New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+289 -321
View File
@@ -3,68 +3,149 @@ Different values: 10
=====================================
object {6-06}
_id : string {6-06._id} (all different values)
folder : string {6-06.folder} (same value: gBehFuPoHRgwfbLw)
folder : string {6-06.folder} (same value: 'gBehFuPoHRgwfbLw')
img : string {6-06.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x8)
systems/pf2e/icons/default-icons/hazard.svg (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x8)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {6-06.items}
Length: min=4 max=18
Value type: object {6-06.items.[]}
_id : string {6-06.items.[]._id} (56 different values)
img : string {6-06.items.[].img} (9 different values)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x4)
icons/magic/nature/plant-poison-spit-green.webp (x4)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/actions/Passive.webp (x34)
systems/pf2e/icons/default-icons/action.svg (x23)
systems/pf2e/icons/actions/OneAction.webp (x22)
systems/pf2e/icons/conditions/slowed.webp (x4)
systems/pf2e/icons/actions/FreeAction.webp (x1)
systems/pf2e/icons/actions/TwoActions.webp (x1)
'systems/pf2e/icons/actions/Passive.webp' (x34)
'systems/pf2e/icons/default-icons/action.svg' (x23)
'systems/pf2e/icons/actions/OneAction.webp' (x22)
'systems/pf2e/icons/default-icons/melee.svg' (x12)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x4)
'icons/magic/nature/plant-poison-spit-green.webp' (x4)
'systems/pf2e/icons/conditions/slowed.webp' (x4)
'systems/pf2e/icons/actions/FreeAction.webp' (x1)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
name : string {6-06.items.[].name} (44 different values)
sort : integer {6-06.items.[].sort} (19 different values)
100000 (x8)
200000 (x8)
300000 (x8)
400000 (x8)
500000 (x8)
600000 (x8)
700000 (x8)
800000 (x6)
900000 (x6)
1000000 (x4)
1100000 (x4)
1200000 (x4)
1300000 (x3)
1400000 (x3)
1500000 (x3)
1600000 (x3)
1700000 (x3)
1800000 (x2)
0 (x8)
system : object {6-06.items.[].system}
[autoHeightenLevel] : object {6-06.items.[].system.autoHeightenLevel}
[value] : mixed
[value] : empty
description : object {6-06.items.[].system.description}
value : string {6-06.items.[].system.description.value} (53 different values)
[actionType] : object {6-06.items.[].system.actionType}
value : string {6-06.items.[].system.actionType.value} (4 different values)
'passive' (x47)
'action' (x29)
'free' (x3)
'reaction' (x2)
[actions] : object {6-06.items.[].system.actions}
[value] : integer {6-06.items.[].system.actions.value} (2 different values)
1 (x24)
2 (x5)
[area] : empty
[attackEffects] : object {6-06.items.[].system.attackEffects}
value : array<string> {6-06.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {6-06.items.[].system.attackEffects.value.[]} (3 different values)
'grab' (x6)
'zombie-rot' (x4)
'spores' (x2)
[bonus] : object {6-06.items.[].system.bonus}
value : integer {6-06.items.[].system.bonus.value} (4 different values)
14 (x5)
11 (x3)
12 (x2)
9 (x2)
[category] : string {6-06.items.[].system.category} (3 different values)
'offensive' (x47)
'defensive' (x23)
'interaction' (x11)
[cost] : object {6-06.items.[].system.cost}
value : string {6-06.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {6-06.items.[].system.counteraction} (same value: False)
[damage] : object {6-06.items.[].system.damage}
[damageRolls] : object {6-06.items.[].system.damageRolls}
[2rof0t3ang89c3dtvwyr] : object {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (2 different values)
'2d12+8' (x1)
'1d12+4' (x1)
damageType : string {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
[5gyt9361vlgk0oa54i93] : object {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
damage : string {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values)
'1d8+5' (x1)
'1d6+3' (x1)
damageType : string {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing')
[dth78dhgkhj9riocj4f8] : object {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
damage : string {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (same value: '1d8+6')
damageType : string {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: 'slashing')
[ka33amlykrcrv5nq90lv] : object {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
damage : string {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (2 different values)
'1d12+8' (x1)
'1d8+4' (x1)
damageType : string {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning')
[oKTW3GkTUR8u3KJo] : object {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo}
damage : string {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damage} (2 different values)
'1d8+5' (x1)
'1d6+3' (x1)
damageType : string {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damageType} (same value: 'bludgeoning')
[p36zyj2o94q5m2av6t6a] : object {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
damage : string {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values)
'1d10+5' (x1)
'1d8+3' (x1)
damageType : string {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing')
[deathNote] : boolean {6-06.items.[].system.deathNote} (same value: True)
[defense] : empty
[duration] : object {6-06.items.[].system.duration}
[sustained] : boolean {6-06.items.[].system.duration.sustained} (same value: False)
value : mixed
string {6-06.items.[].system.duration.value} (same value: '1 hour')
integer {6-06.items.[].system.duration.value} (same value: 0)
[expiry] : empty
[unit] : string {6-06.items.[].system.duration.unit} (same value: 'unlimited')
[frequency] : object {6-06.items.[].system.frequency}
max : integer {6-06.items.[].system.frequency.max} (same value: 1)
per : string {6-06.items.[].system.frequency.per} (same value: 'round')
value : integer {6-06.items.[].system.frequency.value} (same value: 1)
[group] : empty
[level] : object {6-06.items.[].system.level}
value : integer {6-06.items.[].system.level.value} (same value: 3)
[location] : object {6-06.items.[].system.location}
value : string {6-06.items.[].system.location.value} (2 different values)
'GK587sU5NS4aS650' (x2)
'TlPZhMLh4kz9t9pf' (x2)
[overrides] : array<> {6-06.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {6-06.items.[].system.prepared}
value : string {6-06.items.[].system.prepared.value} (same value: innate)
value : string {6-06.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {6-06.items.[].system.proficiency}
value : integer {6-06.items.[].system.proficiency.value} (same value: 1)
publication : object {6-06.items.[].system.publication}
license : string {6-06.items.[].system.publication.license} (2 different values)
OGL (x43)
ORC (x62)
'ORC' (x62)
'OGL' (x43)
remaster : boolean {6-06.items.[].system.publication.remaster} (2 different values)
False (x43)
True (x62)
False (x43)
title : string {6-06.items.[].system.publication.title} (5 different values)
(x51)
Pathfinder Player Core (x4)
Pathfinder Monster Core (x44)
Pathfinder Core Rulebook (x2)
Pathfinder Bestiary 3 (x4)
rules : ###FoundryRulesObject###
'' (x51)
'Pathfinder Monster Core' (x44)
'Pathfinder Player Core' (x4)
'Pathfinder Bestiary 3' (x4)
'Pathfinder Core Rulebook' (x2)
[range] : object {6-06.items.[].system.range}
value : string {6-06.items.[].system.range.value} (same value: '')
[references] : object {6-06.items.[].system.references}
children : array<> {6-06.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {6-06.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {6-06.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {6-06.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[requirements] : string {6-06.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {6-06.items.[].system.rules}
[showSlotlessLevels] : object {6-06.items.[].system.showSlotlessLevels}
value : boolean {6-06.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {6-06.items.[].system.slots}
@@ -80,202 +161,102 @@ object {6-06}
14 (x1)
9 (x1)
13 (x1)
[tradition] : object {6-06.items.[].system.tradition}
value : string {6-06.items.[].system.tradition.value} (same value: primal)
[target] : object {6-06.items.[].system.target}
value : string {6-06.items.[].system.target.value} (same value: '')
[time] : object {6-06.items.[].system.time}
value : string {6-06.items.[].system.time.value} (same value: '2')
traits : object {6-06.items.[].system.traits}
[rarity] : string {6-06.items.[].system.traits.rarity} (same value: common)
[rarity] : string {6-06.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {6-06.items.[].system.traits.traditions}
Length: min=3 max=3
Value type: string {6-06.items.[].system.traits.traditions.[]} (3 different values)
divine (x4)
occult (x4)
primal (x4)
'divine' (x4)
'occult' (x4)
'primal' (x4)
[value] : array<string> {6-06.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {6-06.items.[].system.traits.value.[]} (27 different values)
[area] : mixed
[cost] : object {6-06.items.[].system.cost}
value : string {6-06.items.[].system.cost.value} (same value: )
[counteraction] : boolean {6-06.items.[].system.counteraction} (same value: False)
[damage] : object {6-06.items.[].system.damage}
[defense] : mixed
[duration] : object {6-06.items.[].system.duration}
[sustained] : boolean {6-06.items.[].system.duration.sustained} (same value: False)
value : mixed
string {6-06.items.[].system.duration.value} (same value: 1 hour)
integer {6-06.items.[].system.duration.value} (same value: 0)
[expiry] : mixed
[unit] : string {6-06.items.[].system.duration.unit} (same value: unlimited)
[level] : object {6-06.items.[].system.level}
value : integer {6-06.items.[].system.level.value} (same value: 3)
[location] : object {6-06.items.[].system.location}
value : string {6-06.items.[].system.location.value} (2 different values)
GK587sU5NS4aS650 (x2)
TlPZhMLh4kz9t9pf (x2)
[range] : object {6-06.items.[].system.range}
value : string {6-06.items.[].system.range.value} (same value: )
[requirements] : string {6-06.items.[].system.requirements} (same value: )
[target] : object {6-06.items.[].system.target}
value : string {6-06.items.[].system.target.value} (same value: )
[time] : object {6-06.items.[].system.time}
value : string {6-06.items.[].system.time.value} (same value: 2)
[attackEffects] : object {6-06.items.[].system.attackEffects}
value : array<string> {6-06.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {6-06.items.[].system.attackEffects.value.[]} (3 different values)
grab (x6)
spores (x2)
zombie-rot (x4)
[bonus] : object {6-06.items.[].system.bonus}
value : integer {6-06.items.[].system.bonus.value} (4 different values)
14 (x5)
12 (x2)
11 (x3)
9 (x2)
[damageRolls] : object {6-06.items.[].system.damageRolls}
[p36zyj2o94q5m2av6t6a] : object {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a}
damage : string {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (2 different values)
1d10+5 (x1)
1d8+3 (x1)
damageType : string {6-06.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing)
[5gyt9361vlgk0oa54i93] : object {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93}
damage : string {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (2 different values)
1d8+5 (x1)
1d6+3 (x1)
damageType : string {6-06.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing)
[oKTW3GkTUR8u3KJo] : object {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo}
damage : string {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damage} (2 different values)
1d8+5 (x1)
1d6+3 (x1)
damageType : string {6-06.items.[].system.damageRolls.oKTW3GkTUR8u3KJo.damageType} (same value: bludgeoning)
[ka33amlykrcrv5nq90lv] : object {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
damage : string {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (2 different values)
1d12+8 (x1)
1d8+4 (x1)
damageType : string {6-06.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: bludgeoning)
[2rof0t3ang89c3dtvwyr] : object {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (2 different values)
2d12+8 (x1)
1d12+4 (x1)
damageType : string {6-06.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
[dth78dhgkhj9riocj4f8] : object {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
damage : string {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (same value: 1d8+6)
damageType : string {6-06.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: slashing)
[actionType] : object {6-06.items.[].system.actionType}
value : string {6-06.items.[].system.actionType.value} (4 different values)
passive (x47)
action (x29)
free (x3)
reaction (x2)
[actions] : object {6-06.items.[].system.actions}
[value] : integer {6-06.items.[].system.actions.value} (2 different values)
1 (x24)
2 (x5)
[category] : string {6-06.items.[].system.category} (3 different values)
interaction (x11)
defensive (x23)
offensive (x47)
[deathNote] : boolean {6-06.items.[].system.deathNote} (same value: True)
[group] : mixed
[overrides] : array<> {6-06.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
[references] : object {6-06.items.[].system.references}
children : array<> {6-06.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
immunityFrom : array<> {6-06.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
overriddenBy : array<> {6-06.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
overrides : array<> {6-06.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
[tradition] : object {6-06.items.[].system.tradition}
value : string {6-06.items.[].system.tradition.value} (same value: 'primal')
[value] : object {6-06.items.[].system.value}
isValued : boolean {6-06.items.[].system.value.isValued} (same value: True)
value : integer {6-06.items.[].system.value.value} (same value: 1)
[frequency] : object {6-06.items.[].system.frequency}
max : integer {6-06.items.[].system.frequency.max} (same value: 1)
per : string {6-06.items.[].system.frequency.per} (same value: round)
value : integer {6-06.items.[].system.frequency.value} (same value: 1)
type : string {6-06.items.[].type} (5 different values)
spellcastingEntry (x4)
spell (x4)
melee (x12)
action (x81)
condition (x4)
'action' (x81)
'melee' (x12)
'spellcastingEntry' (x4)
'spell' (x4)
'condition' (x4)
[_stats] : object {6-06.items.[]._stats}
compendiumSource : string {6-06.items.[]._stats.compendiumSource} (23 different values)
name : string {6-06.name} (all different values)
[prototypeToken] : object {6-06.prototypeToken}
name : string {6-06.prototypeToken.name} (same value: Leshy Ghoul)
name : string {6-06.prototypeToken.name} (same value: 'Leshy Ghoul')
system : object {6-06.system}
[abilities] : object {6-06.system.abilities}
cha : object {6-06.system.abilities.cha}
mod : integer {6-06.system.abilities.cha.mod} (4 different values)
0 (x2)
-2 (x4)
0 (x2)
4 (x1)
2 (x1)
con : object {6-06.system.abilities.con}
mod : integer {6-06.system.abilities.con.mod} (4 different values)
2 (x3)
4 (x2)
1 (x1)
3 (x2)
1 (x1)
dex : object {6-06.system.abilities.dex}
mod : integer {6-06.system.abilities.dex.mod} (5 different values)
6 (x1)
-2 (x4)
6 (x1)
3 (x1)
4 (x1)
5 (x1)
int : object {6-06.system.abilities.int}
mod : integer {6-06.system.abilities.int.mod} (3 different values)
-1 (x3)
-5 (x4)
-1 (x3)
2 (x1)
str : object {6-06.system.abilities.str}
mod : integer {6-06.system.abilities.str.mod} (4 different values)
3 (x2)
5 (x3)
2 (x1)
3 (x2)
4 (x2)
2 (x1)
wis : object {6-06.system.abilities.wis}
mod : integer {6-06.system.abilities.wis.mod} (5 different values)
3 (x2)
1 (x2)
0 (x2)
4 (x1)
2 (x1)
0 (x2)
attributes : object {6-06.system.attributes}
ac : object {6-06.system.attributes.ac}
[details] : string {6-06.system.attributes.ac.details} (same value: )
[details] : string {6-06.system.attributes.ac.details} (same value: '')
value : integer {6-06.system.attributes.ac.value} (9 different values)
22 (x2)
23 (x1)
18 (x1)
16 (x1)
24 (x1)
19 (x1)
20 (x1)
22 (x2)
15 (x1)
13 (x1)
[adjustment] : mixed
[adjustment] : empty
[allSaves] : object {6-06.system.attributes.allSaves}
value : string {6-06.system.attributes.allSaves.value} (same value: )
value : string {6-06.system.attributes.allSaves.value} (same value: '')
hp : object {6-06.system.attributes.hp}
details : string {6-06.system.attributes.hp.details} (5 different values)
void healing (x4)
troop defenses (x2)
coffin restoration, fast healing 7, void healing (x1)
(x2)
coffin restoration, fast healing 5, void healing (x1)
'void healing' (x4)
'troop defenses' (x2)
'' (x2)
'coffin restoration, fast healing 7, void healing' (x1)
'coffin restoration, fast healing 5, void healing' (x1)
max : integer {6-06.system.attributes.hp.max} (9 different values)
52 (x1)
90 (x2)
52 (x1)
65 (x1)
45 (x1)
30 (x1)
@@ -285,8 +266,8 @@ object {6-06}
50 (x1)
temp : integer {6-06.system.attributes.hp.temp} (same value: 0)
value : integer {6-06.system.attributes.hp.value} (9 different values)
52 (x1)
90 (x2)
52 (x1)
65 (x1)
45 (x1)
30 (x1)
@@ -299,126 +280,126 @@ object {6-06}
Value type: object {6-06.system.attributes.immunities.[]}
[exceptions] : array<> {6-06.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {6-06.system.attributes.immunities.[].type} (9 different values)
death-effects (x8)
disease (x8)
paralyzed (x8)
poison (x8)
unconscious (x6)
bleed (x4)
sleep (x2)
critical-hits (x2)
precision (x2)
'death-effects' (x8)
'disease' (x8)
'paralyzed' (x8)
'poison' (x8)
'unconscious' (x6)
'bleed' (x4)
'sleep' (x2)
'critical-hits' (x2)
'precision' (x2)
[emitsSound] : string {6-06.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {6-06.system.attributes.hardness} (2 different values)
10 (x1)
12 (x1)
[resistances] : array<object> {6-06.system.attributes.resistances}
Length: min=0 max=1
Value type: object {6-06.system.attributes.resistances.[]}
exceptions : array<string> {6-06.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {6-06.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {6-06.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {6-06.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {6-06.system.attributes.speed}
[details] : string {6-06.system.attributes.speed.details} (2 different values)
'troop movement' (x2)
'glide' (x2)
otherSpeeds : array<object> {6-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {6-06.system.attributes.speed.otherSpeeds.[]}
type : string {6-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
burrow (x2)
climb (x2)
'burrow' (x2)
'climb' (x2)
value : integer {6-06.system.attributes.speed.otherSpeeds.[].value} (2 different values)
5 (x2)
25 (x2)
value : integer {6-06.system.attributes.speed.value} (2 different values)
25 (x6)
20 (x2)
[details] : string {6-06.system.attributes.speed.details} (2 different values)
troop movement (x2)
glide (x2)
[weaknesses] : array<object> {6-06.system.attributes.weaknesses}
Length: min=0 max=4
Value type: object {6-06.system.attributes.weaknesses.[]}
type : string {6-06.system.attributes.weaknesses.[].type} (4 different values)
area-damage (x2)
vitality (x6)
slashing (x4)
splash-damage (x2)
value : integer {6-06.system.attributes.weaknesses.[].value} (3 different values)
5 (x8)
2 (x2)
10 (x4)
[exceptions] : array<> {6-06.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
[resistances] : array<object> {6-06.system.attributes.resistances}
Length: min=0 max=1
Value type: object {6-06.system.attributes.resistances.[]}
exceptions : array<string> {6-06.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {6-06.system.attributes.resistances.[].exceptions.[]} (same value: silver)
type : string {6-06.system.attributes.resistances.[].type} (same value: physical)
value : integer {6-06.system.attributes.resistances.[].value} (same value: 5)
[emitsSound] : string {6-06.system.attributes.emitsSound} (same value: encounter)
[hardness] : integer {6-06.system.attributes.hardness} (2 different values)
10 (x1)
12 (x1)
[stealth] : object {6-06.system.attributes.stealth}
details : string {6-06.system.attributes.stealth.details} (same value: <p>(trained)</p>)
details : string {6-06.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {6-06.system.attributes.stealth.value} (2 different values)
10 (x1)
13 (x1)
[weaknesses] : array<object> {6-06.system.attributes.weaknesses}
Length: min=0 max=4
Value type: object {6-06.system.attributes.weaknesses.[]}
[exceptions] : array<> {6-06.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-06.system.attributes.weaknesses.[].type} (4 different values)
'vitality' (x6)
'slashing' (x4)
'area-damage' (x2)
'splash-damage' (x2)
value : integer {6-06.system.attributes.weaknesses.[].value} (3 different values)
5 (x8)
10 (x4)
2 (x2)
details : object {6-06.system.details}
[blurb] : string {6-06.system.details.blurb} (4 different values)
(x2)
Variant shambler troop (x2)
Variant plague zombie (x2)
Variant vampire servitor (x2)
'' (x2)
'Variant shambler troop' (x2)
'Variant plague zombie' (x2)
'Variant vampire servitor' (x2)
[languages] : object {6-06.system.details.languages}
details : string {6-06.system.details.languages.details} (5 different values)
Speak with plants fungi only (x1)
(x4)
Speak with plants (x1)
speak with plants (fungi only) (x1)
plus one regional language (x1)
'' (x4)
'Speak with plants fungi only' (x1)
'Speak with plants' (x1)
'speak with plants (fungi only)' (x1)
'plus one regional language' (x1)
value : array<string> {6-06.system.details.languages.value}
Length: min=0 max=3
Value type: string {6-06.system.details.languages.value.[]} (3 different values)
common (x4)
fey (x4)
necril (x4)
'common' (x4)
'fey' (x4)
'necril' (x4)
level : object {6-06.system.details.level}
value : integer {6-06.system.details.level.value} (6 different values)
3 (x3)
5 (x2)
4 (x2)
3 (x3)
6 (x1)
2 (x1)
1 (x1)
[privateNotes] : string {6-06.system.details.privateNotes} (same value: )
[privateNotes] : string {6-06.system.details.privateNotes} (same value: '')
[publicNotes] : string {6-06.system.details.publicNotes} (4 different values)
<p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p> (x2)
<p>This shuffling mass of decaying flesh moves with dull but singular focus.</p>
'<p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p>' (x2)
'<p>This shuffling mass of decaying flesh moves with dull but singular focus.</p>
<hr />
<p>Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.</p> (x2)
<p>Plague zombies are infested with horrible contagions.</p>
<p>Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.</p>' (x2)
'<p>Plague zombies are infested with horrible contagions.</p>
<hr />
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x2)
<p>Vampires use their servitor pawns for infiltration and reconnaissance.</p>
<p>A zombie\'s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\'re destroyed.</p>' (x2)
'<p>Vampires use their servitor pawns for infiltration and reconnaissance.</p>
<hr />
<p>Vampires are undead creatures that feed on the blood of the living.</p> (x2)
<p>Vampires are undead creatures that feed on the blood of the living.</p>' (x2)
publication : object {6-06.system.details.publication}
license : string {6-06.system.details.publication.license} (same value: ORC)
license : string {6-06.system.details.publication.license} (same value: 'ORC')
remaster : boolean {6-06.system.details.publication.remaster} (same value: True)
title : string {6-06.system.details.publication.title} (same value: Pathfinder Society Scenario #6-06: Rotten Apples)
[description] : string {6-06.system.details.description} (same value: <p>The font is hidden just under the water's surface. It spews foul brown sludge into the pristine waters, leaving them reeking and polluted as they move downstream. It can be reached without swimming, but not without getting wet.</p>)
title : string {6-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-06: Rotten Apples')
[description] : string {6-06.system.details.description} (same value: '<p>The font is hidden just under the water\'s surface. It spews foul brown sludge into the pristine waters, leaving them reeking and polluted as they move downstream. It can be reached without swimming, but not without getting wet.</p>')
[disable] : string {6-06.system.details.disable} (2 different values)
<p>@Check[nature|dc:17] (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, @Check[religion|dc:23] (expert) to suppress the void energies, @Check[thievery|dc:20] to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.</p> (x1)
<p>@Check[nature|dc:20] (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, @Check[religion|dc:26] (expert) to suppress the void energies, @Check[thievery|dc:23] to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.</p> (x1)
'<p>@Check[nature|dc:17] (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, @Check[religion|dc:23] (expert) to suppress the void energies, @Check[thievery|dc:20] to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.</p>' (x1)
'<p>@Check[nature|dc:20] (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, @Check[religion|dc:26] (expert) to suppress the void energies, @Check[thievery|dc:23] to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.</p>' (x1)
[isComplex] : boolean {6-06.system.details.isComplex} (same value: True)
[reset] : string {6-06.system.details.reset} (2 different values)
<p>The foul font deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p> (x1)
<p>The void font deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p> (x1)
'<p>The foul font deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x1)
'<p>The void font deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x1)
[routine] : string {6-06.system.details.routine} (2 different values)
<p>(2 actions) The foul font uses its actions each turn to spew a single void geyser.</p> (x1)
<p>The void font uses its actions each turn to spew a single void geyser.</p> (x1)
'<p>(2 actions) The foul font uses its actions each turn to spew a single void geyser.</p>' (x1)
'<p>The void font uses its actions each turn to spew a single void geyser.</p>' (x1)
[initiative] : object {6-06.system.initiative}
statistic : string {6-06.system.initiative.statistic} (same value: perception)
statistic : string {6-06.system.initiative.statistic} (same value: 'perception')
[perception] : object {6-06.system.perception}
details : string {6-06.system.perception.details} (same value: )
details : string {6-06.system.perception.details} (same value: '')
mod : integer {6-06.system.perception.mod} (7 different values)
10 (x1)
7 (x2)
10 (x1)
5 (x1)
17 (x1)
12 (x1)
@@ -427,36 +408,36 @@ object {6-06}
senses : array<object> {6-06.system.perception.senses}
Length: min=1 max=1
Value type: object {6-06.system.perception.senses.[]}
type : string {6-06.system.perception.senses.[].type} (same value: darkvision)
type : string {6-06.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {6-06.system.resources}
saves : object {6-06.system.saves}
fortitude : object {6-06.system.saves.fortitude}
saveDetail : string {6-06.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {6-06.system.saves.fortitude.saveDetail} (same value: '')
value : integer {6-06.system.saves.fortitude.value} (7 different values)
12 (x1)
11 (x2)
8 (x2)
14 (x1)
9 (x2)
12 (x1)
14 (x1)
17 (x1)
6 (x1)
reflex : object {6-06.system.saves.reflex}
saveDetail : string {6-06.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {6-06.system.saves.reflex.saveDetail} (same value: '')
value : integer {6-06.system.saves.reflex.value} (8 different values)
14 (x2)
8 (x1)
5 (x2)
8 (x1)
6 (x1)
11 (x1)
13 (x1)
9 (x1)
3 (x1)
will : object {6-06.system.saves.will}
saveDetail : string {6-06.system.saves.will.saveDetail} (same value: )
saveDetail : string {6-06.system.saves.will.saveDetail} (same value: '')
value : integer {6-06.system.saves.will.value} (9 different values)
6 (x2)
10 (x1)
9 (x1)
6 (x2)
17 (x1)
12 (x1)
7 (x1)
@@ -464,48 +445,23 @@ object {6-06}
15 (x1)
4 (x1)
[skills] : object {6-06.system.skills}
[athletics] : object {6-06.system.skills.athletics}
base : integer {6-06.system.skills.athletics.base} (5 different values)
10 (x1)
12 (x1)
13 (x1)
7 (x1)
9 (x2)
[special] : array<> {6-06.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[nature] : object {6-06.system.skills.nature}
base : integer {6-06.system.skills.nature.base} (4 different values)
10 (x1)
14 (x1)
7 (x1)
11 (x1)
[special] : array<> {6-06.system.skills.nature.special}
Length: min=0 max=0
Value type: mixed
[stealth] : object {6-06.system.skills.stealth}
base : integer {6-06.system.skills.stealth.base} (3 different values)
12 (x2)
13 (x1)
9 (x1)
[special] : array<> {6-06.system.skills.stealth.special}
Length: min=0 max=0
Value type: mixed
[survival] : object {6-06.system.skills.survival}
base : integer {6-06.system.skills.survival.base} (2 different values)
13 (x1)
10 (x1)
note : string {6-06.system.skills.survival.note} (same value: Grave Knowledge)
special : array<> {6-06.system.skills.survival.special}
Length: min=0 max=0
Value type: mixed
[acrobatics] : object {6-06.system.skills.acrobatics}
base : integer {6-06.system.skills.acrobatics.base} (2 different values)
13 (x1)
11 (x1)
special : array<> {6-06.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: mixed
Value type: empty
[athletics] : object {6-06.system.skills.athletics}
base : integer {6-06.system.skills.athletics.base} (5 different values)
9 (x2)
10 (x1)
12 (x1)
13 (x1)
7 (x1)
[special] : array<> {6-06.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
[deception] : object {6-06.system.skills.deception}
base : integer {6-06.system.skills.deception.base} (same value: 14)
[intimidation] : object {6-06.system.skills.intimidation}
@@ -514,48 +470,60 @@ object {6-06}
8 (x1)
special : array<> {6-06.system.skills.intimidation.special}
Length: min=0 max=0
Value type: mixed
Value type: empty
[nature] : object {6-06.system.skills.nature}
base : integer {6-06.system.skills.nature.base} (4 different values)
10 (x1)
14 (x1)
7 (x1)
11 (x1)
[special] : array<> {6-06.system.skills.nature.special}
Length: min=0 max=0
Value type: empty
[religion] : object {6-06.system.skills.religion}
base : integer {6-06.system.skills.religion.base} (2 different values)
14 (x1)
11 (x1)
special : array<> {6-06.system.skills.religion.special}
Length: min=0 max=0
Value type: mixed
Value type: empty
[society] : object {6-06.system.skills.society}
base : integer {6-06.system.skills.society.base} (same value: 5)
special : array<> {6-06.system.skills.society.special}
Length: min=0 max=0
Value type: mixed
Value type: empty
[stealth] : object {6-06.system.skills.stealth}
base : integer {6-06.system.skills.stealth.base} (3 different values)
12 (x2)
13 (x1)
9 (x1)
[special] : array<> {6-06.system.skills.stealth.special}
Length: min=0 max=0
Value type: empty
[survival] : object {6-06.system.skills.survival}
base : integer {6-06.system.skills.survival.base} (2 different values)
13 (x1)
10 (x1)
note : string {6-06.system.skills.survival.note} (same value: 'Grave Knowledge')
special : array<> {6-06.system.skills.survival.special}
Length: min=0 max=0
Value type: empty
traits : object {6-06.system.traits}
rarity : string {6-06.system.traits.rarity} (3 different values)
uncommon (x6)
unique (x2)
rare (x2)
'uncommon' (x6)
'unique' (x2)
'rare' (x2)
size : object {6-06.system.traits.size}
value : string {6-06.system.traits.size.value} (3 different values)
sm (x6)
grg (x2)
med (x2)
'sm' (x6)
'grg' (x2)
'med' (x2)
value : array<string> {6-06.system.traits.value}
Length: min=4 max=7
Value type: string {6-06.system.traits.value.[]} (13 different values)
fungus (x2)
ghoul (x2)
leshy (x8)
undead (x8)
unholy (x10)
mindless (x4)
plant (x6)
troop (x2)
zombie (x4)
vampire (x2)
magical (x2)
trap (x2)
void (x2)
[statusEffects] : array<> {6-06.system.statusEffects}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {6-06.type} (2 different values)
npc (x8)
hazard (x2)
'npc' (x8)
'hazard' (x2)