New output
This commit is contained in:
+293
-334
@@ -3,336 +3,295 @@ Different values: 10
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=====================================
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object {6-03}
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_id : string {6-03._id} (all different values)
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folder : string {6-03.folder} (same value: VNN0L7ET5WbY15zD)
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folder : string {6-03.folder} (same value: 'VNN0L7ET5WbY15zD')
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img : string {6-03.img} (2 different values)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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systems/pf2e/icons/default-icons/npc.svg (x8)
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'systems/pf2e/icons/default-icons/npc.svg' (x8)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {6-03.items}
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Length: min=1 max=13
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Value type: object {6-03.items.[]}
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_id : string {6-03.items.[]._id} (40 different values)
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img : string {6-03.items.[].img} (11 different values)
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systems/pf2e/icons/default-icons/action.svg (x27)
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systems/pf2e/icons/default-icons/melee.svg (x13)
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systems/pf2e/icons/actions/Passive.webp (x5)
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systems/pf2e/icons/actions/Reaction.webp (x5)
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systems/pf2e/icons/actions/TwoActions.webp (x2)
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systems/pf2e/icons/actions/OneAction.webp (x1)
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systems/pf2e/icons/actions/FreeAction.webp (x1)
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systems/pf2e/icons/equipment/weapons/specific-magic-weapons/bloodletting-kukri.webp (x2)
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icons/weapons/swords/scimitar-worn-blue.webp (x4)
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icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x4)
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systems/pf2e/icons/default-icons/lore.svg (x2)
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name : string {6-03.items.[].name} (31 different values)
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sort : integer {6-03.items.[].sort} (14 different values)
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0 (x2)
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100000 (x8)
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200000 (x8)
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300000 (x8)
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400000 (x7)
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500000 (x5)
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600000 (x5)
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700000 (x5)
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800000 (x4)
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900000 (x4)
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1000000 (x4)
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1100000 (x2)
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1200000 (x2)
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1300000 (x2)
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system : object {6-03.items.[].system}
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[acBonus] : integer {6-03.items.[].system.acBonus} (same value: 1)
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[actionType] : object {6-03.items.[].system.actionType}
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value : string {6-03.items.[].system.actionType.value} (4 different values)
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reaction (x9)
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action (x10)
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passive (x21)
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free (x1)
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'passive' (x21)
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'action' (x10)
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'reaction' (x9)
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'free' (x1)
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[actions] : object {6-03.items.[].system.actions}
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[value] : integer {6-03.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x6)
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[category] : string {6-03.items.[].system.category} (5 different values)
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offensive (x19)
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interaction (x3)
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defensive (x19)
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martial (x6)
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light (x4)
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description : object {6-03.items.[].system.description}
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value : string {6-03.items.[].system.description.value} (29 different values)
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publication : object {6-03.items.[].system.publication}
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license : string {6-03.items.[].system.publication.license} (2 different values)
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OGL (x43)
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ORC (x23)
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remaster : boolean {6-03.items.[].system.publication.remaster} (2 different values)
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False (x43)
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True (x23)
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title : string {6-03.items.[].system.publication.title} (5 different values)
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(x43)
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Pathfinder Monster Core (x9)
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Pathfinder GM Core (x2)
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Pathfinder Player Core (x8)
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Pathfinder Bestiary (x4)
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rules : ###FoundryRulesObject###
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[slug] : string {6-03.items.[].system.slug} (all different values)
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traits : object {6-03.items.[].system.traits}
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[value] : array<string> {6-03.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {6-03.items.[].system.traits.value.[]} (16 different values)
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reach-15 (x1)
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trip (x5)
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versatile-p (x1)
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attack (x4)
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reach-10 (x1)
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unarmed (x2)
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agile (x4)
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finesse (x4)
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magical (x3)
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forceful (x8)
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sweep (x8)
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aura (x2)
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emotion (x2)
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mental (x2)
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range-increment-120 (x2)
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reload-1 (x2)
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[rarity] : string {6-03.items.[].system.traits.rarity} (2 different values)
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common (x22)
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uncommon (x2)
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1 (x4)
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[attackEffects] : object {6-03.items.[].system.attackEffects}
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value : array<string> {6-03.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {6-03.items.[].system.attackEffects.value.[]} (2 different values)
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improved-grab (x1)
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gnash (x2)
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'gnash' (x2)
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'improved-grab' (x1)
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[baseItem] : string {6-03.items.[].system.baseItem} (3 different values)
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'scimitar' (x4)
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'leather-armor' (x4)
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'kukri' (x2)
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[bonus] : object {6-03.items.[].system.bonus}
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value : integer {6-03.items.[].system.bonus.value} (all different values)
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[damageRolls] : object {6-03.items.[].system.damageRolls}
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[HqWDIZMzlnPJb3ng] : object {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng}
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category : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.category} (same value: persistent)
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damage : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damage} (same value: 1d6)
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damageType : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damageType} (same value: bleed)
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[dolajswnb8y50jmygog1] : object {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1}
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damage : string {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1.damage} (same value: 2d8+6)
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damageType : string {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1.damageType} (same value: bludgeoning)
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[a827krwglquk9o97ugks] : object {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks}
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damage : string {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks.damage} (same value: 2d6+6)
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damageType : string {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks.damageType} (same value: bludgeoning)
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[6pq3f4mu9zajnbuvgy9x] : object {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x}
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damage : string {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damage} (same value: 1d8+2)
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damageType : string {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damageType} (same value: piercing)
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[k9ndsg2n7ee8w2ch6689] : object {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689}
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damage : string {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damage} (same value: 1d6)
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damageType : string {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damageType} (same value: acid)
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[AJ4WA5fHqRGqhK6C] : object {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C}
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damage : string {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damage} (2 different values)
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2d10+6 (x1)
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1d10+5 (x1)
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damageType : string {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damageType} (same value: piercing)
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[al1WTaTonPfWOdNy] : object {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy}
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damage : string {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy.damage} (2 different values)
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2d6+7 (x1)
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2d6+8 (x1)
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damageType : string {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy.damageType} (same value: slashing)
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[L89PV9Ij3Ryx6JjN] : object {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN}
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damage : string {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damage} (2 different values)
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2d6+7 (x1)
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2d6+8 (x1)
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damageType : string {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damageType} (same value: slashing)
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[Rn6CqkGoYqi1Ceaw] : object {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw}
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damage : string {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damage} (2 different values)
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1d6+7 (x1)
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2d6+4 (x1)
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damageType : string {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damageType} (same value: slashing)
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[7HZOlPysbam6i48W] : object {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W}
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damage : string {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W.damage} (2 different values)
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1d8+3 (x1)
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2d8+4 (x1)
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damageType : string {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W.damageType} (same value: piercing)
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[baseItem] : string {6-03.items.[].system.baseItem} (3 different values)
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kukri (x2)
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scimitar (x4)
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leather-armor (x4)
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[checkPenalty] : integer {6-03.items.[].system.checkPenalty} (same value: -1)
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description : object {6-03.items.[].system.description}
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value : string {6-03.items.[].system.description.value} (29 different values)
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[bonusDamage] : object {6-03.items.[].system.bonusDamage}
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value : integer {6-03.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {6-03.items.[].system.bulk}
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value : mixed
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float {6-03.items.[].system.bulk.value} (same value: 0,1)
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integer {6-03.items.[].system.bulk.value} (same value: 1)
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[containerId] : mixed
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[category] : string {6-03.items.[].system.category} (5 different values)
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'offensive' (x19)
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'defensive' (x19)
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'martial' (x6)
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'light' (x4)
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'interaction' (x3)
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[containerId] : empty
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[damage] : object {6-03.items.[].system.damage}
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damageType : string {6-03.items.[].system.damage.damageType} (same value: slashing)
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damageType : string {6-03.items.[].system.damage.damageType} (same value: 'slashing')
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dice : integer {6-03.items.[].system.damage.dice} (same value: 1)
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die : string {6-03.items.[].system.damage.die} (same value: d6)
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die : string {6-03.items.[].system.damage.die} (same value: 'd6')
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[damageRolls] : object {6-03.items.[].system.damageRolls}
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[6pq3f4mu9zajnbuvgy9x] : object {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x}
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damage : string {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damage} (same value: '1d8+2')
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damageType : string {6-03.items.[].system.damageRolls.6pq3f4mu9zajnbuvgy9x.damageType} (same value: 'piercing')
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[7HZOlPysbam6i48W] : object {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W}
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damage : string {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W.damage} (2 different values)
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'1d8+3' (x1)
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'2d8+4' (x1)
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damageType : string {6-03.items.[].system.damageRolls.7HZOlPysbam6i48W.damageType} (same value: 'piercing')
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[AJ4WA5fHqRGqhK6C] : object {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C}
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||||
damage : string {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damage} (2 different values)
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'2d10+6' (x1)
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'1d10+5' (x1)
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damageType : string {6-03.items.[].system.damageRolls.AJ4WA5fHqRGqhK6C.damageType} (same value: 'piercing')
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[HqWDIZMzlnPJb3ng] : object {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng}
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category : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.category} (same value: 'persistent')
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||||
damage : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damage} (same value: '1d6')
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damageType : string {6-03.items.[].system.damageRolls.HqWDIZMzlnPJb3ng.damageType} (same value: 'bleed')
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[L89PV9Ij3Ryx6JjN] : object {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN}
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damage : string {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damage} (2 different values)
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'2d6+7' (x1)
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||||
'2d6+8' (x1)
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damageType : string {6-03.items.[].system.damageRolls.L89PV9Ij3Ryx6JjN.damageType} (same value: 'slashing')
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[Rn6CqkGoYqi1Ceaw] : object {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw}
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||||
damage : string {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damage} (2 different values)
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||||
'1d6+7' (x1)
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||||
'2d6+4' (x1)
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||||
damageType : string {6-03.items.[].system.damageRolls.Rn6CqkGoYqi1Ceaw.damageType} (same value: 'slashing')
|
||||
[a827krwglquk9o97ugks] : object {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks}
|
||||
damage : string {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks.damage} (same value: '2d6+6')
|
||||
damageType : string {6-03.items.[].system.damageRolls.a827krwglquk9o97ugks.damageType} (same value: 'bludgeoning')
|
||||
[al1WTaTonPfWOdNy] : object {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy}
|
||||
damage : string {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy.damage} (2 different values)
|
||||
'2d6+7' (x1)
|
||||
'2d6+8' (x1)
|
||||
damageType : string {6-03.items.[].system.damageRolls.al1WTaTonPfWOdNy.damageType} (same value: 'slashing')
|
||||
[dolajswnb8y50jmygog1] : object {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1}
|
||||
damage : string {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1.damage} (same value: '2d8+6')
|
||||
damageType : string {6-03.items.[].system.damageRolls.dolajswnb8y50jmygog1.damageType} (same value: 'bludgeoning')
|
||||
[k9ndsg2n7ee8w2ch6689] : object {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689}
|
||||
damage : string {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damage} (same value: '1d6')
|
||||
damageType : string {6-03.items.[].system.damageRolls.k9ndsg2n7ee8w2ch6689.damageType} (same value: 'acid')
|
||||
[dexCap] : integer {6-03.items.[].system.dexCap} (same value: 4)
|
||||
[equipped] : object {6-03.items.[].system.equipped}
|
||||
carryType : string {6-03.items.[].system.equipped.carryType} (same value: worn)
|
||||
carryType : string {6-03.items.[].system.equipped.carryType} (same value: 'worn')
|
||||
[handsHeld] : integer {6-03.items.[].system.equipped.handsHeld} (same value: 0)
|
||||
[invested] : mixed
|
||||
[invested] : empty
|
||||
[frequency] : object {6-03.items.[].system.frequency}
|
||||
max : integer {6-03.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {6-03.items.[].system.frequency.per} (same value: 'round')
|
||||
[group] : string {6-03.items.[].system.group} (3 different values)
|
||||
knife (x2)
|
||||
sword (x4)
|
||||
leather (x4)
|
||||
'sword' (x4)
|
||||
'leather' (x4)
|
||||
'knife' (x2)
|
||||
[hardness] : integer {6-03.items.[].system.hardness} (same value: 0)
|
||||
[hp] : object {6-03.items.[].system.hp}
|
||||
max : integer {6-03.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {6-03.items.[].system.hp.value} (same value: 0)
|
||||
[level] : object {6-03.items.[].system.level}
|
||||
value : integer {6-03.items.[].system.level.value} (2 different values)
|
||||
6 (x2)
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||||
0 (x8)
|
||||
6 (x2)
|
||||
[material] : object {6-03.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[grade] : empty
|
||||
[type] : empty
|
||||
[price] : object {6-03.items.[].system.price}
|
||||
value : object {6-03.items.[].system.price.value}
|
||||
gp : integer {6-03.items.[].system.price.value.gp} (3 different values)
|
||||
240 (x2)
|
||||
1 (x4)
|
||||
2 (x4)
|
||||
[quantity] : integer {6-03.items.[].system.quantity} (same value: 1)
|
||||
[range] : mixed
|
||||
[reload] : object {6-03.items.[].system.reload}
|
||||
value : string {6-03.items.[].system.reload.value} (same value: )
|
||||
[runes] : object {6-03.items.[].system.runes}
|
||||
potency : integer {6-03.items.[].system.runes.potency} (2 different values)
|
||||
1 (x8)
|
||||
0 (x2)
|
||||
property : array<> {6-03.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {6-03.items.[].system.runes.striking} (2 different values)
|
||||
1 (x4)
|
||||
0 (x2)
|
||||
[resilient] : integer {6-03.items.[].system.runes.resilient} (same value: 0)
|
||||
[size] : string {6-03.items.[].system.size} (same value: med)
|
||||
[specific] : object {6-03.items.[].system.specific}
|
||||
material : object {6-03.items.[].system.specific.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
runes : object {6-03.items.[].system.specific.runes}
|
||||
potency : integer {6-03.items.[].system.specific.runes.potency} (same value: 1)
|
||||
property : array<> {6-03.items.[].system.specific.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
striking : integer {6-03.items.[].system.specific.runes.striking} (same value: 1)
|
||||
[splashDamage] : object {6-03.items.[].system.splashDamage}
|
||||
value : integer {6-03.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {6-03.items.[].system.usage}
|
||||
value : string {6-03.items.[].system.usage.value} (same value: held-in-one-hand)
|
||||
[acBonus] : integer {6-03.items.[].system.acBonus} (same value: 1)
|
||||
[checkPenalty] : integer {6-03.items.[].system.checkPenalty} (same value: -1)
|
||||
[dexCap] : integer {6-03.items.[].system.dexCap} (same value: 4)
|
||||
[speedPenalty] : integer {6-03.items.[].system.speedPenalty} (same value: 0)
|
||||
[strength] : integer {6-03.items.[].system.strength} (same value: 0)
|
||||
[frequency] : object {6-03.items.[].system.frequency}
|
||||
max : integer {6-03.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {6-03.items.[].system.frequency.per} (same value: round)
|
||||
240 (x2)
|
||||
publication : object {6-03.items.[].system.publication}
|
||||
license : string {6-03.items.[].system.publication.license} (2 different values)
|
||||
'OGL' (x43)
|
||||
'ORC' (x23)
|
||||
remaster : boolean {6-03.items.[].system.publication.remaster} (2 different values)
|
||||
False (x43)
|
||||
True (x23)
|
||||
title : string {6-03.items.[].system.publication.title} (5 different values)
|
||||
'' (x43)
|
||||
'Pathfinder Monster Core' (x9)
|
||||
'Pathfinder Player Core' (x8)
|
||||
'Pathfinder Bestiary' (x4)
|
||||
'Pathfinder GM Core' (x2)
|
||||
rules : ignored (Foundry rules object) {6-03.items.[].system.rules}
|
||||
traits : object {6-03.items.[].system.traits}
|
||||
[rarity] : string {6-03.items.[].system.traits.rarity} (2 different values)
|
||||
'common' (x22)
|
||||
'uncommon' (x2)
|
||||
[value] : array<string> {6-03.items.[].system.traits.value}
|
||||
Length: min=0 max=4
|
||||
Value type: string {6-03.items.[].system.traits.value.[]} (16 different values)
|
||||
[mod] : object {6-03.items.[].system.mod}
|
||||
value : integer {6-03.items.[].system.mod.value} (2 different values)
|
||||
7 (x1)
|
||||
8 (x1)
|
||||
[proficient] : object {6-03.items.[].system.proficient}
|
||||
value : integer {6-03.items.[].system.proficient.value} (same value: 0)
|
||||
[quantity] : integer {6-03.items.[].system.quantity} (same value: 1)
|
||||
[range] : empty
|
||||
[reload] : object {6-03.items.[].system.reload}
|
||||
value : string {6-03.items.[].system.reload.value} (same value: '')
|
||||
[runes] : object {6-03.items.[].system.runes}
|
||||
potency : integer {6-03.items.[].system.runes.potency} (2 different values)
|
||||
1 (x8)
|
||||
0 (x2)
|
||||
property : array<> {6-03.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
[resilient] : integer {6-03.items.[].system.runes.resilient} (same value: 0)
|
||||
[striking] : integer {6-03.items.[].system.runes.striking} (2 different values)
|
||||
1 (x4)
|
||||
0 (x2)
|
||||
[size] : string {6-03.items.[].system.size} (same value: 'med')
|
||||
[slug] : string {6-03.items.[].system.slug} (all different values)
|
||||
[specific] : object {6-03.items.[].system.specific}
|
||||
material : object {6-03.items.[].system.specific.material}
|
||||
[grade] : empty
|
||||
[type] : empty
|
||||
runes : object {6-03.items.[].system.specific.runes}
|
||||
potency : integer {6-03.items.[].system.specific.runes.potency} (same value: 1)
|
||||
property : array<> {6-03.items.[].system.specific.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
striking : integer {6-03.items.[].system.specific.runes.striking} (same value: 1)
|
||||
[speedPenalty] : integer {6-03.items.[].system.speedPenalty} (same value: 0)
|
||||
[splashDamage] : object {6-03.items.[].system.splashDamage}
|
||||
value : integer {6-03.items.[].system.splashDamage.value} (same value: 0)
|
||||
[strength] : integer {6-03.items.[].system.strength} (same value: 0)
|
||||
[usage] : object {6-03.items.[].system.usage}
|
||||
value : string {6-03.items.[].system.usage.value} (same value: 'held-in-one-hand')
|
||||
type : string {6-03.items.[].type} (5 different values)
|
||||
action (x41)
|
||||
melee (x13)
|
||||
weapon (x6)
|
||||
armor (x4)
|
||||
lore (x2)
|
||||
'action' (x41)
|
||||
'melee' (x13)
|
||||
'weapon' (x6)
|
||||
'armor' (x4)
|
||||
'lore' (x2)
|
||||
[_stats] : object {6-03.items.[]._stats}
|
||||
compendiumSource : string {6-03.items.[]._stats.compendiumSource} (3 different values)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI (x1)
|
||||
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1)
|
||||
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu' (x1)
|
||||
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI' (x1)
|
||||
[flags] : object {6-03.items.[].flags}
|
||||
pf2e : object {6-03.items.[].flags.pf2e}
|
||||
linkedWeapon : string {6-03.items.[].flags.pf2e.linkedWeapon} (3 different values)
|
||||
dA9ja4nE5mwYhHh5 (x2)
|
||||
pgGlnZE5nJCgD5ig (x2)
|
||||
W6zReJyufzJ5HYkL (x2)
|
||||
'dA9ja4nE5mwYhHh5' (x2)
|
||||
'pgGlnZE5nJCgD5ig' (x2)
|
||||
'W6zReJyufzJ5HYkL' (x2)
|
||||
name : string {6-03.name} (all different values)
|
||||
system : object {6-03.system}
|
||||
attributes : object {6-03.system.attributes}
|
||||
ac : object {6-03.system.attributes.ac}
|
||||
[details] : string {6-03.system.attributes.ac.details} (same value: '')
|
||||
value : integer {6-03.system.attributes.ac.value} (7 different values)
|
||||
0 (x2)
|
||||
22 (x1)
|
||||
18 (x2)
|
||||
20 (x2)
|
||||
22 (x1)
|
||||
24 (x1)
|
||||
27 (x1)
|
||||
23 (x1)
|
||||
[details] : string {6-03.system.attributes.ac.details} (same value: )
|
||||
[emitsSound] : string {6-03.system.attributes.emitsSound} (same value: encounter)
|
||||
[emitsSound] : string {6-03.system.attributes.emitsSound} (same value: 'encounter')
|
||||
[hardness] : integer {6-03.system.attributes.hardness} (same value: 0)
|
||||
hp : object {6-03.system.attributes.hp}
|
||||
details : string {6-03.system.attributes.hp.details} (same value: )
|
||||
details : string {6-03.system.attributes.hp.details} (same value: '')
|
||||
max : integer {6-03.system.attributes.hp.max} (7 different values)
|
||||
0 (x2)
|
||||
100 (x1)
|
||||
50 (x1)
|
||||
78 (x2)
|
||||
48 (x2)
|
||||
100 (x1)
|
||||
50 (x1)
|
||||
140 (x1)
|
||||
190 (x1)
|
||||
temp : integer {6-03.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {6-03.system.attributes.hp.value} (7 different values)
|
||||
0 (x2)
|
||||
100 (x1)
|
||||
50 (x1)
|
||||
78 (x2)
|
||||
48 (x2)
|
||||
100 (x1)
|
||||
50 (x1)
|
||||
140 (x1)
|
||||
190 (x1)
|
||||
[stealth] : object {6-03.system.attributes.stealth}
|
||||
details : string {6-03.system.attributes.stealth.details} (2 different values)
|
||||
<ol><li><p>(trained)</p></li></ol> (x1)
|
||||
<p>(trained)</p> (x1)
|
||||
value : integer {6-03.system.attributes.stealth.value} (2 different values)
|
||||
10 (x1)
|
||||
12 (x1)
|
||||
[adjustment] : mixed
|
||||
[adjustment] : empty
|
||||
[allSaves] : object {6-03.system.attributes.allSaves}
|
||||
value : string {6-03.system.attributes.allSaves.value} (2 different values)
|
||||
(x4)
|
||||
+2 on all saves against divine magic (x4)
|
||||
[resistances] : array<object> {6-03.system.attributes.resistances}
|
||||
Length: min=1 max=2
|
||||
Value type: object {6-03.system.attributes.resistances.[]}
|
||||
type : string {6-03.system.attributes.resistances.[].type} (3 different values)
|
||||
bludgeoning (x1)
|
||||
piercing (x1)
|
||||
acid (x1)
|
||||
value : integer {6-03.system.attributes.resistances.[].value} (same value: 5)
|
||||
[speed] : object {6-03.system.attributes.speed}
|
||||
otherSpeeds : array<> {6-03.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {6-03.system.attributes.speed.value} (4 different values)
|
||||
20 (x1)
|
||||
15 (x1)
|
||||
35 (x2)
|
||||
25 (x4)
|
||||
[weaknesses] : array<object> {6-03.system.attributes.weaknesses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {6-03.system.attributes.weaknesses.[]}
|
||||
type : string {6-03.system.attributes.weaknesses.[].type} (2 different values)
|
||||
axe-vulnerability (x1)
|
||||
fire (x2)
|
||||
value : integer {6-03.system.attributes.weaknesses.[].value} (2 different values)
|
||||
5 (x2)
|
||||
10 (x1)
|
||||
'' (x4)
|
||||
'+2 on all saves against divine magic' (x4)
|
||||
[immunities] : array<object> {6-03.system.attributes.immunities}
|
||||
Length: min=0 max=1
|
||||
Value type: object {6-03.system.attributes.immunities.[]}
|
||||
exceptions : array<> {6-03.system.attributes.immunities.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {6-03.system.attributes.immunities.[].type} (same value: fear-effects)
|
||||
Value type: empty
|
||||
type : string {6-03.system.attributes.immunities.[].type} (same value: 'fear-effects')
|
||||
[resistances] : array<object> {6-03.system.attributes.resistances}
|
||||
Length: min=1 max=2
|
||||
Value type: object {6-03.system.attributes.resistances.[]}
|
||||
type : string {6-03.system.attributes.resistances.[].type} (3 different values)
|
||||
'bludgeoning' (x1)
|
||||
'piercing' (x1)
|
||||
'acid' (x1)
|
||||
value : integer {6-03.system.attributes.resistances.[].value} (same value: 5)
|
||||
[speed] : object {6-03.system.attributes.speed}
|
||||
otherSpeeds : array<> {6-03.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
value : integer {6-03.system.attributes.speed.value} (4 different values)
|
||||
25 (x4)
|
||||
35 (x2)
|
||||
20 (x1)
|
||||
15 (x1)
|
||||
[stealth] : object {6-03.system.attributes.stealth}
|
||||
details : string {6-03.system.attributes.stealth.details} (2 different values)
|
||||
'<ol><li><p>(trained)</p></li></ol>' (x1)
|
||||
'<p>(trained)</p>' (x1)
|
||||
value : integer {6-03.system.attributes.stealth.value} (2 different values)
|
||||
10 (x1)
|
||||
12 (x1)
|
||||
[weaknesses] : array<object> {6-03.system.attributes.weaknesses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {6-03.system.attributes.weaknesses.[]}
|
||||
type : string {6-03.system.attributes.weaknesses.[].type} (2 different values)
|
||||
'fire' (x2)
|
||||
'axe-vulnerability' (x1)
|
||||
value : integer {6-03.system.attributes.weaknesses.[].value} (2 different values)
|
||||
5 (x2)
|
||||
10 (x1)
|
||||
details : object {6-03.system.details}
|
||||
[description] : string {6-03.system.details.description} (2 different values)
|
||||
<p>A fruit merchant's cart has been poorly secured. The slightest careless bump on the way past is enough to knock it over and topple the fruit it carries all over the street.</p> (x1)
|
||||
<p>A portion of Manaket's sewer system is under construction and has been left covered by only a few planks of wood since the Godsrain. After two weeks of wear, they're ready to collapse.</p> (x1)
|
||||
'<p>A fruit merchant\'s cart has been poorly secured. The slightest careless bump on the way past is enough to knock it over and topple the fruit it carries all over the street.</p>' (x1)
|
||||
'<p>A portion of Manaket\'s sewer system is under construction and has been left covered by only a few planks of wood since the Godsrain. After two weeks of wear, they\'re ready to collapse.</p>' (x1)
|
||||
[disable] : string {6-03.system.details.disable} (2 different values)
|
||||
<p>If all the PCs succeed on a Perception check against the Stealth DC to spot the hazard, they're able to pass by that cart without triggering it. There's not enough time for PCs who succeed on this check to warn PCs who fail.</p> (x1)
|
||||
<p>If all the PCs succeed on a Perception check against the Stealth DC to spot the hazard, they're able to detour around the weakened boards without triggering it. There's not enough time for PCs who succeed on this check to warn PCs who fail.</p> (x1)
|
||||
'<p>If all the PCs succeed on a Perception check against the Stealth DC to spot the hazard, they\'re able to pass by that cart without triggering it. There\'s not enough time for PCs who succeed on this check to warn PCs who fail.</p>' (x1)
|
||||
'<p>If all the PCs succeed on a Perception check against the Stealth DC to spot the hazard, they\'re able to detour around the weakened boards without triggering it. There\'s not enough time for PCs who succeed on this check to warn PCs who fail.</p>' (x1)
|
||||
[isComplex] : boolean {6-03.system.details.isComplex} (same value: False)
|
||||
level : object {6-03.system.details.level}
|
||||
value : integer {6-03.system.details.level.value} (4 different values)
|
||||
@@ -341,44 +300,44 @@ object {6-03}
|
||||
7 (x1)
|
||||
9 (x1)
|
||||
publication : object {6-03.system.details.publication}
|
||||
license : string {6-03.system.details.publication.license} (same value: ORC)
|
||||
license : string {6-03.system.details.publication.license} (same value: 'ORC')
|
||||
remaster : boolean {6-03.system.details.publication.remaster} (same value: True)
|
||||
title : string {6-03.system.details.publication.title} (same value: Pathfinder Society Scenario #6-03: Godsrain in a Godless Land)
|
||||
[reset] : string {6-03.system.details.reset} (same value: )
|
||||
[routine] : string {6-03.system.details.routine} (same value: )
|
||||
title : string {6-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-03: Godsrain in a Godless Land')
|
||||
[blurb] : string {6-03.system.details.blurb} (2 different values)
|
||||
(x7)
|
||||
Variant snapping flytrap (x1)
|
||||
'' (x7)
|
||||
'Variant snapping flytrap' (x1)
|
||||
[languages] : object {6-03.system.details.languages}
|
||||
details : string {6-03.system.details.languages.details} (2 different values)
|
||||
(can't speak any language) (x1)
|
||||
(x7)
|
||||
'' (x7)
|
||||
'(can\'t speak any language)' (x1)
|
||||
value : array<string> {6-03.system.details.languages.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {6-03.system.details.languages.value.[]} (2 different values)
|
||||
arboreal (x1)
|
||||
common (x2)
|
||||
[privateNotes] : string {6-03.system.details.privateNotes} (same value: )
|
||||
'common' (x2)
|
||||
'arboreal' (x1)
|
||||
[privateNotes] : string {6-03.system.details.privateNotes} (same value: '')
|
||||
[publicNotes] : string {6-03.system.details.publicNotes} (3 different values)
|
||||
<p>Arboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a workable set of instincts and the ability to mobilize and attack, these awakened trees follow the commands of their master and fight to protect their home. The statistics below work just as well for foliage that has become animate via other methods, such as a mystical influence from another dimension, a capricious fey spirit, or the like.</p>
|
||||
'' (x6)
|
||||
'<p>Arboreal regents and other wielders of powerful primal magic grant temporary sentience to trees in order to protect the forest. Invested with a workable set of instincts and the ability to mobilize and attack, these awakened trees follow the commands of their master and fight to protect their home. The statistics below work just as well for foliage that has become animate via other methods, such as a mystical influence from another dimension, a capricious fey spirit, or the like.</p>
|
||||
<hr />
|
||||
<p>Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk—even elves are fugacious in the eyes of arboreals—and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build—a trait that serves vengeful members of their kind well.</p> (x1)
|
||||
<p>Snapping flytraps typically have two sets of tooth-edged leaves, each measuring 3 feet wide, at the end of 10-foot-long stalks.</p>
|
||||
<p>Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk—even elves are fugacious in the eyes of arboreals—and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals\' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build—a trait that serves vengeful members of their kind well.</p>' (x1)
|
||||
'<p>Snapping flytraps typically have two sets of tooth-edged leaves, each measuring 3 feet wide, at the end of 10-foot-long stalks.</p>
|
||||
<hr />
|
||||
<p>Flytraps eagerly feed on humanoids, monstrous insects, and larger prey.</p> (x1)
|
||||
(x6)
|
||||
<p>Flytraps eagerly feed on humanoids, monstrous insects, and larger prey.</p>' (x1)
|
||||
[reset] : string {6-03.system.details.reset} (same value: '')
|
||||
[routine] : string {6-03.system.details.routine} (same value: '')
|
||||
saves : object {6-03.system.saves}
|
||||
fortitude : object {6-03.system.saves.fortitude}
|
||||
saveDetail : string {6-03.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {6-03.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {6-03.system.saves.fortitude.value} (6 different values)
|
||||
0 (x2)
|
||||
16 (x1)
|
||||
12 (x2)
|
||||
15 (x3)
|
||||
0 (x2)
|
||||
12 (x2)
|
||||
16 (x1)
|
||||
10 (x1)
|
||||
18 (x1)
|
||||
reflex : object {6-03.system.saves.reflex}
|
||||
saveDetail : string {6-03.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {6-03.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {6-03.system.saves.reflex.value} (7 different values)
|
||||
0 (x2)
|
||||
9 (x2)
|
||||
@@ -388,56 +347,56 @@ object {6-03}
|
||||
21 (x1)
|
||||
11 (x1)
|
||||
will : object {6-03.system.saves.will}
|
||||
saveDetail : string {6-03.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {6-03.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {6-03.system.saves.will.value} (7 different values)
|
||||
0 (x2)
|
||||
13 (x1)
|
||||
7 (x1)
|
||||
9 (x2)
|
||||
6 (x2)
|
||||
13 (x1)
|
||||
7 (x1)
|
||||
15 (x1)
|
||||
18 (x1)
|
||||
[statusEffects] : array<> {6-03.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
traits : object {6-03.system.traits}
|
||||
rarity : string {6-03.system.traits.rarity} (same value: common)
|
||||
rarity : string {6-03.system.traits.rarity} (same value: 'common')
|
||||
size : object {6-03.system.traits.size}
|
||||
value : string {6-03.system.traits.size.value} (3 different values)
|
||||
med (x6)
|
||||
lg (x2)
|
||||
sm (x2)
|
||||
'med' (x6)
|
||||
'lg' (x2)
|
||||
'sm' (x2)
|
||||
value : array<string> {6-03.system.traits.value}
|
||||
Length: min=0 max=4
|
||||
Value type: string {6-03.system.traits.value.[]} (9 different values)
|
||||
plant (x2)
|
||||
wood (x1)
|
||||
mindless (x1)
|
||||
animal (x2)
|
||||
aiuvarin (x2)
|
||||
elf (x2)
|
||||
human (x4)
|
||||
humanoid (x4)
|
||||
environmental (x1)
|
||||
'human' (x4)
|
||||
'humanoid' (x4)
|
||||
'plant' (x2)
|
||||
'animal' (x2)
|
||||
'aiuvarin' (x2)
|
||||
'elf' (x2)
|
||||
'wood' (x1)
|
||||
'mindless' (x1)
|
||||
'environmental' (x1)
|
||||
[abilities] : object {6-03.system.abilities}
|
||||
cha : object {6-03.system.abilities.cha}
|
||||
mod : integer {6-03.system.abilities.cha.mod} (5 different values)
|
||||
0 (x1)
|
||||
-2 (x1)
|
||||
-1 (x2)
|
||||
3 (x2)
|
||||
1 (x2)
|
||||
0 (x1)
|
||||
-2 (x1)
|
||||
con : object {6-03.system.abilities.con}
|
||||
mod : integer {6-03.system.abilities.con.mod} (4 different values)
|
||||
6 (x1)
|
||||
5 (x2)
|
||||
4 (x1)
|
||||
3 (x4)
|
||||
5 (x2)
|
||||
6 (x1)
|
||||
4 (x1)
|
||||
dex : object {6-03.system.abilities.dex}
|
||||
mod : integer {6-03.system.abilities.dex.mod} (3 different values)
|
||||
-1 (x1)
|
||||
3 (x5)
|
||||
2 (x2)
|
||||
-1 (x1)
|
||||
int : object {6-03.system.abilities.int}
|
||||
mod : integer {6-03.system.abilities.int.mod} (4 different values)
|
||||
-5 (x2)
|
||||
@@ -446,22 +405,22 @@ object {6-03}
|
||||
0 (x2)
|
||||
str : object {6-03.system.abilities.str}
|
||||
mod : integer {6-03.system.abilities.str.mod} (4 different values)
|
||||
4 (x4)
|
||||
6 (x2)
|
||||
2 (x1)
|
||||
5 (x1)
|
||||
4 (x4)
|
||||
wis : object {6-03.system.abilities.wis}
|
||||
mod : integer {6-03.system.abilities.wis.mod} (4 different values)
|
||||
3 (x3)
|
||||
2 (x1)
|
||||
0 (x2)
|
||||
1 (x2)
|
||||
2 (x1)
|
||||
[initiative] : object {6-03.system.initiative}
|
||||
statistic : string {6-03.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {6-03.system.initiative.statistic} (same value: 'perception')
|
||||
[perception] : object {6-03.system.perception}
|
||||
details : string {6-03.system.perception.details} (2 different values)
|
||||
(x6)
|
||||
bloodscent (x2)
|
||||
'' (x6)
|
||||
'bloodscent' (x2)
|
||||
mod : integer {6-03.system.perception.mod} (8 different values)
|
||||
13 (x1)
|
||||
7 (x1)
|
||||
@@ -474,25 +433,59 @@ object {6-03}
|
||||
senses : array<object> {6-03.system.perception.senses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {6-03.system.perception.senses.[]}
|
||||
type : string {6-03.system.perception.senses.[].type} (3 different values)
|
||||
low-light-vision (x3)
|
||||
tremorsense (x1)
|
||||
scent (x2)
|
||||
[acuity] : string {6-03.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
[acuity] : string {6-03.system.perception.senses.[].acuity} (same value: 'imprecise')
|
||||
[range] : integer {6-03.system.perception.senses.[].range} (same value: 30)
|
||||
type : string {6-03.system.perception.senses.[].type} (3 different values)
|
||||
'low-light-vision' (x3)
|
||||
'scent' (x2)
|
||||
'tremorsense' (x1)
|
||||
[resources] : object {6-03.system.resources}
|
||||
[skills] : object {6-03.system.skills}
|
||||
athletics : object {6-03.system.skills.athletics}
|
||||
base : integer {6-03.system.skills.athletics.base} (6 different values)
|
||||
14 (x1)
|
||||
11 (x2)
|
||||
13 (x2)
|
||||
14 (x1)
|
||||
10 (x1)
|
||||
15 (x1)
|
||||
19 (x1)
|
||||
special : array<> {6-03.system.skills.athletics.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
[acrobatics] : object {6-03.system.skills.acrobatics}
|
||||
base : integer {6-03.system.skills.acrobatics.base} (4 different values)
|
||||
12 (x1)
|
||||
8 (x1)
|
||||
11 (x1)
|
||||
16 (x1)
|
||||
diplomacy : object {6-03.system.skills.diplomacy}
|
||||
base : integer {6-03.system.skills.diplomacy.base} (4 different values)
|
||||
14 (x1)
|
||||
6 (x1)
|
||||
16 (x1)
|
||||
9 (x1)
|
||||
special : array<> {6-03.system.skills.diplomacy.special}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
intimidation : object {6-03.system.skills.intimidation}
|
||||
base : integer {6-03.system.skills.intimidation.base} (5 different values)
|
||||
10 (x2)
|
||||
13 (x1)
|
||||
17 (x1)
|
||||
9 (x1)
|
||||
19 (x1)
|
||||
special : array<> {6-03.system.skills.intimidation.special}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
society : object {6-03.system.skills.society}
|
||||
base : integer {6-03.system.skills.society.base} (4 different values)
|
||||
14 (x1)
|
||||
5 (x1)
|
||||
16 (x1)
|
||||
6 (x1)
|
||||
special : array<> {6-03.system.skills.society.special}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
[stealth] : object {6-03.system.skills.stealth}
|
||||
base : integer {6-03.system.skills.stealth.base} (6 different values)
|
||||
9 (x1)
|
||||
@@ -508,53 +501,19 @@ object {6-03}
|
||||
14 (x1)
|
||||
13 (x1)
|
||||
label : string {6-03.system.skills.stealth.special.[].label} (2 different values)
|
||||
in forests (x1)
|
||||
in undergrowth (x1)
|
||||
'in forests' (x1)
|
||||
'in undergrowth' (x1)
|
||||
predicate : array<string> {6-03.system.skills.stealth.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {6-03.system.skills.stealth.special.[].predicate.[]} (2 different values)
|
||||
terrain:forest (x1)
|
||||
terrain:undergrowth (x1)
|
||||
[acrobatics] : object {6-03.system.skills.acrobatics}
|
||||
base : integer {6-03.system.skills.acrobatics.base} (4 different values)
|
||||
12 (x1)
|
||||
8 (x1)
|
||||
11 (x1)
|
||||
16 (x1)
|
||||
intimidation : object {6-03.system.skills.intimidation}
|
||||
base : integer {6-03.system.skills.intimidation.base} (5 different values)
|
||||
13 (x1)
|
||||
10 (x2)
|
||||
17 (x1)
|
||||
9 (x1)
|
||||
19 (x1)
|
||||
special : array<> {6-03.system.skills.intimidation.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
'terrain:forest' (x1)
|
||||
'terrain:undergrowth' (x1)
|
||||
[survival] : object {6-03.system.skills.survival}
|
||||
base : integer {6-03.system.skills.survival.base} (4 different values)
|
||||
8 (x1)
|
||||
5 (x1)
|
||||
11 (x1)
|
||||
13 (x1)
|
||||
diplomacy : object {6-03.system.skills.diplomacy}
|
||||
base : integer {6-03.system.skills.diplomacy.base} (4 different values)
|
||||
14 (x1)
|
||||
6 (x1)
|
||||
16 (x1)
|
||||
9 (x1)
|
||||
special : array<> {6-03.system.skills.diplomacy.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
society : object {6-03.system.skills.society}
|
||||
base : integer {6-03.system.skills.society.base} (4 different values)
|
||||
14 (x1)
|
||||
5 (x1)
|
||||
16 (x1)
|
||||
6 (x1)
|
||||
special : array<> {6-03.system.skills.society.special}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {6-03.type} (2 different values)
|
||||
hazard (x2)
|
||||
npc (x8)
|
||||
'npc' (x8)
|
||||
'hazard' (x2)
|
||||
Reference in New Issue
Block a user