New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+309 -361
View File
@@ -3,240 +3,52 @@ Different values: 8
=====================================
object {5-13}
_id : string {5-13._id} (all different values)
folder : string {5-13.folder} (same value: G5bOMbg3yt50YXZ4)
folder : string {5-13.folder} (same value: 'G5bOMbg3yt50YXZ4')
img : string {5-13.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x6)
systems/pf2e/icons/default-icons/npc.svg (x2)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
'systems/pf2e/icons/default-icons/npc.svg' (x2)
items : array<object> {5-13.items}
Length: min=1 max=24
Value type: object {5-13.items.[]}
_id : string {5-13.items.[]._id} (37 different values)
img : string {5-13.items.[].img} (19 different values)
systems/pf2e/icons/default-icons/action.svg (x14)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x4)
icons/magic/lightning/bolt-strike-explosion-purple.webp (x2)
systems/pf2e/icons/spells/tongues.webp (x2)
icons/sundries/gaming/playing-cards-black.webp (x2)
icons/magic/fire/projectile-fireball-orange-yellow.webp (x2)
icons/magic/lightning/bolt-strike-sparks-blue.webp (x2)
systems/pf2e/icons/spells/noxious-metals.webp (x2)
icons/magic/earth/strike-fist-stone-light.webp (x2)
icons/magic/nature/root-vine-entangled-humanoid.webp (x2)
icons/magic/air/wind-tornado-wall-blue.webp (x2)
icons/creatures/magical/construct-stone-earth-gray.webp (x2)
systems/pf2e/icons/spells/detect-magic.webp (x2)
icons/skills/ranged/arrow-flying-ornate-gold.webp (x2)
systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
systems/pf2e/icons/equipment/weapons/composite-longbow.webp (x2)
systems/pf2e/icons/default-icons/melee.svg (x8)
systems/pf2e/icons/actions/Passive.webp (x2)
systems/pf2e/icons/actions/OneAction.webp (x2)
name : string {5-13.items.[].name} (27 different values)
sort : integer {5-13.items.[].sort} (25 different values)
system : object {5-13.items.[].system}
[actionType] : object {5-13.items.[].system.actionType}
value : string {5-13.items.[].system.actionType.value} (3 different values)
reaction (x6)
passive (x8)
action (x4)
'passive' (x8)
'reaction' (x6)
'action' (x4)
[actions] : object {5-13.items.[].system.actions}
[value] : integer {5-13.items.[].system.actions.value} (same value: 1)
[category] : string {5-13.items.[].system.category} (4 different values)
offensive (x12)
martial (x4)
interaction (x2)
defensive (x4)
description : object {5-13.items.[].system.description}
value : string {5-13.items.[].system.description.value} (25 different values)
publication : object {5-13.items.[].system.publication}
license : string {5-13.items.[].system.publication.license} (2 different values)
OGL (x44)
ORC (x14)
remaster : boolean {5-13.items.[].system.publication.remaster} (2 different values)
False (x42)
True (x16)
title : string {5-13.items.[].system.publication.title} (6 different values)
(x26)
Pathfinder Player Core (x14)
Pathfinder Core Rulebook (x10)
Pathfinder Rage of Elements (x2)
Pathfinder Secrets of Magic (x2)
Pathfinder Bestiary (x4)
rules : ###FoundryRulesObject###
[slug] : string {5-13.items.[].system.slug} (16 different values)
interplanar-teleport (x2)
truespeech (x2)
read-omens (x2)
fireball (x2)
lightning-bolt (x2)
noxious-metals (x2)
one-with-stone (x2)
wall-of-thorns (x2)
wall-of-water (x2)
invisibility (x2)
detect-magic (x2)
know-the-way (x2)
scimitar (x2)
composite-longbow (x2)
constant-spells (x2)
change-shape (x2)
traits : object {5-13.items.[].system.traits}
[value] : array<string> {5-13.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-13.items.[].system.traits.value.[]} (32 different values)
[rarity] : string {5-13.items.[].system.traits.rarity} (2 different values)
uncommon (x6)
common (x26)
[traditions] : array<string> {5-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {5-13.items.[].system.traits.traditions.[]} (4 different values)
arcane (x20)
divine (x10)
occult (x12)
primal (x16)
[autoHeightenLevel] : object {5-13.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {5-13.items.[].system.prepared}
value : string {5-13.items.[].system.prepared.value} (same value: innate)
[proficiency] : object {5-13.items.[].system.proficiency}
value : integer {5-13.items.[].system.proficiency.value} (same value: 1)
[showSlotlessLevels] : object {5-13.items.[].system.showSlotlessLevels}
value : boolean {5-13.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {5-13.items.[].system.slots}
[spelldc] : object {5-13.items.[].system.spelldc}
dc : integer {5-13.items.[].system.spelldc.dc} (2 different values)
26 (x2)
25 (x2)
value : integer {5-13.items.[].system.spelldc.value} (2 different values)
18 (x2)
17 (x2)
[tradition] : object {5-13.items.[].system.tradition}
value : string {5-13.items.[].system.tradition.value} (same value: arcane)
[area] : object {5-13.items.[].system.area}
type : string {5-13.items.[].system.area.type} (3 different values)
burst (x4)
line (x2)
emanation (x2)
'burst' (x4)
'line' (x2)
'emanation' (x2)
value : integer {5-13.items.[].system.area.value} (3 different values)
20 (x4)
120 (x2)
30 (x2)
[cost] : object {5-13.items.[].system.cost}
value : string {5-13.items.[].system.cost.value} (same value: )
[counteraction] : boolean {5-13.items.[].system.counteraction} (2 different values)
False (x22)
True (x2)
[damage] : object {5-13.items.[].system.damage}
[0] : object {5-13.items.[].system.damage.0}
applyMod : boolean {5-13.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-13.items.[].system.damage.0.formula} (3 different values)
6d6 (x2)
4d12 (x2)
3d4 (x2)
kinds : array<string> {5-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-13.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {5-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-13.items.[].system.damage.0.type} (3 different values)
fire (x2)
electricity (x2)
piercing (x2)
[DzJpYMdE0NBqqQXM] : object {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM}
applyMod : boolean {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
[category] : mixed
formula : string {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6)
kinds : array<string> {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds}
Length: min=1 max=1
Value type: string {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage)
materials : array<> {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison)
[damageType] : string {5-13.items.[].system.damage.damageType} (2 different values)
slashing (x2)
piercing (x2)
[dice] : integer {5-13.items.[].system.damage.dice} (same value: 1)
[die] : string {5-13.items.[].system.damage.die} (2 different values)
d6 (x2)
d8 (x2)
[defense] : object {5-13.items.[].system.defense}
save : object {5-13.items.[].system.defense.save}
basic : boolean {5-13.items.[].system.defense.save.basic} (same value: True)
statistic : string {5-13.items.[].system.defense.save.statistic} (2 different values)
reflex (x4)
fortitude (x2)
[duration] : object {5-13.items.[].system.duration}
sustained : boolean {5-13.items.[].system.duration.sustained} (same value: False)
value : string {5-13.items.[].system.duration.value} (5 different values)
(x14)
1 hour (x2)
10 minutes or 8 hours (x2)
1 minute (x4)
10 minutes (x2)
[level] : object {5-13.items.[].system.level}
value : integer {5-13.items.[].system.level.value} (7 different values)
7 (x2)
5 (x2)
4 (x2)
3 (x12)
2 (x2)
1 (x4)
0 (x4)
[location] : object {5-13.items.[].system.location}
[heightenedLevel] : integer {5-13.items.[].system.location.heightenedLevel} (4 different values)
7 (x2)
5 (x2)
4 (x4)
3 (x9)
value : string {5-13.items.[].system.location.value} (3 different values)
fekXdq8i846AFPNf (x12)
FFExznIJB0kNkVF3 (x6)
qqHee6AwA4rpaJBQ (x6)
[uses] : object {5-13.items.[].system.location.uses}
max : integer {5-13.items.[].system.location.uses.max} (same value: 2)
value : integer {5-13.items.[].system.location.uses.value} (same value: 2)
[range] : mixed
object {5-13.items.[].system.range}
value : string {5-13.items.[].system.range.value} (6 different values)
5 feet (x2)
touch (x4)
(x10)
500 feet (x2)
60 feet (x4)
120 feet (x2)
integer {5-13.items.[].system.range} (same value: 100)
[requirements] : string {5-13.items.[].system.requirements} (same value: )
[target] : object {5-13.items.[].system.target}
value : string {5-13.items.[].system.target.value} (3 different values)
up to 8 willing creatures (x2)
1 creature (x4)
(x18)
[time] : object {5-13.items.[].system.time}
value : string {5-13.items.[].system.time.value} (3 different values)
10 minutes (x4)
2 (x16)
3 (x4)
[heightening] : object {5-13.items.[].system.heightening}
damage : object {5-13.items.[].system.heightening.damage}
[0] : string {5-13.items.[].system.heightening.damage.0} (3 different values)
2d6 (x2)
1d12 (x2)
1d4 (x2)
[DzJpYMdE0NBqqQXM] : string {5-13.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6)
interval : integer {5-13.items.[].system.heightening.interval} (same value: 1)
type : string {5-13.items.[].system.heightening.type} (same value: interval)
[attack] : object {5-13.items.[].system.attack}
value : string {5-13.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-13.items.[].system.attackEffects}
[custom] : string {5-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {5-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-13.items.[].system.attackEffects.value.[]} (same value: 'all-made-one')
[autoHeightenLevel] : object {5-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {5-13.items.[].system.baseItem} (2 different values)
scimitar (x2)
composite-longbow (x2)
'scimitar' (x2)
'composite-longbow' (x2)
[bonus] : object {5-13.items.[].system.bonus}
value : integer {5-13.items.[].system.bonus.value} (7 different values)
0 (x4)
20 (x2)
19 (x1)
18 (x2)
19 (x1)
17 (x1)
16 (x1)
15 (x1)
@@ -246,109 +58,246 @@ object {5-13}
value : integer {5-13.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
[containerId] : mixed
[category] : string {5-13.items.[].system.category} (4 different values)
'offensive' (x12)
'martial' (x4)
'defensive' (x4)
'interaction' (x2)
[containerId] : empty
[cost] : object {5-13.items.[].system.cost}
value : string {5-13.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {5-13.items.[].system.counteraction} (2 different values)
False (x22)
True (x2)
[damage] : object {5-13.items.[].system.damage}
[0] : object {5-13.items.[].system.damage.0}
applyMod : boolean {5-13.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5-13.items.[].system.damage.0.formula} (3 different values)
'6d6' (x2)
'4d12' (x2)
'3d4' (x2)
kinds : array<string> {5-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {5-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {5-13.items.[].system.damage.0.type} (3 different values)
'fire' (x2)
'electricity' (x2)
'piercing' (x2)
[DzJpYMdE0NBqqQXM] : object {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM}
applyMod : boolean {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False)
[category] : empty
formula : string {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: '4d6')
kinds : array<string> {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds}
Length: min=1 max=1
Value type: string {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: 'damage')
materials : array<> {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.materials}
Length: min=0 max=0
Value type: empty
type : string {5-13.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: 'poison')
[damageType] : string {5-13.items.[].system.damage.damageType} (2 different values)
'slashing' (x2)
'piercing' (x2)
[dice] : integer {5-13.items.[].system.damage.dice} (same value: 1)
[die] : string {5-13.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd8' (x2)
[damageRolls] : object {5-13.items.[].system.damageRolls}
[6JM0TnmJYmz28iDw] : object {5-13.items.[].system.damageRolls.6JM0TnmJYmz28iDw}
damage : string {5-13.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (2 different values)
'1d8+9' (x1)
'1d6+8' (x1)
damageType : string {5-13.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: 'bludgeoning')
[ji9ZGwpOrPfVzuuz] : object {5-13.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz}
damage : string {5-13.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (2 different values)
'2d6+12' (x1)
'2d8+8' (x1)
damageType : string {5-13.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: 'slashing')
[nj5y7py7WpfvzZFS] : object {5-13.items.[].system.damageRolls.nj5y7py7WpfvzZFS}
damage : string {5-13.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damage} (same value: '2d6')
damageType : string {5-13.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damageType} (same value: 'bludgeoning')
[wwetJHnvgVA6u0xZ] : object {5-13.items.[].system.damageRolls.wwetJHnvgVA6u0xZ}
damage : string {5-13.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (2 different values)
'2d8+9' (x1)
'2d8+3' (x1)
damageType : string {5-13.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: 'piercing')
[deathNote] : boolean {5-13.items.[].system.deathNote} (same value: True)
description : object {5-13.items.[].system.description}
value : string {5-13.items.[].system.description.value} (25 different values)
[defense] : object {5-13.items.[].system.defense}
save : object {5-13.items.[].system.defense.save}
basic : boolean {5-13.items.[].system.defense.save.basic} (same value: True)
statistic : string {5-13.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x4)
'fortitude' (x2)
[duration] : object {5-13.items.[].system.duration}
sustained : boolean {5-13.items.[].system.duration.sustained} (same value: False)
value : string {5-13.items.[].system.duration.value} (5 different values)
'' (x14)
'1 minute' (x4)
'1 hour' (x2)
'10 minutes or 8 hours' (x2)
'10 minutes' (x2)
[equipped] : object {5-13.items.[].system.equipped}
carryType : string {5-13.items.[].system.equipped.carryType} (same value: worn)
carryType : string {5-13.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {5-13.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[invested] : empty
[group] : string {5-13.items.[].system.group} (2 different values)
sword (x2)
bow (x2)
'sword' (x2)
'bow' (x2)
publication : object {5-13.items.[].system.publication}
license : string {5-13.items.[].system.publication.license} (2 different values)
'OGL' (x44)
'ORC' (x14)
remaster : boolean {5-13.items.[].system.publication.remaster} (2 different values)
False (x42)
True (x16)
title : string {5-13.items.[].system.publication.title} (6 different values)
'' (x26)
'Pathfinder Player Core' (x14)
'Pathfinder Core Rulebook' (x10)
'Pathfinder Bestiary' (x4)
'Pathfinder Rage of Elements' (x2)
'Pathfinder Secrets of Magic' (x2)
rules : ignored (Foundry rules object) {5-13.items.[].system.rules}
[hardness] : integer {5-13.items.[].system.hardness} (same value: 0)
[heightening] : object {5-13.items.[].system.heightening}
damage : object {5-13.items.[].system.heightening.damage}
[0] : string {5-13.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x2)
'1d12' (x2)
'1d4' (x2)
[DzJpYMdE0NBqqQXM] : string {5-13.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: '2d6')
interval : integer {5-13.items.[].system.heightening.interval} (same value: 1)
type : string {5-13.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {5-13.items.[].system.hp}
max : integer {5-13.items.[].system.hp.max} (same value: 0)
value : integer {5-13.items.[].system.hp.value} (same value: 0)
[level] : object {5-13.items.[].system.level}
value : integer {5-13.items.[].system.level.value} (7 different values)
3 (x12)
1 (x4)
0 (x4)
7 (x2)
5 (x2)
4 (x2)
2 (x2)
[location] : object {5-13.items.[].system.location}
[heightenedLevel] : integer {5-13.items.[].system.location.heightenedLevel} (4 different values)
3 (x9)
4 (x4)
7 (x2)
5 (x2)
[uses] : object {5-13.items.[].system.location.uses}
max : integer {5-13.items.[].system.location.uses.max} (same value: 2)
value : integer {5-13.items.[].system.location.uses.value} (same value: 2)
value : string {5-13.items.[].system.location.value} (3 different values)
'fekXdq8i846AFPNf' (x12)
'FFExznIJB0kNkVF3' (x6)
'qqHee6AwA4rpaJBQ' (x6)
[material] : object {5-13.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[prepared] : object {5-13.items.[].system.prepared}
value : string {5-13.items.[].system.prepared.value} (same value: 'innate')
[price] : object {5-13.items.[].system.price}
value : object {5-13.items.[].system.price.value}
gp : integer {5-13.items.[].system.price.value.gp} (2 different values)
1 (x2)
20 (x2)
[proficiency] : object {5-13.items.[].system.proficiency}
value : integer {5-13.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {5-13.items.[].system.quantity} (same value: 1)
[range] : mixed
object {5-13.items.[].system.range}
value : string {5-13.items.[].system.range.value} (6 different values)
'' (x10)
'touch' (x4)
'60 feet' (x4)
'5 feet' (x2)
'500 feet' (x2)
'120 feet' (x2)
integer {5-13.items.[].system.range} (same value: 100)
[reload] : object {5-13.items.[].system.reload}
value : string {5-13.items.[].system.reload.value} (2 different values)
(x2)
0 (x2)
'' (x2)
'0' (x2)
[requirements] : string {5-13.items.[].system.requirements} (same value: '')
[slug] : string {5-13.items.[].system.slug} (16 different values)
traits : object {5-13.items.[].system.traits}
[rarity] : string {5-13.items.[].system.traits.rarity} (2 different values)
'common' (x26)
'uncommon' (x6)
[traditions] : array<string> {5-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {5-13.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x20)
'primal' (x16)
'occult' (x12)
'divine' (x10)
[value] : array<string> {5-13.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {5-13.items.[].system.traits.value.[]} (32 different values)
[runes] : object {5-13.items.[].system.runes}
potency : integer {5-13.items.[].system.runes.potency} (same value: 1)
property : array<> {5-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
striking : integer {5-13.items.[].system.runes.striking} (same value: 1)
[size] : string {5-13.items.[].system.size} (same value: med)
[showSlotlessLevels] : object {5-13.items.[].system.showSlotlessLevels}
value : boolean {5-13.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {5-13.items.[].system.size} (same value: 'med')
[slots] : object {5-13.items.[].system.slots}
[spelldc] : object {5-13.items.[].system.spelldc}
dc : integer {5-13.items.[].system.spelldc.dc} (2 different values)
26 (x2)
25 (x2)
value : integer {5-13.items.[].system.spelldc.value} (2 different values)
18 (x2)
17 (x2)
[splashDamage] : object {5-13.items.[].system.splashDamage}
value : integer {5-13.items.[].system.splashDamage.value} (same value: 0)
[target] : object {5-13.items.[].system.target}
value : string {5-13.items.[].system.target.value} (3 different values)
'' (x18)
'1 creature' (x4)
'up to 8 willing creatures' (x2)
[time] : object {5-13.items.[].system.time}
value : string {5-13.items.[].system.time.value} (3 different values)
'2' (x16)
'10 minutes' (x4)
'3' (x4)
[tradition] : object {5-13.items.[].system.tradition}
value : string {5-13.items.[].system.tradition.value} (same value: 'arcane')
[usage] : object {5-13.items.[].system.usage}
value : string {5-13.items.[].system.usage.value} (2 different values)
held-in-one-hand (x2)
held-in-one-plus-hands (x2)
[attack] : object {5-13.items.[].system.attack}
value : string {5-13.items.[].system.attack.value} (same value: )
[attackEffects] : object {5-13.items.[].system.attackEffects}
[custom] : string {5-13.items.[].system.attackEffects.custom} (same value: )
value : array<string> {5-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-13.items.[].system.attackEffects.value.[]} (same value: all-made-one)
[damageRolls] : object {5-13.items.[].system.damageRolls}
[ji9ZGwpOrPfVzuuz] : object {5-13.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz}
damage : string {5-13.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (2 different values)
2d6+12 (x1)
2d8+8 (x1)
damageType : string {5-13.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: slashing)
[6JM0TnmJYmz28iDw] : object {5-13.items.[].system.damageRolls.6JM0TnmJYmz28iDw}
damage : string {5-13.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (2 different values)
1d8+9 (x1)
1d6+8 (x1)
damageType : string {5-13.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: bludgeoning)
[wwetJHnvgVA6u0xZ] : object {5-13.items.[].system.damageRolls.wwetJHnvgVA6u0xZ}
damage : string {5-13.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (2 different values)
2d8+9 (x1)
2d8+3 (x1)
damageType : string {5-13.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: piercing)
[nj5y7py7WpfvzZFS] : object {5-13.items.[].system.damageRolls.nj5y7py7WpfvzZFS}
damage : string {5-13.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damage} (same value: 2d6)
damageType : string {5-13.items.[].system.damageRolls.nj5y7py7WpfvzZFS.damageType} (same value: bludgeoning)
'held-in-one-hand' (x2)
'held-in-one-plus-hands' (x2)
[weaponType] : object {5-13.items.[].system.weaponType}
value : string {5-13.items.[].system.weaponType.value} (2 different values)
melee (x6)
ranged (x2)
[deathNote] : boolean {5-13.items.[].system.deathNote} (same value: True)
'melee' (x6)
'ranged' (x2)
type : string {5-13.items.[].type} (5 different values)
action (x18)
spellcastingEntry (x4)
spell (x24)
weapon (x4)
melee (x8)
'spell' (x24)
'action' (x18)
'melee' (x8)
'spellcastingEntry' (x4)
'weapon' (x4)
[_stats] : object {5-13.items.[]._stats}
compendiumSource : string {5-13.items.[]._stats.compendiumSource} (17 different values)
Compendium.pf2e.spells-srd.Item.nRINcQb81Wt4KeFu (x2)
Compendium.pf2e.spells-srd.Item.SwUiVavHKMWG7t5K (x2)
Compendium.pf2e.spells-srd.Item.pkcOby5prOausy1k (x2)
Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x2)
Compendium.pf2e.spells-srd.Item.9AAkVUCwF6WVNNY2 (x2)
Compendium.pf2e.spells-srd.Item.3A3ueS9Q0s3U8KXE (x2)
Compendium.pf2e.spells-srd.Item.vh1RpbWfqdNC4L3P (x2)
Compendium.pf2e.spells-srd.Item.KsWhliKfUs3IpW3c (x2)
Compendium.pf2e.spells-srd.Item.LNOwaJAkCfsgTKgV (x2)
Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x2)
Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x2)
Compendium.pf2e.spells-srd.Item.tXa5vOu5giBNCjdR (x2)
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd (x2)
Compendium.pf2e.rage-of-elements-bestiary.Actor.RObxZM2z4P6ZW3hN.Item.Sp1wwUYNjUeg1sgS (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97 (x2)
[flags] : object {5-13.items.[].flags}
pf2e : object {5-13.items.[].flags.pf2e}
linkedWeapon : string {5-13.items.[].flags.pf2e.linkedWeapon} (2 different values)
NmzcxZXJERTlTXDK (x2)
a2WFPncKTraHjxpB (x2)
'NmzcxZXJERTlTXDK' (x2)
'a2WFPncKTraHjxpB' (x2)
name : string {5-13.name} (all different values)
system : object {5-13.system}
attributes : object {5-13.system.attributes}
ac : object {5-13.system.attributes.ac}
[details] : string {5-13.system.attributes.ac.details} (same value: '')
value : integer {5-13.system.attributes.ac.value} (6 different values)
0 (x2)
19 (x2)
@@ -356,40 +305,65 @@ object {5-13}
25 (x1)
22 (x1)
24 (x1)
[details] : string {5-13.system.attributes.ac.details} (same value: )
[emitsSound] : string {5-13.system.attributes.emitsSound} (same value: encounter)
[emitsSound] : string {5-13.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {5-13.system.attributes.hardness} (2 different values)
5 (x4)
2 (x2)
hp : object {5-13.system.attributes.hp}
details : string {5-13.system.attributes.hp.details} (same value: )
details : string {5-13.system.attributes.hp.details} (same value: '')
max : integer {5-13.system.attributes.hp.max} (5 different values)
16 (x2)
8 (x2)
155 (x1)
20 (x2)
155 (x1)
115 (x1)
temp : integer {5-13.system.attributes.hp.temp} (same value: 0)
value : integer {5-13.system.attributes.hp.value} (5 different values)
16 (x2)
8 (x2)
155 (x1)
20 (x2)
155 (x1)
115 (x1)
[allSaves] : object {5-13.system.attributes.allSaves}
value : string {5-13.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {5-13.system.attributes.immunities}
Length: min=2 max=2
Value type: object {5-13.system.attributes.immunities.[]}
exceptions : array<> {5-13.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {5-13.system.attributes.immunities.[].type} (2 different values)
critical-hits (x6)
precision (x6)
'critical-hits' (x6)
'precision' (x6)
[resistances] : array<object> {5-13.system.attributes.resistances}
Length: min=6 max=6
Value type: object {5-13.system.attributes.resistances.[]}
doubleVs : array<> {5-13.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {5-13.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-13.system.attributes.resistances.[].type} (6 different values)
'air' (x2)
'earth' (x2)
'fire' (x2)
'metal' (x2)
'water' (x2)
'wood' (x2)
value : integer {5-13.system.attributes.resistances.[].value} (same value: 10)
[speed] : object {5-13.system.attributes.speed}
otherSpeeds : array<object> {5-13.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {5-13.system.attributes.speed.otherSpeeds.[]}
type : string {5-13.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {5-13.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {5-13.system.attributes.speed.value} (same value: 25)
[stealth] : object {5-13.system.attributes.stealth}
details : string {5-13.system.attributes.stealth.details} (3 different values)
(x2)
<p>(trained)</p> (x2)
<p>(trained) to notice the creatures hovering in the trees</p> (x2)
'' (x2)
'<p>(trained)</p>' (x2)
'<p>(trained) to notice the creatures hovering in the trees</p>' (x2)
value : integer {5-13.system.attributes.stealth.value} (6 different values)
11 (x1)
8 (x1)
@@ -397,44 +371,18 @@ object {5-13}
13 (x1)
14 (x1)
12 (x1)
[allSaves] : object {5-13.system.attributes.allSaves}
value : string {5-13.system.attributes.allSaves.value} (same value: )
[resistances] : array<object> {5-13.system.attributes.resistances}
Length: min=6 max=6
Value type: object {5-13.system.attributes.resistances.[]}
doubleVs : array<> {5-13.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {5-13.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-13.system.attributes.resistances.[].type} (6 different values)
air (x2)
earth (x2)
fire (x2)
metal (x2)
water (x2)
wood (x2)
value : integer {5-13.system.attributes.resistances.[].value} (same value: 10)
[speed] : object {5-13.system.attributes.speed}
otherSpeeds : array<object> {5-13.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {5-13.system.attributes.speed.otherSpeeds.[]}
type : string {5-13.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
value : integer {5-13.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {5-13.system.attributes.speed.value} (same value: 25)
details : object {5-13.system.details}
[description] : string {5-13.system.details.description} (3 different values)
<p>A seep of mineral-rich water coats any unattended objects in a layer of calcite.</p> (x2)
<p>Consonite forms needle-like stalactites that can easily break free if touched, setting off a chain reaction that threatens to pierce anyone who stands in the area.</p> (x2)
<p>Hovering amid the branches of an acacia tree, a swarm of wood wisps attempt to gather the papers that have been caught in its leaves and thorns.</p> (x2)
'<p>A seep of mineral-rich water coats any unattended objects in a layer of calcite.</p>' (x2)
'<p>Consonite forms needle-like stalactites that can easily break free if touched, setting off a chain reaction that threatens to pierce anyone who stands in the area.</p>' (x2)
'<p>Hovering amid the branches of an acacia tree, a swarm of wood wisps attempt to gather the papers that have been caught in its leaves and thorns.</p>' (x2)
[disable] : string {5-13.system.details.disable} (6 different values)
<p>@Check[performance|dc:23] (trained) to shatter the calcite using the resonant powers of the consonite crystals plus @Check[athletics|dc:23], @Check[nature|dc:23], or @Check[survival|dc:23] (trained) to dam the flow of water.</p> (x1)
<p>@Check[performance|dc:20] (trained) to shatter the calcite using the resonant powers of the consonite crystals plus @Check[athletics|dc:20], @Check[nature|dc:20], or @Check[survival|dc:20] (trained) to dam the flow of water.</p> (x1)
<p>@Check[acrobatics|dc:23] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Squeeze] through the caps between the needles.</p> (x1)
<p>@Check[acrobatics|dc:20] or @Check[thievery|dc:20] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Squeeze] or reach carefully through the gaps between the needles.</p> (x1)
<p>Diplomacy @Check[diplomacy|dc:23] (trained) to make a @UUID[Compendium.pf2e.actionspf2e.Item.Request], @Check[athletics|dc:23] (trained) to climb the tree and help gather papers manually, or @Check[performance|dc:25] (trained) to demonstrate how the wisps can help without destroying the papers.</p> (x1)
<p>Diplomacy @Check[diplomacy|dc:21] (trained) to make a @UUID[Compendium.pf2e.actionspf2e.Item.Request], @Check[athletics|dc:21] (trained) to climb the tree and help gather papers manually, or @Check[performance|dc:23] (trained) to demonstrate how the wisps can help without destroying the papers.</p> (x1)
'<p>@Check[performance|dc:23] (trained) to shatter the calcite using the resonant powers of the consonite crystals plus @Check[athletics|dc:23], @Check[nature|dc:23], or @Check[survival|dc:23] (trained) to dam the flow of water.</p>' (x1)
'<p>@Check[performance|dc:20] (trained) to shatter the calcite using the resonant powers of the consonite crystals plus @Check[athletics|dc:20], @Check[nature|dc:20], or @Check[survival|dc:20] (trained) to dam the flow of water.</p>' (x1)
'<p>@Check[acrobatics|dc:23] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Squeeze] through the caps between the needles.</p>' (x1)
'<p>@Check[acrobatics|dc:20] or @Check[thievery|dc:20] (trained) to @UUID[Compendium.pf2e.actionspf2e.Item.Squeeze] or reach carefully through the gaps between the needles.</p>' (x1)
'<p>Diplomacy @Check[diplomacy|dc:23] (trained) to make a @UUID[Compendium.pf2e.actionspf2e.Item.Request], @Check[athletics|dc:23] (trained) to climb the tree and help gather papers manually, or @Check[performance|dc:25] (trained) to demonstrate how the wisps can help without destroying the papers.</p>' (x1)
'<p>Diplomacy @Check[diplomacy|dc:21] (trained) to make a @UUID[Compendium.pf2e.actionspf2e.Item.Request], @Check[athletics|dc:21] (trained) to climb the tree and help gather papers manually, or @Check[performance|dc:23] (trained) to demonstrate how the wisps can help without destroying the papers.</p>' (x1)
[isComplex] : boolean {5-13.system.details.isComplex} (2 different values)
False (x4)
True (x2)
@@ -444,33 +392,33 @@ object {5-13}
5 (x2)
9 (x2)
publication : object {5-13.system.details.publication}
license : string {5-13.system.details.publication.license} (same value: OGL)
license : string {5-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-13.system.details.publication.remaster} (2 different values)
False (x6)
True (x2)
title : string {5-13.system.details.publication.title} (same value: Pathfinder Society Scenario #5-13: Thick as Thieves)
[reset] : string {5-13.system.details.reset} (same value: )
[routine] : string {5-13.system.details.routine} (2 different values)
(x4)
<p><strong>(3 actions)</strong> The wisp swarm loses one action for each successful check to @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device]{disable} it. The wisps swarm to work on each of their actions, making a headbutt Strike against any creature within 10 feet of the tree and destroying [[/br 2d4 #Pages]] pages of notes.</p> (x2)
[blurb] : string {5-13.system.details.blurb} (same value: Variant jann shuyookh)
title : string {5-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-13: Thick as Thieves')
[blurb] : string {5-13.system.details.blurb} (same value: 'Variant jann shuyookh')
[languages] : object {5-13.system.details.languages}
details : string {5-13.system.details.languages.details} (same value: truespeech)
details : string {5-13.system.details.languages.details} (same value: 'truespeech')
value : array<string> {5-13.system.details.languages.value}
Length: min=7 max=7
Value type: string {5-13.system.details.languages.value.[]} (7 different values)
common (x2)
muan (x2)
petran (x2)
pyric (x2)
sussuran (x2)
talican (x2)
thalassic (x2)
[privateNotes] : string {5-13.system.details.privateNotes} (same value: )
[publicNotes] : string {5-13.system.details.publicNotes} (same value: <p>Regarded as the progenitors of geniekind, janns hold a position of esteem above the genies tied to specific planes. They possess an inborn ability to grant wishes, which the other branches of geniekind lack and greatly envy. Nomadic jann shuyookhs rarely hold court, preferring to gather only when the need arises to perform great deeds. Lesser janns respect and venerate these leaders for their wisdom and total dedication to preserving the honor and reputation of their people. A jann shuyookh reads portents and omens when dealing with duplicitous mortals.</p>)
'common' (x2)
'muan' (x2)
'petran' (x2)
'pyric' (x2)
'sussuran' (x2)
'talican' (x2)
'thalassic' (x2)
[privateNotes] : string {5-13.system.details.privateNotes} (same value: '')
[publicNotes] : string {5-13.system.details.publicNotes} (same value: '<p>Regarded as the progenitors of geniekind, janns hold a position of esteem above the genies tied to specific planes. They possess an inborn ability to grant wishes, which the other branches of geniekind lack and greatly envy. Nomadic jann shuyookhs rarely hold court, preferring to gather only when the need arises to perform great deeds. Lesser janns respect and venerate these leaders for their wisdom and total dedication to preserving the honor and reputation of their people. A jann shuyookh reads portents and omens when dealing with duplicitous mortals.</p>')
[reset] : string {5-13.system.details.reset} (same value: '')
[routine] : string {5-13.system.details.routine} (2 different values)
'' (x4)
'<p><strong>(3 actions)</strong> The wisp swarm loses one action for each successful check to @UUID[Compendium.pf2e.actionspf2e.Item.Disable a Device]{disable} it. The wisps swarm to work on each of their actions, making a headbutt Strike against any creature within 10 feet of the tree and destroying [[/br 2d4 #Pages]] pages of notes.</p>' (x2)
saves : object {5-13.system.saves}
fortitude : object {5-13.system.saves.fortitude}
saveDetail : string {5-13.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {5-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-13.system.saves.fortitude.value} (6 different values)
0 (x2)
9 (x2)
@@ -479,41 +427,41 @@ object {5-13}
17 (x1)
16 (x1)
reflex : object {5-13.system.saves.reflex}
saveDetail : string {5-13.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {5-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-13.system.saves.reflex.value} (5 different values)
0 (x2)
15 (x3)
0 (x2)
17 (x1)
9 (x1)
14 (x1)
will : object {5-13.system.saves.will}
saveDetail : string {5-13.system.saves.will.saveDetail} (same value: )
saveDetail : string {5-13.system.saves.will.saveDetail} (same value: '')
value : integer {5-13.system.saves.will.value} (3 different values)
0 (x6)
18 (x1)
15 (x1)
[statusEffects] : array<> {5-13.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
traits : object {5-13.system.traits}
rarity : string {5-13.system.traits.rarity} (2 different values)
unique (x7)
uncommon (x1)
'unique' (x7)
'uncommon' (x1)
size : object {5-13.system.traits.size}
value : string {5-13.system.traits.size.value} (same value: med)
value : string {5-13.system.traits.size.value} (same value: 'med')
value : array<string> {5-13.system.traits.value}
Length: min=1 max=9
Value type: string {5-13.system.traits.value.[]} (10 different values)
environmental (x6)
air (x2)
chaotic (x2)
earth (x2)
elemental (x2)
fire (x2)
genie (x2)
metal (x2)
water (x2)
wood (x2)
'environmental' (x6)
'air' (x2)
'chaotic' (x2)
'earth' (x2)
'elemental' (x2)
'fire' (x2)
'genie' (x2)
'metal' (x2)
'water' (x2)
'wood' (x2)
[abilities] : object {5-13.system.abilities}
cha : object {5-13.system.abilities.cha}
mod : integer {5-13.system.abilities.cha.mod} (same value: 4)
@@ -530,16 +478,16 @@ object {5-13}
wis : object {5-13.system.abilities.wis}
mod : integer {5-13.system.abilities.wis.mod} (same value: 5)
[initiative] : object {5-13.system.initiative}
statistic : string {5-13.system.initiative.statistic} (same value: perception)
statistic : string {5-13.system.initiative.statistic} (same value: 'perception')
[perception] : object {5-13.system.perception}
details : string {5-13.system.perception.details} (same value: )
details : string {5-13.system.perception.details} (same value: '')
mod : integer {5-13.system.perception.mod} (2 different values)
18 (x1)
15 (x1)
senses : array<object> {5-13.system.perception.senses}
Length: min=1 max=1
Value type: object {5-13.system.perception.senses.[]}
type : string {5-13.system.perception.senses.[].type} (same value: darkvision)
type : string {5-13.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {5-13.system.resources}
[skills] : object {5-13.system.skills}
arcana : object {5-13.system.skills.arcana}
@@ -559,5 +507,5 @@ object {5-13}
19 (x1)
16 (x1)
type : string {5-13.type} (2 different values)
hazard (x6)
npc (x2)
'hazard' (x6)
'npc' (x2)