New output
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@@ -3,32 +3,32 @@ Different values: 3
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=====================================
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object {Worm That Walks}
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_id : string {Worm That Walks._id} (all different values)
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folder : string {Worm That Walks.folder} (same value: 3subcGunQPp38n7y)
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folder : string {Worm That Walks.folder} (same value: '3subcGunQPp38n7y')
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img : string {Worm That Walks.img} (2 different values)
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systems/pf2e/icons/actions/Passive.webp (x1)
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systems/pf2e/icons/actions/OneAction.webp (x2)
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'systems/pf2e/icons/actions/OneAction.webp' (x2)
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'systems/pf2e/icons/actions/Passive.webp' (x1)
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name : string {Worm That Walks.name} (all different values)
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system : object {Worm That Walks.system}
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actionType : object {Worm That Walks.system.actionType}
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value : string {Worm That Walks.system.actionType.value} (2 different values)
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passive (x1)
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action (x2)
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'action' (x2)
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'passive' (x1)
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actions : object {Worm That Walks.system.actions}
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[value] : integer {Worm That Walks.system.actions.value} (same value: 1)
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category : string {Worm That Walks.system.category} (2 different values)
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defensive (x1)
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offensive (x2)
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'offensive' (x2)
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'defensive' (x1)
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[deathNote] : boolean {Worm That Walks.system.deathNote} (same value: True)
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description : object {Worm That Walks.system.description}
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value : string {Worm That Walks.system.description.value} (all different values)
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publication : object {Worm That Walks.system.publication}
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license : string {Worm That Walks.system.publication.license} (same value: OGL)
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license : string {Worm That Walks.system.publication.license} (same value: 'OGL')
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remaster : boolean {Worm That Walks.system.publication.remaster} (same value: False)
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title : string {Worm That Walks.system.publication.title} (same value: Pathfinder Bestiary 2)
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rules : ###FoundryRulesObject###
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title : string {Worm That Walks.system.publication.title} (same value: 'Pathfinder Bestiary 2')
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rules : ignored (Foundry rules object) {Worm That Walks.system.rules}
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traits : object {Worm That Walks.system.traits}
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rarity : string {Worm That Walks.system.traits.rarity} (same value: common)
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rarity : string {Worm That Walks.system.traits.rarity} (same value: 'common')
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value : array<string> {Worm That Walks.system.traits.value}
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Length: min=0 max=1
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Value type: string {Worm That Walks.system.traits.value.[]} (same value: concentrate)
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type : string {Worm That Walks.type} (same value: action)
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Value type: string {Worm That Walks.system.traits.value.[]} (same value: 'concentrate')
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type : string {Worm That Walks.type} (same value: 'action')
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