New output
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@@ -3,101 +3,59 @@ Different values: 54
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=====================================
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object {Inventor}
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_id : string {Inventor._id} (all different values)
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folder : string {Inventor.folder} (same value: EUCVujSBQzbNqPJX)
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img : string {Inventor.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Inventor.folder} (same value: 'EUCVujSBQzbNqPJX')
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img : string {Inventor.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Inventor.name} (all different values)
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system : object {Inventor.system}
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actionType : object {Inventor.system.actionType}
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value : string {Inventor.system.actionType.value} (4 different values)
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passive (x24)
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action (x23)
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free (x2)
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reaction (x5)
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'passive' (x24)
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'action' (x23)
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'reaction' (x5)
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'free' (x2)
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actions : object {Inventor.system.actions}
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[value] : integer {Inventor.system.actions.value} (3 different values)
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3 (x3)
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1 (x13)
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2 (x7)
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category : string {Inventor.system.category} (same value: class)
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3 (x3)
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category : string {Inventor.system.category} (same value: 'class')
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description : object {Inventor.system.description}
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value : string {Inventor.system.description.value} (all different values)
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level : object {Inventor.system.level}
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value : integer {Inventor.system.level.value} (11 different values)
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4 (x6)
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12 (x6)
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1 (x7)
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6 (x6)
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2 (x6)
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18 (x3)
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10 (x5)
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14 (x4)
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20 (x2)
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8 (x6)
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16 (x3)
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prerequisites : object {Inventor.system.prerequisites}
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value : array<object> {Inventor.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Inventor.system.prerequisites.value.[]}
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value : string {Inventor.system.prerequisites.value.[].value} (18 different values)
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construct companion (x2)
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offensive boost (x4)
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weapon innovation (x5)
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armor, construct, or weapon innovation (x5)
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armor innovation (x7)
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construct innovation (x5)
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Gadget Specialist (x2)
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expert overdrive (x1)
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expert in Crafting (x2)
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Megaton Strike (x1)
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Megavolt (x1)
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Advanced Construct Companion (x1)
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initial modification (x1)
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Overdrive (x1)
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Incredible Companion (x1)
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Overdrive Ally (x1)
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Shared Overdrive (x1)
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Diving Armor (x1)
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publication : object {Inventor.system.publication}
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license : string {Inventor.system.publication.license} (same value: ORC)
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license : string {Inventor.system.publication.license} (same value: 'ORC')
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remaster : boolean {Inventor.system.publication.remaster} (same value: True)
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title : string {Inventor.system.publication.title} (2 different values)
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Pathfinder Guns & Gears (x46)
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Pathfinder Lost Omens Tian Xia Character Guide (x8)
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rules : ###FoundryRulesObject###
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'Pathfinder Guns & Gears' (x46)
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'Pathfinder Lost Omens Tian Xia Character Guide' (x8)
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rules : ignored (Foundry rules object) {Inventor.system.rules}
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traits : object {Inventor.system.traits}
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rarity : string {Inventor.system.traits.rarity} (2 different values)
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common (x49)
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uncommon (x5)
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'common' (x49)
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'uncommon' (x5)
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value : array<string> {Inventor.system.traits.value}
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Length: min=1 max=5
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Value type: string {Inventor.system.traits.value.[]} (13 different values)
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inventor (x54)
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manipulate (x16)
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modification (x9)
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fire (x5)
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sonic (x2)
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visual (x1)
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unstable (x7)
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cold (x1)
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move (x1)
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auditory (x2)
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electricity (x1)
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concentrate (x1)
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healing (x1)
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[selfEffect] : object {Inventor.system.selfEffect}
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name : string {Inventor.system.selfEffect.name} (same value: Effect: Geobukseon Retaliation)
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uuid : string {Inventor.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Geobukseon Retaliation)
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[frequency] : object {Inventor.system.frequency}
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max : integer {Inventor.system.frequency.max} (same value: 1)
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per : string {Inventor.system.frequency.per} (3 different values)
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PT10M (x1)
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PT1H (x1)
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PT1M (x1)
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'PT10M' (x1)
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'PT1H' (x1)
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'PT1M' (x1)
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[maxTakable] : integer {Inventor.system.maxTakable} (same value: 2)
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[selfEffect] : object {Inventor.system.selfEffect}
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name : string {Inventor.system.selfEffect.name} (same value: 'Effect: Geobukseon Retaliation')
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uuid : string {Inventor.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Geobukseon Retaliation')
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[subfeatures] : object {Inventor.system.subfeatures}
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senses : object {Inventor.system.subfeatures.senses}
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darkvision : object {Inventor.system.subfeatures.senses.darkvision}
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see-invisibility : object {Inventor.system.subfeatures.senses.see-invisibility}
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acuity : string {Inventor.system.subfeatures.senses.see-invisibility.acuity} (same value: imprecise)
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acuity : string {Inventor.system.subfeatures.senses.see-invisibility.acuity} (same value: 'imprecise')
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range : integer {Inventor.system.subfeatures.senses.see-invisibility.range} (same value: 30)
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type : string {Inventor.type} (same value: feat)
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type : string {Inventor.type} (same value: 'feat')
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