New output
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@@ -3,35 +3,35 @@ Different values: 12
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=====================================
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object {Wild Mimic}
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_id : string {Wild Mimic._id} (all different values)
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folder : string {Wild Mimic.folder} (same value: lb4aHoL5i5UyEfTa)
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img : string {Wild Mimic.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Wild Mimic.folder} (same value: 'lb4aHoL5i5UyEfTa')
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img : string {Wild Mimic.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Wild Mimic.name} (all different values)
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system : object {Wild Mimic.system}
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actionType : object {Wild Mimic.system.actionType}
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value : string {Wild Mimic.system.actionType.value} (3 different values)
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action (x6)
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reaction (x2)
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passive (x4)
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'action' (x6)
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'passive' (x4)
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'reaction' (x2)
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actions : object {Wild Mimic.system.actions}
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[value] : integer {Wild Mimic.system.actions.value} (3 different values)
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2 (x3)
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1 (x2)
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3 (x1)
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category : string {Wild Mimic.system.category} (same value: class)
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category : string {Wild Mimic.system.category} (same value: 'class')
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description : object {Wild Mimic.system.description}
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value : string {Wild Mimic.system.description.value} (all different values)
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[frequency] : object {Wild Mimic.system.frequency}
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max : integer {Wild Mimic.system.frequency.max} (same value: 1)
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per : string {Wild Mimic.system.frequency.per} (2 different values)
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PT10M (x2)
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day (x2)
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'PT10M' (x2)
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'day' (x2)
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level : object {Wild Mimic.system.level}
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value : integer {Wild Mimic.system.level.value} (8 different values)
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6 (x3)
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16 (x1)
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8 (x1)
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4 (x2)
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10 (x2)
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16 (x1)
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8 (x1)
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14 (x1)
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12 (x1)
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2 (x1)
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@@ -40,36 +40,14 @@ object {Wild Mimic}
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Length: min=1 max=2
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Value type: object {Wild Mimic.system.prerequisites.value.[]}
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value : string {Wild Mimic.system.prerequisites.value.[].value} (11 different values)
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Wild Mimic Dedication (x11)
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you have seen a creature deal electricity damage with an unarmed Strike or have identified a creature capable of dealing electricity damage with an unarmed Strike in combat (x1)
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you have deactivated a creature's regeneration for at least 1 round or have identified a creature with regeneration in combat (x1)
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you have encountered a creature who has kept fighting or dealt damage after being reduced to 0 Hit Points (such as via death throes or Ferocity) or have identified a creature with such an ability in combat (x1)
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you have attempted a saving throw against a creature's petrifying gaze or a similar ability or have identified a creature with such an ability in combat (x1)
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you have seen a creature use an ability that lets them Stride and Strike as a single action (such as Pounce) or have identified a creature with such an ability in combat (x1)
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you have seen a creature use Rend or have identified a creature that has Rend in combat (x1)
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you have been targeted by a creature's auditory ability that affects an area or have identified a creature with an auditory ability that affects an area (x1)
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you have seen a creature use Trample or have identified a creature with Trample in combat (x1)
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trained in Nature (x1)
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Animal Empathy or the ability to speak with a type of animal (x1)
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publication : object {Wild Mimic.system.publication}
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license : string {Wild Mimic.system.publication.license} (same value: ORC)
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license : string {Wild Mimic.system.publication.license} (same value: 'ORC')
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remaster : boolean {Wild Mimic.system.publication.remaster} (same value: True)
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title : string {Wild Mimic.system.publication.title} (same value: Pathfinder Howl of the Wild)
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rules : ###FoundryRulesObject###
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title : string {Wild Mimic.system.publication.title} (same value: 'Pathfinder Howl of the Wild')
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rules : ignored (Foundry rules object) {Wild Mimic.system.rules}
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traits : object {Wild Mimic.system.traits}
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rarity : string {Wild Mimic.system.traits.rarity} (same value: common)
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rarity : string {Wild Mimic.system.traits.rarity} (same value: 'common')
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value : array<string> {Wild Mimic.system.traits.value}
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Length: min=1 max=5
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Value type: string {Wild Mimic.system.traits.value.[]} (11 different values)
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archetype (x12)
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electricity (x1)
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primal (x7)
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healing (x1)
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vitality (x1)
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concentrate (x1)
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incapacitation (x1)
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visual (x1)
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flourish (x2)
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sonic (x1)
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dedication (x1)
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type : string {Wild Mimic.type} (same value: feat)
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type : string {Wild Mimic.type} (same value: 'feat')
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