New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+280 -330
View File
@@ -3,8 +3,8 @@ Different values: 12
=====================================
object {Laborer}
_id : string {Laborer._id} (all different values)
folder : string {Laborer.folder} (same value: qfK7SOz30edxwR0d)
img : string {Laborer.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {Laborer.folder} (same value: 'qfK7SOz30edxwR0d')
img : string {Laborer.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Laborer.items}
Length: min=6 max=13
Value type: object {Laborer.items.[]}
@@ -14,96 +14,153 @@ object {Laborer}
img : string {Laborer.items.[].img} (44 different values)
name : string {Laborer.items.[].name} (88 different values)
sort : integer {Laborer.items.[].sort} (13 different values)
100000 (x12)
200000 (x12)
300000 (x12)
400000 (x12)
500000 (x12)
600000 (x12)
700000 (x11)
800000 (x11)
900000 (x9)
1000000 (x8)
1100000 (x5)
1200000 (x5)
1300000 (x2)
system : object {Laborer.items.[].system}
[baseItem] : string {Laborer.items.[].system.baseItem} (13 different values)
sickle (x1)
maul (x1)
leather-armor (x8)
sling (x2)
whip (x1)
trident (x1)
spear (x1)
light-hammer (x1)
staff (x1)
dagger (x2)
pick (x1)
buckler (x1)
club (x1)
[bonus] : object {Laborer.items.[].system.bonus}
value : integer {Laborer.items.[].system.bonus.value} (8 different values)
0 (x13)
5 (x5)
3 (x1)
10 (x2)
6 (x10)
7 (x8)
9 (x4)
5 (x5)
8 (x5)
9 (x4)
10 (x2)
3 (x1)
[bonusDamage] : object {Laborer.items.[].system.bonusDamage}
value : integer {Laborer.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Laborer.items.[].system.bulk}
value : mixed
float {Laborer.items.[].system.bulk.value} (same value: 0,1)
integer {Laborer.items.[].system.bulk.value} (3 different values)
2 (x2)
1 (x19)
0 (x6)
2 (x2)
[category] : string {Laborer.items.[].system.category} (11 different values)
simple (x8)
offensive (x13)
martial (x5)
light (x8)
other (x1)
interaction (x9)
drug (x1)
ammo (x2)
oil (x1)
defensive (x3)
poison (x1)
[containerId] : mixed
[containerId] : empty
[damage] : object {Laborer.items.[].system.damage}
damageType : string {Laborer.items.[].system.damage.damageType} (3 different values)
slashing (x2)
bludgeoning (x6)
piercing (x5)
'bludgeoning' (x6)
'piercing' (x5)
'slashing' (x2)
dice : integer {Laborer.items.[].system.damage.dice} (same value: 1)
die : string {Laborer.items.[].system.damage.die} (3 different values)
d4 (x6)
d12 (x1)
d6 (x6)
'd4' (x6)
'd6' (x6)
'd12' (x1)
description : object {Laborer.items.[].system.description}
value : string {Laborer.items.[].system.description.value} (53 different values)
[acBonus] : integer {Laborer.items.[].system.acBonus} (same value: 1)
[actionType] : object {Laborer.items.[].system.actionType}
value : string {Laborer.items.[].system.actionType.value} (3 different values)
'passive' (x12)
'action' (x12)
'reaction' (x1)
[actions] : object {Laborer.items.[].system.actions}
[value] : integer {Laborer.items.[].system.actions.value} (3 different values)
2 (x7)
1 (x3)
3 (x2)
[attackEffects] : object {Laborer.items.[].system.attackEffects}
value : array<string> {Laborer.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Laborer.items.[].system.attackEffects.value.[]} (same value: 'fishhooked')
[checkPenalty] : integer {Laborer.items.[].system.checkPenalty} (same value: -1)
[damageRolls] : object {Laborer.items.[].system.damageRolls}
[0] : object {Laborer.items.[].system.damageRolls.0}
damage : string {Laborer.items.[].system.damageRolls.0.damage} (7 different values)
'1d4+3' (x6)
'1d4+2' (x5)
'1d4+4' (x2)
'1d4+1' (x2)
'1d6+3' (x1)
'1d6+2' (x1)
'1d4+5' (x1)
damageType : string {Laborer.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x14)
'piercing' (x4)
[6qwKTePCKoKWkHkq] : object {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq}
damage : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damage} (same value: '1d6+4')
damageType : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damageType} (same value: 'bludgeoning')
[7JaYmhTXoqoKADYl] : object {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl}
damage : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damage} (same value: '1d6+5')
damageType : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damageType} (same value: 'bludgeoning')
[97gWo6ffMXbdzKK4] : object {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4}
category : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.category} (same value: 'persistent')
damage : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damage} (same value: '1')
damageType : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damageType} (same value: 'bleed')
[9KqirRPpNWFB7Atq] : object {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq}
damage : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damage} (same value: '1d6+3')
damageType : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damageType} (same value: 'piercing')
[9irD6SxS4FAUMQjJ] : object {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ}
damage : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damage} (same value: '1d12+4')
damageType : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damageType} (same value: 'bludgeoning')
[LBwOhnQpg7HxhtJQ] : object {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ}
damage : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damage} (same value: '1d4+3')
damageType : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damageType} (same value: 'slashing')
[RTy0xmM7z3HNBH9r] : object {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r}
damage : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damage} (same value: '1d6+3')
damageType : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damageType} (same value: 'piercing')
[ZL3Cbo9IbsVxbwY9] : object {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9}
damage : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damage} (same value: '1d4+2')
damageType : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damageType} (same value: 'piercing')
[ZQQDkLZaeV1tXKAZ] : object {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ}
damage : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damage} (same value: '1d6+5')
damageType : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damageType} (same value: 'bludgeoning')
[c16oqbic9ep578zkoag35t] : object {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
damage : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2')
damageType : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning')
[hkS5BdZjSgKK0Vh1] : object {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1}
damage : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damage} (same value: '1')
damageType : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damageType} (same value: 'piercing')
[hlzfkd77tbrcxg7qw85x] : object {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x}
damage : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damage} (same value: '1d4+4')
damageType : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damageType} (same value: 'bludgeoning')
[lIdpoIDWV3sbtFen] : object {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen}
damage : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damage} (same value: '1d6+1')
damageType : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damageType} (same value: 'piercing')
[nROg73Lg2EzK22NR] : object {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR}
damage : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damage} (same value: '1d6+2')
damageType : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damageType} (same value: 'bludgeoning')
[uc1s1t4wur5bbofg09gjg] : object {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
damage : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2')
damageType : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing')
[upHGZeI52vum8yU1] : object {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1}
damage : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damage} (2 different values)
'1d4+2' (x1)
'1d4+1' (x1)
damageType : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damageType} (same value: 'bludgeoning')
[xZw7SmDW4jcsGhHM] : object {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM}
damage : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damage} (same value: '1d4+2')
damageType : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damageType} (same value: 'piercing')
[dexCap] : integer {Laborer.items.[].system.dexCap} (same value: 4)
[equipped] : object {Laborer.items.[].system.equipped}
carryType : string {Laborer.items.[].system.equipped.carryType} (2 different values)
worn (x48)
held (x1)
'worn' (x48)
'held' (x1)
[handsHeld] : integer {Laborer.items.[].system.equipped.handsHeld} (2 different values)
0 (x18)
1 (x9)
[invested] : mixed
[inSlot] : boolean {Laborer.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
rules : ignored (Foundry rules object) {Laborer.items.[].system.rules}
traits : object {Laborer.items.[].system.traits}
[integrated] : empty
[rarity] : string {Laborer.items.[].system.traits.rarity} (same value: 'common')
[value] : array<string> {Laborer.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Laborer.items.[].system.traits.value.[]} (35 different values)
[frequency] : object {Laborer.items.[].system.frequency}
max : integer {Laborer.items.[].system.frequency.max} (same value: 1)
per : string {Laborer.items.[].system.frequency.per} (same value: 'day')
[group] : string {Laborer.items.[].system.group} (8 different values)
knife (x3)
hammer (x2)
leather (x8)
sling (x2)
flail (x1)
spear (x2)
club (x2)
pick (x1)
'leather' (x8)
'knife' (x3)
'hammer' (x2)
'sling' (x2)
'spear' (x2)
'club' (x2)
'flail' (x1)
'pick' (x1)
[hardness] : integer {Laborer.items.[].system.hardness} (2 different values)
0 (x48)
3 (x1)
@@ -118,216 +175,109 @@ object {Laborer}
value : integer {Laborer.items.[].system.level.value} (2 different values)
0 (x47)
1 (x2)
[material] : object {Laborer.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Laborer.items.[].system.price}
value : object {Laborer.items.[].system.price.value}
[sp] : integer {Laborer.items.[].system.price.value.sp} (7 different values)
2 (x3)
1 (x10)
4 (x1)
8 (x1)
5 (x2)
3 (x1)
7 (x2)
[gp] : integer {Laborer.items.[].system.price.value.gp} (4 different values)
3 (x2)
2 (x8)
4 (x1)
1 (x4)
[cp] : integer {Laborer.items.[].system.price.value.cp} (2 different values)
1 (x9)
8 (x1)
[per] : integer {Laborer.items.[].system.price.per} (same value: 10)
publication : object {Laborer.items.[].system.publication}
license : string {Laborer.items.[].system.publication.license} (same value: ORC)
remaster : boolean {Laborer.items.[].system.publication.remaster} (same value: True)
title : string {Laborer.items.[].system.publication.title} (6 different values)
Pathfinder Player Core (x28)
(x81)
Pathfinder Gamemastery Guide (x1)
Pathfinder Core Rulebook (x11)
Pathfinder GM Core (x1)
Pathfinder Bestiary (x1)
[quantity] : integer {Laborer.items.[].system.quantity} (7 different values)
1 (x38)
4 (x3)
10 (x3)
3 (x1)
20 (x1)
2 (x2)
5 (x1)
[range] : integer {Laborer.items.[].system.range} (same value: 50)
[reload] : object {Laborer.items.[].system.reload}
value : string {Laborer.items.[].system.reload.value} (3 different values)
(x7)
1 (x2)
- (x4)
rules : ###FoundryRulesObject###
[runes] : object {Laborer.items.[].system.runes}
[potency] : integer {Laborer.items.[].system.runes.potency} (same value: 0)
[property] : array<> {Laborer.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Laborer.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {Laborer.items.[].system.runes.resilient} (same value: 0)
[reinforcing] : integer {Laborer.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {Laborer.items.[].system.size} (same value: med)
[slug] : string {Laborer.items.[].system.slug} (36 different values)
[splashDamage] : object {Laborer.items.[].system.splashDamage}
value : integer {Laborer.items.[].system.splashDamage.value} (same value: 0)
traits : object {Laborer.items.[].system.traits}
[rarity] : string {Laborer.items.[].system.traits.rarity} (same value: common)
[value] : array<string> {Laborer.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Laborer.items.[].system.traits.value.[]} (35 different values)
[integrated] : mixed
[usage] : object {Laborer.items.[].system.usage}
value : string {Laborer.items.[].system.usage.value} (4 different values)
held-in-one-hand (x31)
held-in-two-hands (x6)
other (x1)
worn (x2)
[canBeAmmo] : boolean {Laborer.items.[].system.usage.canBeAmmo} (same value: False)
[attackEffects] : object {Laborer.items.[].system.attackEffects}
value : array<string> {Laborer.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Laborer.items.[].system.attackEffects.value.[]} (same value: fishhooked)
[damageRolls] : object {Laborer.items.[].system.damageRolls}
[uc1s1t4wur5bbofg09gjg] : object {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
damage : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: 1d4+2)
damageType : string {Laborer.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: slashing)
[c16oqbic9ep578zkoag35t] : object {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
damage : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: 1d4+2)
damageType : string {Laborer.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: bludgeoning)
[upHGZeI52vum8yU1] : object {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1}
damage : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damage} (2 different values)
1d4+2 (x1)
1d4+1 (x1)
damageType : string {Laborer.items.[].system.damageRolls.upHGZeI52vum8yU1.damageType} (same value: bludgeoning)
[9irD6SxS4FAUMQjJ] : object {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ}
damage : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damage} (same value: 1d12+4)
damageType : string {Laborer.items.[].system.damageRolls.9irD6SxS4FAUMQjJ.damageType} (same value: bludgeoning)
[0] : object {Laborer.items.[].system.damageRolls.0}
damage : string {Laborer.items.[].system.damageRolls.0.damage} (7 different values)
1d4+4 (x2)
1d4+3 (x6)
1d6+3 (x1)
1d4+2 (x5)
1d6+2 (x1)
1d4+1 (x2)
1d4+5 (x1)
damageType : string {Laborer.items.[].system.damageRolls.0.damageType} (2 different values)
bludgeoning (x14)
piercing (x4)
[6qwKTePCKoKWkHkq] : object {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq}
damage : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damage} (same value: 1d6+4)
damageType : string {Laborer.items.[].system.damageRolls.6qwKTePCKoKWkHkq.damageType} (same value: bludgeoning)
[LBwOhnQpg7HxhtJQ] : object {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ}
damage : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damage} (same value: 1d4+3)
damageType : string {Laborer.items.[].system.damageRolls.LBwOhnQpg7HxhtJQ.damageType} (same value: slashing)
[lIdpoIDWV3sbtFen] : object {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen}
damage : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damage} (same value: 1d6+1)
damageType : string {Laborer.items.[].system.damageRolls.lIdpoIDWV3sbtFen.damageType} (same value: piercing)
[9KqirRPpNWFB7Atq] : object {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq}
damage : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damage} (same value: 1d6+3)
damageType : string {Laborer.items.[].system.damageRolls.9KqirRPpNWFB7Atq.damageType} (same value: piercing)
[RTy0xmM7z3HNBH9r] : object {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r}
damage : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damage} (same value: 1d6+3)
damageType : string {Laborer.items.[].system.damageRolls.RTy0xmM7z3HNBH9r.damageType} (same value: piercing)
[97gWo6ffMXbdzKK4] : object {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4}
category : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.category} (same value: persistent)
damage : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damage} (same value: 1)
damageType : string {Laborer.items.[].system.damageRolls.97gWo6ffMXbdzKK4.damageType} (same value: bleed)
[hkS5BdZjSgKK0Vh1] : object {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1}
damage : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damage} (same value: 1)
damageType : string {Laborer.items.[].system.damageRolls.hkS5BdZjSgKK0Vh1.damageType} (same value: piercing)
[hlzfkd77tbrcxg7qw85x] : object {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x}
damage : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damage} (same value: 1d4+4)
damageType : string {Laborer.items.[].system.damageRolls.hlzfkd77tbrcxg7qw85x.damageType} (same value: bludgeoning)
[ZL3Cbo9IbsVxbwY9] : object {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9}
damage : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damage} (same value: 1d4+2)
damageType : string {Laborer.items.[].system.damageRolls.ZL3Cbo9IbsVxbwY9.damageType} (same value: piercing)
[xZw7SmDW4jcsGhHM] : object {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM}
damage : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damage} (same value: 1d4+2)
damageType : string {Laborer.items.[].system.damageRolls.xZw7SmDW4jcsGhHM.damageType} (same value: piercing)
[nROg73Lg2EzK22NR] : object {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR}
damage : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damage} (same value: 1d6+2)
damageType : string {Laborer.items.[].system.damageRolls.nROg73Lg2EzK22NR.damageType} (same value: bludgeoning)
[ZQQDkLZaeV1tXKAZ] : object {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ}
damage : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damage} (same value: 1d6+5)
damageType : string {Laborer.items.[].system.damageRolls.ZQQDkLZaeV1tXKAZ.damageType} (same value: bludgeoning)
[7JaYmhTXoqoKADYl] : object {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl}
damage : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damage} (same value: 1d6+5)
damageType : string {Laborer.items.[].system.damageRolls.7JaYmhTXoqoKADYl.damageType} (same value: bludgeoning)
[actionType] : object {Laborer.items.[].system.actionType}
value : string {Laborer.items.[].system.actionType.value} (3 different values)
passive (x12)
action (x12)
reaction (x1)
[actions] : object {Laborer.items.[].system.actions}
[value] : integer {Laborer.items.[].system.actions.value} (3 different values)
2 (x7)
1 (x3)
3 (x2)
[mod] : object {Laborer.items.[].system.mod}
value : integer {Laborer.items.[].system.mod.value} (7 different values)
6 (x4)
15 (x1)
4 (x4)
8 (x1)
5 (x2)
15 (x1)
8 (x1)
7 (x1)
9 (x1)
[proficient] : object {Laborer.items.[].system.proficient}
value : integer {Laborer.items.[].system.proficient.value} (same value: 0)
[acBonus] : integer {Laborer.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {Laborer.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {Laborer.items.[].system.dexCap} (same value: 4)
publication : object {Laborer.items.[].system.publication}
license : string {Laborer.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Laborer.items.[].system.publication.remaster} (same value: True)
title : string {Laborer.items.[].system.publication.title} (6 different values)
'' (x81)
'Pathfinder Player Core' (x28)
'Pathfinder Core Rulebook' (x11)
'Pathfinder Gamemastery Guide' (x1)
'Pathfinder GM Core' (x1)
'Pathfinder Bestiary' (x1)
[material] : object {Laborer.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {Laborer.items.[].system.price}
[per] : integer {Laborer.items.[].system.price.per} (same value: 10)
value : object {Laborer.items.[].system.price.value}
[cp] : integer {Laborer.items.[].system.price.value.cp} (2 different values)
1 (x9)
8 (x1)
[gp] : integer {Laborer.items.[].system.price.value.gp} (4 different values)
2 (x8)
1 (x4)
3 (x2)
4 (x1)
[sp] : integer {Laborer.items.[].system.price.value.sp} (7 different values)
1 (x10)
2 (x3)
5 (x2)
7 (x2)
4 (x1)
8 (x1)
3 (x1)
[quantity] : integer {Laborer.items.[].system.quantity} (7 different values)
1 (x38)
4 (x3)
10 (x3)
2 (x2)
3 (x1)
20 (x1)
5 (x1)
[range] : integer {Laborer.items.[].system.range} (same value: 50)
[reload] : object {Laborer.items.[].system.reload}
value : string {Laborer.items.[].system.reload.value} (3 different values)
'' (x7)
'-' (x4)
'1' (x2)
[runes] : object {Laborer.items.[].system.runes}
[potency] : integer {Laborer.items.[].system.runes.potency} (same value: 0)
[property] : array<> {Laborer.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {Laborer.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Laborer.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Laborer.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {Laborer.items.[].system.selfEffect}
name : string {Laborer.items.[].system.selfEffect.name} (2 different values)
'Effect: Swig' (x1)
'Effect: Raise a Shield' (x1)
uuid : string {Laborer.items.[].system.selfEffect.uuid} (2 different values)
'Compendium.pf2e.bestiary-effects.Item.Effect: Swig' (x1)
'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1)
[size] : string {Laborer.items.[].system.size} (same value: 'med')
[slug] : string {Laborer.items.[].system.slug} (36 different values)
[speedPenalty] : integer {Laborer.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {Laborer.items.[].system.splashDamage}
value : integer {Laborer.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Laborer.items.[].system.stackGroup} (same value: 'slingBullets')
[strength] : integer {Laborer.items.[].system.strength} (same value: 0)
[usage] : object {Laborer.items.[].system.usage}
[canBeAmmo] : boolean {Laborer.items.[].system.usage.canBeAmmo} (same value: False)
value : string {Laborer.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x31)
'held-in-two-hands' (x6)
'worn' (x2)
'other' (x1)
[uses] : object {Laborer.items.[].system.uses}
autoDestroy : boolean {Laborer.items.[].system.uses.autoDestroy} (same value: True)
max : integer {Laborer.items.[].system.uses.max} (same value: 1)
value : integer {Laborer.items.[].system.uses.value} (same value: 1)
[selfEffect] : object {Laborer.items.[].system.selfEffect}
name : string {Laborer.items.[].system.selfEffect.name} (2 different values)
Effect: Swig (x1)
Effect: Raise a Shield (x1)
uuid : string {Laborer.items.[].system.selfEffect.uuid} (2 different values)
Compendium.pf2e.bestiary-effects.Item.Effect: Swig (x1)
Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1)
[stackGroup] : string {Laborer.items.[].system.stackGroup} (same value: slingBullets)
[frequency] : object {Laborer.items.[].system.frequency}
max : integer {Laborer.items.[].system.frequency.max} (same value: 1)
per : string {Laborer.items.[].system.frequency.per} (same value: day)
type : string {Laborer.items.[].type} (8 different values)
weapon (x13)
melee (x35)
action (x25)
lore (x14)
armor (x8)
equipment (x21)
consumable (x6)
shield (x1)
'melee' (x35)
'action' (x25)
'equipment' (x21)
'lore' (x14)
'weapon' (x13)
'armor' (x8)
'consumable' (x6)
'shield' (x1)
[flags] : object {Laborer.items.[].flags}
pf2e : object {Laborer.items.[].flags.pf2e}
linkedWeapon : string {Laborer.items.[].flags.pf2e.linkedWeapon} (13 different values)
UZlHtMydIq06OfJW (x1)
OBJ6XxnlP1EEDxPW (x1)
U3iKfaS1GsDgdUYB (x1)
4shprzLkCXQAmYVY (x1)
weCX0QLmEtlkJj6e (x1)
UAqlkqpAbfhYKNe6 (x2)
iCIavuhoO4Uam2Vj (x1)
9bruXwALVDFhxs9a (x1)
FUcW9tT727Wu5DPe (x2)
Oe19uNcLqy86SJUP (x1)
rypNl1OrKiYMYWae (x1)
zjDw8ZydUFsB7sEl (x2)
WuKv33Dx1iOi6Lrs (x2)
[folder] : string {Laborer.items.[].folder} (same value: dfRpdU8Efsenms12)
[folder] : string {Laborer.items.[].folder} (same value: 'dfRpdU8Efsenms12')
name : string {Laborer.name} (all different values)
system : object {Laborer.system}
abilities : object {Laborer.system.abilities}
@@ -340,16 +290,16 @@ object {Laborer}
-2 (x1)
con : object {Laborer.system.abilities.con}
mod : integer {Laborer.system.abilities.con.mod} (5 different values)
2 (x2)
3 (x5)
2 (x2)
1 (x2)
0 (x1)
4 (x2)
0 (x1)
dex : object {Laborer.system.abilities.dex}
mod : integer {Laborer.system.abilities.dex.mod} (4 different values)
1 (x5)
0 (x2)
2 (x3)
0 (x2)
3 (x2)
int : object {Laborer.system.abilities.int}
mod : integer {Laborer.system.abilities.int.mod} (3 different values)
@@ -371,126 +321,109 @@ object {Laborer}
attributes : object {Laborer.system.attributes}
ac : object {Laborer.system.attributes.ac}
details : string {Laborer.system.attributes.ac.details} (2 different values)
(x11)
(15 with platter raised) (x1)
'' (x11)
'(15 with platter raised)' (x1)
value : integer {Laborer.system.attributes.ac.value} (5 different values)
13 (x1)
17 (x2)
14 (x6)
17 (x2)
15 (x2)
13 (x1)
16 (x1)
allSaves : object {Laborer.system.attributes.allSaves}
value : string {Laborer.system.attributes.allSaves.value} (same value: )
value : string {Laborer.system.attributes.allSaves.value} (same value: '')
hp : object {Laborer.system.attributes.hp}
details : string {Laborer.system.attributes.hp.details} (same value: )
details : string {Laborer.system.attributes.hp.details} (same value: '')
max : integer {Laborer.system.attributes.hp.max} (6 different values)
10 (x1)
35 (x2)
20 (x5)
35 (x2)
18 (x2)
10 (x1)
15 (x1)
7 (x1)
temp : integer {Laborer.system.attributes.hp.temp} (same value: 0)
value : integer {Laborer.system.attributes.hp.value} (6 different values)
10 (x1)
35 (x2)
20 (x5)
35 (x2)
18 (x2)
10 (x1)
15 (x1)
7 (x1)
speed : object {Laborer.system.attributes.speed}
otherSpeeds : array<> {Laborer.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {Laborer.system.attributes.speed.value} (2 different values)
25 (x11)
30 (x1)
[resistances] : array<object> {Laborer.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Laborer.system.attributes.resistances.[]}
type : string {Laborer.system.attributes.resistances.[].type} (same value: void)
type : string {Laborer.system.attributes.resistances.[].type} (same value: 'void')
value : integer {Laborer.system.attributes.resistances.[].value} (same value: 2)
details : object {Laborer.system.details}
blurb : string {Laborer.system.details.blurb} (same value: )
blurb : string {Laborer.system.details.blurb} (same value: '')
languages : object {Laborer.system.details.languages}
details : string {Laborer.system.details.languages.details} (same value: )
details : string {Laborer.system.details.languages.details} (same value: '')
value : array<string> {Laborer.system.details.languages.value}
Length: min=1 max=1
Value type: string {Laborer.system.details.languages.value.[]} (same value: common)
Value type: string {Laborer.system.details.languages.value.[]} (same value: 'common')
level : object {Laborer.system.details.level}
value : integer {Laborer.system.details.level.value} (4 different values)
-1 (x2)
2 (x2)
0 (x5)
1 (x3)
privateNotes : string {Laborer.system.details.privateNotes} (same value: )
-1 (x2)
2 (x2)
privateNotes : string {Laborer.system.details.privateNotes} (same value: '')
publicNotes : string {Laborer.system.details.publicNotes} (all different values)
publication : object {Laborer.system.details.publication}
license : string {Laborer.system.details.publication.license} (same value: ORC)
license : string {Laborer.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Laborer.system.details.publication.remaster} (same value: True)
title : string {Laborer.system.details.publication.title} (same value: Pathfinder NPC Core)
title : string {Laborer.system.details.publication.title} (same value: 'Pathfinder NPC Core')
initiative : object {Laborer.system.initiative}
statistic : string {Laborer.system.initiative.statistic} (same value: perception)
statistic : string {Laborer.system.initiative.statistic} (same value: 'perception')
perception : object {Laborer.system.perception}
details : string {Laborer.system.perception.details} (2 different values)
(x11)
+8 to spot fish (x1)
'' (x11)
'+8 to spot fish' (x1)
mod : integer {Laborer.system.perception.mod} (4 different values)
6 (x6)
3 (x2)
5 (x2)
6 (x6)
7 (x2)
senses : array<> {Laborer.system.perception.senses}
Length: min=0 max=0
Value type: mixed
Value type: empty
resources : object {Laborer.system.resources}
saves : object {Laborer.system.saves}
fortitude : object {Laborer.system.saves.fortitude}
saveDetail : string {Laborer.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {Laborer.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Laborer.system.saves.fortitude.value} (6 different values)
7 (x6)
6 (x2)
11 (x1)
7 (x6)
8 (x1)
5 (x1)
10 (x1)
reflex : object {Laborer.system.saves.reflex}
saveDetail : string {Laborer.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {Laborer.system.saves.reflex.saveDetail} (same value: '')
value : integer {Laborer.system.saves.reflex.value} (7 different values)
3 (x2)
6 (x3)
5 (x3)
3 (x2)
4 (x1)
10 (x1)
7 (x1)
8 (x1)
will : object {Laborer.system.saves.will}
saveDetail : string {Laborer.system.saves.will.saveDetail} (same value: )
saveDetail : string {Laborer.system.saves.will.saveDetail} (same value: '')
value : integer {Laborer.system.saves.will.value} (6 different values)
4 (x4)
3 (x3)
7 (x2)
5 (x1)
4 (x4)
9 (x1)
6 (x1)
skills : object {Laborer.system.skills}
[athletics] : object {Laborer.system.skills.athletics}
base : integer {Laborer.system.skills.athletics.base} (5 different values)
5 (x3)
10 (x1)
7 (x4)
6 (x1)
9 (x1)
[special] : array<> {Laborer.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[society] : object {Laborer.system.skills.society}
base : integer {Laborer.system.skills.society.base} (3 different values)
2 (x2)
6 (x1)
7 (x2)
[crafting] : object {Laborer.system.skills.crafting}
base : integer {Laborer.system.skills.crafting.base} (same value: 13)
[acrobatics] : object {Laborer.system.skills.acrobatics}
base : integer {Laborer.system.skills.acrobatics.base} (3 different values)
3 (x2)
@@ -498,41 +431,58 @@ object {Laborer}
5 (x1)
[special] : array<> {Laborer.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: mixed
[intimidation] : object {Laborer.system.skills.intimidation}
base : integer {Laborer.system.skills.intimidation.base} (same value: 4)
special : array<> {Laborer.system.skills.intimidation.special}
Value type: empty
[athletics] : object {Laborer.system.skills.athletics}
base : integer {Laborer.system.skills.athletics.base} (5 different values)
7 (x4)
5 (x3)
10 (x1)
6 (x1)
9 (x1)
[special] : array<> {Laborer.system.skills.athletics.special}
Length: min=0 max=0
Value type: mixed
[nature] : object {Laborer.system.skills.nature}
base : integer {Laborer.system.skills.nature.base} (3 different values)
5 (x1)
4 (x2)
6 (x1)
[survival] : object {Laborer.system.skills.survival}
base : integer {Laborer.system.skills.survival.base} (3 different values)
5 (x1)
4 (x4)
6 (x1)
[religion] : object {Laborer.system.skills.religion}
base : integer {Laborer.system.skills.religion.base} (same value: 5)
[stealth] : object {Laborer.system.skills.stealth}
base : integer {Laborer.system.skills.stealth.base} (2 different values)
4 (x1)
8 (x1)
Value type: empty
[crafting] : object {Laborer.system.skills.crafting}
base : integer {Laborer.system.skills.crafting.base} (same value: 13)
[deception] : object {Laborer.system.skills.deception}
base : integer {Laborer.system.skills.deception.base} (same value: 6)
[diplomacy] : object {Laborer.system.skills.diplomacy}
base : integer {Laborer.system.skills.diplomacy.base} (2 different values)
6 (x2)
4 (x1)
[intimidation] : object {Laborer.system.skills.intimidation}
base : integer {Laborer.system.skills.intimidation.base} (same value: 4)
special : array<> {Laborer.system.skills.intimidation.special}
Length: min=0 max=0
Value type: empty
[nature] : object {Laborer.system.skills.nature}
base : integer {Laborer.system.skills.nature.base} (3 different values)
4 (x2)
5 (x1)
6 (x1)
[religion] : object {Laborer.system.skills.religion}
base : integer {Laborer.system.skills.religion.base} (same value: 5)
[society] : object {Laborer.system.skills.society}
base : integer {Laborer.system.skills.society.base} (3 different values)
2 (x2)
7 (x2)
6 (x1)
[stealth] : object {Laborer.system.skills.stealth}
base : integer {Laborer.system.skills.stealth.base} (2 different values)
4 (x1)
8 (x1)
[survival] : object {Laborer.system.skills.survival}
base : integer {Laborer.system.skills.survival.base} (3 different values)
4 (x4)
5 (x1)
6 (x1)
traits : object {Laborer.system.traits}
rarity : string {Laborer.system.traits.rarity} (same value: common)
rarity : string {Laborer.system.traits.rarity} (same value: 'common')
size : object {Laborer.system.traits.size}
value : string {Laborer.system.traits.size.value} (same value: med)
value : string {Laborer.system.traits.size.value} (same value: 'med')
value : array<string> {Laborer.system.traits.value}
Length: min=2 max=2
Value type: string {Laborer.system.traits.value.[]} (2 different values)
human (x12)
humanoid (x12)
type : string {Laborer.type} (same value: npc)
'human' (x12)
'humanoid' (x12)
type : string {Laborer.type} (same value: 'npc')