New output
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@@ -3,18 +3,18 @@ Different values: 4
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=====================================
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object {Game Hunter}
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_id : string {Game Hunter._id} (all different values)
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folder : string {Game Hunter.folder} (same value: 3R5jMmD4P7ZzNXwn)
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img : string {Game Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Game Hunter.folder} (same value: '3R5jMmD4P7ZzNXwn')
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img : string {Game Hunter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Game Hunter.name} (all different values)
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system : object {Game Hunter.system}
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actionType : object {Game Hunter.system.actionType}
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value : string {Game Hunter.system.actionType.value} (3 different values)
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passive (x2)
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reaction (x1)
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free (x1)
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'passive' (x2)
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'reaction' (x1)
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'free' (x1)
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actions : object {Game Hunter.system.actions}
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[value] : mixed
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category : string {Game Hunter.system.category} (same value: class)
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[value] : empty
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category : string {Game Hunter.system.category} (same value: 'class')
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description : object {Game Hunter.system.description}
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value : string {Game Hunter.system.description.value} (all different values)
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level : object {Game Hunter.system.level}
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@@ -26,22 +26,22 @@ object {Game Hunter}
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value : string {Game Hunter.system.prerequisites.value.[].value} (all different values)
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publication : object {Game Hunter.system.publication}
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license : string {Game Hunter.system.publication.license} (2 different values)
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OGL (x3)
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ORC (x1)
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'OGL' (x3)
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'ORC' (x1)
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remaster : boolean {Game Hunter.system.publication.remaster} (2 different values)
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False (x3)
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True (x1)
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title : string {Game Hunter.system.publication.title} (2 different values)
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Pathfinder #175: Broken Tusk Moon (x3)
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Pathfinder Player Core 2 (x1)
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rules : ###FoundryRulesObject###
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'Pathfinder #175: Broken Tusk Moon' (x3)
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'Pathfinder Player Core 2' (x1)
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rules : ignored (Foundry rules object) {Game Hunter.system.rules}
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traits : object {Game Hunter.system.traits}
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rarity : string {Game Hunter.system.traits.rarity} (2 different values)
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common (x3)
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uncommon (x1)
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'common' (x3)
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'uncommon' (x1)
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value : array<string> {Game Hunter.system.traits.value}
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Length: min=1 max=2
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Value type: string {Game Hunter.system.traits.value.[]} (2 different values)
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archetype (x4)
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dedication (x1)
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type : string {Game Hunter.type} (same value: feat)
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'archetype' (x4)
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'dedication' (x1)
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type : string {Game Hunter.type} (same value: 'feat')
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