New output
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@@ -3,44 +3,44 @@ Different values: 21
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=====================================
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object {Army Tactics}
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_id : string {Army Tactics._id} (all different values)
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folder : string {Army Tactics.folder} (same value: e185cDQaLjU3uZ62)
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img : string {Army Tactics.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Army Tactics.folder} (same value: 'e185cDQaLjU3uZ62')
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img : string {Army Tactics.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Army Tactics.name} (all different values)
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system : object {Army Tactics.system}
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actionType : object {Army Tactics.system.actionType}
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value : string {Army Tactics.system.actionType.value} (same value: passive)
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value : string {Army Tactics.system.actionType.value} (same value: 'passive')
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actions : object {Army Tactics.system.actions}
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[value] : mixed
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campaign : string {Army Tactics.system.campaign} (same value: kingmaker)
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category : string {Army Tactics.system.category} (same value: army-tactic)
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[value] : empty
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campaign : string {Army Tactics.system.campaign} (same value: 'kingmaker')
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category : string {Army Tactics.system.category} (same value: 'army-tactic')
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description : object {Army Tactics.system.description}
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value : string {Army Tactics.system.description.value} (all different values)
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level : object {Army Tactics.system.level}
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value : integer {Army Tactics.system.level.value} (7 different values)
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8 (x2)
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5 (x6)
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6 (x2)
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1 (x6)
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3 (x3)
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8 (x2)
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6 (x2)
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11 (x1)
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9 (x1)
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[location] : mixed
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[location] : empty
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prerequisites : object {Army Tactics.system.prerequisites}
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value : array<> {Army Tactics.system.prerequisites.value}
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Length: min=0 max=0
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Value type: mixed
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Value type: empty
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publication : object {Army Tactics.system.publication}
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license : string {Army Tactics.system.publication.license} (same value: OGL)
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license : string {Army Tactics.system.publication.license} (same value: 'OGL')
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remaster : boolean {Army Tactics.system.publication.remaster} (same value: False)
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title : string {Army Tactics.system.publication.title} (same value: Pathfinder Kingmaker)
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rules : ###FoundryRulesObject###
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title : string {Army Tactics.system.publication.title} (same value: 'Pathfinder Kingmaker')
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rules : ignored (Foundry rules object) {Army Tactics.system.rules}
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traits : object {Army Tactics.system.traits}
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rarity : string {Army Tactics.system.traits.rarity} (same value: common)
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rarity : string {Army Tactics.system.traits.rarity} (same value: 'common')
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value : array<string> {Army Tactics.system.traits.value}
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Length: min=1 max=4
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Value type: string {Army Tactics.system.traits.value.[]} (4 different values)
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skirmisher (x18)
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cavalry (x17)
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infantry (x16)
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siege (x12)
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type : string {Army Tactics.type} (same value: campaignFeature)
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'skirmisher' (x18)
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'cavalry' (x17)
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'infantry' (x16)
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'siege' (x12)
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type : string {Army Tactics.type} (same value: 'campaignFeature')
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