
Value type: object {5-11.system.attributes.resistances.[]}
|
||||
doubleVs : array<string> {5-11.system.attributes.resistances.[].doubleVs}
|
||||
Length: min=1 max=1
|
||||
Value type: string {5-11.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
||||
Value type: string {5-11.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
||||
exceptions : array<string> {5-11.system.attributes.resistances.[].exceptions}
|
||||
Length: min=3 max=3
|
||||
Value type: string {5-11.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
||||
force (x4)
|
||||
ghost-touch (x4)
|
||||
vitality (x4)
|
||||
type : string {5-11.system.attributes.resistances.[].type} (same value: all-damage)
|
||||
'force' (x4)
|
||||
'ghost-touch' (x4)
|
||||
'vitality' (x4)
|
||||
type : string {5-11.system.attributes.resistances.[].type} (same value: 'all-damage')
|
||||
value : integer {5-11.system.attributes.resistances.[].value} (same value: 10)
|
||||
[speed] : object {5-11.system.attributes.speed}
|
||||
otherSpeeds : array<object> {5-11.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {5-11.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {5-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
|
||||
type : string {5-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
||||
value : integer {5-11.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
||||
25 (x4)
|
||||
50 (x1)
|
||||
30 (x1)
|
||||
value : integer {5-11.system.attributes.speed.value} (3 different values)
|
||||
0 (x4)
|
||||
20 (x1)
|
||||
25 (x2)
|
||||
[details] : string {5-11.system.attributes.speed.details} (same value: greater forest passage)
|
||||
[special] : string {5-11.system.attributes.speed.special} (same value: )
|
||||
[emitsSound] : string {5-11.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {5-11.system.attributes.hardness} (same value: 0)
|
||||
20 (x1)
|
||||
[details] : string {5-11.system.attributes.speed.details} (same value: 'greater forest passage')
|
||||
[special] : string {5-11.system.attributes.speed.special} (same value: '')
|
||||
[stealth] : object {5-11.system.attributes.stealth}
|
||||
details : string {5-11.system.attributes.stealth.details} (same value: <p>(expert)</p>)
|
||||
details : string {5-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
|
||||
value : integer {5-11.system.attributes.stealth.value} (2 different values)
|
||||
29 (x1)
|
||||
26 (x1)
|
||||
@@ -408,74 +409,73 @@ object {5-11}
|
||||
Value type: object {5-11.system.attributes.weaknesses.[]}
|
||||
exceptions : array<> {5-11.system.attributes.weaknesses.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
type : string {5-11.system.attributes.weaknesses.[].type} (2 different values)
|
||||
axe-vulnerability (x2)
|
||||
fire (x2)
|
||||
'axe-vulnerability' (x2)
|
||||
'fire' (x2)
|
||||
value : integer {5-11.system.attributes.weaknesses.[].value} (2 different values)
|
||||
10 (x3)
|
||||
5 (x1)
|
||||
[adjustment] : mixed
|
||||
details : object {5-11.system.details}
|
||||
[blurb] : string {5-11.system.details.blurb} (5 different values)
|
||||
(x2)
|
||||
Variant snapdrake (x1)
|
||||
Variant pine pangolin (x1)
|
||||
Variant ghost pirate captain (x2)
|
||||
Variant brain collector (x1)
|
||||
'' (x2)
|
||||
'Variant ghost pirate captain' (x2)
|
||||
'Variant snapdrake' (x1)
|
||||
'Variant pine pangolin' (x1)
|
||||
'Variant brain collector' (x1)
|
||||
[languages] : object {5-11.system.details.languages}
|
||||
details : string {5-11.system.details.languages.details} (3 different values)
|
||||
(x5)
|
||||
can't speak any language (x1)
|
||||
telepathy 100 feet (x1)
|
||||
'' (x5)
|
||||
'can\'t speak any language' (x1)
|
||||
'telepathy 100 feet' (x1)
|
||||
value : array<string> {5-11.system.details.languages.value}
|
||||
Length: min=0 max=6
|
||||
Value type: string {5-11.system.details.languages.value.[]} (10 different values)
|
||||
common (x6)
|
||||
elven (x2)
|
||||
necril (x4)
|
||||
arboreal (x1)
|
||||
muan (x1)
|
||||
aklo (x1)
|
||||
chthonian (x1)
|
||||
draconic (x1)
|
||||
protean (x1)
|
||||
sakvroth (x1)
|
||||
'common' (x6)
|
||||
'necril' (x4)
|
||||
'elven' (x2)
|
||||
'arboreal' (x1)
|
||||
'muan' (x1)
|
||||
'aklo' (x1)
|
||||
'chthonian' (x1)
|
||||
'draconic' (x1)
|
||||
'protean' (x1)
|
||||
'sakvroth' (x1)
|
||||
level : object {5-11.system.details.level}
|
||||
value : integer {5-11.system.details.level.value} (5 different values)
|
||||
7 (x2)
|
||||
11 (x2)
|
||||
9 (x1)
|
||||
10 (x2)
|
||||
8 (x2)
|
||||
[privateNotes] : string {5-11.system.details.privateNotes} (same value: )
|
||||
9 (x1)
|
||||
[privateNotes] : string {5-11.system.details.privateNotes} (same value: '')
|
||||
[publicNotes] : string {5-11.system.details.publicNotes} (5 different values)
|
||||
(x2)
|
||||
<p>Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.</p> (x1)
|
||||
<p>These creatures sleep while hanging upside down by their partially curled tails and rely on their thick wooden scales to protect them from danger. One such danger the scales negate is the falling damage from deliberately rolling up and dropping onto the head of an unsuspecting opponent, which is one of their favorite combat strategies. Beneath their scales, pine pangolin bodies secrete a thick, sticky tar that serves as a secondary line of defense.</p> (x1)
|
||||
<p>Undead prowling the ocean on derelict ships have long been threats sailors keep an eye out for. Other than corporeal undead, some undead pirates take on an incorporeal form, especially if their bodies have been lost to the fishes. Captains of crews in particular are likely to return from the dead, perhaps on account of their strong personalities.</p>
|
||||
'' (x2)
|
||||
'<p>Undead prowling the ocean on derelict ships have long been threats sailors keep an eye out for. Other than corporeal undead, some undead pirates take on an incorporeal form, especially if their bodies have been lost to the fishes. Captains of crews in particular are likely to return from the dead, perhaps on account of their strong personalities.</p>
|
||||
<hr />
|
||||
<p>Tethered to the world after death by powerful emotions that haven't been resolved, ghosts haunt the living as sad echoes of their former selves.</p> (x2)
|
||||
<p>The grotesque brain collectors originate from worlds far beyond the known solar system, and are part of a conglomeration of hostile aliens known collectively as the Dominion of the Black. Whether driven by their own schemes or directives from sinister overlords, brain collectors arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult magical energies.</p>
|
||||
<p>A brain collector's form evokes that of a tailless scorpion, but the pulsing brain-filled blisters that glisten along its back make them impossible to mistake for merely oversized arachnids. Baleful eyes glare from the joints on their legs, and the unsettling, intrusive whisper-thoughts they telepathically broadcast into the minds of those they seek to feed on can be interpreted as threats or promises alike.</p>
|
||||
<p>Brain collectors have very little empathy for the denizens of any world they visit, despite the fact that certain cults venerate them, or the Dominion they hail from, as if they were gods. To brain collectors, terrestrial creatures are simply resources for their magical needs and occult powers. They have little interest in worshipping gods or being worshipped themselves, yet they do practice strange forms of religion of their own, in which they consider the primordial forces of deep space as worthy of faith and fear.</p> (x1)
|
||||
<p>Tethered to the world after death by powerful emotions that haven\'t been resolved, ghosts haunt the living as sad echoes of their former selves.</p>' (x2)
|
||||
'<p>Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs\' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.</p>' (x1)
|
||||
'<p>These creatures sleep while hanging upside down by their partially curled tails and rely on their thick wooden scales to protect them from danger. One such danger the scales negate is the falling damage from deliberately rolling up and dropping onto the head of an unsuspecting opponent, which is one of their favorite combat strategies. Beneath their scales, pine pangolin bodies secrete a thick, sticky tar that serves as a secondary line of defense.</p>' (x1)
|
||||
'<p>The grotesque brain collectors originate from worlds far beyond the known solar system, and are part of a conglomeration of hostile aliens known collectively as the Dominion of the Black. Whether driven by their own schemes or directives from sinister overlords, brain collectors arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult magical energies.</p>
|
||||
<p>A brain collector\'s form evokes that of a tailless scorpion, but the pulsing brain-filled blisters that glisten along its back make them impossible to mistake for merely oversized arachnids. Baleful eyes glare from the joints on their legs, and the unsettling, intrusive whisper-thoughts they telepathically broadcast into the minds of those they seek to feed on can be interpreted as threats or promises alike.</p>
|
||||
<p>Brain collectors have very little empathy for the denizens of any world they visit, despite the fact that certain cults venerate them, or the Dominion they hail from, as if they were gods. To brain collectors, terrestrial creatures are simply resources for their magical needs and occult powers. They have little interest in worshipping gods or being worshipped themselves, yet they do practice strange forms of religion of their own, in which they consider the primordial forces of deep space as worthy of faith and fear.</p>' (x1)
|
||||
publication : object {5-11.system.details.publication}
|
||||
license : string {5-11.system.details.publication.license} (same value: OGL)
|
||||
license : string {5-11.system.details.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {5-11.system.details.publication.remaster} (2 different values)
|
||||
False (x7)
|
||||
True (x2)
|
||||
title : string {5-11.system.details.publication.title} (same value: Pathfinder Society Scenario #5-11: The Hidden Current)
|
||||
[description] : string {5-11.system.details.description} (same value: <p>The pain of over 300 souls crying out for recognition and revenge pierces through the room, as a spiritual whirlwind fills the space.</p>)
|
||||
title : string {5-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-11: The Hidden Current')
|
||||
[description] : string {5-11.system.details.description} (same value: '<p>The pain of over 300 souls crying out for recognition and revenge pierces through the room, as a spiritual whirlwind fills the space.</p>')
|
||||
[disable] : string {5-11.system.details.disable} (2 different values)
|
||||
<p>@Check[medicine|dc:33] or @Check[society|dc:33] to determine 287's first or surname through the journal text or @Check[occultism|dc:35] or @Check[religion|dc:35] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287's name.</p> (x1)
|
||||
<p>@Check[medicine|dc:30] or @Check[society|dc:30] to determine 287's first or surname through the journal text or @Check[occultism|dc:32] or @Check[religion|dc:32] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287's name.</p> (x1)
|
||||
'<p>@Check[medicine|dc:33] or @Check[society|dc:33] to determine 287\'s first or surname through the journal text or @Check[occultism|dc:35] or @Check[religion|dc:35] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287\'s name.</p>' (x1)
|
||||
'<p>@Check[medicine|dc:30] or @Check[society|dc:30] to determine 287\'s first or surname through the journal text or @Check[occultism|dc:32] or @Check[religion|dc:32] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287\'s name.</p>' (x1)
|
||||
[isComplex] : boolean {5-11.system.details.isComplex} (same value: True)
|
||||
[reset] : string {5-11.system.details.reset} (same value: <p>The haunt vanishes permanently if 287's name is revealed.</p>)
|
||||
[routine] : string {5-11.system.details.routine} (same value: <p>(1 action) The haunt makes a howling wail Strike against all living creatures in area <strong>A13</strong> as 1 action.</p>)
|
||||
[reset] : string {5-11.system.details.reset} (same value: '<p>The haunt vanishes permanently if 287\'s name is revealed.</p>')
|
||||
[routine] : string {5-11.system.details.routine} (same value: '<p>(1 action) The haunt makes a howling wail Strike against all living creatures in area <strong>A13</strong> as 1 action.</p>')
|
||||
[initiative] : object {5-11.system.initiative}
|
||||
statistic : string {5-11.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {5-11.system.initiative.statistic} (same value: 'perception')
|
||||
[perception] : object {5-11.system.perception}
|
||||
details : string {5-11.system.perception.details} (same value: )
|
||||
details : string {5-11.system.perception.details} (same value: '')
|
||||
mod : integer {5-11.system.perception.mod} (5 different values)
|
||||
15 (x2)
|
||||
19 (x2)
|
||||
@@ -485,22 +485,22 @@ object {5-11}
|
||||
senses : array<object> {5-11.system.perception.senses}
|
||||
Length: min=0 max=1
|
||||
Value type: object {5-11.system.perception.senses.[]}
|
||||
type : string {5-11.system.perception.senses.[].type} (same value: darkvision)
|
||||
type : string {5-11.system.perception.senses.[].type} (same value: 'darkvision')
|
||||
[resources] : object {5-11.system.resources}
|
||||
[focus] : object {5-11.system.resources.focus}
|
||||
max : integer {5-11.system.resources.focus.max} (same value: 1)
|
||||
value : integer {5-11.system.resources.focus.value} (same value: 1)
|
||||
saves : object {5-11.system.saves}
|
||||
fortitude : object {5-11.system.saves.fortitude}
|
||||
saveDetail : string {5-11.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {5-11.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {5-11.system.saves.fortitude.value} (5 different values)
|
||||
14 (x2)
|
||||
16 (x3)
|
||||
14 (x2)
|
||||
0 (x2)
|
||||
12 (x1)
|
||||
18 (x1)
|
||||
reflex : object {5-11.system.saves.reflex}
|
||||
saveDetail : string {5-11.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {5-11.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {5-11.system.saves.reflex.value} (5 different values)
|
||||
19 (x2)
|
||||
0 (x2)
|
||||
@@ -508,21 +508,28 @@ object {5-11}
|
||||
16 (x2)
|
||||
18 (x1)
|
||||
will : object {5-11.system.saves.will}
|
||||
saveDetail : string {5-11.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {5-11.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {5-11.system.saves.will.value} (7 different values)
|
||||
17 (x1)
|
||||
22 (x1)
|
||||
0 (x2)
|
||||
19 (x2)
|
||||
17 (x1)
|
||||
22 (x1)
|
||||
13 (x1)
|
||||
21 (x1)
|
||||
15 (x1)
|
||||
[skills] : object {5-11.system.skills}
|
||||
[acrobatics] : object {5-11.system.skills.acrobatics}
|
||||
base : integer {5-11.system.skills.acrobatics.base} (3 different values)
|
||||
18 (x2)
|
||||
16 (x1)
|
||||
20 (x1)
|
||||
[arcana] : object {5-11.system.skills.arcana}
|
||||
base : integer {5-11.system.skills.arcana.base} (3 different values)
|
||||
20 (x1)
|
||||
24 (x1)
|
||||
21 (x1)
|
||||
[athletics] : object {5-11.system.skills.athletics}
|
||||
base : integer {5-11.system.skills.athletics.base} (same value: 19)
|
||||
[deception] : object {5-11.system.skills.deception}
|
||||
base : integer {5-11.system.skills.deception.base} (2 different values)
|
||||
16 (x1)
|
||||
@@ -533,61 +540,42 @@ object {5-11}
|
||||
24 (x1)
|
||||
13 (x1)
|
||||
15 (x1)
|
||||
[religion] : object {5-11.system.skills.religion}
|
||||
base : integer {5-11.system.skills.religion.base} (2 different values)
|
||||
19 (x1)
|
||||
20 (x1)
|
||||
[acrobatics] : object {5-11.system.skills.acrobatics}
|
||||
base : integer {5-11.system.skills.acrobatics.base} (3 different values)
|
||||
18 (x2)
|
||||
16 (x1)
|
||||
20 (x1)
|
||||
[performance] : object {5-11.system.skills.performance}
|
||||
base : integer {5-11.system.skills.performance.base} (same value: 19)
|
||||
[nature] : object {5-11.system.skills.nature}
|
||||
base : integer {5-11.system.skills.nature.base} (same value: 16)
|
||||
[survival] : object {5-11.system.skills.survival}
|
||||
base : integer {5-11.system.skills.survival.base} (same value: 19)
|
||||
[intimidation] : object {5-11.system.skills.intimidation}
|
||||
base : integer {5-11.system.skills.intimidation.base} (2 different values)
|
||||
15 (x1)
|
||||
17 (x1)
|
||||
[athletics] : object {5-11.system.skills.athletics}
|
||||
base : integer {5-11.system.skills.athletics.base} (same value: 19)
|
||||
[nature] : object {5-11.system.skills.nature}
|
||||
base : integer {5-11.system.skills.nature.base} (same value: 16)
|
||||
[occultism] : object {5-11.system.skills.occultism}
|
||||
base : integer {5-11.system.skills.occultism.base} (same value: 24)
|
||||
[performance] : object {5-11.system.skills.performance}
|
||||
base : integer {5-11.system.skills.performance.base} (same value: 19)
|
||||
[religion] : object {5-11.system.skills.religion}
|
||||
base : integer {5-11.system.skills.religion.base} (2 different values)
|
||||
19 (x1)
|
||||
20 (x1)
|
||||
[stealth] : object {5-11.system.skills.stealth}
|
||||
base : integer {5-11.system.skills.stealth.base} (same value: 20)
|
||||
[survival] : object {5-11.system.skills.survival}
|
||||
base : integer {5-11.system.skills.survival.base} (same value: 19)
|
||||
traits : object {5-11.system.traits}
|
||||
rarity : string {5-11.system.traits.rarity} (4 different values)
|
||||
unique (x5)
|
||||
rare (x2)
|
||||
uncommon (x1)
|
||||
common (x1)
|
||||
'unique' (x5)
|
||||
'rare' (x2)
|
||||
'uncommon' (x1)
|
||||
'common' (x1)
|
||||
size : object {5-11.system.traits.size}
|
||||
value : string {5-11.system.traits.size.value} (2 different values)
|
||||
med (x7)
|
||||
lg (x2)
|
||||
'med' (x7)
|
||||
'lg' (x2)
|
||||
value : array<string> {5-11.system.traits.value}
|
||||
Length: min=1 max=7
|
||||
Value type: string {5-11.system.traits.value.[]} (12 different values)
|
||||
ghost (x4)
|
||||
incorporeal (x4)
|
||||
spirit (x4)
|
||||
undead (x4)
|
||||
haunt (x2)
|
||||
elemental (x2)
|
||||
plant (x2)
|
||||
wood (x2)
|
||||
chaotic (x3)
|
||||
evil (x3)
|
||||
unholy (x2)
|
||||
aberration (x1)
|
||||
[statusEffects] : array<> {5-11.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
type : string {5-11.type} (2 different values)
|
||||
npc (x7)
|
||||
hazard (x2)
|
||||
'npc' (x7)
|
||||
'hazard' (x2)
|
||||
[prototypeToken] : object {5-11.prototypeToken}
|
||||
name : string {5-11.prototypeToken.name} (same value: Conference Z's Victims)
|
||||
name : string {5-11.prototypeToken.name} (same value: 'Conference Z\'s Victims')
|
||||
Reference in New Issue
Block a user