New output
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@@ -3,36 +3,36 @@ Different values: 8
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=====================================
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object {Secret Society}
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_id : string {Secret Society._id} (all different values)
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folder : string {Secret Society.folder} (same value: G62DgzzzB9QHF2Zc)
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folder : string {Secret Society.folder} (same value: 'G62DgzzzB9QHF2Zc')
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img : string {Secret Society.img} (4 different values)
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systems/pf2e/icons/actions/Passive.webp (x5)
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systems/pf2e/icons/actions/Reaction.webp (x1)
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systems/pf2e/icons/actions/FreeAction.webp (x1)
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systems/pf2e/icons/actions/OneAction.webp (x1)
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'systems/pf2e/icons/actions/Passive.webp' (x5)
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'systems/pf2e/icons/actions/Reaction.webp' (x1)
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'systems/pf2e/icons/actions/FreeAction.webp' (x1)
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'systems/pf2e/icons/actions/OneAction.webp' (x1)
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name : string {Secret Society.name} (all different values)
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system : object {Secret Society.system}
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actionType : object {Secret Society.system.actionType}
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value : string {Secret Society.system.actionType.value} (4 different values)
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passive (x5)
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reaction (x1)
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free (x1)
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action (x1)
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'passive' (x5)
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'reaction' (x1)
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'free' (x1)
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'action' (x1)
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actions : object {Secret Society.system.actions}
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[value] : integer {Secret Society.system.actions.value} (same value: 1)
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[category] : string {Secret Society.system.category} (3 different values)
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interaction (x3)
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defensive (x1)
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offensive (x2)
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'interaction' (x3)
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'offensive' (x2)
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'defensive' (x1)
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description : object {Secret Society.system.description}
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value : string {Secret Society.system.description.value} (all different values)
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publication : object {Secret Society.system.publication}
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license : string {Secret Society.system.publication.license} (same value: OGL)
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license : string {Secret Society.system.publication.license} (same value: 'OGL')
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remaster : boolean {Secret Society.system.publication.remaster} (same value: False)
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title : string {Secret Society.system.publication.title} (same value: Pathfinder Dark Archive)
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rules : ###FoundryRulesObject###
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title : string {Secret Society.system.publication.title} (same value: 'Pathfinder Dark Archive')
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rules : ignored (Foundry rules object) {Secret Society.system.rules}
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traits : object {Secret Society.system.traits}
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rarity : string {Secret Society.system.traits.rarity} (same value: common)
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rarity : string {Secret Society.system.traits.rarity} (same value: 'common')
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value : array<> {Secret Society.system.traits.value}
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Length: min=0 max=0
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Value type: mixed
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type : string {Secret Society.type} (same value: action)
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Value type: empty
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type : string {Secret Society.type} (same value: 'action')
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