New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+122 -263
View File
@@ -3,8 +3,8 @@ Different values: 22
=====================================
object {Armies}
_id : string {Armies._id} (all different values)
folder : string {Armies.folder} (same value: BRkIyvmgOgyA2kq7)
img : string {Armies.img} (same value: systems/pf2e/icons/default-icons/army.svg)
folder : string {Armies.folder} (same value: 'BRkIyvmgOgyA2kq7')
img : string {Armies.img} (same value: 'systems/pf2e/icons/default-icons/army.svg')
items : array<object> {Armies.items}
Length: min=0 max=14
Value type: object {Armies.items.[]}
@@ -12,230 +12,156 @@ object {Armies}
[_stats] : object {Armies.items.[]._stats}
compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values)
[folder] : string {Armies.items.[].folder} (11 different values)
tavHHn3vqI7bCnl6 (x5)
e185cDQaLjU3uZ62 (x36)
uzT6OylJkqdfcjJM (x2)
i18YzT3zo3skuWng (x23)
uLbGIZIMsFR1IrAN (x9)
pnkpw6p0Fx3fHK0x (x1)
r0oRLqAxCBP3VxTz (x2)
DHXjHHXYj6zl4W6F (x1)
Orkajqnbw5JiOwtt (x1)
ACotoADnRFIDqvPc (x4)
jZWW6y5VjVRbbU7t (x3)
img : string {Armies.items.[].img} (6 different values)
icons/sundries/books/book-red-exclamation.webp (x65)
systems/pf2e/icons/actions/TwoActions.webp (x10)
systems/pf2e/icons/actions/Reaction.webp (x5)
systems/pf2e/icons/actions/OneAction.webp (x11)
icons/skills/movement/arrow-upward-white.webp (x1)
systems/pf2e/icons/actions/ThreeActions.webp (x1)
'icons/sundries/books/book-red-exclamation.webp' (x65)
'systems/pf2e/icons/actions/OneAction.webp' (x11)
'systems/pf2e/icons/actions/TwoActions.webp' (x10)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'icons/skills/movement/arrow-upward-white.webp' (x1)
'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
name : string {Armies.items.[].name} (53 different values)
sort : integer {Armies.items.[].sort} (17 different values)
0 (x66)
2600000 (x1)
2400000 (x1)
2500000 (x1)
2100000 (x1)
2300000 (x1)
100000 (x6)
2200000 (x2)
1600000 (x1)
1200000 (x2)
700000 (x1)
1300000 (x1)
1700000 (x1)
900000 (x1)
300000 (x3)
200000 (x3)
400000 (x1)
system : object {Armies.items.[].system}
[actionType] : object {Armies.items.[].system.actionType}
value : string {Armies.items.[].system.actionType.value} (3 different values)
passive (x60)
action (x25)
reaction (x7)
'passive' (x60)
'action' (x25)
'reaction' (x7)
[actions] : object {Armies.items.[].system.actions}
[value] : integer {Armies.items.[].system.actions.value} (3 different values)
2 (x10)
1 (x12)
2 (x10)
3 (x3)
[campaign] : string {Armies.items.[].system.campaign} (same value: kingmaker)
[campaign] : string {Armies.items.[].system.campaign} (same value: 'kingmaker')
[category] : string {Armies.items.[].system.category} (3 different values)
army-tactic (x64)
army-war-action (x27)
kingdom-activity (x1)
'army-tactic' (x64)
'army-war-action' (x27)
'kingdom-activity' (x1)
description : object {Armies.items.[].system.description}
value : string {Armies.items.[].system.description.value} (58 different values)
[level] : object {Armies.items.[].system.level}
value : integer {Armies.items.[].system.level.value} (10 different values)
3 (x4)
7 (x6)
1 (x20)
12 (x9)
8 (x7)
5 (x7)
7 (x6)
16 (x5)
3 (x4)
10 (x4)
11 (x1)
12 (x9)
14 (x2)
11 (x1)
[location] : string {Armies.items.[].system.location} (5 different values)
0 (x20)
2 (x11)
1 (x16)
3 (x3)
4 (x1)
'0' (x20)
'1' (x16)
'2' (x11)
'3' (x3)
'4' (x1)
[prerequisites] : object {Armies.items.[].system.prerequisites}
value : array<> {Armies.items.[].system.prerequisites.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
publication : object {Armies.items.[].system.publication}
license : string {Armies.items.[].system.publication.license} (same value: OGL)
license : string {Armies.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False)
title : string {Armies.items.[].system.publication.title} (2 different values)
(x33)
Pathfinder Kingmaker (x60)
rules : ###FoundryRulesObject###
'Pathfinder Kingmaker' (x60)
'' (x33)
rules : ignored (Foundry rules object) {Armies.items.[].system.rules}
[slug] : string {Armies.items.[].system.slug} (19 different values)
overrun (x3)
engines-of-war (x2)
low-light-vision (x1)
ambush (x1)
sharpshooter (x2)
all-out-assault (x6)
counterattack (x5)
dirty-fighting (x3)
darkvision (x12)
feint (x2)
taunt (x5)
live-off-the-land (x2)
increased-ammunition (x3)
toughened-soldiers (x4)
merciless (x1)
explosive-shot (x1)
overwhelming-bombardment (x1)
hold-the-line (x1)
covering-fire (x1)
traits : object {Armies.items.[].system.traits}
[rarity] : string {Armies.items.[].system.traits.rarity} (same value: common)
[rarity] : string {Armies.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {Armies.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Armies.items.[].system.traits.value.[]} (7 different values)
cavalry (x34)
infantry (x38)
siege (x21)
skirmisher (x35)
attack (x13)
primal (x2)
morale (x5)
'infantry' (x38)
'skirmisher' (x35)
'cavalry' (x34)
'siege' (x21)
'attack' (x13)
'morale' (x5)
'primal' (x2)
[duration] : object {Armies.items.[].system.duration}
[expiry] : mixed
[expiry] : empty
sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False)
unit : string {Armies.items.[].system.duration.unit} (same value: unlimited)
unit : string {Armies.items.[].system.duration.unit} (same value: 'unlimited')
value : integer {Armies.items.[].system.duration.value} (same value: -1)
[start] : object {Armies.items.[].system.start}
[initiative] : mixed
[initiative] : empty
value : integer {Armies.items.[].system.start.value} (same value: 0)
[tokenIcon] : object {Armies.items.[].system.tokenIcon}
show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False)
type : string {Armies.items.[].type} (2 different values)
campaignFeature (x92)
effect (x1)
'campaignFeature' (x92)
'effect' (x1)
[flags] : object {Armies.items.[].flags}
pf2e : object {Armies.items.[].flags.pf2e}
[grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy}
id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values)
onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
[itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants}
[allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault}
id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values)
v7wzHu1D3duO4IS2 (x1)
OrIi052QUBcxEZcU (x1)
HS53GdUOKF1mFYXo (x1)
dfkhWGWMHIa1bk83 (x1)
Q0BxNJvtO2wNU03I (x1)
j6MA4necWTNznnJ6 (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: detach)
'v7wzHu1D3duO4IS2' (x1)
'OrIi052QUBcxEZcU' (x1)
'HS53GdUOKF1mFYXo' (x1)
'dfkhWGWMHIa1bk83' (x1)
'Q0BxNJvtO2wNU03I' (x1)
'j6MA4necWTNznnJ6' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: 'detach')
[counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack}
id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values)
4IBaD7FuRPjVjJkV (x1)
7gxdZ17ZVnIaeQJ0 (x1)
yDbd3BCYbZULuTwC (x1)
7hw1y2QXjnJT1SD6 (x1)
F9OTvJKp0WMVee5M (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: detach)
'4IBaD7FuRPjVjJkV' (x1)
'7gxdZ17ZVnIaeQJ0' (x1)
'yDbd3BCYbZULuTwC' (x1)
'7hw1y2QXjnJT1SD6' (x1)
'F9OTvJKp0WMVee5M' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: 'detach')
[coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire}
id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: 'x1no5xGe948GsvRT')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: 'detach')
[dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting}
id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values)
5B01aXaes4bLX0P0 (x1)
dA3qooHGMtiyMWlU (x1)
N2toa3SxsMdrC0ni (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: detach)
'5B01aXaes4bLX0P0' (x1)
'dA3qooHGMtiyMWlU' (x1)
'N2toa3SxsMdrC0ni' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: 'detach')
[feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint}
id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values)
bywShUI7f26P8Tjb (x1)
ZdBXSPvHn6OklfJm (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: detach)
'bywShUI7f26P8Tjb' (x1)
'ZdBXSPvHn6OklfJm' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: 'detach')
[liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand}
id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: '9G3Wz7utmqU4tjmt')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: 'detach')
[overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: '4VhEvG7Plwz0Wszk')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: 'detach')
[reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally}
id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: 'DcwThWFY7QvCKCtd')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: 'detach')
[revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle}
id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: 'ORjJrVGGJUnXrA5q')
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: 'detach')
[taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt}
id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values)
XN0yNEBpJrB6PWoD (x1)
wNSfDYqhHoxFBePG (x1)
2po5Zx1pIbkFlcqf (x1)
zxEuPlI4wj8gArdg (x1)
ikuuCz9uU4Ubkp1A (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: detach)
[liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand}
id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: 9G3Wz7utmqU4tjmt)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: detach)
[overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: 4VhEvG7Plwz0Wszk)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: detach)
[reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally}
id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: DcwThWFY7QvCKCtd)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: detach)
[revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle}
id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: ORjJrVGGJUnXrA5q)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: detach)
[coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire}
id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: x1no5xGe948GsvRT)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: detach)
[grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy}
id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values)
5hijiZfVSnfNTlQ6 (x3)
6mPy5lldAAxIx3uB (x4)
6g0dZ8gMhmS8DQ64 (x1)
dz3LFveHKuHU6FEv (x1)
RIn3bxyfP41ZVDI7 (x1)
d5x6WrErWAOeUlLO (x1)
SfS5ne2W6a9yHBl4 (x3)
aEhR1ZQ7MTnP1jll (x3)
a6FAJSwLzdqWyr1E (x1)
jn0QB3sq8yQTujyd (x1)
UO4ZrO70143knKB5 (x3)
0WhMYXnSoIuLZPsd (x2)
onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
'XN0yNEBpJrB6PWoD' (x1)
'wNSfDYqhHoxFBePG' (x1)
'2po5Zx1pIbkFlcqf' (x1)
'zxEuPlI4wj8gArdg' (x1)
'ikuuCz9uU4Ubkp1A' (x1)
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: 'detach')
name : string {Armies.name} (all different values)
[prototypeToken] : object {Armies.prototypeToken}
name : string {Armies.prototypeToken.name} (4 different values)
Cavalry (x1)
Infantry (x1)
Siege Engines (x1)
Skirmishers (x1)
'Cavalry' (x1)
'Infantry' (x1)
'Siege Engines' (x1)
'Skirmishers' (x1)
system : object {Armies.system}
ac : object {Armies.system.ac}
potency : integer {Armies.system.ac.potency} (same value: 0)
value : integer {Armies.system.ac.value} (15 different values)
19 (x1)
16 (x1)
25 (x4)
20 (x2)
31 (x2)
38 (x1)
23 (x1)
27 (x2)
24 (x1)
30 (x1)
36 (x1)
33 (x2)
32 (x1)
28 (x1)
35 (x1)
attributes : object {Armies.system.attributes}
hp : object {Armies.system.attributes.hp}
max : integer {Armies.system.attributes.hp.max} (4 different values)
@@ -246,8 +172,8 @@ object {Armies}
routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values)
2 (x12)
3 (x6)
0 (x1)
4 (x2)
0 (x1)
1 (x1)
value : integer {Armies.system.attributes.hp.value} (4 different values)
4 (x12)
@@ -255,143 +181,76 @@ object {Armies}
5 (x3)
8 (x2)
[consumption] : integer {Armies.system.consumption} (3 different values)
2 (x3)
1 (x10)
2 (x3)
-1 (x1)
details : object {Armies.system.details}
alignment : string {Armies.system.details.alignment} (5 different values)
N (x11)
CN (x4)
NG (x3)
CE (x3)
NE (x1)
blurb : string {Armies.system.details.blurb} (same value: )
'N' (x11)
'CN' (x4)
'NG' (x3)
'CE' (x3)
'NE' (x1)
blurb : string {Armies.system.details.blurb} (same value: '')
description : string {Armies.system.details.description} (all different values)
level : object {Armies.system.details.level}
value : integer {Armies.system.details.level.value} (11 different values)
3 (x2)
1 (x1)
7 (x4)
5 (x2)
11 (x1)
16 (x1)
10 (x3)
6 (x1)
8 (x2)
14 (x2)
12 (x3)
[recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values)
32 (x3)
20 (x2)
18 (x1)
15 (x1)
23 (x1)
20 (x2)
28 (x1)
22 (x1)
32 (x3)
26 (x1)
resources : object {Armies.system.resources}
ammunition : object {Armies.system.resources.ammunition}
max : integer {Armies.system.resources.ammunition.max} (same value: 5)
value : integer {Armies.system.resources.ammunition.value} (3 different values)
5 (x18)
4 (x1)
7 (x3)
4 (x1)
potions : object {Armies.system.resources.potions}
value : integer {Armies.system.resources.potions.value} (same value: 0)
saves : object {Armies.system.saves}
maneuver : integer {Armies.system.saves.maneuver} (11 different values)
12 (x4)
4 (x1)
17 (x2)
24 (x1)
19 (x2)
30 (x1)
9 (x1)
22 (x5)
14 (x2)
25 (x2)
13 (x1)
morale : integer {Armies.system.saves.morale} (11 different values)
6 (x1)
10 (x1)
18 (x6)
11 (x3)
25 (x2)
15 (x1)
19 (x3)
16 (x1)
28 (x2)
5 (x1)
17 (x1)
scouting : integer {Armies.system.scouting} (16 different values)
9 (x2)
7 (x1)
15 (x3)
12 (x1)
21 (x1)
28 (x1)
13 (x1)
14 (x2)
19 (x2)
18 (x1)
25 (x1)
22 (x1)
23 (x2)
20 (x1)
16 (x1)
24 (x1)
traits : object {Armies.system.traits}
rarity : string {Armies.system.traits.rarity} (3 different values)
common (x14)
rare (x4)
uncommon (x4)
'common' (x14)
'rare' (x4)
'uncommon' (x4)
size : object {Armies.system.traits.size}
value : string {Armies.system.traits.size.value} (same value: med)
value : string {Armies.system.traits.size.value} (same value: 'med')
type : string {Armies.system.traits.type} (4 different values)
cavalry (x4)
infantry (x8)
siege (x3)
skirmisher (x7)
'infantry' (x8)
'skirmisher' (x7)
'cavalry' (x4)
'siege' (x3)
value : array<> {Armies.system.traits.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
weapons : object {Armies.system.weapons}
[melee] : object {Armies.system.weapons.melee}
name : string {Armies.system.weapons.melee.name} (18 different values)
Weapons (x3)
Kukris (x1)
Swords and Axes (x1)
Weapons and claws (x1)
Dogslicers and Torches (x1)
Flails (x1)
Lances (x1)
Hatchets and shortswords (x1)
Spears (x1)
Greater magic axes (x1)
Swords (x1)
Shortswords (x1)
Longwords (x1)
Greataxes (x1)
(x1)
Claws and fangs (x1)
Morningstars and tusks (x1)
Fangs, claws, and stingers (x1)
potency : integer {Armies.system.weapons.melee.potency} (3 different values)
0 (x16)
1 (x1)
2 (x3)
1 (x1)
[ranged] : object {Armies.system.weapons.ranged}
name : string {Armies.system.weapons.ranged.name} (9 different values)
Siege engine (x2)
Magic Longbows (x1)
Bows and hurled thorns (x1)
Javelins (x2)
Longbows (x3)
Siege Engine (x1)
Crossbows (x1)
(x1)
Thrown rock (x1)
'Longbows' (x3)
'Siege engine' (x2)
'Javelins' (x2)
'Magic Longbows' (x1)
'Bows and hurled thorns' (x1)
'Siege Engine' (x1)
'Crossbows' (x1)
'' (x1)
'Thrown rock' (x1)
potency : integer {Armies.system.weapons.ranged.potency} (2 different values)
0 (x12)
1 (x1)
type : string {Armies.type} (same value: army)
type : string {Armies.type} (same value: 'army')