New output
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@@ -3,21 +3,21 @@ Different values: 5
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=====================================
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object {Effects}
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_id : string {Effects._id} (all different values)
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folder : string {Effects.folder} (same value: tavHHn3vqI7bCnl6)
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folder : string {Effects.folder} (same value: 'tavHHn3vqI7bCnl6')
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img : string {Effects.img} (3 different values)
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icons/skills/melee/shield-block-gray-orange.webp (x2)
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icons/sundries/books/book-red-exclamation.webp (x2)
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icons/magic/movement/chevrons-down-yellow.webp (x1)
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'icons/skills/melee/shield-block-gray-orange.webp' (x2)
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'icons/sundries/books/book-red-exclamation.webp' (x2)
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'icons/magic/movement/chevrons-down-yellow.webp' (x1)
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name : string {Effects.name} (all different values)
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system : object {Effects.system}
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description : object {Effects.system.description}
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value : string {Effects.system.description.value} (all different values)
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[duration] : object {Effects.system.duration}
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[expiry] : string {Effects.system.duration.expiry} (same value: turn-start)
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[expiry] : string {Effects.system.duration.expiry} (same value: 'turn-start')
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sustained : boolean {Effects.system.duration.sustained} (same value: False)
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unit : string {Effects.system.duration.unit} (2 different values)
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rounds (x2)
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unlimited (x1)
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'rounds' (x2)
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'unlimited' (x1)
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value : integer {Effects.system.duration.value} (2 different values)
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1 (x2)
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-1 (x1)
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@@ -28,36 +28,36 @@ object {Effects}
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3 (x1)
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1 (x1)
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publication : object {Effects.system.publication}
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license : string {Effects.system.publication.license} (same value: OGL)
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license : string {Effects.system.publication.license} (same value: 'OGL')
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remaster : boolean {Effects.system.publication.remaster} (same value: False)
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title : string {Effects.system.publication.title} (same value: )
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rules : ###FoundryRulesObject###
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title : string {Effects.system.publication.title} (same value: '')
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rules : ignored (Foundry rules object) {Effects.system.rules}
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[start] : object {Effects.system.start}
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[initiative] : mixed
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[initiative] : empty
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value : integer {Effects.system.start.value} (same value: 0)
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[tokenIcon] : object {Effects.system.tokenIcon}
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show : boolean {Effects.system.tokenIcon.show} (2 different values)
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True (x2)
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False (x1)
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traits : object {Effects.system.traits}
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[rarity] : string {Effects.system.traits.rarity} (same value: 'common')
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value : array<string> {Effects.system.traits.value}
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Length: min=0 max=1
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Value type: string {Effects.system.traits.value.[]} (same value: cavalry)
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[rarity] : string {Effects.system.traits.rarity} (same value: common)
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Value type: string {Effects.system.traits.value.[]} (same value: 'cavalry')
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[actionType] : object {Effects.system.actionType}
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value : string {Effects.system.actionType.value} (same value: passive)
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value : string {Effects.system.actionType.value} (same value: 'passive')
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[actions] : object {Effects.system.actions}
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[value] : mixed
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[campaign] : string {Effects.system.campaign} (same value: kingmaker)
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[category] : string {Effects.system.category} (same value: army-tactic)
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[location] : mixed
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[value] : empty
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badge : object {Effects.system.badge}
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type : string {Effects.system.badge.type} (same value: 'counter')
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value : integer {Effects.system.badge.value} (same value: 1)
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[campaign] : string {Effects.system.campaign} (same value: 'kingmaker')
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[category] : string {Effects.system.category} (same value: 'army-tactic')
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[location] : empty
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[prerequisites] : object {Effects.system.prerequisites}
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value : array<> {Effects.system.prerequisites.value}
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Length: min=0 max=0
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Value type: mixed
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badge : object {Effects.system.badge}
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type : string {Effects.system.badge.type} (same value: counter)
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value : integer {Effects.system.badge.value} (same value: 1)
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Value type: empty
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type : string {Effects.type} (2 different values)
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effect (x3)
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campaignFeature (x2)
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'effect' (x3)
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'campaignFeature' (x2)
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