New output
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@@ -3,24 +3,24 @@ Different values: 9
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=====================================
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object {Overwatch}
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_id : string {Overwatch._id} (all different values)
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folder : string {Overwatch.folder} (same value: c9BI0RXzaWLIhGNH)
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img : string {Overwatch.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Overwatch.folder} (same value: 'c9BI0RXzaWLIhGNH')
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img : string {Overwatch.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Overwatch.name} (all different values)
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system : object {Overwatch.system}
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actionType : object {Overwatch.system.actionType}
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value : string {Overwatch.system.actionType.value} (2 different values)
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passive (x6)
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reaction (x3)
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'passive' (x6)
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'reaction' (x3)
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actions : object {Overwatch.system.actions}
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[value] : mixed
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category : string {Overwatch.system.category} (same value: class)
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[value] : empty
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category : string {Overwatch.system.category} (same value: 'class')
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description : object {Overwatch.system.description}
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value : string {Overwatch.system.description.value} (all different values)
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level : object {Overwatch.system.level}
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value : integer {Overwatch.system.level.value} (8 different values)
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12 (x2)
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14 (x1)
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16 (x1)
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12 (x2)
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2 (x1)
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4 (x1)
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6 (x1)
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@@ -31,28 +31,28 @@ object {Overwatch}
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Length: min=1 max=2
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Value type: object {Overwatch.system.prerequisites.value.[]}
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value : string {Overwatch.system.prerequisites.value.[].value} (3 different values)
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Overwatch Dedication (x8)
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master in Perception (x4)
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expert in Perception (x2)
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'Overwatch Dedication' (x8)
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'master in Perception' (x4)
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'expert in Perception' (x2)
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publication : object {Overwatch.system.publication}
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license : string {Overwatch.system.publication.license} (same value: ORC)
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license : string {Overwatch.system.publication.license} (same value: 'ORC')
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remaster : boolean {Overwatch.system.publication.remaster} (same value: True)
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title : string {Overwatch.system.publication.title} (same value: Pathfinder Guns & Gears)
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rules : ###FoundryRulesObject###
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title : string {Overwatch.system.publication.title} (same value: 'Pathfinder Guns & Gears')
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rules : ignored (Foundry rules object) {Overwatch.system.rules}
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traits : object {Overwatch.system.traits}
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rarity : string {Overwatch.system.traits.rarity} (2 different values)
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common (x8)
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uncommon (x1)
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'common' (x8)
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'uncommon' (x1)
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value : array<string> {Overwatch.system.traits.value}
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Length: min=1 max=2
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Value type: string {Overwatch.system.traits.value.[]} (2 different values)
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archetype (x9)
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dedication (x1)
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'archetype' (x9)
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'dedication' (x1)
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[frequency] : object {Overwatch.system.frequency}
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max : integer {Overwatch.system.frequency.max} (same value: 1)
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per : string {Overwatch.system.frequency.per} (same value: PT1M)
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per : string {Overwatch.system.frequency.per} (same value: 'PT1M')
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[subfeatures] : object {Overwatch.system.subfeatures}
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proficiencies : object {Overwatch.system.subfeatures.proficiencies}
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perception : object {Overwatch.system.subfeatures.proficiencies.perception}
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rank : integer {Overwatch.system.subfeatures.proficiencies.perception.rank} (same value: 3)
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type : string {Overwatch.type} (same value: feat)
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type : string {Overwatch.type} (same value: 'feat')
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