New output
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@@ -10,7 +10,7 @@ object {Prey for Death}
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description : object {Prey for Death.system.description}
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value : string {Prey for Death.system.description.value} (all different values)
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duration : object {Prey for Death.system.duration}
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[expiry] : mixed
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[expiry] : empty
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sustained : boolean {Prey for Death.system.duration.sustained} (all different values)
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unit : string {Prey for Death.system.duration.unit} (all different values)
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value : integer {Prey for Death.system.duration.value} (all different values)
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@@ -20,14 +20,14 @@ object {Prey for Death}
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license : string {Prey for Death.system.publication.license} (all different values)
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remaster : boolean {Prey for Death.system.publication.remaster} (all different values)
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title : string {Prey for Death.system.publication.title} (all different values)
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rules : ###FoundryRulesObject###
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rules : ignored (Foundry rules object) {Prey for Death.system.rules}
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start : object {Prey for Death.system.start}
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[initiative] : mixed
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[initiative] : empty
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value : integer {Prey for Death.system.start.value} (all different values)
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tokenIcon : object {Prey for Death.system.tokenIcon}
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show : boolean {Prey for Death.system.tokenIcon.show} (all different values)
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traits : object {Prey for Death.system.traits}
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value : array<> {Prey for Death.system.traits.value}
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Length: min=0 max=0
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Value type: mixed
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Value type: empty
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type : string {Prey for Death.type} (all different values)
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