New output
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@@ -3,27 +3,27 @@ Different values: 8
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=====================================
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object {Assassin}
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_id : string {Assassin._id} (all different values)
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folder : string {Assassin.folder} (same value: tpE3ROekcC2mpEht)
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img : string {Assassin.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Assassin.folder} (same value: 'tpE3ROekcC2mpEht')
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img : string {Assassin.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Assassin.name} (all different values)
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system : object {Assassin.system}
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actionType : object {Assassin.system.actionType}
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value : string {Assassin.system.actionType.value} (2 different values)
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passive (x6)
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action (x2)
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'passive' (x6)
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'action' (x2)
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actions : object {Assassin.system.actions}
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[value] : integer {Assassin.system.actions.value} (2 different values)
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2 (x1)
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1 (x1)
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category : string {Assassin.system.category} (2 different values)
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class (x7)
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skill (x1)
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'class' (x7)
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'skill' (x1)
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description : object {Assassin.system.description}
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value : string {Assassin.system.description.value} (all different values)
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level : object {Assassin.system.level}
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value : integer {Assassin.system.level.value} (5 different values)
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10 (x1)
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4 (x4)
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10 (x1)
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2 (x1)
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12 (x1)
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8 (x1)
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@@ -32,34 +32,34 @@ object {Assassin}
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Length: min=1 max=2
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Value type: object {Assassin.system.prerequisites.value.[]}
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value : string {Assassin.system.prerequisites.value.[].value} (5 different values)
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Assassin Dedication (x6)
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trained in Deception (x1)
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trained in Stealth (x1)
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Assassin Dedication or Scout Dedication (x1)
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master in Stealth (x1)
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'Assassin Dedication' (x6)
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'trained in Deception' (x1)
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'trained in Stealth' (x1)
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'Assassin Dedication or Scout Dedication' (x1)
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'master in Stealth' (x1)
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publication : object {Assassin.system.publication}
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license : string {Assassin.system.publication.license} (2 different values)
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ORC (x5)
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OGL (x3)
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'ORC' (x5)
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'OGL' (x3)
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remaster : boolean {Assassin.system.publication.remaster} (2 different values)
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True (x5)
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False (x3)
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title : string {Assassin.system.publication.title} (3 different values)
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Pathfinder Player Core 2 (x5)
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Pathfinder Lost Omens Knights of Lastwall (x2)
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Pathfinder Lost Omens Firebrands (x1)
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rules : ###FoundryRulesObject###
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'Pathfinder Player Core 2' (x5)
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'Pathfinder Lost Omens Knights of Lastwall' (x2)
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'Pathfinder Lost Omens Firebrands' (x1)
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rules : ignored (Foundry rules object) {Assassin.system.rules}
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traits : object {Assassin.system.traits}
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rarity : string {Assassin.system.traits.rarity} (2 different values)
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common (x5)
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uncommon (x3)
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'common' (x5)
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'uncommon' (x3)
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value : array<string> {Assassin.system.traits.value}
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Length: min=1 max=4
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Value type: string {Assassin.system.traits.value.[]} (6 different values)
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archetype (x8)
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dedication (x1)
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skill (x1)
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auditory (x1)
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flourish (x1)
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linguistic (x1)
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type : string {Assassin.type} (same value: feat)
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'archetype' (x8)
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'dedication' (x1)
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'skill' (x1)
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'auditory' (x1)
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'flourish' (x1)
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'linguistic' (x1)
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type : string {Assassin.type} (same value: 'feat')
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