New output
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@@ -3,76 +3,76 @@ Different values: 19
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=====================================
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object {Marshal}
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_id : string {Marshal._id} (all different values)
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folder : string {Marshal.folder} (same value: Ji2CbKYOXGa69X7A)
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img : string {Marshal.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Marshal.folder} (same value: 'Ji2CbKYOXGa69X7A')
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img : string {Marshal.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Marshal.name} (all different values)
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system : object {Marshal.system}
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actionType : object {Marshal.system.actionType}
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value : string {Marshal.system.actionType.value} (3 different values)
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passive (x3)
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action (x14)
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reaction (x2)
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'action' (x14)
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'passive' (x3)
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'reaction' (x2)
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actions : object {Marshal.system.actions}
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[value] : integer {Marshal.system.actions.value} (3 different values)
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1 (x9)
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2 (x4)
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3 (x1)
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category : string {Marshal.system.category} (same value: class)
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category : string {Marshal.system.category} (same value: 'class')
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description : object {Marshal.system.description}
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value : string {Marshal.system.description.value} (all different values)
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level : object {Marshal.system.level}
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value : integer {Marshal.system.level.value} (7 different values)
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4 (x7)
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8 (x3)
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6 (x2)
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12 (x2)
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4 (x7)
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10 (x2)
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2 (x1)
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14 (x2)
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2 (x1)
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prerequisites : object {Marshal.system.prerequisites}
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value : array<object> {Marshal.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Marshal.system.prerequisites.value.[]}
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value : string {Marshal.system.prerequisites.value.[].value} (9 different values)
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Marshal Dedication (x17)
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trained in Deception (x1)
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trained in Intimidation (x1)
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Strategist Stance (x2)
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trained in Diplomacy (x1)
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trained in martial weapons and either Diplomacy or Intimidation (x1)
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trained in Society or Warfare Lore (x1)
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Cadence Call (x1)
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trained in Athletics (x1)
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'Marshal Dedication' (x17)
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'Strategist Stance' (x2)
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'trained in Deception' (x1)
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'trained in Intimidation' (x1)
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'trained in Diplomacy' (x1)
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'trained in martial weapons and either Diplomacy or Intimidation' (x1)
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'trained in Society or Warfare Lore' (x1)
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'Cadence Call' (x1)
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'trained in Athletics' (x1)
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publication : object {Marshal.system.publication}
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license : string {Marshal.system.publication.license} (2 different values)
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ORC (x17)
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OGL (x2)
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'ORC' (x17)
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'OGL' (x2)
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remaster : boolean {Marshal.system.publication.remaster} (2 different values)
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True (x17)
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False (x2)
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title : string {Marshal.system.publication.title} (4 different values)
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Pathfinder Player Core 2 (x13)
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Pathfinder Lost Omens Firebrands (x1)
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Pathfinder Lost Omens Tian Xia Character Guide (x4)
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Pathfinder Lost Omens Knights of Lastwall (x1)
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rules : ###FoundryRulesObject###
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'Pathfinder Player Core 2' (x13)
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'Pathfinder Lost Omens Tian Xia Character Guide' (x4)
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'Pathfinder Lost Omens Firebrands' (x1)
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'Pathfinder Lost Omens Knights of Lastwall' (x1)
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rules : ignored (Foundry rules object) {Marshal.system.rules}
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traits : object {Marshal.system.traits}
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rarity : string {Marshal.system.traits.rarity} (2 different values)
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common (x17)
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uncommon (x2)
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'common' (x17)
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'uncommon' (x2)
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value : array<string> {Marshal.system.traits.value}
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Length: min=1 max=4
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Value type: string {Marshal.system.traits.value.[]} (9 different values)
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archetype (x19)
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auditory (x6)
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flourish (x3)
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visual (x2)
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stance (x5)
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dedication (x1)
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emotion (x3)
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mental (x2)
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manipulate (x1)
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'archetype' (x19)
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'auditory' (x6)
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'stance' (x5)
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'flourish' (x3)
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'emotion' (x3)
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'visual' (x2)
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'mental' (x2)
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'dedication' (x1)
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'manipulate' (x1)
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[frequency] : object {Marshal.system.frequency}
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max : integer {Marshal.system.frequency.max} (same value: 1)
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per : string {Marshal.system.frequency.per} (same value: PT1M)
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type : string {Marshal.type} (same value: feat)
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per : string {Marshal.system.frequency.per} (same value: 'PT1M')
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type : string {Marshal.type} (same value: 'feat')
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