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@@ -984,22 +984,6 @@ object {1-06}
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[isComplex] : boolean {1-06.system.details.isComplex} (same value: True)
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[reset] : string {1-06.system.details.reset} (same value: '')
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[routine] : string {1-06.system.details.routine} (2 different values)
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'<p>(3 actions) On its initiative, the haunt uses its first two actions to attempt to terrify a random target in its area that is not already @UUID[Compendium.pf2e.conditionitems.Item.Frightened]. The target must attempt a @Check[will|dc:20|name:Resist Terror|traits:emotion,fear,mental,hazard,haunt] save.</p>
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<hr />
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<p><strong>Critical Success</strong> The target is unaffected and is temporarily immune to this haunt for 24 hours.</p>
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<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p>
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<p><strong>Failure</strong> The target is frightened 1. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target\'s turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to remove the condition.</p>
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<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target\'s turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to lower their frightened value by 1.</p>
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<hr />
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<p>The haunt then spends an action to compels one of the creatures that it has frightened to harm itself with surrounding forest debris, its strength fueled by spirit possession. The creature must succeed at a @Check[will|dc:20|name:Resist Attacking Yourself|traits:emotion,fear,mental,hazard,haunt] save or attempt to Strike itself during its turn as its first action, using the haunt\'s statistics below. Note that frightened applies equally to the creature\'s attack roll and AC, and therefore does not affect the accuracy of the attack.</p>' (x1)
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'<p>(3 actions) On its initiative, the haunt uses its first two actions to attempt to terrify a random target in its area that is not already @UUID[Compendium.pf2e.conditionitems.Item.Frightened]. The target must attempt a @Check[will|dc:22|name:Resist Terror|traits:emotion,fear,mental,hazard,haunt] save.</p>
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<hr />
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<p><strong>Critical Success</strong> The target is unaffected and is temporarily immune to this haunt for 24 hours.</p>
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<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p>
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<p><strong>Failure</strong> The target is frightened 1. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target\'s turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to lower their frightened value by 1.</p>
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<p><strong>Critical Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}. The value of the frightened condition does not automatically decrease by 1 at the end of each of the target\'s turns. Instead, the target can attempt a @Check[will|dc:18|name:Reduce Frightened|traits:emotion,fear,mental,hazard,haunt] save at the end of each of their turns to lower their frightened value by 1.</p>
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<hr />
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<p>The haunt then spends an action to compels one of the creatures that it has frightened to harm itself with surrounding forest debris, its strength fueled by spirit possession. The creature must succeed at a @Check[will|dc:22|name:Resist Attacking Yourself|traits:emotion,fear,mental,hazard,haunt] save or attempt to Strike itself during its turn as its first action, using the haunt\'s statistics below. Note that frightened applies equally to the creature\'s attack roll and AC, and therefore does not affect the accuracy of the attack.</p>' (x1)
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[initiative] : object {1-06.system.initiative}
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statistic : string {1-06.system.initiative.statistic} (same value: 'perception')
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[perception] : object {1-06.system.perception}
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