New output
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@@ -3,19 +3,22 @@ Different values: 5
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=====================================
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object {Golem Grafter}
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_id : string {Golem Grafter._id} (all different values)
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folder : string {Golem Grafter.folder} (same value: sUt2b0koZQ9Zrgy3)
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img : string {Golem Grafter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Golem Grafter.folder} (same value: 'sUt2b0koZQ9Zrgy3')
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img : string {Golem Grafter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Golem Grafter.name} (all different values)
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system : object {Golem Grafter.system}
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actionType : object {Golem Grafter.system.actionType}
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value : string {Golem Grafter.system.actionType.value} (2 different values)
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passive (x4)
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action (x1)
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'passive' (x4)
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'action' (x1)
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actions : object {Golem Grafter.system.actions}
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[value] : integer {Golem Grafter.system.actions.value} (same value: 1)
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category : string {Golem Grafter.system.category} (same value: class)
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category : string {Golem Grafter.system.category} (same value: 'class')
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description : object {Golem Grafter.system.description}
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value : string {Golem Grafter.system.description.value} (all different values)
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frequency : object {Golem Grafter.system.frequency}
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max : integer {Golem Grafter.system.frequency.max} (same value: 1)
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per : string {Golem Grafter.system.frequency.per} (same value: 'turn')
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level : object {Golem Grafter.system.level}
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value : integer {Golem Grafter.system.level.value} (4 different values)
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10 (x2)
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@@ -27,25 +30,22 @@ object {Golem Grafter}
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Length: min=1 max=2
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Value type: object {Golem Grafter.system.prerequisites.value.[]}
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value : string {Golem Grafter.system.prerequisites.value.[].value} (3 different values)
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Golem Grafter Dedication (x4)
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expert in unarmed attacks (x1)
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expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you (x1)
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'Golem Grafter Dedication' (x4)
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'expert in unarmed attacks' (x1)
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'expert in Arcana and Crafting, or an ally with expert proficiency in those skills willing to augment you' (x1)
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publication : object {Golem Grafter.system.publication}
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license : string {Golem Grafter.system.publication.license} (same value: OGL)
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license : string {Golem Grafter.system.publication.license} (same value: 'OGL')
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remaster : boolean {Golem Grafter.system.publication.remaster} (same value: False)
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title : string {Golem Grafter.system.publication.title} (same value: Pathfinder #153: Life's Long Shadows)
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rules : ###FoundryRulesObject###
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title : string {Golem Grafter.system.publication.title} (same value: 'Pathfinder #153: Life\'s Long Shadows')
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rules : ignored (Foundry rules object) {Golem Grafter.system.rules}
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traits : object {Golem Grafter.system.traits}
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rarity : string {Golem Grafter.system.traits.rarity} (2 different values)
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common (x4)
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uncommon (x1)
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'common' (x4)
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'uncommon' (x1)
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value : array<string> {Golem Grafter.system.traits.value}
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Length: min=1 max=2
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Value type: string {Golem Grafter.system.traits.value.[]} (3 different values)
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archetype (x5)
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curse (x1)
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dedication (x1)
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frequency : object {Golem Grafter.system.frequency}
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max : integer {Golem Grafter.system.frequency.max} (same value: 1)
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per : string {Golem Grafter.system.frequency.per} (same value: turn)
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type : string {Golem Grafter.type} (same value: feat)
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'archetype' (x5)
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'curse' (x1)
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'dedication' (x1)
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type : string {Golem Grafter.type} (same value: 'feat')
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