New output
This commit is contained in:
+129
-219
@@ -3,159 +3,25 @@ Different values: 2
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=====================================
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object {6-02}
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_id : string {6-02._id} (all different values)
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folder : string {6-02.folder} (same value: PW1lJBccN1gYXKfI)
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img : string {6-02.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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folder : string {6-02.folder} (same value: 'PW1lJBccN1gYXKfI')
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img : string {6-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {6-02.items}
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Length: min=5 max=11
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Value type: object {6-02.items.[]}
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_id : string {6-02.items.[]._id} (16 different values)
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sEBLtOOpyQCNzmBJ (x1)
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50tgcNZoPBn2RCy3 (x1)
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ZA1vPfnoLP9PkAG2 (x1)
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zYGuLe2x3OTlMc06 (x1)
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GzpsUYZPjfrvA0Yh (x1)
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gOiaDjo5WK8ESJHN (x1)
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kXNpZJNwP0OyD0ds (x1)
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JMVuOemee69jwYP3 (x1)
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ugATBRw6Dd80sfYi (x1)
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oQ1wQPUo6g2iysB1 (x1)
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wncZzBRw5mBr1I3b (x1)
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EbsFN4gbz3zpDwft (x1)
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p6uToNU7wgFDgDDH (x1)
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Lb8baU3vfeAtn1Nw (x1)
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h8caQJMnKj4F22zZ (x1)
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xdQJFj57QglkQXeG (x1)
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img : string {6-02.items.[].img} (9 different values)
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systems/pf2e/icons/default-icons/melee.svg (x4)
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systems/pf2e/icons/actions/Passive.webp (x4)
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systems/pf2e/icons/actions/OneAction.webp (x2)
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systems/pf2e/icons/actions/TwoActions.webp (x1)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
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icons/magic/time/hourglass-tilted-gray.webp (x1)
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icons/sundries/scrolls/scroll-writing-tan-grey.webp (x1)
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systems/pf2e/icons/spells/fear.webp (x1)
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systems/pf2e/icons/actions/ThreeActions.webp (x1)
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'systems/pf2e/icons/default-icons/melee.svg' (x4)
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'systems/pf2e/icons/actions/Passive.webp' (x4)
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'systems/pf2e/icons/actions/OneAction.webp' (x2)
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'systems/pf2e/icons/actions/TwoActions.webp' (x1)
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'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
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'icons/magic/time/hourglass-tilted-gray.webp' (x1)
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'icons/sundries/scrolls/scroll-writing-tan-grey.webp' (x1)
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'systems/pf2e/icons/spells/fear.webp' (x1)
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'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
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name : string {6-02.items.[].name} (14 different values)
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Jaws (x2)
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Claw (x2)
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Tremorsense (Imprecise) 10 feet (x1)
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Jaunt (x1)
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Object Meld (x1)
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Divine Innate Spells (x1)
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Slow (x1)
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Demonic Pact (x1)
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Fear (x1)
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Telepathy 100 feet (x1)
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Sloth (x1)
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Cower (x1)
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Frenzied Slashes (x1)
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Vicious Criticals (x1)
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sort : integer {6-02.items.[].sort} (11 different values)
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100000 (x2)
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200000 (x2)
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300000 (x2)
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400000 (x2)
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500000 (x2)
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600000 (x1)
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700000 (x1)
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800000 (x1)
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900000 (x1)
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1000000 (x1)
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1100000 (x1)
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system : object {6-02.items.[].system}
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[attackEffects] : object {6-02.items.[].system.attackEffects}
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value : array<> {6-02.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[bonus] : object {6-02.items.[].system.bonus}
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value : integer {6-02.items.[].system.bonus.value} (all different values)
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[damageRolls] : object {6-02.items.[].system.damageRolls}
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[h87rcnfowp5pqvxbzhwm] : object {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm}
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damage : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (same value: 1d6+3)
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damageType : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: piercing)
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[5l472ib0pa4k0d6oiek1] : object {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1}
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damage : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (same value: 1d4+3)
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damageType : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: slashing)
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0 : object {6-02.items.[].system.damageRolls.0}
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damage : string {6-02.items.[].system.damageRolls.0.damage} (all different values)
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damageType : string {6-02.items.[].system.damageRolls.0.damageType} (all different values)
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description : object {6-02.items.[].system.description}
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value : string {6-02.items.[].system.description.value} (12 different values)
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(x5)
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<p>@Localize[PF2E.NPC.Abilities.Glossary.Tremorsense]</p> (x1)
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<p>The poracha teleports up to 40 feet to a location it can see.</p>
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<p>It can't use Jaunt again for [[/gmr 1d4 #Recharge use Jaunt]]{1d4 rounds}.</p> (x1)
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<p>The poracha touches an adjacent object of enough volume to contain it. It merges into the object indefinitely, and while it's inside, time moves exceptionally slowly for it and it has only limited perception of the outside world. The poracha can sense what's going on outside the object only using tremorsense.</p>
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<p>The poracha can use only mental actions or Jaunt; if it Jaunts, it leaves the object and appears where it chooses. If a creature Strikes the object, the poracha is expelled unharmed.</p> (x1)
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<p>You dilate the flow of time around the target, slowing its actions.</p>
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<hr />
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<p><strong>Critical Success</strong> The target is unaffected.</p>
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<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.</p>
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<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 minute.</p>
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<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} for 1 minute.</p>
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<hr />
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<p><strong>Heightened (6th)</strong> You can target up to 10 creatures.</p> (x1)
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<p>You call in a favor from one demon of level 2 or lower, two demons of level 0 or lower, or three demons of level –1 or lower.</p>
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<hr />
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<p><strong>Critical Success</strong> You conjure the demon or demons. They are eager to pursue the task, so they don't ask for a favor.</p>
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<p><strong>Success</strong> You conjure the demon or demons. They are not eager to pursue the task, so they require a favor in return.</p>
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<p><strong>Failure</strong> You don't conjure any demons.</p>
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<p><strong>Critical Failure</strong> The demon or demons are angry that you disturbed them. They appear before you, but they immediately attack you.</p>
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<hr />
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<p><strong>Heightened (+1)</strong> Increase the level of demon you call by 1 for each option.</p> (x1)
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<p>You plant fear in the target; it must attempt a Will save.</p>
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<hr />
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<p><strong>Critical Success</strong> The target is unaffected.</p>
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<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p>
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<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.</p>
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<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for 1 round.</p>
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<hr />
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<p><strong>Heightened (3rd)</strong> You can target up to five creatures.</p> (x1)
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<p>@Localize[PF2E.NPC.Abilities.Glossary.Telepathy]</p> (x1)
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<p>When a pusk regains their actions, roll [[/gmr 1d4 #Actions Regained]]{1d4}. The pusk regains that many actions for the turn (to a maximum of 3, or 2 if the pusk is a minion). Effects like the slowed condition can further reduce their number of actions.</p> (x1)
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<p>The pusk makes itself as small as possible, protecting its vital organs with its limbs. It gains a +4 circumstance bonus to AC but takes a –2 penalty to attack rolls. This lasts until the pusk moves from its current space, falls @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or ends the effect as a free action.</p> (x1)
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<p>The pusk makes three claw Strikes, each at a –2 penalty, all targeting the same creature. The pusk's multiple attack penalty doesn't increase until after it has made all three attacks. The pusk gains the @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} condition until the beginning of its next turn.</p> (x1)
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<p>A pusk makes the most of any weakness it finds. Whenever a pusk scores a critical hit with its claw Strike, the target takes an additional 1d4 persistent bleed damage.</p> (x1)
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publication : object {6-02.items.[].system.publication}
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license : string {6-02.items.[].system.publication.license} (same value: ORC)
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remaster : boolean {6-02.items.[].system.publication.remaster} (same value: True)
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title : string {6-02.items.[].system.publication.title} (3 different values)
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(x11)
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Pathfinder Monster Core (x3)
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Pathfinder Player Core (x2)
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rules : ###FoundryRulesObject###
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[slug] : string {6-02.items.[].system.slug} (5 different values)
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tremorsense (x1)
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slow (x1)
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demonic-pact (x1)
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fear (x1)
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telepathy (x1)
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traits : object {6-02.items.[].system.traits}
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[value] : array<string> {6-02.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {6-02.items.[].system.traits.value.[]} (14 different values)
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finesse (x2)
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magical (x5)
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unarmed (x4)
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agile (x2)
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move (x1)
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primal (x2)
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teleportation (x1)
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concentrate (x2)
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manipulate (x2)
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unholy (x3)
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emotion (x1)
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fear (x1)
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mental (x2)
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aura (x1)
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[rarity] : string {6-02.items.[].system.traits.rarity} (all different values)
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[traditions] : array<string> {6-02.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {6-02.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x2)
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occult (x2)
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primal (x2)
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divine (x1)
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[actionType] : object {6-02.items.[].system.actionType}
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value : string {6-02.items.[].system.actionType.value} (all different values)
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[actions] : object {6-02.items.[].system.actions}
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@@ -163,28 +29,42 @@ object {6-02}
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1 (x2)
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2 (x1)
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3 (x1)
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[category] : string {6-02.items.[].system.category} (all different values)
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[area] : empty
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[attackEffects] : object {6-02.items.[].system.attackEffects}
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value : array<> {6-02.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {6-02.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {6-02.items.[].system.prepared}
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flexible : boolean {6-02.items.[].system.prepared.flexible} (same value: False)
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value : string {6-02.items.[].system.prepared.value} (same value: innate)
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[proficiency] : object {6-02.items.[].system.proficiency}
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value : integer {6-02.items.[].system.proficiency.value} (same value: 1)
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[showSlotlessLevels] : object {6-02.items.[].system.showSlotlessLevels}
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value : boolean {6-02.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {6-02.items.[].system.slots}
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[spelldc] : object {6-02.items.[].system.spelldc}
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dc : integer {6-02.items.[].system.spelldc.dc} (same value: 16)
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mod : integer {6-02.items.[].system.spelldc.mod} (same value: 0)
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value : integer {6-02.items.[].system.spelldc.value} (same value: 8)
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[tradition] : object {6-02.items.[].system.tradition}
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value : string {6-02.items.[].system.tradition.value} (same value: divine)
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[area] : mixed
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[cost] : object {6-02.items.[].system.cost}
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value : string {6-02.items.[].system.cost.value} (same value: )
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[value] : empty
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[bonus] : object {6-02.items.[].system.bonus}
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value : integer {6-02.items.[].system.bonus.value} (all different values)
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[category] : string {6-02.items.[].system.category} (all different values)
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[location] : object {6-02.items.[].system.location}
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[heightenedLevel] : integer {6-02.items.[].system.location.heightenedLevel} (all different values)
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[value] : string {6-02.items.[].system.location.value} (same value: 'gOiaDjo5WK8ESJHN')
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publication : object {6-02.items.[].system.publication}
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license : string {6-02.items.[].system.publication.license} (same value: 'ORC')
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remaster : boolean {6-02.items.[].system.publication.remaster} (same value: True)
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title : string {6-02.items.[].system.publication.title} (3 different values)
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'' (x11)
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'Pathfinder Monster Core' (x3)
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'Pathfinder Player Core' (x2)
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[counteraction] : boolean {6-02.items.[].system.counteraction} (same value: False)
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description : object {6-02.items.[].system.description}
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value : string {6-02.items.[].system.description.value} (12 different values)
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[cost] : object {6-02.items.[].system.cost}
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value : string {6-02.items.[].system.cost.value} (same value: '')
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[damage] : object {6-02.items.[].system.damage}
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[damageRolls] : object {6-02.items.[].system.damageRolls}
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[5l472ib0pa4k0d6oiek1] : object {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1}
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damage : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (same value: '1d4+3')
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damageType : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: 'slashing')
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[h87rcnfowp5pqvxbzhwm] : object {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm}
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damage : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (same value: '1d6+3')
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damageType : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: 'piercing')
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0 : object {6-02.items.[].system.damageRolls.0}
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damage : string {6-02.items.[].system.damageRolls.0.damage} (all different values)
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||||
damageType : string {6-02.items.[].system.damageRolls.0.damageType} (all different values)
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||||
[defense] : object {6-02.items.[].system.defense}
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save : object {6-02.items.[].system.defense.save}
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basic : boolean {6-02.items.[].system.defense.save.basic} (same value: False)
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@@ -192,48 +72,78 @@ object {6-02}
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[duration] : object {6-02.items.[].system.duration}
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sustained : boolean {6-02.items.[].system.duration.sustained} (same value: False)
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||||
value : string {6-02.items.[].system.duration.value} (3 different values)
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||||
1 minute (x1)
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||||
(x1)
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||||
varies (x1)
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||||
'1 minute' (x1)
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'' (x1)
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'varies' (x1)
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||||
[heightening] : object {6-02.items.[].system.heightening}
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||||
levels : object {6-02.items.[].system.heightening.levels}
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||||
[6] : object {6-02.items.[].system.heightening.levels.6}
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||||
target : object {6-02.items.[].system.heightening.levels.6.target}
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||||
value : string {6-02.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
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||||
value : string {6-02.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
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||||
3 : object {6-02.items.[].system.heightening.levels.3}
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||||
target : object {6-02.items.[].system.heightening.levels.3.target}
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||||
value : string {6-02.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
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||||
type : string {6-02.items.[].system.heightening.type} (same value: fixed)
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||||
value : string {6-02.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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||||
type : string {6-02.items.[].system.heightening.type} (same value: 'fixed')
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||||
[level] : object {6-02.items.[].system.level}
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||||
value : integer {6-02.items.[].system.level.value} (all different values)
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||||
[location] : object {6-02.items.[].system.location}
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||||
[heightenedLevel] : integer {6-02.items.[].system.location.heightenedLevel} (all different values)
|
||||
[value] : string {6-02.items.[].system.location.value} (same value: gOiaDjo5WK8ESJHN)
|
||||
[prepared] : object {6-02.items.[].system.prepared}
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||||
flexible : boolean {6-02.items.[].system.prepared.flexible} (same value: False)
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||||
value : string {6-02.items.[].system.prepared.value} (same value: 'innate')
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||||
[proficiency] : object {6-02.items.[].system.proficiency}
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||||
value : integer {6-02.items.[].system.proficiency.value} (same value: 1)
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||||
[range] : object {6-02.items.[].system.range}
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||||
value : string {6-02.items.[].system.range.value} (all different values)
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||||
[requirements] : string {6-02.items.[].system.requirements} (same value: )
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||||
[target] : object {6-02.items.[].system.target}
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||||
value : string {6-02.items.[].system.target.value} (all different values)
|
||||
[time] : object {6-02.items.[].system.time}
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||||
value : string {6-02.items.[].system.time.value} (all different values)
|
||||
[requirements] : string {6-02.items.[].system.requirements} (same value: '')
|
||||
[ritual] : object {6-02.items.[].system.ritual}
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||||
primary : object {6-02.items.[].system.ritual.primary}
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||||
check : string {6-02.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon))
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||||
check : string {6-02.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
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||||
secondary : object {6-02.items.[].system.ritual.secondary}
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||||
casters : integer {6-02.items.[].system.ritual.secondary.casters} (same value: 0)
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||||
checks : string {6-02.items.[].system.ritual.secondary.checks} (same value: )
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||||
checks : string {6-02.items.[].system.ritual.secondary.checks} (same value: '')
|
||||
rules : ignored (Foundry rules object) {6-02.items.[].system.rules}
|
||||
[showSlotlessLevels] : object {6-02.items.[].system.showSlotlessLevels}
|
||||
value : boolean {6-02.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[spelldc] : object {6-02.items.[].system.spelldc}
|
||||
dc : integer {6-02.items.[].system.spelldc.dc} (same value: 16)
|
||||
mod : integer {6-02.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {6-02.items.[].system.spelldc.value} (same value: 8)
|
||||
[time] : object {6-02.items.[].system.time}
|
||||
value : string {6-02.items.[].system.time.value} (all different values)
|
||||
traits : object {6-02.items.[].system.traits}
|
||||
[rarity] : string {6-02.items.[].system.traits.rarity} (all different values)
|
||||
[traditions] : array<string> {6-02.items.[].system.traits.traditions}
|
||||
Length: min=0 max=4
|
||||
Value type: string {6-02.items.[].system.traits.traditions.[]} (4 different values)
|
||||
'arcane' (x2)
|
||||
'occult' (x2)
|
||||
'primal' (x2)
|
||||
'divine' (x1)
|
||||
[value] : array<string> {6-02.items.[].system.traits.value}
|
||||
Length: min=0 max=5
|
||||
Value type: string {6-02.items.[].system.traits.value.[]} (14 different values)
|
||||
[slots] : object {6-02.items.[].system.slots}
|
||||
[slug] : string {6-02.items.[].system.slug} (5 different values)
|
||||
'tremorsense' (x1)
|
||||
'slow' (x1)
|
||||
'demonic-pact' (x1)
|
||||
'fear' (x1)
|
||||
'telepathy' (x1)
|
||||
[target] : object {6-02.items.[].system.target}
|
||||
value : string {6-02.items.[].system.target.value} (all different values)
|
||||
[tradition] : object {6-02.items.[].system.tradition}
|
||||
value : string {6-02.items.[].system.tradition.value} (same value: 'divine')
|
||||
type : string {6-02.items.[].type} (4 different values)
|
||||
melee (x4)
|
||||
action (x8)
|
||||
spellcastingEntry (x1)
|
||||
spell (x3)
|
||||
'action' (x8)
|
||||
'melee' (x4)
|
||||
'spell' (x3)
|
||||
'spellcastingEntry' (x1)
|
||||
[_stats] : object {6-02.items.[]._stats}
|
||||
compendiumSource : string {6-02.items.[]._stats.compendiumSource} (5 different values)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1)
|
||||
Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3 (x1)
|
||||
Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5 (x1)
|
||||
Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1)
|
||||
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1)
|
||||
'Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3' (x1)
|
||||
'Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5' (x1)
|
||||
'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x1)
|
||||
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA' (x1)
|
||||
name : string {6-02.name} (all different values)
|
||||
system : object {6-02.system}
|
||||
abilities : object {6-02.system.abilities}
|
||||
@@ -251,58 +161,58 @@ object {6-02}
|
||||
mod : integer {6-02.system.abilities.wis.mod} (all different values)
|
||||
attributes : object {6-02.system.attributes}
|
||||
ac : object {6-02.system.attributes.ac}
|
||||
details : string {6-02.system.attributes.ac.details} (same value: )
|
||||
details : string {6-02.system.attributes.ac.details} (same value: '')
|
||||
value : integer {6-02.system.attributes.ac.value} (all different values)
|
||||
allSaves : object {6-02.system.attributes.allSaves}
|
||||
value : string {6-02.system.attributes.allSaves.value} (same value: )
|
||||
value : string {6-02.system.attributes.allSaves.value} (same value: '')
|
||||
hp : object {6-02.system.attributes.hp}
|
||||
details : string {6-02.system.attributes.hp.details} (same value: )
|
||||
details : string {6-02.system.attributes.hp.details} (same value: '')
|
||||
max : integer {6-02.system.attributes.hp.max} (all different values)
|
||||
temp : integer {6-02.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {6-02.system.attributes.hp.value} (all different values)
|
||||
speed : object {6-02.system.attributes.speed}
|
||||
otherSpeeds : array<> {6-02.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
value : integer {6-02.system.attributes.speed.value} (all different values)
|
||||
weaknesses : array<object> {6-02.system.attributes.weaknesses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {6-02.system.attributes.weaknesses.[]}
|
||||
[exceptions] : array<> {6-02.system.attributes.weaknesses.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
type : string {6-02.system.attributes.weaknesses.[].type} (3 different values)
|
||||
sonic (x1)
|
||||
cold-iron (x1)
|
||||
holy (x1)
|
||||
'sonic' (x1)
|
||||
'cold-iron' (x1)
|
||||
'holy' (x1)
|
||||
value : integer {6-02.system.attributes.weaknesses.[].value} (all different values)
|
||||
details : object {6-02.system.details}
|
||||
blurb : string {6-02.system.details.blurb} (same value: )
|
||||
blurb : string {6-02.system.details.blurb} (same value: '')
|
||||
languages : object {6-02.system.details.languages}
|
||||
details : string {6-02.system.details.languages.details} (all different values)
|
||||
value : array<string> {6-02.system.details.languages.value}
|
||||
Length: min=1 max=2
|
||||
Value type: string {6-02.system.details.languages.value.[]} (3 different values)
|
||||
common (x1)
|
||||
fey (x1)
|
||||
chthonian (x1)
|
||||
'common' (x1)
|
||||
'fey' (x1)
|
||||
'chthonian' (x1)
|
||||
level : object {6-02.system.details.level}
|
||||
value : integer {6-02.system.details.level.value} (all different values)
|
||||
privateNotes : string {6-02.system.details.privateNotes} (same value: )
|
||||
privateNotes : string {6-02.system.details.privateNotes} (same value: '')
|
||||
publicNotes : string {6-02.system.details.publicNotes} (all different values)
|
||||
publication : object {6-02.system.details.publication}
|
||||
license : string {6-02.system.details.publication.license} (same value: ORC)
|
||||
license : string {6-02.system.details.publication.license} (same value: 'ORC')
|
||||
remaster : boolean {6-02.system.details.publication.remaster} (same value: True)
|
||||
title : string {6-02.system.details.publication.title} (same value: Pathfinder Society Scenario #6-02: Rain Falls on the Mountain of Sea and Sky)
|
||||
title : string {6-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-02: Rain Falls on the Mountain of Sea and Sky')
|
||||
initiative : object {6-02.system.initiative}
|
||||
statistic : string {6-02.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {6-02.system.initiative.statistic} (same value: 'perception')
|
||||
perception : object {6-02.system.perception}
|
||||
details : string {6-02.system.perception.details} (same value: )
|
||||
details : string {6-02.system.perception.details} (same value: '')
|
||||
mod : integer {6-02.system.perception.mod} (all different values)
|
||||
senses : array<object> {6-02.system.perception.senses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {6-02.system.perception.senses.[]}
|
||||
[acuity] : string {6-02.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
[acuity] : string {6-02.system.perception.senses.[].acuity} (same value: 'imprecise')
|
||||
[range] : integer {6-02.system.perception.senses.[].range} (same value: 10)
|
||||
type : string {6-02.system.perception.senses.[].type} (all different values)
|
||||
resources : object {6-02.system.resources}
|
||||
@@ -311,13 +221,13 @@ object {6-02}
|
||||
value : integer {6-02.system.resources.focus.value} (same value: 1)
|
||||
saves : object {6-02.system.saves}
|
||||
fortitude : object {6-02.system.saves.fortitude}
|
||||
saveDetail : string {6-02.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {6-02.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {6-02.system.saves.fortitude.value} (all different values)
|
||||
reflex : object {6-02.system.saves.reflex}
|
||||
saveDetail : string {6-02.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {6-02.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {6-02.system.saves.reflex.value} (all different values)
|
||||
will : object {6-02.system.saves.will}
|
||||
saveDetail : string {6-02.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {6-02.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {6-02.system.saves.will.value} (same value: 6)
|
||||
skills : object {6-02.system.skills}
|
||||
acrobatics : object {6-02.system.skills.acrobatics}
|
||||
@@ -332,18 +242,18 @@ object {6-02}
|
||||
base : integer {6-02.system.skills.stealth.base} (all different values)
|
||||
[survival] : object {6-02.system.skills.survival}
|
||||
base : integer {6-02.system.skills.survival.base} (same value: 6)
|
||||
spellcasting : object {6-02.system.spellcasting}
|
||||
rituals : object {6-02.system.spellcasting.rituals}
|
||||
dc : integer {6-02.system.spellcasting.rituals.dc} (same value: 16)
|
||||
traits : object {6-02.system.traits}
|
||||
rarity : string {6-02.system.traits.rarity} (same value: uncommon)
|
||||
rarity : string {6-02.system.traits.rarity} (same value: 'uncommon')
|
||||
size : object {6-02.system.traits.size}
|
||||
value : string {6-02.system.traits.size.value} (all different values)
|
||||
value : array<string> {6-02.system.traits.value}
|
||||
Length: min=1 max=3
|
||||
Value type: string {6-02.system.traits.value.[]} (4 different values)
|
||||
beast (x1)
|
||||
demon (x1)
|
||||
fiend (x1)
|
||||
unholy (x1)
|
||||
spellcasting : object {6-02.system.spellcasting}
|
||||
rituals : object {6-02.system.spellcasting.rituals}
|
||||
dc : integer {6-02.system.spellcasting.rituals.dc} (same value: 16)
|
||||
type : string {6-02.type} (same value: npc)
|
||||
'beast' (x1)
|
||||
'demon' (x1)
|
||||
'fiend' (x1)
|
||||
'unholy' (x1)
|
||||
type : string {6-02.type} (same value: 'npc')
|
||||
Reference in New Issue
Block a user