New output
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@@ -3,23 +3,23 @@ Different values: 5
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=====================================
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object {Season of Ghosts}
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_id : string {Season of Ghosts._id} (all different values)
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folder : string {Season of Ghosts.folder} (same value: nYejRh5pL5dk5R7M)
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folder : string {Season of Ghosts.folder} (same value: 'nYejRh5pL5dk5R7M')
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img : string {Season of Ghosts.img} (all different values)
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name : string {Season of Ghosts.name} (all different values)
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system : object {Season of Ghosts.system}
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description : object {Season of Ghosts.system.description}
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gm : string {Season of Ghosts.system.description.gm} (same value: '<h2>Soul Degradation (Curse 7)</h2><section class="traits"><p>rare</p><p>curse</p><p>magical</p></section><p>The PC\'s sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn\'t increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.</p><p><strong>Saving Throw</strong> @Check[will|dc:23|traits:curse,magical]</p><p><strong>Stage 1</strong> weakness 5 to positive damage</p><p><strong>Stage 2</strong> weakness 10 to positive damage</p><p><strong>Stage 3</strong> weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they\'re @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure</p><p><strong>Stage 4</strong> as stage 3</p><p><strong>Stage 5</strong> as stage 3</p><p><strong>Stage 6</strong> The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).</p>')
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value : string {Season of Ghosts.system.description.value} (all different values)
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gm : string {Season of Ghosts.system.description.gm} (same value: <h2>Soul Degradation (Curse 7)</h2><section class="traits"><p>rare</p><p>curse</p><p>magical</p></section><p>The PC's sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn't increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.</p><p><strong>Saving Throw</strong> @Check[will|dc:23|traits:curse,magical]</p><p><strong>Stage 1</strong> weakness 5 to positive damage</p><p><strong>Stage 2</strong> weakness 10 to positive damage</p><p><strong>Stage 3</strong> weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they're @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure</p><p><strong>Stage 4</strong> as stage 3</p><p><strong>Stage 5</strong> as stage 3</p><p><strong>Stage 6</strong> The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).</p>)
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duration : object {Season of Ghosts.system.duration}
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[expiry] : string {Season of Ghosts.system.duration.expiry} (2 different values)
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turn-end (x1)
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turn-start (x3)
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'turn-start' (x3)
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'turn-end' (x1)
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sustained : boolean {Season of Ghosts.system.duration.sustained} (same value: False)
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unit : string {Season of Ghosts.system.duration.unit} (4 different values)
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rounds (x1)
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unlimited (x1)
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minutes (x2)
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days (x1)
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'minutes' (x2)
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'rounds' (x1)
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'unlimited' (x1)
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'days' (x1)
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value : integer {Season of Ghosts.system.duration.value} (4 different values)
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1 (x2)
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-1 (x1)
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@@ -28,14 +28,14 @@ object {Season of Ghosts}
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level : object {Season of Ghosts.system.level}
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value : integer {Season of Ghosts.system.level.value} (same value: 1)
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publication : object {Season of Ghosts.system.publication}
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license : string {Season of Ghosts.system.publication.license} (same value: OGL)
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license : string {Season of Ghosts.system.publication.license} (same value: 'OGL')
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remaster : boolean {Season of Ghosts.system.publication.remaster} (same value: False)
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title : string {Season of Ghosts.system.publication.title} (2 different values)
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Pathfinder Season of Ghosts Player's Guide (x2)
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Pathfinder #198: No Breath to Cry (x3)
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rules : ###FoundryRulesObject###
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'Pathfinder #198: No Breath to Cry' (x3)
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'Pathfinder Season of Ghosts Player\'s Guide' (x2)
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rules : ignored (Foundry rules object) {Season of Ghosts.system.rules}
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start : object {Season of Ghosts.system.start}
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[initiative] : mixed
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[initiative] : empty
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value : integer {Season of Ghosts.system.start.value} (same value: 0)
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tokenIcon : object {Season of Ghosts.system.tokenIcon}
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show : boolean {Season of Ghosts.system.tokenIcon.show} (2 different values)
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@@ -44,5 +44,5 @@ object {Season of Ghosts}
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traits : object {Season of Ghosts.system.traits}
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value : array<> {Season of Ghosts.system.traits.value}
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Length: min=0 max=0
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Value type: mixed
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type : string {Season of Ghosts.type} (same value: effect)
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Value type: empty
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type : string {Season of Ghosts.type} (same value: 'effect')
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