New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+17 -17
View File
@@ -3,18 +3,18 @@ Different values: 4
=====================================
object {Game Hunter}
_id : string {Game Hunter._id} (all different values)
folder : string {Game Hunter.folder} (same value: 3R5jMmD4P7ZzNXwn)
img : string {Game Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
folder : string {Game Hunter.folder} (same value: '3R5jMmD4P7ZzNXwn')
img : string {Game Hunter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
name : string {Game Hunter.name} (all different values)
system : object {Game Hunter.system}
actionType : object {Game Hunter.system.actionType}
value : string {Game Hunter.system.actionType.value} (3 different values)
passive (x2)
reaction (x1)
free (x1)
'passive' (x2)
'reaction' (x1)
'free' (x1)
actions : object {Game Hunter.system.actions}
[value] : mixed
category : string {Game Hunter.system.category} (same value: class)
[value] : empty
category : string {Game Hunter.system.category} (same value: 'class')
description : object {Game Hunter.system.description}
value : string {Game Hunter.system.description.value} (all different values)
level : object {Game Hunter.system.level}
@@ -26,22 +26,22 @@ object {Game Hunter}
value : string {Game Hunter.system.prerequisites.value.[].value} (all different values)
publication : object {Game Hunter.system.publication}
license : string {Game Hunter.system.publication.license} (2 different values)
OGL (x3)
ORC (x1)
'OGL' (x3)
'ORC' (x1)
remaster : boolean {Game Hunter.system.publication.remaster} (2 different values)
False (x3)
True (x1)
title : string {Game Hunter.system.publication.title} (2 different values)
Pathfinder #175: Broken Tusk Moon (x3)
Pathfinder Player Core 2 (x1)
rules : ###FoundryRulesObject###
'Pathfinder #175: Broken Tusk Moon' (x3)
'Pathfinder Player Core 2' (x1)
rules : ignored (Foundry rules object) {Game Hunter.system.rules}
traits : object {Game Hunter.system.traits}
rarity : string {Game Hunter.system.traits.rarity} (2 different values)
common (x3)
uncommon (x1)
'common' (x3)
'uncommon' (x1)
value : array<string> {Game Hunter.system.traits.value}
Length: min=1 max=2
Value type: string {Game Hunter.system.traits.value.[]} (2 different values)
archetype (x4)
dedication (x1)
type : string {Game Hunter.type} (same value: feat)
'archetype' (x4)
'dedication' (x1)
type : string {Game Hunter.type} (same value: 'feat')