New output
This commit is contained in:
@@ -1,75 +1,75 @@
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Actions
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Different values: 393
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Different values: 395
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=====================================
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object {Actions}
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_id : string {Actions._id} (all different values)
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img : string {Actions.img} (7 different values)
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systems/pf2e/icons/actions/TwoActions.webp (x70)
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systems/pf2e/icons/actions/OneAction.webp (x128)
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systems/pf2e/icons/actions/FreeAction.webp (x39)
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systems/pf2e/icons/actions/Reaction.webp (x90)
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systems/pf2e/icons/actions/Passive.webp (x51)
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systems/pf2e/icons/actions/ThreeActions.webp (x14)
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systems/pf2e/icons/actions/LongerAction.webp (x1)
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'systems/pf2e/icons/actions/OneAction.webp' (x129)
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'systems/pf2e/icons/actions/Reaction.webp' (x90)
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'systems/pf2e/icons/actions/TwoActions.webp' (x71)
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'systems/pf2e/icons/actions/Passive.webp' (x51)
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'systems/pf2e/icons/actions/FreeAction.webp' (x39)
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'systems/pf2e/icons/actions/ThreeActions.webp' (x14)
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'systems/pf2e/icons/actions/LongerAction.webp' (x1)
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name : string {Actions.name} (all different values)
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system : object {Actions.system}
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actionType : object {Actions.system.actionType}
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value : string {Actions.system.actionType.value} (4 different values)
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action (x211)
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free (x39)
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reaction (x90)
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passive (x53)
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'action' (x213)
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'reaction' (x90)
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'passive' (x53)
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'free' (x39)
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actions : object {Actions.system.actions}
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[value] : integer {Actions.system.actions.value} (3 different values)
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2 (x69)
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1 (x128)
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1 (x129)
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2 (x70)
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3 (x14)
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[category] : string {Actions.system.category} (3 different values)
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offensive (x160)
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defensive (x58)
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interaction (x116)
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'offensive' (x160)
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'interaction' (x118)
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'defensive' (x58)
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description : object {Actions.system.description}
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value : string {Actions.system.description.value} (all different values)
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publication : object {Actions.system.publication}
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license : string {Actions.system.publication.license} (2 different values)
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ORC (x221)
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OGL (x172)
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'ORC' (x223)
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'OGL' (x172)
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remaster : boolean {Actions.system.publication.remaster} (2 different values)
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True (x228)
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True (x230)
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False (x165)
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title : string {Actions.system.publication.title} (40 different values)
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rules : ###FoundryRulesObject###
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title : string {Actions.system.publication.title} (42 different values)
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rules : ignored (Foundry rules object) {Actions.system.rules}
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traits : object {Actions.system.traits}
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[rarity] : string {Actions.system.traits.rarity} (2 different values)
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'common' (x238)
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'rare' (x1)
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[selected] : object {Actions.system.traits.selected}
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[auditory] : string {Actions.system.traits.selected.auditory} (same value: 'Auditory')
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[concentrate] : string {Actions.system.traits.selected.concentrate} (same value: 'Concentrate')
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[emotion] : string {Actions.system.traits.selected.emotion} (same value: 'Emotion')
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[exploration] : string {Actions.system.traits.selected.exploration} (same value: 'Exploration')
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[general] : string {Actions.system.traits.selected.general} (same value: 'General')
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[linguistic] : string {Actions.system.traits.selected.linguistic} (same value: 'Linguistic')
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[mental] : string {Actions.system.traits.selected.mental} (same value: 'Mental')
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[morph] : string {Actions.system.traits.selected.morph} (same value: 'Morph')
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[primal] : string {Actions.system.traits.selected.primal} (same value: 'Primal')
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[skill] : string {Actions.system.traits.selected.skill} (same value: 'Skill')
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[tengu] : string {Actions.system.traits.selected.tengu} (same value: 'tengu')
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[transmutation] : string {Actions.system.traits.selected.transmutation} (same value: 'Transmutation')
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value : array<string> {Actions.system.traits.value}
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Length: min=0 max=7
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Value type: string {Actions.system.traits.value.[]} (89 different values)
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[rarity] : string {Actions.system.traits.rarity} (2 different values)
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common (x238)
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rare (x1)
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[selected] : object {Actions.system.traits.selected}
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[concentrate] : string {Actions.system.traits.selected.concentrate} (same value: Concentrate)
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[auditory] : string {Actions.system.traits.selected.auditory} (same value: Auditory)
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[general] : string {Actions.system.traits.selected.general} (same value: General)
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[linguistic] : string {Actions.system.traits.selected.linguistic} (same value: Linguistic)
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[mental] : string {Actions.system.traits.selected.mental} (same value: Mental)
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[skill] : string {Actions.system.traits.selected.skill} (same value: Skill)
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[emotion] : string {Actions.system.traits.selected.emotion} (same value: Emotion)
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[exploration] : string {Actions.system.traits.selected.exploration} (same value: Exploration)
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[morph] : string {Actions.system.traits.selected.morph} (same value: Morph)
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[primal] : string {Actions.system.traits.selected.primal} (same value: Primal)
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[tengu] : string {Actions.system.traits.selected.tengu} (same value: tengu)
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[transmutation] : string {Actions.system.traits.selected.transmutation} (same value: Transmutation)
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[frequency] : object {Actions.system.frequency}
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max : integer {Actions.system.frequency.max} (same value: 1)
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per : string {Actions.system.frequency.per} (6 different values)
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day (x48)
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round (x9)
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PT1H (x22)
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PT10M (x9)
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PT1M (x6)
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turn (x1)
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'day' (x48)
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'PT1H' (x22)
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'round' (x9)
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'PT10M' (x9)
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'PT1M' (x6)
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'turn' (x1)
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[value] : integer {Actions.system.frequency.value} (same value: 1)
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[selfEffect] : object {Actions.system.selfEffect}
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name : string {Actions.system.selfEffect.name} (34 different values)
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uuid : string {Actions.system.selfEffect.uuid} (34 different values)
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type : string {Actions.type} (same value: action)
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type : string {Actions.type} (same value: 'action')
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