New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+84 -147
View File
@@ -3,156 +3,126 @@ Different values: 62
=====================================
object {Vehicles}
_id : string {Vehicles._id} (all different values)
img : string {Vehicles.img} (same value: systems/pf2e/icons/default-icons/vehicle.svg)
img : string {Vehicles.img} (same value: 'systems/pf2e/icons/default-icons/vehicle.svg')
items : array<object> {Vehicles.items}
Length: min=0 max=6
Value type: object {Vehicles.items.[]}
_id : string {Vehicles.items.[]._id} (101 different values)
img : string {Vehicles.items.[].img} (6 different values)
systems/pf2e/icons/actions/ThreeActions.webp (x7)
systems/pf2e/icons/actions/Passive.webp (x67)
systems/pf2e/icons/actions/TwoActions.webp (x5)
systems/pf2e/icons/default-icons/action.svg (x18)
systems/pf2e/icons/actions/OneAction.webp (x3)
systems/pf2e/icons/actions/Reaction.webp (x1)
'systems/pf2e/icons/actions/Passive.webp' (x67)
'systems/pf2e/icons/default-icons/action.svg' (x18)
'systems/pf2e/icons/actions/ThreeActions.webp' (x7)
'systems/pf2e/icons/actions/TwoActions.webp' (x5)
'systems/pf2e/icons/actions/OneAction.webp' (x3)
'systems/pf2e/icons/actions/Reaction.webp' (x1)
name : string {Vehicles.items.[].name} (67 different values)
sort : integer {Vehicles.items.[].sort} (same value: 0)
system : object {Vehicles.items.[].system}
actionType : object {Vehicles.items.[].system.actionType}
value : string {Vehicles.items.[].system.actionType.value} (3 different values)
action (x18)
passive (x82)
reaction (x1)
'passive' (x82)
'action' (x18)
'reaction' (x1)
actions : object {Vehicles.items.[].system.actions}
[value] : integer {Vehicles.items.[].system.actions.value} (3 different values)
3 (x8)
2 (x6)
1 (x4)
[category] : string {Vehicles.items.[].system.category} (2 different values)
interaction (x5)
defensive (x2)
'interaction' (x5)
'defensive' (x2)
description : object {Vehicles.items.[].system.description}
value : string {Vehicles.items.[].system.description.value} (87 different values)
publication : object {Vehicles.items.[].system.publication}
license : string {Vehicles.items.[].system.publication.license} (same value: OGL)
license : string {Vehicles.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Vehicles.items.[].system.publication.remaster} (same value: False)
title : string {Vehicles.items.[].system.publication.title} (same value: )
rules : ###FoundryRulesObject###
[slug] : string {Vehicles.items.[].system.slug} (same value: wind-up)
title : string {Vehicles.items.[].system.publication.title} (same value: '')
rules : ignored (Foundry rules object) {Vehicles.items.[].system.rules}
[slug] : string {Vehicles.items.[].system.slug} (same value: 'wind-up')
traits : object {Vehicles.items.[].system.traits}
[rarity] : string {Vehicles.items.[].system.traits.rarity} (same value: common)
[rarity] : string {Vehicles.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {Vehicles.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Vehicles.items.[].system.traits.value.[]} (13 different values)
concentrate (x1)
exploration (x1)
magical (x4)
manipulate (x4)
visual (x2)
attack (x1)
move (x1)
reckless (x1)
fire (x4)
aura (x2)
light (x2)
electricity (x1)
mental (x1)
[frequency] : object {Vehicles.items.[].system.frequency}
max : integer {Vehicles.items.[].system.frequency.max} (same value: 1)
per : string {Vehicles.items.[].system.frequency.per} (2 different values)
PT10M (x1)
PT1M (x1)
type : string {Vehicles.items.[].type} (same value: action)
'PT10M' (x1)
'PT1M' (x1)
type : string {Vehicles.items.[].type} (same value: 'action')
[_stats] : object {Vehicles.items.[]._stats}
compendiumSource : string {Vehicles.items.[]._stats.compendiumSource} (3 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS (x1)
Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M (x1)
Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS' (x1)
'Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M' (x1)
'Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp' (x1)
name : string {Vehicles.name} (all different values)
system : object {Vehicles.system}
attributes : object {Vehicles.system.attributes}
ac : object {Vehicles.system.attributes.ac}
check : integer {Vehicles.system.attributes.ac.check} (same value: 0)
details : string {Vehicles.system.attributes.ac.details} (same value: )
details : string {Vehicles.system.attributes.ac.details} (same value: '')
value : integer {Vehicles.system.attributes.ac.value} (26 different values)
collisionDC : object {Vehicles.system.attributes.collisionDC}
[value] : integer {Vehicles.system.attributes.collisionDC.value} (21 different values)
collisionDamage : object {Vehicles.system.attributes.collisionDamage}
value : string {Vehicles.system.attributes.collisionDamage.value} (30 different values)
value : string {Vehicles.system.attributes.collisionDamage.value} (29 different values)
emitsSound : mixed
string {Vehicles.system.attributes.emitsSound} (same value: encounter)
string {Vehicles.system.attributes.emitsSound} (same value: 'encounter')
boolean {Vehicles.system.attributes.emitsSound} (same value: True)
hardness : integer {Vehicles.system.attributes.hardness} (8 different values)
5 (x22)
20 (x12)
15 (x12)
10 (x8)
25 (x2)
0 (x4)
25 (x2)
9 (x1)
1 (x1)
hp : object {Vehicles.system.attributes.hp}
details : string {Vehicles.system.attributes.hp.details} (same value: )
details : string {Vehicles.system.attributes.hp.details} (same value: '')
max : integer {Vehicles.system.attributes.hp.max} (33 different values)
temp : integer {Vehicles.system.attributes.hp.temp} (same value: 0)
value : integer {Vehicles.system.attributes.hp.value} (33 different values)
immunities : array<object> {Vehicles.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Vehicles.system.attributes.immunities.[]}
type : string {Vehicles.system.attributes.immunities.[].type} (8 different values)
critical-hits (x29)
object-immunities (x62)
precision (x29)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
[exceptions] : array<> {Vehicles.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
[weaknesses] : array<object> {Vehicles.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {Vehicles.system.attributes.weaknesses.[]}
type : string {Vehicles.system.attributes.weaknesses.[].type} (2 different values)
electricity (x1)
fire (x4)
value : integer {Vehicles.system.attributes.weaknesses.[].value} (2 different values)
10 (x3)
5 (x2)
Value type: empty
type : string {Vehicles.system.attributes.immunities.[].type} (8 different values)
'object-immunities' (x62)
'critical-hits' (x29)
'precision' (x29)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
[resistances] : array<object> {Vehicles.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Vehicles.system.attributes.resistances.[]}
type : string {Vehicles.system.attributes.resistances.[].type} (5 different values)
cold (x1)
electricity (x4)
fire (x1)
piercing (x1)
slashing (x1)
'electricity' (x4)
'cold' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {Vehicles.system.attributes.resistances.[].value} (3 different values)
10 (x6)
12 (x1)
20 (x1)
[weaknesses] : array<object> {Vehicles.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {Vehicles.system.attributes.weaknesses.[]}
type : string {Vehicles.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x4)
'electricity' (x1)
value : integer {Vehicles.system.attributes.weaknesses.[].value} (2 different values)
10 (x3)
5 (x2)
details : object {Vehicles.system.details}
[AC] : integer {Vehicles.system.details.AC} (same value: 0)
crew : string {Vehicles.system.details.crew} (17 different values)
1 pilot (x37)
1 pilot, 5 other crew (x1)
1 pilot, 2 crew (x6)
1 pilot, 8 rowers (x1)
1 pilot, 200 crew (x1)
1 pilot, 150 turners, 2,200 pushers (x1)
1 pilot, 12 crew (x1)
1 pilot, 3 crew (x4)
1 pilot, 400 rowers (x1)
1 pilot, 20 rowers (x2)
1 pilot, 80 rowers (x1)
1 pilot, 200 turners, 3000 pushers (x1)
1 pilot, 10 rowers (x1)
1 pilot, 8 crew (x1)
1 pilot, 4 crew (x1)
1 pilot, 9 pushers (x1)
1 pilot, 1 crew (x1)
description : string {Vehicles.system.details.description} (34 different values)
level : object {Vehicles.system.details.level}
value : integer {Vehicles.system.details.level.value} (21 different values)
@@ -161,91 +131,58 @@ object {Vehicles}
[price] : integer {Vehicles.system.details.price} (43 different values)
publication : object {Vehicles.system.details.publication}
license : string {Vehicles.system.details.publication.license} (2 different values)
ORC (x48)
OGL (x14)
'ORC' (x48)
'OGL' (x14)
remaster : boolean {Vehicles.system.details.publication.remaster} (2 different values)
True (x48)
False (x14)
title : string {Vehicles.system.details.publication.title} (10 different values)
Pathfinder Guns & Gears (x22)
Pathfinder GM Core (x23)
Pathfinder Lost Omens Tian Xia World Guide (x5)
Pathfinder Bestiary 3 (x1)
Pathfinder #174: Shadows of the Ancients (x2)
Pathfinder #182: Graveclaw (x1)
Pathfinder Lost Omens The Grand Bazaar (x5)
Pathfinder #177: Burning Tundra (x1)
Pathfinder #173: Doorway to the Red Star (x1)
Pathfinder #179: Cradle of Quartz (x1)
'Pathfinder GM Core' (x23)
'Pathfinder Guns & Gears' (x22)
'Pathfinder Lost Omens Tian Xia World Guide' (x5)
'Pathfinder Lost Omens The Grand Bazaar' (x5)
'Pathfinder #174: Shadows of the Ancients' (x2)
'Pathfinder Bestiary 3' (x1)
'Pathfinder #182: Graveclaw' (x1)
'Pathfinder #177: Burning Tundra' (x1)
'Pathfinder #173: Doorway to the Red Star' (x1)
'Pathfinder #179: Cradle of Quartz' (x1)
space : object {Vehicles.system.details.space}
high : integer {Vehicles.system.details.space.high} (21 different values)
long : integer {Vehicles.system.details.space.long} (18 different values)
10 (x21)
90 (x1)
15 (x6)
75 (x2)
5 (x8)
300 (x2)
50 (x1)
100 (x1)
30 (x5)
20 (x6)
250 (x1)
130 (x1)
110 (x1)
65 (x2)
80 (x1)
40 (x1)
60 (x1)
9 (x1)
wide : integer {Vehicles.system.details.space.wide} (15 different values)
5 (x12)
30 (x4)
15 (x8)
10 (x16)
50 (x3)
20 (x10)
8 (x1)
100 (x1)
35 (x1)
65 (x1)
40 (x1)
6 (x1)
1 (x1)
2 (x1)
9 (x1)
speed : string {Vehicles.system.details.speed} (57 different values)
speed : string {Vehicles.system.details.speed} (56 different values)
saves : object {Vehicles.system.saves}
fortitude : object {Vehicles.system.saves.fortitude}
[item] : integer {Vehicles.system.saves.fortitude.item} (same value: 0)
[rank] : integer {Vehicles.system.saves.fortitude.rank} (same value: 0)
saveDetail : string {Vehicles.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {Vehicles.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Vehicles.system.saves.fortitude.value} (25 different values)
traits : object {Vehicles.system.traits}
rarity : string {Vehicles.system.traits.rarity} (4 different values)
uncommon (x24)
rare (x17)
common (x18)
unique (x3)
'uncommon' (x24)
'common' (x18)
'rare' (x17)
'unique' (x3)
size : object {Vehicles.system.traits.size}
value : string {Vehicles.system.traits.size.value} (4 different values)
lg (x30)
grg (x13)
huge (x13)
med (x6)
'lg' (x30)
'grg' (x13)
'huge' (x13)
'med' (x6)
value : array<string> {Vehicles.system.traits.value}
Length: min=0 max=3
Value type: string {Vehicles.system.traits.value.[]} (4 different values)
artifact (x1)
magical (x3)
teleportation (x1)
clockwork (x1)
'magical' (x3)
'artifact' (x1)
'teleportation' (x1)
'clockwork' (x1)
[customModifiers] : object {Vehicles.system.customModifiers}
type : string {Vehicles.type} (same value: vehicle)
type : string {Vehicles.type} (same value: 'vehicle')
[prototypeToken] : object {Vehicles.prototypeToken}
name : string {Vehicles.prototypeToken.name} (5 different values)
Heavy Chariot (x1)
Light Chariot (x1)
Heavy Sky Chariot (x1)
Light Sky Chariot (x1)
Medium Sky Chariot (x1)
'Heavy Chariot' (x1)
'Light Chariot' (x1)
'Heavy Sky Chariot' (x1)
'Light Sky Chariot' (x1)
'Medium Sky Chariot' (x1)