New output
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@@ -3,115 +3,68 @@ Different values: 62
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=====================================
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object {Swashbuckler}
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_id : string {Swashbuckler._id} (all different values)
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folder : string {Swashbuckler.folder} (same value: FeFdzLYF77XL0hAC)
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img : string {Swashbuckler.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Swashbuckler.folder} (same value: 'FeFdzLYF77XL0hAC')
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img : string {Swashbuckler.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Swashbuckler.name} (all different values)
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system : object {Swashbuckler.system}
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actionType : object {Swashbuckler.system.actionType}
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value : string {Swashbuckler.system.actionType.value} (4 different values)
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free (x4)
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passive (x27)
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action (x26)
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reaction (x5)
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'passive' (x27)
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'action' (x26)
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'reaction' (x5)
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'free' (x4)
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actions : object {Swashbuckler.system.actions}
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[value] : integer {Swashbuckler.system.actions.value} (2 different values)
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1 (x24)
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2 (x2)
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category : string {Swashbuckler.system.category} (same value: class)
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category : string {Swashbuckler.system.category} (same value: 'class')
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description : object {Swashbuckler.system.description}
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value : string {Swashbuckler.system.description.value} (all different values)
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level : object {Swashbuckler.system.level}
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value : integer {Swashbuckler.system.level.value} (11 different values)
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2 (x9)
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6 (x4)
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8 (x7)
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10 (x7)
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12 (x4)
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4 (x8)
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16 (x2)
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1 (x9)
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14 (x5)
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20 (x4)
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18 (x3)
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prerequisites : object {Swashbuckler.system.prerequisites}
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value : array<object> {Swashbuckler.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Swashbuckler.system.prerequisites.value.[]}
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value : string {Swashbuckler.system.prerequisites.value.[].value} (20 different values)
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expert in Athletics (x2)
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Charisma +2 (x1)
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Extravagant Parry (x1)
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master in Athletics (x1)
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Flamboyant Athlete (x1)
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Flashy Dodge (x1)
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precise strike (x1)
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Fascinating Performance (x1)
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expert in Intimidation (x1)
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trained in Deception (x1)
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Opportune Riposte (x3)
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Charmed Life (x1)
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trained in Performance (x1)
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precise strike 6d6 (x1)
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trained in Diplomacy (x1)
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trained in Acrobatics (x1)
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Confident Finisher (x1)
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Twin Parry (x1)
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Flying Blade (x1)
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vivacious speed (x1)
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publication : object {Swashbuckler.system.publication}
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license : string {Swashbuckler.system.publication.license} (2 different values)
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ORC (x58)
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OGL (x4)
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'ORC' (x58)
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'OGL' (x4)
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remaster : boolean {Swashbuckler.system.publication.remaster} (2 different values)
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True (x58)
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False (x4)
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title : string {Swashbuckler.system.publication.title} (4 different values)
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Pathfinder Player Core 2 (x58)
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Pathfinder Advanced Player's Guide (x2)
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Pathfinder Lost Omens Legends (x1)
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Pathfinder #168: King of the Mountain (x1)
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rules : ###FoundryRulesObject###
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'Pathfinder Player Core 2' (x58)
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'Pathfinder Advanced Player\'s Guide' (x2)
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'Pathfinder Lost Omens Legends' (x1)
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'Pathfinder #168: King of the Mountain' (x1)
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rules : ignored (Foundry rules object) {Swashbuckler.system.rules}
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traits : object {Swashbuckler.system.traits}
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rarity : string {Swashbuckler.system.traits.rarity} (3 different values)
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common (x60)
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rare (x1)
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uncommon (x1)
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'common' (x60)
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'rare' (x1)
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'uncommon' (x1)
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[selected] : object {Swashbuckler.system.traits.selected}
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finisher : string {Swashbuckler.system.traits.selected.finisher} (same value: 'Finisher')
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swashbuckler : string {Swashbuckler.system.traits.selected.swashbuckler} (same value: 'Swashbuckler')
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value : array<string> {Swashbuckler.system.traits.value}
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Length: min=1 max=6
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Value type: string {Swashbuckler.system.traits.value.[]} (16 different values)
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swashbuckler (x62)
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finisher (x14)
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stance (x3)
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flourish (x2)
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fortune (x5)
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bravado (x5)
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move (x1)
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death (x1)
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auditory (x1)
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concentrate (x1)
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emotion (x1)
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linguistic (x1)
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mental (x1)
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illusion (x1)
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occult (x1)
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visual (x1)
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[selected] : object {Swashbuckler.system.traits.selected}
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swashbuckler : string {Swashbuckler.system.traits.selected.swashbuckler} (same value: Swashbuckler)
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finisher : string {Swashbuckler.system.traits.selected.finisher} (same value: Finisher)
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[selfEffect] : object {Swashbuckler.system.selfEffect}
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name : string {Swashbuckler.system.selfEffect.name} (5 different values)
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Stance: Buckler Dance (x1)
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Stance: Dueling Dance (x1)
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Effect: Dueling Parry (x1)
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Stance: Twinned Defense (x1)
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Effect: Vivacious Bravado (x1)
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uuid : string {Swashbuckler.system.selfEffect.uuid} (5 different values)
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Compendium.pf2e.feat-effects.Item.Stance: Buckler Dance (x1)
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Compendium.pf2e.feat-effects.Item.Stance: Dueling Dance (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Dueling Parry (x1)
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Compendium.pf2e.feat-effects.Item.Stance: Twinned Defense (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Vivacious Bravado (x1)
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[frequency] : object {Swashbuckler.system.frequency}
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max : integer {Swashbuckler.system.frequency.max} (same value: 1)
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per : string {Swashbuckler.system.frequency.per} (same value: PT10M)
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type : string {Swashbuckler.type} (same value: feat)
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per : string {Swashbuckler.system.frequency.per} (same value: 'PT10M')
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[selfEffect] : object {Swashbuckler.system.selfEffect}
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name : string {Swashbuckler.system.selfEffect.name} (5 different values)
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'Stance: Buckler Dance' (x1)
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'Stance: Dueling Dance' (x1)
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'Effect: Dueling Parry' (x1)
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'Stance: Twinned Defense' (x1)
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'Effect: Vivacious Bravado' (x1)
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uuid : string {Swashbuckler.system.selfEffect.uuid} (5 different values)
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'Compendium.pf2e.feat-effects.Item.Stance: Buckler Dance' (x1)
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'Compendium.pf2e.feat-effects.Item.Stance: Dueling Dance' (x1)
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'Compendium.pf2e.feat-effects.Item.Effect: Dueling Parry' (x1)
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'Compendium.pf2e.feat-effects.Item.Stance: Twinned Defense' (x1)
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'Compendium.pf2e.feat-effects.Item.Effect: Vivacious Bravado' (x1)
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type : string {Swashbuckler.type} (same value: 'feat')
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