New output
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@@ -3,60 +3,60 @@ Different values: 12
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=====================================
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object {Battle Harbinger}
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_id : string {Battle Harbinger._id} (all different values)
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folder : string {Battle Harbinger.folder} (same value: xkWcbOJP5vW5cCw6)
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img : string {Battle Harbinger.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Battle Harbinger.folder} (same value: 'xkWcbOJP5vW5cCw6')
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img : string {Battle Harbinger.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Battle Harbinger.name} (all different values)
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system : object {Battle Harbinger.system}
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actionType : object {Battle Harbinger.system.actionType}
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value : string {Battle Harbinger.system.actionType.value} (4 different values)
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passive (x9)
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free (x1)
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reaction (x1)
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action (x1)
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'passive' (x9)
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'free' (x1)
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'reaction' (x1)
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'action' (x1)
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actions : object {Battle Harbinger.system.actions}
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[value] : integer {Battle Harbinger.system.actions.value} (same value: 1)
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category : string {Battle Harbinger.system.category} (same value: class)
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category : string {Battle Harbinger.system.category} (same value: 'class')
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description : object {Battle Harbinger.system.description}
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value : string {Battle Harbinger.system.description.value} (all different values)
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level : object {Battle Harbinger.system.level}
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value : integer {Battle Harbinger.system.level.value} (7 different values)
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4 (x2)
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16 (x2)
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2 (x1)
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8 (x2)
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12 (x2)
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6 (x2)
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2 (x1)
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20 (x1)
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prerequisites : object {Battle Harbinger.system.prerequisites}
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value : array<object> {Battle Harbinger.system.prerequisites.value}
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Length: min=1 max=1
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Value type: object {Battle Harbinger.system.prerequisites.value.[]}
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value : string {Battle Harbinger.system.prerequisites.value.[].value} (4 different values)
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Battle Harbinger Dedication (x9)
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battle creed (x1)
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Tandem Onslaught (x1)
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Harbinger's Armament (x1)
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'Battle Harbinger Dedication' (x9)
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'battle creed' (x1)
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'Tandem Onslaught' (x1)
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'Harbinger\'s Armament' (x1)
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publication : object {Battle Harbinger.system.publication}
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license : string {Battle Harbinger.system.publication.license} (same value: ORC)
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license : string {Battle Harbinger.system.publication.license} (same value: 'ORC')
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remaster : boolean {Battle Harbinger.system.publication.remaster} (same value: True)
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title : string {Battle Harbinger.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries)
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rules : ###FoundryRulesObject###
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title : string {Battle Harbinger.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries')
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rules : ignored (Foundry rules object) {Battle Harbinger.system.rules}
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traits : object {Battle Harbinger.system.traits}
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rarity : string {Battle Harbinger.system.traits.rarity} (same value: common)
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rarity : string {Battle Harbinger.system.traits.rarity} (same value: 'common')
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value : array<string> {Battle Harbinger.system.traits.value}
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Length: min=1 max=3
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Value type: string {Battle Harbinger.system.traits.value.[]} (3 different values)
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archetype (x12)
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class (x1)
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dedication (x1)
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[location] : string {Battle Harbinger.system.location} (same value: class-2)
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'archetype' (x12)
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'class' (x1)
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'dedication' (x1)
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[frequency] : object {Battle Harbinger.system.frequency}
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max : integer {Battle Harbinger.system.frequency.max} (same value: 1)
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per : string {Battle Harbinger.system.frequency.per} (2 different values)
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round (x1)
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PT10M (x1)
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'round' (x1)
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'PT10M' (x1)
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[location] : string {Battle Harbinger.system.location} (same value: 'class-2')
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[subfeatures] : object {Battle Harbinger.system.subfeatures}
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proficiencies : object {Battle Harbinger.system.subfeatures.proficiencies}
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heavy : object {Battle Harbinger.system.subfeatures.proficiencies.heavy}
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rank : integer {Battle Harbinger.system.subfeatures.proficiencies.heavy.rank} (same value: 1)
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type : string {Battle Harbinger.type} (same value: feat)
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type : string {Battle Harbinger.type} (same value: 'feat')
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