New output
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@@ -3,54 +3,54 @@ Different values: 6
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=====================================
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object {Archaeologist}
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_id : string {Archaeologist._id} (all different values)
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folder : string {Archaeologist.folder} (same value: sOnKIMb0naTkMXHp)
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img : string {Archaeologist.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Archaeologist.folder} (same value: 'sOnKIMb0naTkMXHp')
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img : string {Archaeologist.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Archaeologist.name} (all different values)
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system : object {Archaeologist.system}
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actionType : object {Archaeologist.system.actionType}
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value : string {Archaeologist.system.actionType.value} (same value: passive)
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value : string {Archaeologist.system.actionType.value} (same value: 'passive')
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actions : object {Archaeologist.system.actions}
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[value] : mixed
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[value] : empty
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category : string {Archaeologist.system.category} (2 different values)
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class (x4)
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skill (x2)
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'class' (x4)
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'skill' (x2)
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description : object {Archaeologist.system.description}
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value : string {Archaeologist.system.description.value} (all different values)
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level : object {Archaeologist.system.level}
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value : integer {Archaeologist.system.level.value} (5 different values)
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4 (x2)
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2 (x1)
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8 (x1)
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10 (x1)
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4 (x2)
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7 (x1)
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prerequisites : object {Archaeologist.system.prerequisites}
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value : array<object> {Archaeologist.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Archaeologist.system.prerequisites.value.[]}
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value : string {Archaeologist.system.prerequisites.value.[].value} (4 different values)
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trained in Society, and Thievery (x1)
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Archaeologist Dedication (x5)
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Magical Scholastics (x1)
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master in Society (x1)
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'Archaeologist Dedication' (x5)
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'trained in Society, and Thievery' (x1)
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'Magical Scholastics' (x1)
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'master in Society' (x1)
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publication : object {Archaeologist.system.publication}
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license : string {Archaeologist.system.publication.license} (same value: ORC)
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license : string {Archaeologist.system.publication.license} (same value: 'ORC')
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remaster : boolean {Archaeologist.system.publication.remaster} (same value: True)
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title : string {Archaeologist.system.publication.title} (same value: Pathfinder Player Core 2)
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rules : ###FoundryRulesObject###
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title : string {Archaeologist.system.publication.title} (same value: 'Pathfinder Player Core 2')
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rules : ignored (Foundry rules object) {Archaeologist.system.rules}
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traits : object {Archaeologist.system.traits}
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rarity : string {Archaeologist.system.traits.rarity} (same value: common)
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rarity : string {Archaeologist.system.traits.rarity} (same value: 'common')
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value : array<string> {Archaeologist.system.traits.value}
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Length: min=1 max=2
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Value type: string {Archaeologist.system.traits.value.[]} (4 different values)
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archetype (x6)
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dedication (x1)
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fortune (x1)
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skill (x2)
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'archetype' (x6)
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'skill' (x2)
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'dedication' (x1)
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'fortune' (x1)
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[frequency] : object {Archaeologist.system.frequency}
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max : integer {Archaeologist.system.frequency.max} (same value: 1)
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per : string {Archaeologist.system.frequency.per} (same value: PT1H)
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[maxTakable] : mixed
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per : string {Archaeologist.system.frequency.per} (same value: 'PT1H')
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[maxTakable] : empty
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subfeatures : object {Archaeologist.system.subfeatures}
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languages : object {Archaeologist.system.subfeatures.languages}
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slots : integer {Archaeologist.system.subfeatures.languages.slots} (same value: 1)
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type : string {Archaeologist.type} (same value: feat)
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type : string {Archaeologist.type} (same value: 'feat')
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