New output
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@@ -3,23 +3,23 @@ Different values: 29
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=====================================
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object {Mortal Herald}
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_id : string {Mortal Herald._id} (all different values)
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folder : string {Mortal Herald.folder} (same value: 5S0CMZTDzgFfC0iN)
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img : string {Mortal Herald.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Mortal Herald.folder} (same value: '5S0CMZTDzgFfC0iN')
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img : string {Mortal Herald.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Mortal Herald.name} (all different values)
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system : object {Mortal Herald.system}
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actionType : object {Mortal Herald.system.actionType}
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value : string {Mortal Herald.system.actionType.value} (4 different values)
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action (x15)
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passive (x10)
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free (x3)
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reaction (x1)
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'action' (x15)
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'passive' (x10)
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'free' (x3)
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'reaction' (x1)
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actions : object {Mortal Herald.system.actions}
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[value] : integer {Mortal Herald.system.actions.value} (2 different values)
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2 (x6)
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1 (x9)
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2 (x6)
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category : string {Mortal Herald.system.category} (2 different values)
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class (x28)
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skill (x1)
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'class' (x28)
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'skill' (x1)
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description : object {Mortal Herald.system.description}
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value : string {Mortal Herald.system.description.value} (all different values)
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level : object {Mortal Herald.system.level}
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@@ -34,66 +34,35 @@ object {Mortal Herald}
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Length: min=0 max=2
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Value type: object {Mortal Herald.system.prerequisites.value.[]}
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value : string {Mortal Herald.system.prerequisites.value.[].value} (11 different values)
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Fear of God (x1)
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Mortal Herald Dedication (x22)
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fly Speed of at least 20 feet (x2)
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expert in Intimidation (x1)
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Herald's Weapon (x2)
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Flash of Omnipresence (x1)
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master in Diplomacy (x1)
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Shield the Faithful (x1)
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master in Stealth (x1)
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worshipper of a specific deity (x1)
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master in Religion or your deity's divine skill (x1)
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publication : object {Mortal Herald.system.publication}
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license : string {Mortal Herald.system.publication.license} (same value: ORC)
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license : string {Mortal Herald.system.publication.license} (same value: 'ORC')
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remaster : boolean {Mortal Herald.system.publication.remaster} (same value: True)
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title : string {Mortal Herald.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries)
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rules : ###FoundryRulesObject###
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title : string {Mortal Herald.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries')
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rules : ignored (Foundry rules object) {Mortal Herald.system.rules}
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traits : object {Mortal Herald.system.traits}
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rarity : string {Mortal Herald.system.traits.rarity} (2 different values)
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common (x28)
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rare (x1)
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'common' (x28)
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'rare' (x1)
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value : array<string> {Mortal Herald.system.traits.value}
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Length: min=1 max=7
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Value type: string {Mortal Herald.system.traits.value.[]} (20 different values)
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archetype (x29)
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concentrate (x4)
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sanctified (x6)
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curse (x1)
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divine (x14)
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stance (x1)
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healing (x2)
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skill (x1)
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mythic (x5)
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teleportation (x1)
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mental (x1)
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visual (x1)
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auditory (x1)
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fortune (x1)
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linguistic (x1)
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spellshape (x2)
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spirit (x2)
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vitality (x1)
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dedication (x1)
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aura (x1)
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[frequency] : object {Mortal Herald.system.frequency}
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max : integer {Mortal Herald.system.frequency.max} (same value: 1)
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per : string {Mortal Herald.system.frequency.per} (3 different values)
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PT10M (x2)
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PT1H (x5)
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day (x1)
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'PT1H' (x5)
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'PT10M' (x2)
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'day' (x1)
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[selfEffect] : object {Mortal Herald.system.selfEffect}
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name : string {Mortal Herald.system.selfEffect.name} (3 different values)
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Stance: Divine Presence (x1)
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Effect: Herald's Weapon (x1)
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Effect: Shield the Faithful (x1)
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'Stance: Divine Presence' (x1)
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'Effect: Herald\'s Weapon' (x1)
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'Effect: Shield the Faithful' (x1)
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uuid : string {Mortal Herald.system.selfEffect.uuid} (3 different values)
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Compendium.pf2e.feat-effects.Item.Stance: Divine Presence (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Herald's Weapon (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Shield the Faithful (x1)
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'Compendium.pf2e.feat-effects.Item.Stance: Divine Presence' (x1)
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'Compendium.pf2e.feat-effects.Item.Effect: Herald\'s Weapon' (x1)
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'Compendium.pf2e.feat-effects.Item.Effect: Shield the Faithful' (x1)
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[subfeatures] : object {Mortal Herald.system.subfeatures}
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proficiencies : object {Mortal Herald.system.subfeatures.proficiencies}
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spellcasting : object {Mortal Herald.system.subfeatures.proficiencies.spellcasting}
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rank : integer {Mortal Herald.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
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type : string {Mortal Herald.type} (same value: feat)
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type : string {Mortal Herald.type} (same value: 'feat')
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