New output
This commit is contained in:
@@ -3,53 +3,53 @@ Different values: 26
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=====================================
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object {Basic Actions}
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_id : string {Basic Actions._id} (all different values)
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folder : string {Basic Actions.folder} (same value: dfRpdU8Efsenms12)
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folder : string {Basic Actions.folder} (same value: 'dfRpdU8Efsenms12')
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img : string {Basic Actions.img} (4 different values)
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systems/pf2e/icons/actions/Reaction.webp (x3)
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systems/pf2e/icons/actions/OneAction.webp (x20)
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systems/pf2e/icons/actions/FreeAction.webp (x2)
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systems/pf2e/icons/actions/TwoActions.webp (x1)
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'systems/pf2e/icons/actions/OneAction.webp' (x20)
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'systems/pf2e/icons/actions/Reaction.webp' (x3)
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'systems/pf2e/icons/actions/FreeAction.webp' (x2)
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'systems/pf2e/icons/actions/TwoActions.webp' (x1)
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name : string {Basic Actions.name} (all different values)
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system : object {Basic Actions.system}
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actionType : object {Basic Actions.system.actionType}
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value : string {Basic Actions.system.actionType.value} (3 different values)
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reaction (x3)
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action (x21)
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free (x2)
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'action' (x21)
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'reaction' (x3)
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'free' (x2)
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actions : object {Basic Actions.system.actions}
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[value] : integer {Basic Actions.system.actions.value} (2 different values)
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1 (x20)
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2 (x1)
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[category] : string {Basic Actions.system.category} (3 different values)
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defensive (x3)
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interaction (x18)
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offensive (x1)
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'interaction' (x18)
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'defensive' (x3)
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'offensive' (x1)
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description : object {Basic Actions.system.description}
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value : string {Basic Actions.system.description.value} (all different values)
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publication : object {Basic Actions.system.publication}
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license : string {Basic Actions.system.publication.license} (same value: ORC)
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license : string {Basic Actions.system.publication.license} (same value: 'ORC')
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remaster : boolean {Basic Actions.system.publication.remaster} (same value: True)
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title : string {Basic Actions.system.publication.title} (same value: Pathfinder Player Core)
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rules : ###FoundryRulesObject###
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title : string {Basic Actions.system.publication.title} (same value: 'Pathfinder Player Core')
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rules : ignored (Foundry rules object) {Basic Actions.system.rules}
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traits : object {Basic Actions.system.traits}
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rarity : string {Basic Actions.system.traits.rarity} (same value: common)
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rarity : string {Basic Actions.system.traits.rarity} (same value: 'common')
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value : array<string> {Basic Actions.system.traits.value}
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Length: min=0 max=3
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Value type: string {Basic Actions.system.traits.value.[]} (7 different values)
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move (x9)
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concentrate (x5)
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attack (x2)
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manipulate (x4)
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auditory (x1)
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visual (x1)
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secret (x2)
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'move' (x9)
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'concentrate' (x5)
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'manipulate' (x4)
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'attack' (x2)
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'secret' (x2)
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'auditory' (x1)
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'visual' (x1)
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[selfEffect] : object {Basic Actions.system.selfEffect}
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name : string {Basic Actions.system.selfEffect.name} (3 different values)
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Effect: Avert Gaze (x1)
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Effect: Raise a Shield (x1)
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Effect: Cover (x1)
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'Effect: Avert Gaze' (x1)
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'Effect: Raise a Shield' (x1)
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'Effect: Cover' (x1)
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uuid : string {Basic Actions.system.selfEffect.uuid} (3 different values)
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Compendium.pf2e.other-effects.Item.Effect: Avert Gaze (x1)
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Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1)
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Compendium.pf2e.other-effects.Item.Effect: Cover (x1)
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type : string {Basic Actions.type} (same value: action)
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'Compendium.pf2e.other-effects.Item.Effect: Avert Gaze' (x1)
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'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1)
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'Compendium.pf2e.other-effects.Item.Effect: Cover' (x1)
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type : string {Basic Actions.type} (same value: 'action')
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