New output
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@@ -1,51 +1,41 @@
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Specific Familiary Abilities
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Different values: 9
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Different values: 10
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=====================================
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object {Specific Familiary Abilities}
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_id : string {Specific Familiary Abilities._id} (all different values)
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folder : string {Specific Familiary Abilities.folder} (same value: yFyJygjqX4O4b35z)
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folder : string {Specific Familiary Abilities.folder} (same value: 'yFyJygjqX4O4b35z')
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img : string {Specific Familiary Abilities.img} (3 different values)
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systems/pf2e/icons/actions/TwoActions.webp (x2)
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systems/pf2e/icons/actions/Passive.webp (x5)
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systems/pf2e/icons/actions/OneAction.webp (x2)
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'systems/pf2e/icons/actions/Passive.webp' (x5)
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'systems/pf2e/icons/actions/TwoActions.webp' (x3)
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'systems/pf2e/icons/actions/OneAction.webp' (x2)
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name : string {Specific Familiary Abilities.name} (all different values)
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system : object {Specific Familiary Abilities.system}
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actionType : object {Specific Familiary Abilities.system.actionType}
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value : string {Specific Familiary Abilities.system.actionType.value} (2 different values)
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action (x4)
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passive (x5)
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'action' (x5)
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'passive' (x5)
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actions : object {Specific Familiary Abilities.system.actions}
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[value] : integer {Specific Familiary Abilities.system.actions.value} (2 different values)
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2 (x2)
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2 (x3)
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1 (x2)
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category : string {Specific Familiary Abilities.system.category} (same value: familiar)
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category : string {Specific Familiary Abilities.system.category} (same value: 'familiar')
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description : object {Specific Familiary Abilities.system.description}
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value : string {Specific Familiary Abilities.system.description.value} (all different values)
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[frequency] : object {Specific Familiary Abilities.system.frequency}
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max : integer {Specific Familiary Abilities.system.frequency.max} (same value: 1)
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per : string {Specific Familiary Abilities.system.frequency.per} (3 different values)
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PT1M (x1)
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PT10M (x1)
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PT1H (x1)
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'PT1H' (x2)
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'PT1M' (x1)
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'PT10M' (x1)
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publication : object {Specific Familiary Abilities.system.publication}
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license : string {Specific Familiary Abilities.system.publication.license} (same value: ORC)
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license : string {Specific Familiary Abilities.system.publication.license} (same value: 'ORC')
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remaster : boolean {Specific Familiary Abilities.system.publication.remaster} (same value: True)
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title : string {Specific Familiary Abilities.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide)
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rules : ###FoundryRulesObject###
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title : string {Specific Familiary Abilities.system.publication.title} (2 different values)
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'Pathfinder Lost Omens Tian Xia Character Guide' (x9)
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'Paizo Blog: Foolish Housekeeping and Other Articles' (x1)
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rules : ignored (Foundry rules object) {Specific Familiary Abilities.system.rules}
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traits : object {Specific Familiary Abilities.system.traits}
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value : array<string> {Specific Familiary Abilities.system.traits.value}
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Length: min=0 max=5
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Value type: string {Specific Familiary Abilities.system.traits.value.[]} (12 different values)
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move (x1)
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visual (x1)
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healing (x1)
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shadow (x1)
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fire (x1)
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light (x1)
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magical (x1)
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auditory (x1)
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concentrate (x1)
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divine (x1)
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incapacitation (x1)
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mental (x1)
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type : string {Specific Familiary Abilities.type} (same value: action)
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Value type: string {Specific Familiary Abilities.system.traits.value.[]} (13 different values)
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type : string {Specific Familiary Abilities.type} (same value: 'action')
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