New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+33 -64
View File
@@ -1,109 +1,78 @@
Equipment Effects
Different values: 604
Different values: 599
=====================================
object {Equipment Effects}
_id : string {Equipment Effects._id} (all different values)
img : string {Equipment Effects.img} (398 different values)
img : string {Equipment Effects.img} (399 different values)
name : string {Equipment Effects.name} (all different values)
system : object {Equipment Effects.system}
description : object {Equipment Effects.system.description}
value : string {Equipment Effects.system.description.value} (602 different values)
value : string {Equipment Effects.system.description.value} (597 different values)
duration : object {Equipment Effects.system.duration}
[expiry] : string {Equipment Effects.system.duration.expiry} (2 different values)
turn-start (x430)
turn-end (x78)
'turn-start' (x428)
'turn-end' (x76)
sustained : boolean {Equipment Effects.system.duration.sustained} (2 different values)
False (x601)
False (x596)
True (x3)
unit : string {Equipment Effects.system.duration.unit} (5 different values)
rounds (x96)
minutes (x243)
hours (x140)
days (x19)
unlimited (x106)
'minutes' (x239)
'hours' (x138)
'unlimited' (x105)
'rounds' (x98)
'days' (x19)
value : integer {Equipment Effects.system.duration.value} (14 different values)
1 (x368)
10 (x80)
0 (x11)
-1 (x106)
6 (x2)
24 (x6)
12 (x1)
8 (x10)
5 (x7)
4 (x7)
2 (x2)
3 (x2)
30 (x1)
20 (x1)
level : object {Equipment Effects.system.level}
value : integer {Equipment Effects.system.level.value} (24 different values)
publication : object {Equipment Effects.system.publication}
license : string {Equipment Effects.system.publication.license} (2 different values)
OGL (x421)
ORC (x183)
'OGL' (x412)
'ORC' (x187)
remaster : boolean {Equipment Effects.system.publication.remaster} (2 different values)
False (x395)
False (x390)
True (x209)
title : string {Equipment Effects.system.publication.title} (79 different values)
rules : ###FoundryRulesObject###
title : string {Equipment Effects.system.publication.title} (80 different values)
rules : ignored (Foundry rules object) {Equipment Effects.system.rules}
start : object {Equipment Effects.system.start}
[initiative] : mixed
[initiative] : empty
value : integer {Equipment Effects.system.start.value} (same value: 0)
tokenIcon : object {Equipment Effects.system.tokenIcon}
show : boolean {Equipment Effects.system.tokenIcon.show} (2 different values)
True (x592)
True (x587)
False (x12)
traits : object {Equipment Effects.system.traits}
[rarity] : string {Equipment Effects.system.traits.rarity} (same value: 'common')
value : array<> {Equipment Effects.system.traits.value}
Length: min=0 max=0
Value type: mixed
[rarity] : string {Equipment Effects.system.traits.rarity} (same value: common)
Value type: empty
[badge] : object {Equipment Effects.system.badge}
[evaluate] : boolean {Equipment Effects.system.badge.evaluate} (same value: True)
[labels] : array<string> {Equipment Effects.system.badge.labels}
Length: min=2 max=8
Value type: string {Equipment Effects.system.badge.labels.[]} (17 different values)
Fortitude (x1)
Reflex (x1)
Will (x1)
Corrosive (x1)
Flaming (x1)
Frost (x1)
Shock (x1)
Acid (x2)
Cold (x2)
Electricity (x2)
Fire (x2)
Sonic (x2)
Bludgeoning (x2)
Piercing (x2)
Slashing (x2)
Subsequent (x1)
Triggering (x1)
[loop] : boolean {Equipment Effects.system.badge.loop} (same value: False)
[reevaluate] : mixed
[reevaluate] : empty
type : string {Equipment Effects.system.badge.type} (2 different values)
formula (x11)
counter (x11)
'formula' (x11)
'counter' (x11)
value : mixed
string {Equipment Effects.system.badge.value} (7 different values)
1d3 (x1)
2d20kh1 (x1)
1d4 (x1)
1d8 (x4)
4d8+10 (x1)
3d8 (x1)
2d8 (x2)
'1d8' (x4)
'2d8' (x2)
'1d3' (x1)
'2d20kh1' (x1)
'1d4' (x1)
'4d8+10' (x1)
'3d8' (x1)
integer {Equipment Effects.system.badge.value} (5 different values)
10 (x4)
3 (x2)
1 (x3)
3 (x2)
2 (x1)
5 (x1)
[max] : integer {Equipment Effects.system.badge.max} (3 different values)
8 (x1)
2 (x1)
3 (x1)
[target] : mixed
type : string {Equipment Effects.type} (same value: effect)
[target] : empty
type : string {Equipment Effects.type} (same value: 'effect')