New output
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@@ -3,26 +3,26 @@ Different values: 24
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=====================================
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object {Changeling}
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_id : string {Changeling._id} (all different values)
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folder : string {Changeling.folder} (same value: cDR2FASsFdASuyjW)
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img : string {Changeling.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Changeling.folder} (same value: 'cDR2FASsFdASuyjW')
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img : string {Changeling.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Changeling.name} (all different values)
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system : object {Changeling.system}
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actionType : object {Changeling.system.actionType}
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value : string {Changeling.system.actionType.value} (3 different values)
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passive (x19)
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action (x3)
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reaction (x2)
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'passive' (x19)
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'action' (x3)
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'reaction' (x2)
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actions : object {Changeling.system.actions}
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[value] : integer {Changeling.system.actions.value} (2 different values)
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1 (x1)
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2 (x2)
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category : string {Changeling.system.category} (same value: ancestry)
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1 (x1)
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category : string {Changeling.system.category} (same value: 'ancestry')
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description : object {Changeling.system.description}
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value : string {Changeling.system.description.value} (all different values)
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level : object {Changeling.system.level}
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value : integer {Changeling.system.level.value} (5 different values)
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9 (x4)
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1 (x12)
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9 (x4)
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5 (x4)
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17 (x2)
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13 (x2)
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@@ -31,48 +31,48 @@ object {Changeling}
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Length: min=0 max=1
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Value type: object {Changeling.system.prerequisites.value.[]}
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value : string {Changeling.system.prerequisites.value.[].value} (6 different values)
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claw unarmed attack (x1)
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Virga May (x1)
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Brine May, Snow May, Veil May, or Virga May (x1)
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expert in Occultism (x1)
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Claw Unarmed Attack (x1)
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Invoke the Elements (x1)
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'claw unarmed attack' (x1)
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'Virga May' (x1)
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'Brine May, Snow May, Veil May, or Virga May' (x1)
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'expert in Occultism' (x1)
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'Claw Unarmed Attack' (x1)
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'Invoke the Elements' (x1)
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publication : object {Changeling.system.publication}
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license : string {Changeling.system.publication.license} (2 different values)
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ORC (x12)
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OGL (x12)
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'ORC' (x12)
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'OGL' (x12)
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remaster : boolean {Changeling.system.publication.remaster} (2 different values)
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True (x12)
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False (x12)
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title : string {Changeling.system.publication.title} (2 different values)
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Pathfinder Player Core (x12)
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Pathfinder Lost Omens Ancestry Guide (x12)
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rules : ###FoundryRulesObject###
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'Pathfinder Player Core' (x12)
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'Pathfinder Lost Omens Ancestry Guide' (x12)
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rules : ignored (Foundry rules object) {Changeling.system.rules}
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traits : object {Changeling.system.traits}
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rarity : string {Changeling.system.traits.rarity} (same value: common)
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rarity : string {Changeling.system.traits.rarity} (same value: 'common')
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value : array<string> {Changeling.system.traits.value}
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Length: min=1 max=4
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Value type: string {Changeling.system.traits.value.[]} (6 different values)
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changeling (x24)
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lineage (x8)
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air (x1)
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concentrate (x1)
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occult (x1)
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primal (x1)
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[onlyLevel1] : boolean {Changeling.system.onlyLevel1} (same value: True)
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[selfEffect] : object {Changeling.system.selfEffect}
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name : string {Changeling.system.selfEffect.name} (2 different values)
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Effect: Favorable Winds (x1)
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Effect: Maiden's Mending (x1)
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uuid : string {Changeling.system.selfEffect.uuid} (2 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Favorable Winds (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Maiden's Mending (x1)
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[subfeatures] : object {Changeling.system.subfeatures}
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senses : object {Changeling.system.subfeatures.senses}
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darkvision : object {Changeling.system.subfeatures.senses.darkvision}
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'changeling' (x24)
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'lineage' (x8)
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'air' (x1)
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'concentrate' (x1)
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'occult' (x1)
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'primal' (x1)
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[frequency] : object {Changeling.system.frequency}
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max : integer {Changeling.system.frequency.max} (same value: 1)
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per : string {Changeling.system.frequency.per} (2 different values)
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day (x1)
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PT1M (x2)
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type : string {Changeling.type} (same value: feat)
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'PT1M' (x2)
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'day' (x1)
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[onlyLevel1] : boolean {Changeling.system.onlyLevel1} (same value: True)
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[selfEffect] : object {Changeling.system.selfEffect}
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name : string {Changeling.system.selfEffect.name} (2 different values)
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'Effect: Favorable Winds' (x1)
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'Effect: Maiden\'s Mending' (x1)
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uuid : string {Changeling.system.selfEffect.uuid} (2 different values)
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'Compendium.pf2e.feat-effects.Item.Effect: Favorable Winds' (x1)
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'Compendium.pf2e.feat-effects.Item.Effect: Maiden\'s Mending' (x1)
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[subfeatures] : object {Changeling.system.subfeatures}
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senses : object {Changeling.system.subfeatures.senses}
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darkvision : object {Changeling.system.subfeatures.senses.darkvision}
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type : string {Changeling.type} (same value: 'feat')
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