New output
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@@ -3,17 +3,17 @@ Different values: 7
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=====================================
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object {Living Monolith}
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_id : string {Living Monolith._id} (all different values)
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folder : string {Living Monolith.folder} (same value: lyIuq5jEJTrL4EfT)
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img : string {Living Monolith.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Living Monolith.folder} (same value: 'lyIuq5jEJTrL4EfT')
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img : string {Living Monolith.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Living Monolith.name} (all different values)
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system : object {Living Monolith.system}
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actionType : object {Living Monolith.system.actionType}
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value : string {Living Monolith.system.actionType.value} (2 different values)
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passive (x6)
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action (x1)
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'passive' (x6)
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'action' (x1)
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actions : object {Living Monolith.system.actions}
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[value] : integer {Living Monolith.system.actions.value} (same value: 2)
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category : string {Living Monolith.system.category} (same value: class)
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category : string {Living Monolith.system.category} (same value: 'class')
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description : object {Living Monolith.system.description}
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value : string {Living Monolith.system.description.value} (all different values)
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level : object {Living Monolith.system.level}
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@@ -23,37 +23,37 @@ object {Living Monolith}
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Length: min=1 max=2
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Value type: object {Living Monolith.system.prerequisites.value.[]}
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value : string {Living Monolith.system.prerequisites.value.[].value} (5 different values)
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Ka Stone Ritual (x5)
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Living Monolith Dedication (x1)
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a sphinx or living monolith with this feat performs a ritual with you (x1)
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Ancient Osiriani and Sphinx languages (x1)
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trained in Crafting (x1)
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'Ka Stone Ritual' (x5)
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'Living Monolith Dedication' (x1)
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'a sphinx or living monolith with this feat performs a ritual with you' (x1)
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'Ancient Osiriani and Sphinx languages' (x1)
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'trained in Crafting' (x1)
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publication : object {Living Monolith.system.publication}
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license : string {Living Monolith.system.publication.license} (same value: OGL)
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license : string {Living Monolith.system.publication.license} (same value: 'OGL')
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remaster : boolean {Living Monolith.system.publication.remaster} (same value: False)
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title : string {Living Monolith.system.publication.title} (same value: Pathfinder Lost Omens World Guide)
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rules : ###FoundryRulesObject###
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title : string {Living Monolith.system.publication.title} (same value: 'Pathfinder Lost Omens World Guide')
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rules : ignored (Foundry rules object) {Living Monolith.system.rules}
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[subfeatures] : object {Living Monolith.system.subfeatures}
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[senses] : object {Living Monolith.system.subfeatures.senses}
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tremorsense : object {Living Monolith.system.subfeatures.senses.tremorsense}
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acuity : string {Living Monolith.system.subfeatures.senses.tremorsense.acuity} (same value: imprecise)
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acuity : string {Living Monolith.system.subfeatures.senses.tremorsense.acuity} (same value: 'imprecise')
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range : integer {Living Monolith.system.subfeatures.senses.tremorsense.range} (same value: 5)
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languages : object {Living Monolith.system.subfeatures.languages}
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granted : array<string> {Living Monolith.system.subfeatures.languages.granted}
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Length: min=1 max=1
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Value type: string {Living Monolith.system.subfeatures.languages.granted.[]} (same value: petran)
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Value type: string {Living Monolith.system.subfeatures.languages.granted.[]} (same value: 'petran')
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slots : integer {Living Monolith.system.subfeatures.languages.slots} (same value: 0)
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traits : object {Living Monolith.system.traits}
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rarity : string {Living Monolith.system.traits.rarity} (3 different values)
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common (x5)
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rare (x1)
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uncommon (x1)
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'common' (x5)
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'rare' (x1)
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'uncommon' (x1)
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value : array<string> {Living Monolith.system.traits.value}
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Length: min=1 max=2
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Value type: string {Living Monolith.system.traits.value.[]} (2 different values)
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archetype (x7)
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dedication (x1)
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'archetype' (x7)
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'dedication' (x1)
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[frequency] : object {Living Monolith.system.frequency}
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max : integer {Living Monolith.system.frequency.max} (same value: 1)
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per : string {Living Monolith.system.frequency.per} (same value: day)
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type : string {Living Monolith.type} (same value: feat)
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per : string {Living Monolith.system.frequency.per} (same value: 'day')
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type : string {Living Monolith.type} (same value: 'feat')
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