New output
This commit is contained in:
+122
-263
@@ -3,8 +3,8 @@ Different values: 22
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=====================================
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object {Armies}
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_id : string {Armies._id} (all different values)
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folder : string {Armies.folder} (same value: BRkIyvmgOgyA2kq7)
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img : string {Armies.img} (same value: systems/pf2e/icons/default-icons/army.svg)
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folder : string {Armies.folder} (same value: 'BRkIyvmgOgyA2kq7')
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img : string {Armies.img} (same value: 'systems/pf2e/icons/default-icons/army.svg')
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items : array<object> {Armies.items}
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Length: min=0 max=14
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Value type: object {Armies.items.[]}
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@@ -12,230 +12,156 @@ object {Armies}
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[_stats] : object {Armies.items.[]._stats}
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compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values)
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[folder] : string {Armies.items.[].folder} (11 different values)
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tavHHn3vqI7bCnl6 (x5)
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e185cDQaLjU3uZ62 (x36)
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uzT6OylJkqdfcjJM (x2)
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i18YzT3zo3skuWng (x23)
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uLbGIZIMsFR1IrAN (x9)
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pnkpw6p0Fx3fHK0x (x1)
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r0oRLqAxCBP3VxTz (x2)
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DHXjHHXYj6zl4W6F (x1)
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Orkajqnbw5JiOwtt (x1)
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ACotoADnRFIDqvPc (x4)
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jZWW6y5VjVRbbU7t (x3)
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img : string {Armies.items.[].img} (6 different values)
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icons/sundries/books/book-red-exclamation.webp (x65)
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systems/pf2e/icons/actions/TwoActions.webp (x10)
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systems/pf2e/icons/actions/Reaction.webp (x5)
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systems/pf2e/icons/actions/OneAction.webp (x11)
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icons/skills/movement/arrow-upward-white.webp (x1)
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systems/pf2e/icons/actions/ThreeActions.webp (x1)
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'icons/sundries/books/book-red-exclamation.webp' (x65)
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'systems/pf2e/icons/actions/OneAction.webp' (x11)
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'systems/pf2e/icons/actions/TwoActions.webp' (x10)
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'systems/pf2e/icons/actions/Reaction.webp' (x5)
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'icons/skills/movement/arrow-upward-white.webp' (x1)
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'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
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name : string {Armies.items.[].name} (53 different values)
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sort : integer {Armies.items.[].sort} (17 different values)
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0 (x66)
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2600000 (x1)
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2400000 (x1)
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2500000 (x1)
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2100000 (x1)
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2300000 (x1)
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100000 (x6)
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2200000 (x2)
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1600000 (x1)
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1200000 (x2)
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700000 (x1)
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1300000 (x1)
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1700000 (x1)
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900000 (x1)
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300000 (x3)
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200000 (x3)
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400000 (x1)
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system : object {Armies.items.[].system}
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[actionType] : object {Armies.items.[].system.actionType}
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value : string {Armies.items.[].system.actionType.value} (3 different values)
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passive (x60)
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action (x25)
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reaction (x7)
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'passive' (x60)
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'action' (x25)
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'reaction' (x7)
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[actions] : object {Armies.items.[].system.actions}
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[value] : integer {Armies.items.[].system.actions.value} (3 different values)
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2 (x10)
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1 (x12)
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2 (x10)
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3 (x3)
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[campaign] : string {Armies.items.[].system.campaign} (same value: kingmaker)
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[campaign] : string {Armies.items.[].system.campaign} (same value: 'kingmaker')
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[category] : string {Armies.items.[].system.category} (3 different values)
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army-tactic (x64)
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army-war-action (x27)
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kingdom-activity (x1)
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'army-tactic' (x64)
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'army-war-action' (x27)
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'kingdom-activity' (x1)
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description : object {Armies.items.[].system.description}
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value : string {Armies.items.[].system.description.value} (58 different values)
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[level] : object {Armies.items.[].system.level}
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value : integer {Armies.items.[].system.level.value} (10 different values)
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3 (x4)
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7 (x6)
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1 (x20)
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12 (x9)
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8 (x7)
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5 (x7)
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7 (x6)
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16 (x5)
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3 (x4)
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10 (x4)
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11 (x1)
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12 (x9)
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14 (x2)
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11 (x1)
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[location] : string {Armies.items.[].system.location} (5 different values)
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0 (x20)
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2 (x11)
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1 (x16)
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3 (x3)
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4 (x1)
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'0' (x20)
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'1' (x16)
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'2' (x11)
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'3' (x3)
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'4' (x1)
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[prerequisites] : object {Armies.items.[].system.prerequisites}
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value : array<> {Armies.items.[].system.prerequisites.value}
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Length: min=0 max=0
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Value type: mixed
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Value type: empty
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publication : object {Armies.items.[].system.publication}
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license : string {Armies.items.[].system.publication.license} (same value: OGL)
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license : string {Armies.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False)
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title : string {Armies.items.[].system.publication.title} (2 different values)
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(x33)
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Pathfinder Kingmaker (x60)
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rules : ###FoundryRulesObject###
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'Pathfinder Kingmaker' (x60)
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'' (x33)
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rules : ignored (Foundry rules object) {Armies.items.[].system.rules}
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[slug] : string {Armies.items.[].system.slug} (19 different values)
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overrun (x3)
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engines-of-war (x2)
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low-light-vision (x1)
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ambush (x1)
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sharpshooter (x2)
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all-out-assault (x6)
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counterattack (x5)
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dirty-fighting (x3)
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darkvision (x12)
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feint (x2)
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taunt (x5)
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live-off-the-land (x2)
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increased-ammunition (x3)
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toughened-soldiers (x4)
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merciless (x1)
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explosive-shot (x1)
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overwhelming-bombardment (x1)
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hold-the-line (x1)
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covering-fire (x1)
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traits : object {Armies.items.[].system.traits}
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[rarity] : string {Armies.items.[].system.traits.rarity} (same value: common)
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[rarity] : string {Armies.items.[].system.traits.rarity} (same value: 'common')
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value : array<string> {Armies.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {Armies.items.[].system.traits.value.[]} (7 different values)
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cavalry (x34)
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infantry (x38)
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siege (x21)
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skirmisher (x35)
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attack (x13)
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primal (x2)
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morale (x5)
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'infantry' (x38)
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'skirmisher' (x35)
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'cavalry' (x34)
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'siege' (x21)
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'attack' (x13)
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'morale' (x5)
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'primal' (x2)
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[duration] : object {Armies.items.[].system.duration}
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[expiry] : mixed
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[expiry] : empty
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sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False)
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unit : string {Armies.items.[].system.duration.unit} (same value: unlimited)
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unit : string {Armies.items.[].system.duration.unit} (same value: 'unlimited')
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value : integer {Armies.items.[].system.duration.value} (same value: -1)
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[start] : object {Armies.items.[].system.start}
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[initiative] : mixed
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[initiative] : empty
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value : integer {Armies.items.[].system.start.value} (same value: 0)
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[tokenIcon] : object {Armies.items.[].system.tokenIcon}
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show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False)
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type : string {Armies.items.[].type} (2 different values)
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campaignFeature (x92)
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effect (x1)
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'campaignFeature' (x92)
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'effect' (x1)
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[flags] : object {Armies.items.[].flags}
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pf2e : object {Armies.items.[].flags.pf2e}
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[grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy}
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id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values)
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onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
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[itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants}
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[allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault}
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id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values)
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v7wzHu1D3duO4IS2 (x1)
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OrIi052QUBcxEZcU (x1)
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HS53GdUOKF1mFYXo (x1)
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dfkhWGWMHIa1bk83 (x1)
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Q0BxNJvtO2wNU03I (x1)
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j6MA4necWTNznnJ6 (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: detach)
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'v7wzHu1D3duO4IS2' (x1)
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'OrIi052QUBcxEZcU' (x1)
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'HS53GdUOKF1mFYXo' (x1)
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'dfkhWGWMHIa1bk83' (x1)
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'Q0BxNJvtO2wNU03I' (x1)
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'j6MA4necWTNznnJ6' (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: 'detach')
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[counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack}
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id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values)
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4IBaD7FuRPjVjJkV (x1)
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7gxdZ17ZVnIaeQJ0 (x1)
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yDbd3BCYbZULuTwC (x1)
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7hw1y2QXjnJT1SD6 (x1)
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F9OTvJKp0WMVee5M (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: detach)
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'4IBaD7FuRPjVjJkV' (x1)
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'7gxdZ17ZVnIaeQJ0' (x1)
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'yDbd3BCYbZULuTwC' (x1)
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'7hw1y2QXjnJT1SD6' (x1)
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'F9OTvJKp0WMVee5M' (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: 'detach')
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[coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire}
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id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: 'x1no5xGe948GsvRT')
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: 'detach')
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[dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting}
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id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values)
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5B01aXaes4bLX0P0 (x1)
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dA3qooHGMtiyMWlU (x1)
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N2toa3SxsMdrC0ni (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: detach)
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'5B01aXaes4bLX0P0' (x1)
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'dA3qooHGMtiyMWlU' (x1)
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'N2toa3SxsMdrC0ni' (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: 'detach')
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[feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint}
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id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values)
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bywShUI7f26P8Tjb (x1)
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ZdBXSPvHn6OklfJm (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: detach)
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||||
'bywShUI7f26P8Tjb' (x1)
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'ZdBXSPvHn6OklfJm' (x1)
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: 'detach')
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[liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand}
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id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: '9G3Wz7utmqU4tjmt')
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: 'detach')
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[overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
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id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: '4VhEvG7Plwz0Wszk')
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: 'detach')
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[reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally}
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id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: 'DcwThWFY7QvCKCtd')
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onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: 'detach')
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[revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle}
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id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: 'ORjJrVGGJUnXrA5q')
|
||||
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: 'detach')
|
||||
[taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt}
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||||
id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values)
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||||
XN0yNEBpJrB6PWoD (x1)
|
||||
wNSfDYqhHoxFBePG (x1)
|
||||
2po5Zx1pIbkFlcqf (x1)
|
||||
zxEuPlI4wj8gArdg (x1)
|
||||
ikuuCz9uU4Ubkp1A (x1)
|
||||
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: detach)
|
||||
[liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand}
|
||||
id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: 9G3Wz7utmqU4tjmt)
|
||||
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: detach)
|
||||
[overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
|
||||
id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: 4VhEvG7Plwz0Wszk)
|
||||
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: detach)
|
||||
[reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally}
|
||||
id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: DcwThWFY7QvCKCtd)
|
||||
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: detach)
|
||||
[revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle}
|
||||
id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: ORjJrVGGJUnXrA5q)
|
||||
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: detach)
|
||||
[coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire}
|
||||
id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: x1no5xGe948GsvRT)
|
||||
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: detach)
|
||||
[grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy}
|
||||
id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values)
|
||||
5hijiZfVSnfNTlQ6 (x3)
|
||||
6mPy5lldAAxIx3uB (x4)
|
||||
6g0dZ8gMhmS8DQ64 (x1)
|
||||
dz3LFveHKuHU6FEv (x1)
|
||||
RIn3bxyfP41ZVDI7 (x1)
|
||||
d5x6WrErWAOeUlLO (x1)
|
||||
SfS5ne2W6a9yHBl4 (x3)
|
||||
aEhR1ZQ7MTnP1jll (x3)
|
||||
a6FAJSwLzdqWyr1E (x1)
|
||||
jn0QB3sq8yQTujyd (x1)
|
||||
UO4ZrO70143knKB5 (x3)
|
||||
0WhMYXnSoIuLZPsd (x2)
|
||||
onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
|
||||
'XN0yNEBpJrB6PWoD' (x1)
|
||||
'wNSfDYqhHoxFBePG' (x1)
|
||||
'2po5Zx1pIbkFlcqf' (x1)
|
||||
'zxEuPlI4wj8gArdg' (x1)
|
||||
'ikuuCz9uU4Ubkp1A' (x1)
|
||||
onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: 'detach')
|
||||
name : string {Armies.name} (all different values)
|
||||
[prototypeToken] : object {Armies.prototypeToken}
|
||||
name : string {Armies.prototypeToken.name} (4 different values)
|
||||
Cavalry (x1)
|
||||
Infantry (x1)
|
||||
Siege Engines (x1)
|
||||
Skirmishers (x1)
|
||||
'Cavalry' (x1)
|
||||
'Infantry' (x1)
|
||||
'Siege Engines' (x1)
|
||||
'Skirmishers' (x1)
|
||||
system : object {Armies.system}
|
||||
ac : object {Armies.system.ac}
|
||||
potency : integer {Armies.system.ac.potency} (same value: 0)
|
||||
value : integer {Armies.system.ac.value} (15 different values)
|
||||
19 (x1)
|
||||
16 (x1)
|
||||
25 (x4)
|
||||
20 (x2)
|
||||
31 (x2)
|
||||
38 (x1)
|
||||
23 (x1)
|
||||
27 (x2)
|
||||
24 (x1)
|
||||
30 (x1)
|
||||
36 (x1)
|
||||
33 (x2)
|
||||
32 (x1)
|
||||
28 (x1)
|
||||
35 (x1)
|
||||
attributes : object {Armies.system.attributes}
|
||||
hp : object {Armies.system.attributes.hp}
|
||||
max : integer {Armies.system.attributes.hp.max} (4 different values)
|
||||
@@ -246,8 +172,8 @@ object {Armies}
|
||||
routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values)
|
||||
2 (x12)
|
||||
3 (x6)
|
||||
0 (x1)
|
||||
4 (x2)
|
||||
0 (x1)
|
||||
1 (x1)
|
||||
value : integer {Armies.system.attributes.hp.value} (4 different values)
|
||||
4 (x12)
|
||||
@@ -255,143 +181,76 @@ object {Armies}
|
||||
5 (x3)
|
||||
8 (x2)
|
||||
[consumption] : integer {Armies.system.consumption} (3 different values)
|
||||
2 (x3)
|
||||
1 (x10)
|
||||
2 (x3)
|
||||
-1 (x1)
|
||||
details : object {Armies.system.details}
|
||||
alignment : string {Armies.system.details.alignment} (5 different values)
|
||||
N (x11)
|
||||
CN (x4)
|
||||
NG (x3)
|
||||
CE (x3)
|
||||
NE (x1)
|
||||
blurb : string {Armies.system.details.blurb} (same value: )
|
||||
'N' (x11)
|
||||
'CN' (x4)
|
||||
'NG' (x3)
|
||||
'CE' (x3)
|
||||
'NE' (x1)
|
||||
blurb : string {Armies.system.details.blurb} (same value: '')
|
||||
description : string {Armies.system.details.description} (all different values)
|
||||
level : object {Armies.system.details.level}
|
||||
value : integer {Armies.system.details.level.value} (11 different values)
|
||||
3 (x2)
|
||||
1 (x1)
|
||||
7 (x4)
|
||||
5 (x2)
|
||||
11 (x1)
|
||||
16 (x1)
|
||||
10 (x3)
|
||||
6 (x1)
|
||||
8 (x2)
|
||||
14 (x2)
|
||||
12 (x3)
|
||||
[recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values)
|
||||
32 (x3)
|
||||
20 (x2)
|
||||
18 (x1)
|
||||
15 (x1)
|
||||
23 (x1)
|
||||
20 (x2)
|
||||
28 (x1)
|
||||
22 (x1)
|
||||
32 (x3)
|
||||
26 (x1)
|
||||
resources : object {Armies.system.resources}
|
||||
ammunition : object {Armies.system.resources.ammunition}
|
||||
max : integer {Armies.system.resources.ammunition.max} (same value: 5)
|
||||
value : integer {Armies.system.resources.ammunition.value} (3 different values)
|
||||
5 (x18)
|
||||
4 (x1)
|
||||
7 (x3)
|
||||
4 (x1)
|
||||
potions : object {Armies.system.resources.potions}
|
||||
value : integer {Armies.system.resources.potions.value} (same value: 0)
|
||||
saves : object {Armies.system.saves}
|
||||
maneuver : integer {Armies.system.saves.maneuver} (11 different values)
|
||||
12 (x4)
|
||||
4 (x1)
|
||||
17 (x2)
|
||||
24 (x1)
|
||||
19 (x2)
|
||||
30 (x1)
|
||||
9 (x1)
|
||||
22 (x5)
|
||||
14 (x2)
|
||||
25 (x2)
|
||||
13 (x1)
|
||||
morale : integer {Armies.system.saves.morale} (11 different values)
|
||||
6 (x1)
|
||||
10 (x1)
|
||||
18 (x6)
|
||||
11 (x3)
|
||||
25 (x2)
|
||||
15 (x1)
|
||||
19 (x3)
|
||||
16 (x1)
|
||||
28 (x2)
|
||||
5 (x1)
|
||||
17 (x1)
|
||||
scouting : integer {Armies.system.scouting} (16 different values)
|
||||
9 (x2)
|
||||
7 (x1)
|
||||
15 (x3)
|
||||
12 (x1)
|
||||
21 (x1)
|
||||
28 (x1)
|
||||
13 (x1)
|
||||
14 (x2)
|
||||
19 (x2)
|
||||
18 (x1)
|
||||
25 (x1)
|
||||
22 (x1)
|
||||
23 (x2)
|
||||
20 (x1)
|
||||
16 (x1)
|
||||
24 (x1)
|
||||
traits : object {Armies.system.traits}
|
||||
rarity : string {Armies.system.traits.rarity} (3 different values)
|
||||
common (x14)
|
||||
rare (x4)
|
||||
uncommon (x4)
|
||||
'common' (x14)
|
||||
'rare' (x4)
|
||||
'uncommon' (x4)
|
||||
size : object {Armies.system.traits.size}
|
||||
value : string {Armies.system.traits.size.value} (same value: med)
|
||||
value : string {Armies.system.traits.size.value} (same value: 'med')
|
||||
type : string {Armies.system.traits.type} (4 different values)
|
||||
cavalry (x4)
|
||||
infantry (x8)
|
||||
siege (x3)
|
||||
skirmisher (x7)
|
||||
'infantry' (x8)
|
||||
'skirmisher' (x7)
|
||||
'cavalry' (x4)
|
||||
'siege' (x3)
|
||||
value : array<> {Armies.system.traits.value}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
weapons : object {Armies.system.weapons}
|
||||
[melee] : object {Armies.system.weapons.melee}
|
||||
name : string {Armies.system.weapons.melee.name} (18 different values)
|
||||
Weapons (x3)
|
||||
Kukris (x1)
|
||||
Swords and Axes (x1)
|
||||
Weapons and claws (x1)
|
||||
Dogslicers and Torches (x1)
|
||||
Flails (x1)
|
||||
Lances (x1)
|
||||
Hatchets and shortswords (x1)
|
||||
Spears (x1)
|
||||
Greater magic axes (x1)
|
||||
Swords (x1)
|
||||
Shortswords (x1)
|
||||
Longwords (x1)
|
||||
Greataxes (x1)
|
||||
(x1)
|
||||
Claws and fangs (x1)
|
||||
Morningstars and tusks (x1)
|
||||
Fangs, claws, and stingers (x1)
|
||||
potency : integer {Armies.system.weapons.melee.potency} (3 different values)
|
||||
0 (x16)
|
||||
1 (x1)
|
||||
2 (x3)
|
||||
1 (x1)
|
||||
[ranged] : object {Armies.system.weapons.ranged}
|
||||
name : string {Armies.system.weapons.ranged.name} (9 different values)
|
||||
Siege engine (x2)
|
||||
Magic Longbows (x1)
|
||||
Bows and hurled thorns (x1)
|
||||
Javelins (x2)
|
||||
Longbows (x3)
|
||||
Siege Engine (x1)
|
||||
Crossbows (x1)
|
||||
(x1)
|
||||
Thrown rock (x1)
|
||||
'Longbows' (x3)
|
||||
'Siege engine' (x2)
|
||||
'Javelins' (x2)
|
||||
'Magic Longbows' (x1)
|
||||
'Bows and hurled thorns' (x1)
|
||||
'Siege Engine' (x1)
|
||||
'Crossbows' (x1)
|
||||
'' (x1)
|
||||
'Thrown rock' (x1)
|
||||
potency : integer {Armies.system.weapons.ranged.potency} (2 different values)
|
||||
0 (x12)
|
||||
1 (x1)
|
||||
type : string {Armies.type} (same value: army)
|
||||
type : string {Armies.type} (same value: 'army')
|
||||
Reference in New Issue
Block a user